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a/Content/StarterContent/Particles/Materials/M_Burst.uasset b/Content/StarterContent/Particles/Materials/M_Burst.uasset index 53b7d67bb0..0f3345301f 100644 Binary files a/Content/StarterContent/Particles/Materials/M_Burst.uasset and b/Content/StarterContent/Particles/Materials/M_Burst.uasset differ diff --git a/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset b/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset index 1f0e224d49..f18a926028 100644 Binary files a/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset and b/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset differ diff --git a/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp b/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp index a856218856..7d204ae9b1 100644 --- a/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp +++ b/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp @@ -8,7 +8,7 @@ AFGStickyExplosive::AFGStickyExplosive() : Super() { this->mDetonateIn = 0.0; this->mEnvironmentDestructionSphere = nullptr; this->mRotatingMovementComp = CreateDefaultSubobject(TEXT("RotatingMovementComponent")); - this->mThrowRotation = FRotator(-228.46095275878906, -4.357582092285156, -204.1285400390625); + this->mThrowRotation = FRotator(-251.69407653808594, -40.31418991088867, -120.16846466064453); } void AFGStickyExplosive::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); diff --git a/Source/FactoryGame/Private/FGItemPickup.cpp b/Source/FactoryGame/Private/FGItemPickup.cpp index 242443b2d3..e05650d954 100644 --- a/Source/FactoryGame/Private/FGItemPickup.cpp +++ b/Source/FactoryGame/Private/FGItemPickup.cpp @@ -50,6 +50,7 @@ void AFGItemPickup::RespawnItems(){ } void AFGItemPickup::ClearPickup(){ } void AFGItemPickup::PlantPickup(){ } void AFGItemPickup::Grow(){ } +void AFGItemPickup::RegisterToRegrowSystem(){ } void AFGItemPickup::SetNumItems(int32 numItems){ } void AFGItemPickup::OnCollectTimerComplete(){ } bool AFGItemPickup::IsEquipment() const{ return bool(); } diff --git a/Source/FactoryGame/Public/FGItemPickup.h b/Source/FactoryGame/Public/FGItemPickup.h index 72c8468bd9..9aa07e28ed 100644 --- a/Source/FactoryGame/Public/FGItemPickup.h +++ b/Source/FactoryGame/Public/FGItemPickup.h @@ -156,6 +156,11 @@ class FACTORYGAME_API AFGItemPickup : public AFGStaticReplicatedActor, public IF /** Get the number of items the pickup have */ UFUNCTION( BlueprintPure, Category = "Pickup" ) FORCEINLINE int32 GetNumItems() const{ return mPickupItems.NumItems; } + + /** Automatically re-tries once register failed due to missing regrow system.*/ + UFUNCTION() + void RegisterToRegrowSystem(); + protected: /** * SERVER and Client picking up: Called right after this item is added to the players inventory, for GameplayEffects. diff --git a/Source/FactoryGame/currentVersion.txt b/Source/FactoryGame/currentVersion.txt index 5b56f8989e..64c8c402b8 100644 --- a/Source/FactoryGame/currentVersion.txt +++ b/Source/FactoryGame/currentVersion.txt @@ -1 +1 @@ -262332 +263359