You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi I am trying to alter a mesh to get rid of the parts that are attached to the main feature. Like vessels that come out of a skull in a nondecal scan of bone and vessels
so im thinking there might be some type of mesh manipulation I can do to change the segmentation to only have the fully connected main feature the skull. where all of the edges are connected. I tried connected components but vessels are connected to the bone, i am trying to get rid of the vessels and just keep the bone
thank you for your time
The text was updated successfully, but these errors were encountered:
Hi! Sorry, I just saw this question. I hope you are not still struggling with this question.
One approach that immediately springs to mind is a technique called "garbing" the skeleton where you generate a mesh from the overlapping spherical radii from each skeleton vertex. There may be some libraries that do this.
I'm just heading to bed, so I'll try to approach this question again during the workweek.
Hi I am trying to alter a mesh to get rid of the parts that are attached to the main feature. Like vessels that come out of a skull in a nondecal scan of bone and vessels
so im thinking there might be some type of mesh manipulation I can do to change the segmentation to only have the fully connected main feature the skull. where all of the edges are connected. I tried connected components but vessels are connected to the bone, i am trying to get rid of the vessels and just keep the bone
thank you for your time
The text was updated successfully, but these errors were encountered: