diff --git a/CollisionTables.asm b/CollisionTables.asm index 16b4352..8c910ff 100644 --- a/CollisionTables.asm +++ b/CollisionTables.asm @@ -62,6 +62,26 @@ org $E9000 dw $0380, $0100, $0100, $0080, $0100, $0380, $0100 +; Animated Tile Edits for Shadow Castle +; Room Blocksets 0; 1; 2; 9 (PC: $7102A > $710A9) (SNES: $E902A > $E90A9) - Group 00 +; ----------------------------------------------------------------------------------- +org $E902A + +; 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F +; 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 +; ----------------------------------------------------------------------------------- + db $02, $02, $02, $02, $02, $02, $6E, $6F, $01, $6C, $02, $01, $01, $01, $01, $01 + db $02, $02, $02, $02, $02, $02, $00, $00, $00, $00, $02, $01, $01, $01, $01, $01 + db $01, $01, $01, $01, $01, $01, $6E, $6F, $01, $6C, $02, $02, $02, $02, $01, $02 + db $00, $00, $22, $00, $00, $00, $02, $02, $02, $02, $02, $02, $00, $00, $01, $00 + + db $01, $01, $01, $01, $01, $01, $01, $02, $02, $02, $02, $02, $02, $02, $02, $02 + db $01, $01, $01, $01, $01, $01, $01, $02, $02, $02, $02, $02, $02, $02, $02, $02 + db $02, $02, $02, $02, $18, $00, $00, $00, $00, $00, $02, $02, $01, $01, $01, $01 + db $02, $02, $02, $01, $02, $02, $08, $08, $08, $08, $09, $09, $09, $09, $09, $09 ; Animated Tiles + + + ; Final Boss Room ; Room Blockset = 08 (PC: 711AA > 71229) (SNES: E91AA > E9229) - group 4 ; ---------------------------------------------------------------------------------