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PoC-JS ====== This is a JavaScript port of the game "Prelude of the Chambered" by Markus "notch" Persson. Currently this is already working in current versions of Firefox, Chrome/Chromium and likely also Safari (and other WebKit browsers). Support for Opera and Internet Explorer 9+ is planned. The game looks best on Firefox as its canvas scaling can be made to _not_ use anti-aliasing. WebKit-based browsers produce a really squishy scale. Performance is acceptable although there surely are laggy moments. Some bugs are still to fix. Lessons learned ---------------- - CanvasContext.drawImage takes the PNG alpha channel into account. The original pixel values are therefore not identical to CanvasContext.getImageData(...).data - doing level design as graphics may be a good idea, storing level meta data in the alpha channel may be not - having no Integer type sucks - having only function level scope sucks (no lexical scope? seriously?) - having the canvas engine scale an image is much faster than doing it in JS (oh, really?) - all browsers use anti-aliasing when scaling by default. Only Firefox can be told with CanvasContext.mozImageSmoothingEnabled = false to have a nice ruff, blocky scale - play testing a permadeath game that has no saves is annoying Copyright --------- - Idea, code, assets (c) 2011 Mojang AB - Javascript port by Sebastian Bober
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Prelude of the Chambered -- JavaScript port
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