From 36c8e4ce378c66039f32f3e149ef31252e754a0e Mon Sep 17 00:00:00 2001 From: Jeimuzu277 <86028332+Jeimuzu277@users.noreply.github.com> Date: Thu, 13 Jun 2024 20:46:57 -0500 Subject: [PATCH] Update EyeStatueChestAppear.asm --- EyeStatueChestAppear.asm | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/EyeStatueChestAppear.asm b/EyeStatueChestAppear.asm index 23c2143..2842b8d 100644 --- a/EyeStatueChestAppear.asm +++ b/EyeStatueChestAppear.asm @@ -24,7 +24,7 @@ NewTargetCheck: { PHB : PHK : PLB - LDA $0E30, X : CMP.b #$01 : BCS .newTarget + LDA.w $0E30, X : CMP.b #$01 : BCS .newTarget PLB @@ -35,12 +35,12 @@ NewTargetCheck: .newTarget ; Check if sprite is active (pause menu, etc...) - LDA $0D80, X : BEQ .run - LDA $11 : BNE .inMenu - LDA $10 : CMP #$0E : BEQ .inMenu - LDA $5D : CMP #$08 : BEQ .inMenu ; in medallion cut scene - CMP #$09 : BEQ .inMenu ; in medallion cut scene - CMP #$0A : BEQ .inMenu ; in medallion cut scene + LDA.w $0D80, X : BEQ .run + LDA.b $11 : BNE .inMenu + LDA.b $10 : CMP.b #$0E : BEQ .inMenu + LDA.b $5D : CMP.b #$08 : BEQ .inMenu ; in medallion cut scene + CMP.b #$09 : BEQ .inMenu ; in medallion cut scene + CMP.b #$0A : BEQ .inMenu ; in medallion cut scene .run @@ -57,7 +57,7 @@ NewTargetCheck: NewTarget_Main: { - LDA $0D80, X + LDA.w $0D80, X JSL UseImplicitRegIndexedLocalJumpTable dw NewTarget_Prep ; 0x00 dw NewTarget_Normal ; 0x01 @@ -69,7 +69,7 @@ NewTarget_Prep: ; 0x00 { LDA.b #$03 : STA.w $0F60, X ; Presist and hitbox properties - INC $0D80, X ; Jump to NewTarget_Normal + INC.w $0D80, X ; Jump to NewTarget_Normal RTS } @@ -118,4 +118,4 @@ NewTarget_Normal: ;.exit ;#_05E655: RTS -; ============================================================================== \ No newline at end of file +; ==============================================================================