From 0858859686b697a7feab613c91d1f60819224d32 Mon Sep 17 00:00:00 2001 From: mircearoata Date: Fri, 10 Nov 2023 15:38:58 +0100 Subject: [PATCH] Automated update to CL264901 --- .../Blueprint/BPF_LightweightInstances.uasset | Bin 9947 -> 9947 bytes .../-Shared/Blueprint/BP_Environment.uasset | Bin 11747 -> 11747 bytes .../-Shared/Blueprint/BP_GameState.uasset | Bin 25381 -> 25381 bytes .../Blueprint/BP_GlobalSettings.uasset | Bin 6778 -> 6778 bytes .../-Shared/Blueprint/BP_HUD.uasset | Bin 63816 -> 63816 bytes .../-Shared/Blueprint/BP_IconLibrary.uasset | Bin 354825 -> 354825 bytes .../-Shared/Blueprint/BP_MenuHUD.uasset | Bin 19269 -> 19269 bytes .../-Shared/Blueprint/BP_OnlineHelpers.uasset | Bin 77546 -> 77730 bytes .../Blueprint/BP_SchematicHelper.uasset | Bin 58331 -> 58331 bytes .../Blueprint/BP_StorySubsystem.uasset | Bin 41966 -> 41966 bytes .../BP_TextAndLocalizationFunctions.uasset | Bin 12779 -> 12779 bytes .../Blueprint/BP_TutorialIntroManager.uasset | Bin 23971 -> 23971 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82537 bytes .../SpaceRabbit/Animation/Walk_alt_01.uasset | Bin 90428 -> 90428 bytes .../SpaceRabbit/Animation/Walk_friend.uasset | Bin 82608 -> 82608 bytes .../SpaceRabbit/BPC_SpaceRabbit.uasset | Bin 43122 -> 43122 bytes .../SpaceRabbit/Char_SpaceRabbit.uasset | Bin 120215 -> 120215 bytes .../SpaceRabbit/Widget_SpaceRabbit.uasset | Bin 70398 -> 70398 bytes .../2hAdditiveChangeDirection_01.uasset | Bin 94880 -> 94880 bytes .../FirstPerson/2hAdditiveClimb_01.uasset | Bin 94798 -> 94798 bytes .../FirstPerson/2hAdditiveIdle_01.uasset | Bin 94797 -> 94797 bytes .../FirstPerson/2hAdditiveJumpIdle_01.uasset | Bin 94824 -> 94824 bytes .../FirstPerson/2hAdditiveJumpStart_01.uasset | Bin 94832 -> 94832 bytes .../FirstPerson/2hAdditiveLand_01.uasset | Bin 98514 -> 98514 bytes .../FirstPerson/2hAdditiveLeanStop_01.uasset | Bin 94824 -> 94824 bytes .../FirstPerson/2hAdditivePreLand_01.uasset | Bin 94813 -> 94813 bytes .../FirstPerson/2hAdditiveRunStop_01.uasset | Bin 97339 -> 97339 bytes 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94288 bytes .../FirstPerson/BoomboxButton_03.uasset | Bin 94288 -> 94288 bytes .../FirstPerson/BoomboxEquip_01.uasset | Bin 94285 -> 94285 bytes .../FirstPerson/BoomboxIdle_01.uasset | Bin 94279 -> 94279 bytes .../FirstPerson/BoomboxLoad_01.uasset | Bin 94279 -> 94279 bytes .../FirstPerson/Boombox_Boom_01.uasset | Bin 94285 -> 94285 bytes .../FirstPerson/Boombox_Stinger_01.uasset | Bin 94306 -> 94306 bytes .../FirstPerson/Boombox_TapeSwitch_01.uasset | Bin 94321 -> 94321 bytes .../FirstPerson/BuildGunDismantle_01.uasset | Bin 94315 -> 94315 bytes .../FirstPerson/BuildGunIdle_01.uasset | Bin 94288 -> 94288 bytes .../FirstPerson/BuildGunPrimary_01.uasset | Bin 94303 -> 94303 bytes .../FirstPerson/BuildgunAO_CC.uasset | Bin 94588 -> 94588 bytes .../FirstPerson/BuildgunAO_CD.uasset | Bin 94769 -> 94769 bytes .../FirstPerson/BuildgunAO_CL.uasset | Bin 94769 -> 94769 bytes .../FirstPerson/BuildgunAO_CR.uasset | Bin 94769 -> 94769 bytes .../FirstPerson/BuildgunAO_CU.uasset | Bin 94769 -> 94769 bytes .../BuildgunChangeDirection_01.uasset | Bin 94351 -> 94351 bytes .../FirstPerson/BuildgunEquip_01.uasset | Bin 94291 -> 94291 bytes .../FirstPerson/BuildgunHoverPack_01.uasset | Bin 94315 -> 94315 bytes .../FirstPerson/BuildgunJumpIdle_01.uasset | Bin 94309 -> 94309 bytes .../FirstPerson/BuildgunJumpStart_01.uasset | Bin 94315 -> 94315 bytes .../FirstPerson/BuildgunLand_01.uasset | Bin 98017 -> 98017 bytes .../FirstPerson/BuildgunLeanStop_01.uasset | Bin 94309 -> 94309 bytes .../FirstPerson/BuildgunMineEnd_01.uasset | Bin 94302 -> 94302 bytes .../FirstPerson/BuildgunMineStart_01.uasset | Bin 94312 -> 94312 bytes .../FirstPerson/BuildgunPreLand_01.uasset | Bin 94300 -> 94300 bytes .../FirstPerson/BuildgunRunFwdStop_01.uasset | Bin 96844 -> 96844 bytes .../FirstPerson/BuildgunRunFwd_01.uasset | Bin 99174 -> 99174 bytes .../FirstPerson/BuildgunScan_01.uasset | Bin 94285 -> 94285 bytes .../FirstPerson/BuildgunScan_02.uasset | Bin 94285 -> 94285 bytes 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bytes .../FirstPerson/ChainsawLand_01.uasset | Bin 98017 -> 98017 bytes .../FirstPerson/ChainsawLeanBwd_01.uasset | Bin 94300 -> 94300 bytes .../FirstPerson/ChainsawLeanFwdStop_01.uasset | Bin 94327 -> 94327 bytes .../FirstPerson/ChainsawLeanFwd_01.uasset | Bin 94300 -> 94300 bytes .../FirstPerson/ChainsawLeanLeft_01.uasset | Bin 94306 -> 94306 bytes .../FirstPerson/ChainsawLeanRight_01.uasset | Bin 94312 -> 94312 bytes .../FirstPerson/ChainsawPreLand_01.uasset | Bin 94300 -> 94300 bytes .../FirstPerson/ChainsawRevStart_01.uasset | Bin 94309 -> 94309 bytes .../FirstPerson/ChainsawRev_01.uasset | Bin 94282 -> 94282 bytes .../FirstPerson/ChainsawRunBwdToFwd_01.uasset | Bin 94327 -> 94327 bytes .../FirstPerson/ChainsawRunFwdStop_01.uasset | Bin 96844 -> 96844 bytes .../FirstPerson/ChainsawRunFwdToBwd_01.uasset | Bin 94327 -> 94327 bytes .../ChainsawRunLeftToRight_01.uasset | Bin 94345 -> 94345 bytes .../ChainsawRunRightToLeft_01.uasset | Bin 94345 -> 94345 bytes .../FirstPerson/ChainsawRun_01.uasset | Bin 98649 -> 98649 bytes .../ChainsawSawingComplete_01.uasset | Bin 94345 -> 94345 bytes .../FirstPerson/ChainsawSprint_02.uasset | Bin 98143 -> 98143 bytes .../FirstPerson/ChainsawStinger_01.uasset | Bin 94306 -> 94306 bytes .../Animation/FirstPerson/Clap_01.uasset | Bin 94237 -> 94237 bytes .../FirstPerson/ColorGunLeanBwd_01.uasset | Bin 94300 -> 94300 bytes .../FirstPerson/ColorGunLeanFwd_01.uasset | Bin 94300 -> 94300 bytes .../FirstPerson/ColorGunLeanLeft_01.uasset | Bin 94306 -> 94306 bytes .../FirstPerson/ColorGunLeanRight_01.uasset | Bin 94312 -> 94312 bytes .../FirstPerson/ColorGunLeanStop_01.uasset | Bin 94309 -> 94309 bytes .../ColorGun_ChangeDirection_01.uasset | Bin 94357 -> 94357 bytes .../FirstPerson/ColorGun_Idle_01.uasset | Bin 94294 -> 94294 bytes .../FirstPerson/ColorGun_Idle_02.uasset | Bin 94291 -> 94291 bytes .../FirstPerson/ColorGun_Idle_03.uasset | Bin 94294 -> 94294 bytes .../FirstPerson/ColorGun_JumpIdle_01.uasset | Bin 94315 -> 94315 bytes .../FirstPerson/ColorGun_JumpStart_01.uasset | Bin 94321 -> 94321 bytes .../FirstPerson/ColorGun_Land_01.uasset | Bin 98023 -> 98023 bytes .../FirstPerson/ColorGun_PreLand_01.uasset | Bin 94306 -> 94306 bytes .../FirstPerson/ColorGun_RunFwdStop_01.uasset | Bin 96850 -> 96850 bytes .../FirstPerson/ColorGun_RunFwd_01.uasset | Bin 98694 -> 98694 bytes .../FirstPerson/ColorGun_Sprint_02.uasset | Bin 98149 -> 98149 bytes .../FirstPerson/ConsumablesAO_CC.uasset | Bin 94606 -> 94606 bytes .../FirstPerson/ConsumablesAO_CD.uasset | Bin 94793 -> 94793 bytes .../FirstPerson/ConsumablesAO_CL.uasset | Bin 94793 -> 94793 bytes .../FirstPerson/ConsumablesAO_CR.uasset | Bin 94793 -> 94793 bytes .../FirstPerson/ConsumablesAO_CU.uasset | Bin 94793 -> 94793 bytes .../ConsumablesChangeDirection_01.uasset | Bin 94369 -> 94369 bytes .../FirstPerson/ConsumablesEquip_01.uasset | Bin 94309 -> 94309 bytes .../FirstPerson/ConsumablesIdle_01.uasset | Bin 94306 -> 94306 bytes 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98655 -> 98655 bytes .../CrouchRunLeftToRight_01.uasset | Bin 98703 -> 98703 bytes .../FirstPerson/CrouchRunLeft_01.uasset | Bin 98661 -> 98661 bytes .../CrouchRunRightToLeft_01.uasset | Bin 98703 -> 98703 bytes .../FirstPerson/CrouchRunRight_01.uasset | Bin 98667 -> 98667 bytes .../FirstPerson/CrouchSlideLeft_01.uasset | Bin 94303 -> 94303 bytes .../FirstPerson/CrouchSlideRight_01.uasset | Bin 94309 -> 94309 bytes .../FirstPerson/CrouchSlide_01.uasset | Bin 94279 -> 94279 bytes .../FirstPerson/CrouchTurnLeft_01.uasset | Bin 94297 -> 94297 bytes .../FirstPerson/CrouchTurnRight_01.uasset | Bin 94303 -> 94303 bytes .../Animation/FirstPerson/CupDrink_01.uasset | Bin 94738 -> 94738 bytes .../Animation/FirstPerson/CupDrink_02.uasset | Bin 94738 -> 94738 bytes .../Animation/FirstPerson/CupEquip_01.uasset | Bin 94261 -> 94261 bytes .../Animation/FirstPerson/CupIdle_01.uasset | Bin 94252 -> 94252 bytes .../FirstPerson/DecorEquip_01.uasset | Bin 94618 -> 94618 bytes 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-> 94300 bytes .../Animation/FirstPerson/Emote_Wave.uasset | Bin 94255 -> 94255 bytes .../FirstPerson/Emote_facepalm.uasset | Bin 94279 -> 94279 bytes .../FirstPerson/GasMaskEquip_01.uasset | Bin 96903 -> 96903 bytes .../FirstPerson/GolfcartEquip_01.uasset | Bin 94291 -> 94291 bytes .../FirstPerson/GolfcartIdle_01.uasset | Bin 94282 -> 94282 bytes .../FirstPerson/HoverPackAO_CC_01.uasset | Bin 94799 -> 94799 bytes .../FirstPerson/HoverPackAO_CD_01.uasset | Bin 94799 -> 94799 bytes .../FirstPerson/HoverPackAO_CL_01.uasset | Bin 94799 -> 94799 bytes .../FirstPerson/HoverPackAO_CR_01.uasset | Bin 94799 -> 94799 bytes .../FirstPerson/HoverPackAO_CU_01.uasset | Bin 94799 -> 94799 bytes .../FirstPerson/HoverPackActivate_01.uasset | Bin 94668 -> 94668 bytes .../FirstPerson/HoverPackActivate_02.uasset | Bin 94802 -> 94802 bytes .../FirstPerson/HoverPackBwd_01.uasset | Bin 94285 -> 94285 bytes .../FirstPerson/HoverPackDeactivate_01.uasset | Bin 94680 -> 94680 bytes 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| Bin 94273 -> 94273 bytes .../FirstPerson/JetPackFwd_01.uasset | Bin 94273 -> 94273 bytes .../FirstPerson/JetPackIdle_01.uasset | Bin 94279 -> 94279 bytes .../FirstPerson/JetPackLeft_01.uasset | Bin 94279 -> 94279 bytes .../FirstPerson/JetPackRight_01.uasset | Bin 94285 -> 94285 bytes .../FirstPerson/JumpFalling_01.uasset | Bin 94279 -> 94279 bytes .../FirstPerson/JumpFalling_02.uasset | Bin 94279 -> 94279 bytes .../Animation/FirstPerson/JumpIdle.uasset | Bin 94243 -> 94243 bytes .../Animation/FirstPerson/JumpStart.uasset | Bin 96517 -> 96517 bytes .../Animation/FirstPerson/LadderAO_CC.uasset | Bin 94757 -> 94757 bytes .../Animation/FirstPerson/LadderAO_CL.uasset | Bin 94763 -> 94763 bytes .../Animation/FirstPerson/LadderAO_CR.uasset | Bin 94757 -> 94757 bytes .../FirstPerson/LadderClimpEnd_01.uasset | Bin 96908 -> 96908 bytes .../FirstPerson/LadderClimpup_01.uasset | Bin 98137 -> 98137 bytes .../FirstPerson/LadderClimpup_02.uasset | Bin 98137 -> 98137 bytes .../FirstPerson/LadderIdle_01.uasset | Bin 94276 -> 94276 bytes .../Player/Animation/FirstPerson/Land.uasset | Bin 97951 -> 97951 bytes .../Animation/FirstPerson/LandBwd.uasset | Bin 94237 -> 94237 bytes .../Animation/FirstPerson/LandFwd.uasset | Bin 94237 -> 94237 bytes .../Animation/FirstPerson/LandLeft.uasset | Bin 94243 -> 94243 bytes .../Animation/FirstPerson/LandRight.uasset | Bin 94249 -> 94249 bytes .../Animation/FirstPerson/LeanBwd.uasset | Bin 94234 -> 94234 bytes .../Animation/FirstPerson/LeanBwdStop.uasset | Bin 94261 -> 94261 bytes .../Animation/FirstPerson/LeanFwd.uasset | Bin 94234 -> 94234 bytes .../Animation/FirstPerson/LeanFwdStop.uasset | Bin 94261 -> 94261 bytes .../Animation/FirstPerson/LeanLeft.uasset | Bin 94240 -> 94240 bytes .../Animation/FirstPerson/LeanLeftStop.uasset | Bin 94267 -> 94267 bytes .../Animation/FirstPerson/LeanRight.uasset | Bin 94246 -> 94246 bytes .../FirstPerson/LeanRightStop.uasset | Bin 94273 -> 94273 bytes .../Animation/FirstPerson/MedkitUse_01.uasset | Bin 96885 -> 96885 bytes .../Animation/FirstPerson/MedkitUse_02.uasset | Bin 96885 -> 96885 bytes .../Animation/FirstPerson/MedkitUse_03.uasset | Bin 96885 -> 96885 bytes ...NobeliskDetonatorChangeDirection_01.uasset | Bin 94405 -> 94405 bytes .../NobeliskDetonatorClimb_01.uasset | Bin 94345 -> 94345 bytes .../NobeliskDetonatorDetonate_02.uasset | Bin 94363 -> 94363 bytes ...NobeliskDetonatorDetonate_noexpl_02.uasset | Bin 94405 -> 94405 bytes .../NobeliskDetonatorEquipExplosive_01.uasset | Bin 94399 -> 94399 bytes .../NobeliskDetonatorEquip_01.uasset | Bin 94345 -> 94345 bytes .../NobeliskDetonatorIdle_01.uasset | Bin 94342 -> 94342 bytes .../NobeliskDetonatorIdle_noexpl_01.uasset | Bin 94384 -> 94384 bytes .../NobeliskDetonatorJumpIdle_01.uasset | Bin 94363 -> 94363 bytes .../NobeliskDetonatorJumpStart_01.uasset | Bin 94369 -> 94369 bytes .../NobeliskDetonatorLand_01.uasset | Bin 98071 -> 98071 bytes .../NobeliskDetonatorLeanStop_01.uasset | Bin 94363 -> 94363 bytes .../NobeliskDetonatorLongThrow_01.uasset | Bin 94369 -> 94369 bytes .../NobeliskDetonatorMiddleThrow_01.uasset | Bin 94381 -> 94381 bytes .../NobeliskDetonatorPreLand_01.uasset | Bin 94354 -> 94354 bytes .../NobeliskDetonatorReload_01.uasset | Bin 94351 -> 94351 bytes .../NobeliskDetonatorRunFwd_02.uasset | Bin 98742 -> 98742 bytes .../NobeliskDetonatorRunStop_01.uasset | Bin 96880 -> 96880 bytes .../NobeliskDetonatorShortThrow_01.uasset | Bin 94375 -> 94375 bytes .../NobeliskDetonatorSprint_03.uasset | Bin 98197 -> 98197 bytes .../NobeliskDetonatorStinger_01.uasset | Bin 94360 -> 94360 bytes ...NobeliskDetonatorThrowChargeIdle_01.uasset | Bin 94912 -> 94912 bytes .../NobeliskDetonatorThrowCharge_01.uasset | Bin 94884 -> 94884 bytes .../ObjectScannerCycleLeft_01.uasset | Bin 94345 -> 94345 bytes .../ObjectScannerCycleRight_01.uasset | Bin 94351 -> 94351 bytes .../FirstPerson/ObjectScannerEquip_01.uasset | Bin 94321 -> 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.../ThirdPerson/HoverPackTurnR_01.uasset | Bin 100747 -> 100747 bytes .../ThirdPerson/HoverPackUp_01.uasset | Bin 101026 -> 101026 bytes .../ThirdPerson/HypertubeIdleVar_01.uasset | Bin 100759 -> 100759 bytes .../ThirdPerson/HypertubeIdleVar_02.uasset | Bin 100759 -> 100759 bytes .../ThirdPerson/HypertubeIdle_01.uasset | Bin 100741 -> 100741 bytes .../ThirdPerson/HypertubeIdle_02.uasset | Bin 100741 -> 100741 bytes .../ThirdPerson/HypertubeIdle_Down_02.uasset | Bin 101276 -> 101276 bytes .../ThirdPerson/HypertubeIdle_Fwd_02.uasset | Bin 101267 -> 101267 bytes .../ThirdPerson/HypertubeIdle_Left_01.uasset | Bin 100771 -> 100771 bytes .../ThirdPerson/HypertubeIdle_Left_02.uasset | Bin 101276 -> 101276 bytes .../ThirdPerson/HypertubeIdle_Right_01.uasset | Bin 100777 -> 100777 bytes .../ThirdPerson/HypertubeIdle_Right_02.uasset | Bin 101282 -> 101282 bytes .../ThirdPerson/HypertubeIdle_Up_02.uasset | Bin 101264 -> 101264 bytes .../Animation/ThirdPerson/IdleSwimming.uasset | Bin 104755 -> 104755 bytes .../Animation/ThirdPerson/Idle_01.uasset | Bin 100690 -> 100690 bytes .../Animation/ThirdPerson/Idle_AO_CC.uasset | Bin 101189 -> 101189 bytes .../Animation/ThirdPerson/Idle_AO_CD.uasset | Bin 101189 -> 101189 bytes .../Animation/ThirdPerson/Idle_AO_CU.uasset | Bin 101189 -> 101189 bytes .../Animation/ThirdPerson/Idle_AO_LC.uasset | Bin 101189 -> 101189 bytes .../Animation/ThirdPerson/Idle_AO_LD.uasset | Bin 101189 -> 101189 bytes .../Animation/ThirdPerson/Idle_AO_LU.uasset | Bin 101189 -> 101189 bytes .../Animation/ThirdPerson/Idle_AO_RC.uasset | Bin 101189 -> 101189 bytes .../Animation/ThirdPerson/Idle_AO_RD.uasset | Bin 101189 -> 101189 bytes .../Animation/ThirdPerson/Idle_AO_RU.uasset | Bin 101189 -> 101189 bytes .../ThirdPerson/JetpackBwd_01.uasset | Bin 100723 -> 100723 bytes .../ThirdPerson/JetpackFwd_01.uasset | Bin 100723 -> 100723 bytes .../ThirdPerson/JetpackIdle_01.uasset | Bin 100729 -> 100729 bytes .../ThirdPerson/JetpackLeft_01.uasset | Bin 100729 -> 100729 bytes .../ThirdPerson/JetpackRight_01.uasset | Bin 100735 -> 100735 bytes .../Animation/ThirdPerson/JumpIdle.uasset | Bin 100693 -> 100693 bytes .../Animation/ThirdPerson/JumpIdleBwd.uasset | Bin 100711 -> 100711 bytes .../Animation/ThirdPerson/JumpIdleFwd.uasset | Bin 100758 -> 100758 bytes .../Animation/ThirdPerson/JumpIdleLeft.uasset | Bin 100717 -> 100717 bytes .../ThirdPerson/JumpIdleRight.uasset | Bin 100723 -> 100723 bytes .../Animation/ThirdPerson/JumpStart.uasset | Bin 100699 -> 100699 bytes .../Animation/ThirdPerson/JumpStartBwd.uasset | Bin 100717 -> 100717 bytes .../Animation/ThirdPerson/JumpStartFwd.uasset | Bin 100717 -> 100717 bytes .../ThirdPerson/JumpStartLeft.uasset | Bin 100723 -> 100723 bytes .../ThirdPerson/JumpStartRight.uasset | Bin 100729 -> 100729 bytes .../Animation/ThirdPerson/LadderAO_CC.uasset | Bin 101207 -> 101207 bytes .../ThirdPerson/LadderAO_CL180.uasset | Bin 101225 -> 101225 bytes .../ThirdPerson/LadderAO_CL90.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/LadderAO_CR180.uasset | Bin 101225 -> 101225 bytes .../ThirdPerson/LadderAO_CR90.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/LadderAO_LD180.uasset | Bin 101225 -> 101225 bytes .../ThirdPerson/LadderAO_LD90.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/LadderAO_LU180.uasset | Bin 101225 -> 101225 bytes .../ThirdPerson/LadderAO_LU90.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/LadderAO_RD180.uasset | Bin 101225 -> 101225 bytes .../ThirdPerson/LadderAO_RD90.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/LadderAO_RU180.uasset | Bin 101225 -> 101225 bytes .../ThirdPerson/LadderAO_RU90.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/LadderClimbUp_01.uasset | Bin 100741 -> 100741 bytes .../ThirdPerson/LadderIdleOneHand_01.uasset | Bin 100768 -> 100768 bytes .../ThirdPerson/LadderIdle_01.uasset | Bin 100726 -> 100726 bytes .../ThirdPerson/LadderOnehandAO_CC.uasset | Bin 101068 -> 101068 bytes .../ThirdPerson/LadderOnehandAO_CD.uasset | Bin 101263 -> 101263 bytes .../ThirdPerson/LadderOnehandAO_CL180.uasset | Bin 101281 -> 101281 bytes .../ThirdPerson/LadderOnehandAO_CL90.uasset | Bin 101275 -> 101275 bytes .../ThirdPerson/LadderOnehandAO_CR180.uasset | Bin 101281 -> 101281 bytes .../ThirdPerson/LadderOnehandAO_CR90.uasset | Bin 101275 -> 101275 bytes .../ThirdPerson/LadderOnehandAO_CU.uasset | Bin 101263 -> 101263 bytes .../ThirdPerson/LadderOnehandAO_LD180.uasset | Bin 101281 -> 101281 bytes .../ThirdPerson/LadderOnehandAO_LD90.uasset | Bin 101275 -> 101275 bytes .../ThirdPerson/LadderOnehandAO_LU180.uasset | Bin 101281 -> 101281 bytes .../ThirdPerson/LadderOnehandAO_LU90.uasset | Bin 101275 -> 101275 bytes .../ThirdPerson/LadderOnehandAO_RD180.uasset | Bin 101281 -> 101281 bytes .../ThirdPerson/LadderOnehandAO_RD90.uasset | Bin 101275 -> 101275 bytes .../ThirdPerson/LadderOnehandAO_RU180.uasset | Bin 101281 -> 101281 bytes .../ThirdPerson/LadderOnehandAO_RU90.uasset | Bin 101275 -> 101275 bytes .../Player/Animation/ThirdPerson/Land.uasset | Bin 104415 -> 104415 bytes .../Animation/ThirdPerson/LandBwd.uasset | Bin 103158 -> 103158 bytes .../Animation/ThirdPerson/LandFwd.uasset | Bin 103158 -> 103158 bytes .../Animation/ThirdPerson/LandLeft.uasset | Bin 103164 -> 103164 bytes .../Animation/ThirdPerson/LandRight.uasset | Bin 103170 -> 103170 bytes .../Animation/ThirdPerson/LeanBwd.uasset | Bin 100684 -> 100684 bytes .../Animation/ThirdPerson/LeanBwdStop.uasset | Bin 100711 -> 100711 bytes .../Animation/ThirdPerson/LeanFwd.uasset | Bin 100684 -> 100684 bytes .../Animation/ThirdPerson/LeanFwdStop.uasset | Bin 100711 -> 100711 bytes .../Animation/ThirdPerson/LeanLeft.uasset | Bin 100690 -> 100690 bytes .../Animation/ThirdPerson/LeanLeftStop.uasset | Bin 100717 -> 100717 bytes .../Animation/ThirdPerson/LeanRight.uasset | Bin 100696 -> 100696 bytes .../ThirdPerson/LeanRightStop.uasset | Bin 100723 -> 100723 bytes .../ThirdPerson/LogoutIdle_01.uasset | Bin 100727 -> 100727 bytes .../ThirdPerson/LogoutStart_01.uasset | Bin 102996 -> 102996 bytes .../ThirdPerson/MedkitEquip_01.uasset | Bin 100729 -> 100729 bytes .../ThirdPerson/MedkitIdle_01.uasset | Bin 100720 -> 100720 bytes .../Animation/ThirdPerson/MedkitUse_01.uasset | Bin 103289 -> 103289 bytes .../NobeliskDetonatorDetonateNoexpl_01.uasset | Bin 100849 -> 100849 bytes .../NobeliskDetonatorDetonate_01.uasset | Bin 100813 -> 100813 bytes .../NobeliskDetonatorEquip_01.uasset | Bin 100795 -> 100795 bytes .../NobeliskDetonatorIdleNoExpl_01.uasset | Bin 100822 -> 100822 bytes .../NobeliskDetonatorIdle_01.uasset | Bin 100786 -> 100786 bytes .../NobeliskDetonatorMiddleThrow_01.uasset | Bin 100831 -> 100831 bytes .../NobeliskDetonatorReload_01.uasset | Bin 100801 -> 100801 bytes ...NobeliskDetonatorThrowChargeIdle_01.uasset | Bin 100858 -> 100858 bytes .../NobeliskDetonatorThrowCharge_01.uasset | Bin 100831 -> 100831 bytes .../ThirdPerson/ObjectScannerEquip_01.uasset | Bin 100771 -> 100771 bytes .../ThirdPerson/ObjectScannerIdle_01.uasset | Bin 100762 -> 100762 bytes .../OnehandChangeDirection_Additive_01.uasset | Bin 101334 -> 101334 bytes .../OnehandChangeDirection_Additive_02.uasset | Bin 101352 -> 101352 bytes .../ThirdPerson/OnehandIdle_Additive.uasset | Bin 101253 -> 101253 bytes .../OnehandJumpIdle_Additive_01.uasset | Bin 101292 -> 101292 bytes .../OnehandJumpIdle_Additive_02.uasset | Bin 101310 -> 101310 bytes .../OnehandJumpStart_Additive_01.uasset | Bin 101298 -> 101298 bytes .../OnehandJumpStart_Additive_02.uasset | Bin 101316 -> 101316 bytes .../OnehandLand_Additive_01.uasset | Bin 103739 -> 103739 bytes .../OnehandLeanStop_Additive_01.uasset | Bin 101292 -> 101292 bytes .../OnehandPreLand_Additive_01.uasset | Bin 101283 -> 101283 bytes .../OnehandPreLand_Additive_02.uasset | Bin 101301 -> 101301 bytes .../ThirdPerson/OnehandRun_Additive_01.uasset | Bin 105129 -> 105129 bytes .../ThirdPerson/OnehandRun_Additive_02.uasset | Bin 105147 -> 105147 bytes .../OnehandSprint_Additive_01.uasset | Bin 105126 -> 105126 bytes .../OnehandSprint_Additive_02.uasset | Bin 105144 -> 105144 bytes .../ThirdPerson/ParachuteBwd_01.uasset | Bin 100735 -> 100735 bytes .../ThirdPerson/ParachuteDeploy_01.uasset | Bin 100753 -> 100753 bytes .../ThirdPerson/ParachuteDetach_01.uasset | Bin 100753 -> 100753 bytes .../ThirdPerson/ParachuteFwd_01.uasset | Bin 100735 -> 100735 bytes .../ThirdPerson/ParachuteIdle_01.uasset | Bin 100741 -> 100741 bytes .../ThirdPerson/ParachuteLeft_01.uasset | Bin 100741 -> 100741 bytes .../ThirdPerson/ParachuteRight_01.uasset | Bin 100747 -> 100747 bytes .../Animation/ThirdPerson/Pickup_01.uasset | Bin 101085 -> 101085 bytes .../Animation/ThirdPerson/Pickup_02.uasset | Bin 100699 -> 100699 bytes .../ThirdPerson/PortableMinerAO_CC.uasset | Bin 101263 -> 101263 bytes .../ThirdPerson/PortableMinerAO_CD.uasset | Bin 101263 -> 101263 bytes .../ThirdPerson/PortableMinerAO_CL.uasset | Bin 101263 -> 101263 bytes .../ThirdPerson/PortableMinerAO_CR.uasset | Bin 101263 -> 101263 bytes .../ThirdPerson/PortableMinerAO_CU.uasset | Bin 101263 -> 101263 bytes .../ThirdPerson/PortableMinerEquip_01.uasset | Bin 100771 -> 100771 bytes .../ThirdPerson/PortableMinerIdle_01.uasset | Bin 100768 -> 100768 bytes .../ThirdPerson/PortableMinerSprint_01.uasset | Bin 104623 -> 104623 bytes .../Animation/ThirdPerson/PreLand.uasset | Bin 100684 -> 100684 bytes .../Animation/ThirdPerson/PreLandBwd.uasset | Bin 100702 -> 100702 bytes .../Animation/ThirdPerson/PreLandFwd.uasset | Bin 100702 -> 100702 bytes .../Animation/ThirdPerson/PreLandRight.uasset | Bin 100714 -> 100714 bytes .../Animation/ThirdPerson/PreLandleft.uasset | Bin 100708 -> 100708 bytes .../ThirdPerson/RebargunAO_CC.uasset | Bin 101038 -> 101038 bytes .../ThirdPerson/RebargunAO_CD.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/RebargunAO_CU.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/RebargunAO_CU45.uasset | Bin 101231 -> 101231 bytes .../ThirdPerson/RebargunAO_LC.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/RebargunAO_LD.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/RebargunAO_LU.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/RebargunAO_LU45.uasset | Bin 101231 -> 101231 bytes .../ThirdPerson/RebargunAO_RC.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/RebargunAO_RD.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/RebargunAO_RU.uasset | Bin 101219 -> 101219 bytes .../ThirdPerson/RebargunAO_RU45.uasset | Bin 101231 -> 101231 bytes .../ThirdPerson/RebargunEquip_01.uasset | Bin 101092 -> 101092 bytes .../ThirdPerson/RebargunIdle_01.uasset | Bin 100738 -> 100738 bytes .../ThirdPerson/RebargunPrimary_01.uasset | Bin 101256 -> 101256 bytes .../ThirdPerson/RebargunReload_01.uasset | Bin 101098 -> 101098 bytes .../ThirdPerson/Rebargun_AmmoSwap.uasset | Bin 100747 -> 100747 bytes .../Animation/ThirdPerson/RifleAO_CC.uasset | Bin 101199 -> 101199 bytes .../Animation/ThirdPerson/RifleAO_CD.uasset | Bin 101199 -> 101199 bytes .../Animation/ThirdPerson/RifleAO_CL.uasset | Bin 101199 -> 101199 bytes .../Animation/ThirdPerson/RifleAO_CR.uasset | Bin 101199 -> 101199 bytes .../Animation/ThirdPerson/RifleAO_CU.uasset | Bin 101199 -> 101199 bytes .../Animation/ThirdPerson/RifleAO_LD.uasset | Bin 101199 -> 101199 bytes .../Animation/ThirdPerson/RifleAO_LU.uasset | Bin 101199 -> 101199 bytes .../Animation/ThirdPerson/RifleAO_RD.uasset | Bin 101199 -> 101199 bytes .../Animation/ThirdPerson/RifleAO_RU.uasset | Bin 101199 -> 101199 bytes .../ThirdPerson/RifleEquip_01.uasset | Bin 100723 -> 100723 bytes .../Animation/ThirdPerson/RifleIdle_01.uasset | Bin 100714 -> 100714 bytes .../ThirdPerson/RiflePrimary_01.uasset | Bin 101232 -> 101232 bytes .../ThirdPerson/RifleReload_01.uasset | Bin 100732 -> 100732 bytes .../Animation/ThirdPerson/RunBwd.uasset | Bin 107166 -> 107166 bytes .../Animation/ThirdPerson/RunBwdStop.uasset | Bin 103228 -> 103228 bytes .../Animation/ThirdPerson/RunBwdToFwd.uasset | Bin 107183 -> 107183 bytes .../Animation/ThirdPerson/RunFwd.uasset | Bin 107153 -> 107153 bytes .../Animation/ThirdPerson/RunFwdStop.uasset | Bin 103228 -> 103228 bytes .../Animation/ThirdPerson/RunFwdToBwd.uasset | Bin 107183 -> 107183 bytes .../Animation/ThirdPerson/RunLeft.uasset | Bin 107159 -> 107159 bytes .../Animation/ThirdPerson/RunLeftStop.uasset | Bin 103234 -> 103234 bytes .../ThirdPerson/RunLeftToRight.uasset | Bin 107201 -> 107201 bytes .../Animation/ThirdPerson/RunRight.uasset | Bin 107165 -> 107165 bytes .../Animation/ThirdPerson/RunRightStop.uasset | Bin 103240 -> 103240 bytes .../ThirdPerson/RunRightToLeft.uasset | Bin 107201 -> 107201 bytes .../ThirdPerson/ShockShankAttack_01.uasset | Bin 101112 -> 101112 bytes .../ThirdPerson/SlideBoomboxPose_01.uasset | Bin 100756 -> 100756 bytes .../ThirdPerson/SlideBuildgunPose_01.uasset | Bin 100762 -> 100762 bytes .../ThirdPerson/SlideChainsawPose_01.uasset | Bin 100762 -> 100762 bytes .../ThirdPerson/SlideMedkitPose_01.uasset | Bin 100750 -> 100750 bytes .../ThirdPerson/SlideNobeliskPose_01.uasset | Bin 100762 -> 100762 bytes .../SlidePortableMinePose_01.uasset | Bin 100786 -> 100786 bytes .../ThirdPerson/SlideRebargunPose_01.uasset | Bin 100762 -> 100762 bytes .../ThirdPerson/SlideRiflePose_01.uasset | Bin 100744 -> 100744 bytes .../Animation/ThirdPerson/Sprint_01.uasset | Bin 104545 -> 104545 bytes .../Animation/ThirdPerson/Sprint_02.uasset | Bin 104545 -> 104545 bytes .../ThirdPerson/StunSpearAttack_01.uasset | Bin 101106 -> 101106 bytes .../ThirdPerson/StunSpearAttack_02.uasset | Bin 100753 -> 100753 bytes .../ThirdPerson/StunSpearEquip_02.uasset | Bin 100747 -> 100747 bytes .../ThirdPerson/StunSpearIdle_01.uasset | Bin 100744 -> 100744 bytes .../ThirdPerson/StunSpearJumpIdle_01.uasset | Bin 100765 -> 100765 bytes .../ThirdPerson/StunSpearJumpStart_01.uasset | Bin 100771 -> 100771 bytes .../ThirdPerson/StunSpearLand_01.uasset | Bin 103212 -> 103212 bytes .../ThirdPerson/StunSpearLeanStop_01.uasset | Bin 100765 -> 100765 bytes .../ThirdPerson/StunSpearRunFwd_01.uasset | Bin 104620 -> 104620 bytes .../ThirdPerson/StunSpearRunStop_01.uasset | Bin 103282 -> 103282 bytes .../ThirdPerson/StunSpearSprint_01.uasset | Bin 104599 -> 104599 bytes .../Animation/ThirdPerson/SwimmingBwd.uasset | Bin 103326 -> 103326 bytes .../Animation/ThirdPerson/SwimmingFwd.uasset | Bin 103326 -> 103326 bytes .../Animation/ThirdPerson/SwimmingLeft.uasset | Bin 103332 -> 103332 bytes .../ThirdPerson/SwimmingRight.uasset | Bin 103338 -> 103338 bytes .../Animation/ThirdPerson/TruckDriving.uasset | Bin 100714 -> 100714 bytes .../ThirdPerson/TruckDriving_Bwd.uasset | Bin 101235 -> 101235 bytes .../ThirdPerson/TruckDriving_CC.uasset | Bin 101229 -> 101229 bytes .../ThirdPerson/TruckDriving_Down.uasset | Bin 101241 -> 101241 bytes .../ThirdPerson/TruckDriving_Fwd.uasset | Bin 101235 -> 101235 bytes .../ThirdPerson/TruckDriving_Up.uasset | Bin 101229 -> 101229 bytes .../Animation/ThirdPerson/TurnInPlaceL.uasset | Bin 100717 -> 100717 bytes .../Animation/ThirdPerson/TurnInPlaceR.uasset | Bin 100717 -> 100717 bytes .../TwohandChangeDirection_Additive_01.uasset | Bin 101328 -> 101328 bytes .../TwohandIdle_Additive_01.uasset | Bin 101265 -> 101265 bytes .../TwohandJumpIdle_Additive_01.uasset | Bin 101286 -> 101286 bytes .../TwohandJumpStart_Additive_01.uasset | Bin 101292 -> 101292 bytes .../TwohandLand_Additive_01.uasset | Bin 101262 -> 101262 bytes .../TwohandLeanStop_Additive_01.uasset | Bin 101286 -> 101286 bytes .../TwohandPreLand_Additive_01.uasset | Bin 101277 -> 101277 bytes .../ThirdPerson/TwohandRun_Additive_01.uasset | Bin 101256 -> 101256 bytes .../TwohandSprintAdditive_02.uasset | Bin 105134 -> 105134 bytes .../ThirdPerson/VehicleSitIdle.uasset | Bin 100726 -> 100726 bytes .../ThirdPerson/ZiplineAO_CC180_01.uasset | Bin 101267 -> 101267 bytes .../ThirdPerson/ZiplineAO_CC_01.uasset | Bin 101249 -> 101249 bytes .../ThirdPerson/ZiplineAO_CL_01.uasset | Bin 101249 -> 101249 bytes .../ThirdPerson/ZiplineAO_CR_01.uasset | Bin 101249 -> 101249 bytes .../ThirdPerson/ZiplineAttach_01.uasset | Bin 100741 -> 100741 bytes .../ThirdPerson/ZiplineAttachedIdle_01.uasset | Bin 100777 -> 100777 bytes .../ThirdPerson/ZiplineEquip_01.uasset | Bin 100735 -> 100735 bytes .../ThirdPerson/ZiplineIdle_01.uasset | Bin 100726 -> 100726 bytes .../ZiplineTryAttachIdle_01.uasset | Bin 101266 -> 101266 bytes .../ThirdPerson/ZiplineTryAttach_01.uasset | Bin 101242 -> 101242 bytes .../MainMenu/Material/MM_Lake_Menu.uasset | Bin 57085 -> 57085 bytes .../Beacon/Animation/BeaconStinger_02.uasset | Bin 16999 -> 16999 bytes .../Equipment/Beacon/BP_Beacon.uasset | Bin 103210 -> 103210 bytes .../3p/BoomboxButton_01_NoTape.uasset | Bin 52185 -> 52185 bytes .../3p/BoomboxButton_03_NoTape.uasset | Bin 52185 -> 52185 bytes .../Animation/3p/BoomboxLoad_3p_01.uasset | Bin 52152 -> 52152 bytes .../3p/Boombox_TapeSwitch_3p_01.uasset | Bin 52194 -> 52194 bytes .../BoomBox/Animation/BoomboxButton_01.uasset | Bin 52131 -> 52131 bytes .../BoomBox/Animation/BoomboxButton_02.uasset | Bin 52131 -> 52131 bytes .../BoomBox/Animation/BoomboxButton_03.uasset | Bin 52131 -> 52131 bytes .../BoomBox/Animation/BoomboxLoad_01.uasset | Bin 52122 -> 52122 bytes .../BoomBox/Animation/Boombox_Boom_01.uasset | Bin 52128 -> 52128 bytes .../BoomBox/Animation/Boombox_Idle_01.uasset | Bin 52125 -> 52125 bytes .../Animation/Boombox_Idle_NoTape_01.uasset | Bin 52167 -> 52167 bytes .../Animation/Boombox_Stinger_01.uasset | Bin 52149 -> 52149 bytes .../Animation/Boombox_TapeSwitch_01.uasset | Bin 52164 -> 52164 bytes .../BoomBox/BPW_BoomBox_Player.uasset | Bin 146655 -> 146655 bytes .../BoomBox/BP_BoomBoxFunctionLibrary.uasset | Bin 21610 -> 21610 bytes .../BoomBox/MI/Boombox_Glass_temp.uasset | Bin 11188 -> 11188 bytes .../Animation/BuildGunPrimary_01.uasset | Bin 21705 -> 21705 bytes .../Animation/BuildGunRunFwd_01.uasset | Bin 22277 -> 22277 bytes .../Animation/BuildGunSprint_01.uasset | Bin 21699 -> 21699 bytes .../Animation/BuildgunDismantle_01.uasset | Bin 21717 -> 21717 bytes .../Animation/BuildgunEquip_01.uasset | Bin 21693 -> 21693 bytes .../Animation/BuildgunJumpIdle_01.uasset | Bin 21711 -> 21711 bytes .../Animation/BuildgunJumpStart_01.uasset | Bin 21717 -> 21717 bytes .../BuildGun/Animation/BuildgunLand_01.uasset | Bin 21687 -> 21687 bytes .../BuildGun/Animation/BuildgunScan_01.uasset | Bin 21687 -> 21687 bytes .../BuildGun/Animation/BuildgunScan_02.uasset | Bin 21687 -> 21687 bytes .../BuildGun/Animation/BuildgunScan_03.uasset | Bin 21687 -> 21687 bytes .../Animation/BuildgunSpinEmote_01.uasset | Bin 21719 -> 21719 bytes .../Equipment/BuildGun/Mesh/Pause.uasset | Bin 15890 -> 15890 bytes .../Animation/ChainsawEquip_02.uasset | Bin 25213 -> 25213 bytes .../Animation/ChainsawEquip_03.uasset | Bin 25213 -> 25213 bytes .../Chainsaw/Animation/ChainsawIdle_01.uasset | Bin 25207 -> 25207 bytes .../Animation/ChainsawRevStart_01.uasset | Bin 25231 -> 25231 bytes .../Chainsaw/Animation/ChainsawRev_01.uasset | Bin 25204 -> 25204 bytes .../Animation/ChainsawSawing_01.uasset | Bin 25216 -> 25216 bytes .../Animation/ChainsawStinger_01.uasset | Bin 25228 -> 25228 bytes .../BP_SnowballProjectile.uasset | Bin 63953 -> 63953 bytes .../Animation/1p/HoverPackAO_CC.uasset | Bin 26900 -> 26900 bytes .../Animation/1p/HoverPackAO_CD.uasset | Bin 26900 -> 26900 bytes .../Animation/1p/HoverPackAO_CL.uasset | Bin 26900 -> 26900 bytes .../Animation/1p/HoverPackAO_CR.uasset | Bin 26900 -> 26900 bytes .../Animation/1p/HoverPackAO_CU.uasset | Bin 26900 -> 26900 bytes .../Animation/1p/HoverPackBwd_01.uasset | Bin 26407 -> 26407 bytes .../Animation/1p/HoverPackEquip_01.uasset | Bin 26422 -> 26422 bytes .../Animation/1p/HoverPackFwd_01.uasset | Bin 26407 -> 26407 bytes .../Animation/1p/HoverPackIdle_01.uasset | Bin 26413 -> 26413 bytes .../Animation/1p/HoverPackLeft_01.uasset | Bin 26413 -> 26413 bytes .../Animation/1p/HoverPackRight_01.uasset | Bin 26419 -> 26419 bytes .../Animation/1p/HoverPackSprint_01.uasset | Bin 26425 -> 26425 bytes .../Animation/HoverPackAO_CC_01.uasset | Bin 44460 -> 44460 bytes .../Animation/HoverPackBwd_01.uasset | Bin 44296 -> 44296 bytes .../Animation/HoverPackDown_01.uasset | Bin 44454 -> 44454 bytes .../Animation/HoverPackEquip_01.uasset | Bin 43967 -> 43967 bytes .../Animation/HoverPackFwd_01.uasset | Bin 44296 -> 44296 bytes .../Animation/HoverPackIdle_01.uasset | Bin 43964 -> 43964 bytes .../Animation/HoverPackInactive_01.uasset | Bin 43982 -> 43982 bytes .../Animation/HoverPackLeft_01.uasset | Bin 44302 -> 44302 bytes .../Animation/HoverPackRight_01.uasset | Bin 44308 -> 44308 bytes .../Animation/HoverPackTurnLeft_01.uasset | Bin 44119 -> 44119 bytes .../Animation/HoverPackTurnRight_01.uasset | Bin 44125 -> 44125 bytes .../HoverPack/Animation/HoverPackUp_01.uasset | Bin 44442 -> 44442 bytes .../JetPack/Animation/FlyingBwd_01.uasset | Bin 18185 -> 18185 bytes .../JetPack/Animation/FlyingFwd_01.uasset | Bin 18185 -> 18185 bytes .../JetPack/Animation/FlyingLeft_01.uasset | Bin 18191 -> 18191 bytes .../JetPack/Animation/FlyingRight_01.uasset | Bin 18197 -> 18197 bytes .../JetPack/Animation/Idle_01.uasset | Bin 18158 -> 18158 bytes .../Ammo/BP_NobeliskCluster.uasset | Bin 61831 -> 61831 bytes .../Ammo/BP_NobeliskClusterProjectile.uasset | Bin 59316 -> 60416 bytes .../Ammo/BP_NobeliskGas.uasset | Bin 77309 -> 77309 bytes .../Ammo/BP_NobeliskNuke.uasset | Bin 72178 -> 72178 bytes .../Ammo/BP_NobeliskShockwave.uasset | Bin 74492 -> 74492 bytes .../NobeliskBomb_Cluster_Equip_01.uasset | Bin 24193 -> 24193 bytes .../NobeliskBomb_Gas_Equip_01.uasset | Bin 17392 -> 17392 bytes .../NobeliskBomb_Nuke_Equip_01.uasset | Bin 19495 -> 19495 bytes .../NobeliskBomb_ShockWave_Equip_01.uasset | Bin 17452 -> 17452 bytes ...Standard_NobeliskDetonatorReload_01.uasset | Bin 14983 -> 14983 bytes .../NobeliskDetonatorDetonate_02.uasset | Bin 20720 -> 20720 bytes ...NobeliskDetonatorDetonate_noexpl_01.uasset | Bin 20762 -> 20762 bytes .../NobeliskDetonatorEquipExplosive_01.uasset | Bin 20756 -> 20756 bytes .../Animation/NobeliskDetonatorIdle_01.uasset | Bin 20699 -> 20699 bytes .../NobeliskDetonatorReload_01.uasset | Bin 20708 -> 20708 bytes .../NobeliskDetonatorStinger_01.uasset | Bin 20717 -> 20717 bytes .../NobeliskDetonatorThrow_01.uasset | Bin 20702 -> 20702 bytes .../BP_NobeliskExplosive.uasset | Bin 72284 -> 72284 bytes .../ObjectScannerCycleLeft_01.uasset | Bin 14797 -> 14797 bytes .../ObjectScannerCycleRight_01.uasset | Bin 14803 -> 14803 bytes .../Animation/ObjectScannerIdle_01.uasset | Bin 14770 -> 14770 bytes .../Animation/FPS/ParachuteBwd_01.uasset | Bin 35723 -> 35723 bytes .../Animation/FPS/ParachuteDeploy_01.uasset | Bin 35741 -> 35741 bytes .../Animation/FPS/ParachuteDetach_01.uasset | Bin 35741 -> 35741 bytes .../Animation/FPS/ParachuteFwd_01.uasset | Bin 35723 -> 35723 bytes 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Bin 11920 -> 11920 bytes .../Particles/Materials/M_Burst.uasset | Bin 5591 -> 5591 bytes .../Materials/M_Heat_Distortion.uasset | Bin 5801 -> 5801 bytes .../Private/Equipment/FGStickyExplosive.cpp | 2 +- .../Private/FGBlueprintFunctionLibrary.cpp | 1 + .../Private/FGCreateOfflineSessionPrompt.cpp | 7 +++ .../Private/FGFrontendStateComponent.cpp | 1 - Source/FactoryGame/Private/FGHUDBase.cpp | 2 + Source/FactoryGame/Private/FGRecipe.cpp | 21 ++++++- Source/FactoryGame/Private/FGResearchTree.cpp | 52 +++++++++++++++++- Source/FactoryGame/Private/FGSchematic.cpp | 21 ++++++- Source/FactoryGame/Private/UI/FGBaseUI.cpp | 1 + .../Public/FGBlueprintFunctionLibrary.h | 4 ++ .../Public/FGCreateOfflineSessionPrompt.h | 28 ++++++++++ .../Public/FGFrontendStateComponent.h | 3 +- .../FactoryGame/Public/FGGameUserSettings.h | 3 +- Source/FactoryGame/Public/FGHUDBase.h | 6 +- Source/FactoryGame/Public/FGUISettings.h | 5 +- Source/FactoryGame/Public/UI/FGBaseUI.h | 7 +++ 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b/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp index 3fa1d7110e..309402f2dd 100644 --- a/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp +++ b/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp @@ -8,7 +8,7 @@ AFGStickyExplosive::AFGStickyExplosive() : Super() { this->mDetonateIn = 0.0; this->mEnvironmentDestructionSphere = nullptr; this->mRotatingMovementComp = CreateDefaultSubobject(TEXT("RotatingMovementComponent")); - this->mThrowRotation = FRotator(-368.4652099609375, -51.111026763916016, -162.5989532470703); + this->mThrowRotation = FRotator(-216.53675842285156, -46.275062561035156, -207.9793701171875); } void AFGStickyExplosive::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); diff --git a/Source/FactoryGame/Private/FGBlueprintFunctionLibrary.cpp b/Source/FactoryGame/Private/FGBlueprintFunctionLibrary.cpp index d5588d25d3..41f9fe7fc1 100644 --- a/Source/FactoryGame/Private/FGBlueprintFunctionLibrary.cpp +++ b/Source/FactoryGame/Private/FGBlueprintFunctionLibrary.cpp @@ -86,6 +86,7 @@ void UFGBlueprintFunctionLibrary::AddPopupWithCloseDelegate(APlayerController* c void UFGBlueprintFunctionLibrary::AddPopupWithContent(APlayerController* controller, FText Title, FText Body, const FPopupClosed& CloseDelegate, UFGPopupWidgetContent* Content, EPopupId PopupID , UObject* popupInstigator){ } void UFGBlueprintFunctionLibrary::ClosePopup(APlayerController* controller){ } void UFGBlueprintFunctionLibrary::ClearPopupQueueOfClass(APlayerController* controller, TSubclassOf< UUserWidget > widgetClass){ } +void UFGBlueprintFunctionLibrary::ClearPopupQueueOfContentClass(APlayerController* controller, TSubclassOf< UFGPopupWidgetContent > contentClass){ } void UFGBlueprintFunctionLibrary::CopyTextToClipboard(FText textToCopy){ } FText UFGBlueprintFunctionLibrary::CopyTextFromClipboard(){ return FText(); } void UFGBlueprintFunctionLibrary::RemoveAndReleaseAllChildsFromPanel( AFGHUD* hud, UPanelWidget* panelWidget){ } diff --git a/Source/FactoryGame/Private/FGCreateOfflineSessionPrompt.cpp b/Source/FactoryGame/Private/FGCreateOfflineSessionPrompt.cpp new file mode 100644 index 0000000000..e1543c8c38 --- /dev/null +++ b/Source/FactoryGame/Private/FGCreateOfflineSessionPrompt.cpp @@ -0,0 +1,7 @@ +// This file has been automatically generated by the Unreal Header Implementation tool + +#include "FGCreateOfflineSessionPrompt.h" + +void UFGCreateOfflineSessionPrompt::SetDelegate(FOnlineSessionPromptResultKnown inDelegate){ } +void UFGCreateOfflineSessionPrompt::CancelSessionCreation(){ } +void UFGCreateOfflineSessionPrompt::CreateOfflineSession(){ } diff --git a/Source/FactoryGame/Private/FGFrontendStateComponent.cpp b/Source/FactoryGame/Private/FGFrontendStateComponent.cpp index 4d14a71b96..290d63656c 100644 --- a/Source/FactoryGame/Private/FGFrontendStateComponent.cpp +++ b/Source/FactoryGame/Private/FGFrontendStateComponent.cpp @@ -15,4 +15,3 @@ void UFGFrontendStateComponent::AuthenticationSequenceComplete(){ } void UFGFrontendStateComponent::ProgressUpdate(const FText& Status){ } void UFGFrontendStateComponent::OnlineModeSelectionConfirmed(bool popupConfirmed){ } void UFGFrontendStateComponent::TryShowMainScreen(){ } -void UFGFrontendStateComponent::SpawnOnlineStartupScreen(){ } diff --git a/Source/FactoryGame/Private/FGHUDBase.cpp b/Source/FactoryGame/Private/FGHUDBase.cpp index e6732db971..4919377a80 100644 --- a/Source/FactoryGame/Private/FGHUDBase.cpp +++ b/Source/FactoryGame/Private/FGHUDBase.cpp @@ -3,6 +3,8 @@ #include "FGHUDBase.h" void AFGHUDBase::SetBaseUI( UFGBaseUI* newUI){ } +void AFGHUDBase::ShowSessionCreationFailurePopup(FOnlineSessionPromptResultKnown delegate){ } +void AFGHUDBase::HideSessionCreationFailurePopup(){ } void AFGHUDBase::ToggleDebugOverlayWidget(UWorld* world, EDebugOverlayType type){ } void AFGHUDBase::ToggleDebugOverlay(){ } void AFGHUDBase::ToggleStoryDebugOverlay(){ } diff --git a/Source/FactoryGame/Private/FGRecipe.cpp b/Source/FactoryGame/Private/FGRecipe.cpp index 9b3a6260eb..c52084ef0f 100644 --- a/Source/FactoryGame/Private/FGRecipe.cpp +++ b/Source/FactoryGame/Private/FGRecipe.cpp @@ -63,7 +63,26 @@ void UFGRecipe::GetProducedIn(TArray> &out_producedIn) cons } #if WITH_EDITOR -EDataValidationResult UFGRecipe::IsDataValid(TArray& ValidationErrors){ return EDataValidationResult::Valid; } +EDataValidationResult UFGRecipe::IsDataValid(TArray& ValidationErrors) { + // MODDING IMPLEMENTATION + EDataValidationResult ValidationResult = Super::IsDataValid(ValidationErrors); + + TArray AllReferencedItems; + AllReferencedItems.Append(UFGRecipe::GetIngredients(GetClass())); + AllReferencedItems.Append(UFGRecipe::GetProducts(GetClass())); + + for (const FItemAmount& ItemAmount : AllReferencedItems) { + if (ItemAmount.ItemClass == nullptr) { + ValidationErrors.Add(NSLOCTEXT("Recipe", "RecipeValidation_NullItem", "Null item referenced by recipe. Was the content it previously referenced deleted or moved?")); + ValidationResult = EDataValidationResult::Invalid; + } + } + + return ValidationResult; +} +#endif + +#if WITH_EDITOR #endif #if WITH_EDITOR #endif diff --git a/Source/FactoryGame/Private/FGResearchTree.cpp b/Source/FactoryGame/Private/FGResearchTree.cpp index 38468f2b8a..a79b565a6f 100644 --- a/Source/FactoryGame/Private/FGResearchTree.cpp +++ b/Source/FactoryGame/Private/FGResearchTree.cpp @@ -2,6 +2,7 @@ #include "FGResearchTree.h" #include "UObject/ObjectSaveContext.h" +#include "FGSchematic.h" FPrimaryAssetId UFGResearchTree::GetPrimaryAssetId() const { return FPrimaryAssetId(StaticClass()->GetFName(), FPackageName::GetShortFName(GetOutermost()->GetFName())); @@ -31,9 +32,58 @@ TArray UFGResearchTree::GetUnlockDependencies( return inClass.GetDefaultObject()->mUnlockDependencies; } +#if WITH_EDITOR +EDataValidationResult UFGResearchTree::IsDataValid(TArray& ValidationErrors) { + // MODDING IMPLEMENTATION + EDataValidationResult ValidationResult = Super::IsDataValid(ValidationErrors); + + // UFGResearchTreeNode::GetNodeSchematic is not implemented due to placeholder assets + // so we read its property directly + + static FStructProperty* NodeDataStructProperty = NULL; + static FClassProperty* SchematicStructProperty = NULL; + static UClass* ResearchTreeNodeClass = NULL; + + // Lazily initialize research tree node reflection properties for faster access + if (ResearchTreeNodeClass == NULL) { + ResearchTreeNodeClass = LoadClass(NULL, TEXT("/Game/FactoryGame/Schematics/Research/BPD_ResearchTreeNode.BPD_ResearchTreeNode_C")); + check(ResearchTreeNodeClass); + //Make sure class is not garbage collected + ResearchTreeNodeClass->AddToRoot(); + + NodeDataStructProperty = CastFieldChecked(ResearchTreeNodeClass->FindPropertyByName(TEXT("mNodeDataStruct"))); + + // Generated structs names contain GUIDs, so we can't use FindPropertyByName + for(FField* StructProp = NodeDataStructProperty->Struct->ChildProperties; StructProp; StructProp = StructProp->Next) { + if (FClassProperty* ClassProp = CastField(StructProp)) { + if (ClassProp->MetaClass->IsChildOf(UFGSchematic::StaticClass())) { + SchematicStructProperty = ClassProp; + break; + } + } + } + } + + const TArray Nodes = UFGResearchTree::GetNodes(GetClass()); + for (UFGResearchTreeNode* Node : Nodes) { + if (!Node->IsA(ResearchTreeNodeClass)) { + continue; + } + const void* NodeDataStructPtr = NodeDataStructProperty->ContainerPtrToValuePtr(Node); + const UClass* SchematicClass = Cast(SchematicStructProperty->GetPropertyValue_InContainer(NodeDataStructPtr)); + + if (SchematicClass == nullptr) { + ValidationErrors.Add(NSLOCTEXT("ResearchTree", "Validation_NullSchematic", "Null Schematic found. Was the content it previously referenced deleted or moved?")); + ValidationResult = EDataValidationResult::Invalid; + } + } + + return ValidationResult; +} +#endif + #if WITH_EDITOR void UFGResearchTree::PreSave(FObjectPreSaveContext SaveContext){ } -EDataValidationResult UFGResearchTree::IsDataValid(TArray& ValidationErrors){ return EDataValidationResult::Valid; } #endif #if WITH_EDITOR void UFGResearchTree::UpdateAssetBundleData(){ } diff --git a/Source/FactoryGame/Private/FGSchematic.cpp b/Source/FactoryGame/Private/FGSchematic.cpp index 909103bd6d..d93d4fff60 100644 --- a/Source/FactoryGame/Private/FGSchematic.cpp +++ b/Source/FactoryGame/Private/FGSchematic.cpp @@ -2,6 +2,7 @@ #include "FGSchematic.h" #include "UObject/ObjectSaveContext.h" +#include "Unlocks/FGUnlockRecipe.h" FPrimaryAssetId UFGSchematic::GetPrimaryAssetId() const { return FPrimaryAssetId(StaticClass()->GetFName(), FPackageName::GetShortFName(GetOutermost()->GetFName())); @@ -59,9 +60,27 @@ FSlateBrush UFGSchematic::GetItemIcon(TSubclassOf inClass) { return FSlateBrush(); } +#if WITH_EDITOR +EDataValidationResult UFGSchematic::IsDataValid(TArray< FText >& ValidationErrors) { + // MODDING IMPLEMENTATION + EDataValidationResult ValidationResult = Super::IsDataValid(ValidationErrors); + + const TArray Unlocks = UFGSchematic::GetUnlocks(GetClass()); + for (UFGUnlock* Unlock : Unlocks) { + if (const UFGUnlockRecipe* UnlockRecipe = Cast(Unlock)) { + if (UnlockRecipe->GetRecipesToUnlock().Contains(nullptr)) { + ValidationErrors.Add(NSLOCTEXT("Schematic", "SchematicValidation_NullRecipe", "Null recipe entry found in schematic. Was the content it previously referenced deleted or moved?")); + ValidationResult = EDataValidationResult::Invalid; + } + } + } + + return ValidationResult; +} +#endif + #if WITH_EDITOR void UFGSchematic::PreSave(FObjectPreSaveContext saveContext){ } -EDataValidationResult UFGSchematic::IsDataValid(TArray< FText >& ValidationErrors){ return EDataValidationResult::Valid; } #endif #if WITH_EDITOR void UFGSchematic::UpdateAssetBundleData(){ } diff --git a/Source/FactoryGame/Private/UI/FGBaseUI.cpp b/Source/FactoryGame/Private/UI/FGBaseUI.cpp index 5b73e63e67..9217023365 100644 --- a/Source/FactoryGame/Private/UI/FGBaseUI.cpp +++ b/Source/FactoryGame/Private/UI/FGBaseUI.cpp @@ -12,3 +12,4 @@ void UFGBaseUI::AddPopup(FText Title, FText Body, const FPopupConfirmClicked& Co void UFGBaseUI::PopPopupQueue(){ } void UFGBaseUI::ShowPopup(){ } void UFGBaseUI::ClearPopupQueueOfClass(TSubclassOf< UUserWidget > widgetClass){ } +void UFGBaseUI::ClearPopupQueueAndPopupOfContentClass(TSubclassOf< UFGPopupWidgetContent > widgetClass){ } diff --git a/Source/FactoryGame/Public/FGBlueprintFunctionLibrary.h b/Source/FactoryGame/Public/FGBlueprintFunctionLibrary.h index bfa6447b2f..adc0854fc6 100644 --- a/Source/FactoryGame/Public/FGBlueprintFunctionLibrary.h +++ b/Source/FactoryGame/Public/FGBlueprintFunctionLibrary.h @@ -412,6 +412,10 @@ class FACTORYGAME_API UFGBlueprintFunctionLibrary : public UBlueprintFunctionLib UFUNCTION( BlueprintCallable, Category = "UI" ) static void ClearPopupQueueOfClass( APlayerController* controller, TSubclassOf< UUserWidget > widgetClass ); + /** Clear the popup queue of all popups of the given content class. Also removes the currently active popup if of the same content class */ + UFUNCTION( BlueprintCallable, Category = "UI" ) + static void ClearPopupQueueOfContentClass( APlayerController* controller, TSubclassOf< UFGPopupWidgetContent > contentClass); + /** Copies the given text to the users clipboard */ UFUNCTION( BlueprintCallable, Category = "UI" ) static void CopyTextToClipboard( FText textToCopy ); diff --git a/Source/FactoryGame/Public/FGCreateOfflineSessionPrompt.h b/Source/FactoryGame/Public/FGCreateOfflineSessionPrompt.h new file mode 100644 index 0000000000..be1730f71c --- /dev/null +++ b/Source/FactoryGame/Public/FGCreateOfflineSessionPrompt.h @@ -0,0 +1,28 @@ +// Copyright Coffee Stain Studios. All Rights Reserved. + +#pragma once + +#include "FactoryGame.h" +#include "CoreMinimal.h" +#include "FGPopupWidgetContent.h" +#include "OnlineInteractionHandlers.h" +#include "FGCreateOfflineSessionPrompt.generated.h" + +/** + * + */ +UCLASS() +class FACTORYGAME_API UFGCreateOfflineSessionPrompt : public UFGPopupWidgetContent +{ + GENERATED_BODY() +public: + void SetDelegate( FOnlineSessionPromptResultKnown inDelegate ); +protected: + UFUNCTION(BlueprintCallable) + void CancelSessionCreation(); + + UFUNCTION(BlueprintCallable) + void CreateOfflineSession(); + + FOnlineSessionPromptResultKnown mOnResultKnownDelegate; +}; diff --git a/Source/FactoryGame/Public/FGFrontendStateComponent.h b/Source/FactoryGame/Public/FGFrontendStateComponent.h index 856ccb7a7c..19e857ed14 100644 --- a/Source/FactoryGame/Public/FGFrontendStateComponent.h +++ b/Source/FactoryGame/Public/FGFrontendStateComponent.h @@ -2,7 +2,7 @@ #include "FactoryGame.h" #include "MVVMViewModelBase.h" -#include "OnlineAuthenticationHandler.h" +#include "OnlineInteractionHandlers.h" #include "OnlineIntegrationSubsystem.h" #include "OnlineIntegrationTypes.h" #include "Async/Future.h" @@ -73,7 +73,6 @@ class UFGFrontendStateComponent: public UActorComponent, public IOnlineAuthentic void OnlineModeSelectionConfirmed(bool popupConfirmed); void TryShowMainScreen(); - void SpawnOnlineStartupScreen(); UPROPERTY( Transient ) TObjectPtr mOnlineStartupScreen; diff --git a/Source/FactoryGame/Public/FGGameUserSettings.h b/Source/FactoryGame/Public/FGGameUserSettings.h index e68bff2f42..8fe1c147ed 100644 --- a/Source/FactoryGame/Public/FGGameUserSettings.h +++ b/Source/FactoryGame/Public/FGGameUserSettings.h @@ -120,7 +120,8 @@ class FACTORYGAME_API UFGGameUserSettings : public UGameUserSettings, public IFG EUpscalingMethod ValidateUpscalingMethod( EUpscalingMethod upscalingMethod ) const; /** - * Validates a given scalability setting based on its key and value. + * Validates a given scalability setting by ensuring the system/hardware can handle the specified value. + * Otherwise returns a more fitting value * * @param keyString The key that identifies the scalability setting to be validated. * @param valueString The value for the scalability setting represented as a string. diff --git a/Source/FactoryGame/Public/FGHUDBase.h b/Source/FactoryGame/Public/FGHUDBase.h index 0a6c761bcd..10c3b7d522 100644 --- a/Source/FactoryGame/Public/FGHUDBase.h +++ b/Source/FactoryGame/Public/FGHUDBase.h @@ -4,6 +4,7 @@ #include "FactoryGame.h" #include "CoreMinimal.h" +#include "OnlineInteractionHandlers.h" #include "GameFramework/HUD.h" #include "UI/FGDebugOverlayWidget.h" #include "FGHUDBase.generated.h" @@ -21,7 +22,7 @@ enum EWidgetOrder * */ UCLASS() -class FACTORYGAME_API AFGHUDBase : public AHUD +class FACTORYGAME_API AFGHUDBase : public AHUD, public ISessionCreationInteractionHandler { GENERATED_BODY() public: @@ -32,6 +33,9 @@ class FACTORYGAME_API AFGHUDBase : public AHUD UFUNCTION( BlueprintPure, Category = "HUD" ) FORCEINLINE class UFGBaseUI* GetBaseUI() { return mBaseUI; } + virtual void ShowSessionCreationFailurePopup( FOnlineSessionPromptResultKnown delegate ) override; + virtual void HideSessionCreationFailurePopup() override; + // We want these exec functions here instead of in the FGHUD since we only have a FGHUDBase in the main menu. Don't want to change that for the moment void ToggleDebugOverlayWidget( UWorld* world, EDebugOverlayType type ); UFUNCTION( Exec ) diff --git a/Source/FactoryGame/Public/FGUISettings.h b/Source/FactoryGame/Public/FGUISettings.h index e57c083ea1..afcf7801a5 100644 --- a/Source/FactoryGame/Public/FGUISettings.h +++ b/Source/FactoryGame/Public/FGUISettings.h @@ -29,8 +29,9 @@ class FACTORYGAME_API UFGUISettings : public UDeveloperSettings UPROPERTY( EditAnywhere, config, Category = Online ) TSubclassOf mResetAccountLinkingWidget; - UPROPERTY( EditAnywhere, config, Category = Online ) - TSoftClassPtr mOnlineStartupScreenClass; + /** Popup that will be displayed when the user attempts to create an online session without being logged in to the relevant online services. */ + UPROPERTY( EditAnywhere, Config, Category = Online ) + TSoftClassPtr mCreateOfflineSessionPrompt; /** Widget used to show the user when enabling the debug overlay */ UPROPERTY( EditAnywhere, config, Category = UI ) diff --git a/Source/FactoryGame/Public/UI/FGBaseUI.h b/Source/FactoryGame/Public/UI/FGBaseUI.h index 3779c879ad..67dd2ab3db 100644 --- a/Source/FactoryGame/Public/UI/FGBaseUI.h +++ b/Source/FactoryGame/Public/UI/FGBaseUI.h @@ -57,6 +57,10 @@ class FACTORYGAME_API UFGBaseUI : public UUserWidget UFUNCTION( BlueprintCallable, Category = "UI" ) void ClearPopupQueueOfClass( TSubclassOf< UUserWidget > widgetClass ); + /** Clear the popup queue of all popups of the given class AND also clears the active popup if it's content is of this given class type */ + UFUNCTION( BlueprintCallable, Category = "UI" ) + void ClearPopupQueueAndPopupOfContentClass( TSubclassOf< UFGPopupWidgetContent > widgetClass ); + protected: /** Can a popup be displayed at this moment? */ bool mCanDisplayPopup; @@ -66,5 +70,8 @@ class FACTORYGAME_API UFGBaseUI : public UUserWidget class UFGPopupWidget* mActivePopup; /** Queue with popups to show */ + UPROPERTY() TArray< FPopupData > mPopupDataQueue; + + TOptional mPendingPopup; }; diff --git a/Source/FactoryGame/Public/UI/FGPopupWidget.h b/Source/FactoryGame/Public/UI/FGPopupWidget.h index e4e431ee2b..16615b8c7a 100644 --- a/Source/FactoryGame/Public/UI/FGPopupWidget.h +++ b/Source/FactoryGame/Public/UI/FGPopupWidget.h @@ -77,4 +77,7 @@ class FACTORYGAME_API UFGPopupWidget : public UFGInteractWidget UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Popup" ) UObject* mInstigator; + /** The popup widget content if the popup was created with an instance of this type. So this may be null for simple popups */ + UPROPERTY(Transient) + TObjectPtr mContent; }; diff --git a/Source/FactoryGame/currentVersion.txt b/Source/FactoryGame/currentVersion.txt index a859fb24b9..70c732fea7 100644 --- a/Source/FactoryGame/currentVersion.txt +++ b/Source/FactoryGame/currentVersion.txt @@ -1 +1 @@ -264144 +264901

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