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GamePadShield.h
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GamePadShield.h
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/*
Project: 1Sheeld Library
File: GamePadShield.h
Version: 1.0
Compiler: Arduino avr-gcc 4.3.2
Author: Integreight
Date: 2014.5
*/
#ifndef GamePadShield_h
#define GamePadShield_h
#include "ShieldParent.h"
//Input Function ID
#define GAMEPAD_VALUE 0x01
//GamePad Bit Reference
#define ORANGE_BIT 0
#define RED_BIT 1
#define GREEN_BIT 2
#define BLUE_BIT 3
#define UP_BIT 4
#define DOWN_BIT 5
#define LEFT_BIT 6
#define RIGHT_BIT 7
class GamePadShield : public ShieldParent
{
public:
//Constructor
GamePadShield();
//Checker Functions
bool isUpPressed();
bool isDownPressed();
bool isLeftPressed();
bool isRightPressed();
bool isOrangePressed();
bool isRedPressed();
bool isGreenPressed();
bool isBluePressed();
//setOnChange for Users Function
void setOnButtonChange(void (*)(unsigned char , unsigned char ,
unsigned char , unsigned char ,
unsigned char , unsigned char ,
unsigned char , unsigned char ));
private:
//Reserve Variables
byte value;
bool isCallBackAssigned;
//Process Input Data
void processData();
void (*buttonChangeCallBack)(unsigned char , unsigned char ,
unsigned char , unsigned char ,
unsigned char ,unsigned char ,
unsigned char ,unsigned char );
};
//Extern Object
extern GamePadShield GamePad;
#endif