Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement saving #472

Open
sin3point14 opened this issue Jul 26, 2021 · 0 comments
Open

Implement saving #472

sin3point14 opened this issue Jul 26, 2021 · 0 comments

Comments

@sin3point14
Copy link
Contributor

sin3point14 commented Jul 26, 2021

Possible options:

  • use seperate entity to maintain state like a singleton in Godot and attach directly to root
  • dump into json diffs and use ID for C++ objects
  • checkpoints and saving state to player component
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant