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design-tic-tac-toe.py
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design-tic-tac-toe.py
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class TicTacToe:
def __init__(self, n):
"""
Initialize your data structure here.
:type n: int
"""
self.rows, self.cols = [0] * n, [0] * n
self.diagonal = self.anti_diagonal = 0
self.size = n
def move(self, row, col, player):
"""
Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins.
:type row: int
:type col: int
:type player: int
:rtype: int
"""
add = 1 if player == 1 else -1
self.rows[row] += add
self.cols[col] += add
if row == col:
self.diagonal += add
if row == self.size - 1 - col:
self.anti_diagonal += add
if any(x == self.size for x in map(abs, [self.rows[row], self.cols[col], self.diagonal, self.anti_diagonal])):
return player
return 0
# Your TicTacToe object will be instantiated and called as such:
# obj = TicTacToe(n)
# param_1 = obj.move(row,col,player)