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A simulation of a game of tag in a bounded rectangular playing field

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Tag-Theory

A simulation of a game of tag in a bounded rectangular playing field.

Example Simulation

This project began in August 2012 and ended in September 2012.

Download and installation

The program is currently only available for Windows but it has been tested to run successfully on OS X 10.11 (El Capitan) through Wine (Mac) without sound effects. You can probably get it to work on Linux in the same way.

To download the simulation, click here:

Now you can run the simulation!

How to use

Recommended speed

If you want to outrun the other player, set your own speed to 200.

If you want a challenge, choose Option 1, set your speed to 144 and set the enemy's speed to 120.

Controlling the player

Main Menu

You can choose how the player will move. The player can move using one of three available methods:

  1. Follow the mouse
  2. Go in a pre-planned circle route
  3. Move according to the WASD keyboard controls

Closing the simulation

On Windows machines, the simulation might not close while the menu is displayed. This is due to the way that the Game Maker Language menus are implemented.

If you want to close the program, start a simulation and close the window as the simulation is running.

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A simulation of a game of tag in a bounded rectangular playing field

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