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sounds.js
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sounds.js
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var sounds = {
"dead" : {
url : "sounds/dead.wav"
},
"smash" : {
url : "sounds/smash.mp3",
},
"ping" : {
url : "sounds/ping.mp3"
},
"bump" : {
url : "sounds/bump.mp3"
},
"jump" : {
url : "sounds/jump.wav"
},
"coin" : {
url : "sounds/coin.mp3"
}
};
var soundContext = new AudioContext();
for(var key in sounds) {
loadSound(key);
}
function loadSound(name){
var sound = sounds[name];
var url = sound.url;
var buffer = sound.buffer;
var request = new XMLHttpRequest();
request.open('GET', url, true);
request.responseType = 'arraybuffer';
request.onload = function() {
soundContext.decodeAudioData(request.response, function(newBuffer) {
sound.buffer = newBuffer;
});
}
request.send();
}
function playSound(name, options){
var sound = sounds[name];
var soundVolume = sounds[name].volume || 1;
var buffer = sound.buffer;
if(buffer){
var source = soundContext.createBufferSource();
source.buffer = buffer;
var volume = soundContext.createGain();
if(options) {
if(options.volume) {
volume.gain.value = soundVolume * options.volume;
}
} else {
volume.gain.value = soundVolume;
}
volume.connect(soundContext.destination);
source.connect(volume);
source.start(0);
}
}