From f7d630c775d309c3e4e9cf92b02e0f6ab053f6d5 Mon Sep 17 00:00:00 2001 From: MiranDMC Date: Sat, 14 Dec 2024 14:03:16 +0000 Subject: [PATCH] deploy: 6539a37c130ecde28c81187e2309e82225694a3c --- assets/gta3/snippets.json | 2 +- assets/sa/snippets.json | 2 +- assets/vc/snippets.json | 2 +- ngsw.json | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/assets/gta3/snippets.json b/assets/gta3/snippets.json index f1a9825b..d7eacc78 100644 --- a/assets/gta3/snippets.json +++ b/assets/gta3/snippets.json @@ -163,7 +163,7 @@ "01F5": "const player=0\nint carl = get_player_char player\nint health = get_char_health carl\nprint_with_number {key} 'NUMBER' {num} health {duration} 2000 {flag} true", "020A": "const LockoutPlayerOnly = 3\nfloat x,y,z, radius=10.0\nint Car\nwhile true\n wait 100\n get_active_camera_coordinates store_to x y z\n if get_random_car_in_sphere_no_save_recursive x y z radius findNext True skipWrecked True store_to Car\n then lock_car_doors Car lockStatus LockoutPlayerOnly\n end\nend", "0226": "const player=0\nint carl, health\nget_player_char player store_to carl\nget_char_health carl store_to health\nprint_with_number 'NUMBER' health 2000 true", - "023C": "load_special_character {slotId} 1 {modelName} 'SMOKE'\nload_all_models_now\nset_player_model $player1 {modelId} 290 // special slots starts at regular id 290\nunload_special_character {slotId} 1", + "023C": "load_special_character {slotId} 1 {modelName} 'SMOKE'\nload_all_models_now\nset_player_model $player1 {modelId} #SPECIAL01\nunload_special_character {slotId} 1", "0247": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend", "0248": "request_model {modelId} #SWAT\n\nwhile not has_model_loaded {modelId} #SWAT\n wait {time} 0 // single render frame\nend\n\nint guy = create_char {type} PedType.CivMale {modelId} #SWAT {xyz} 2500.0 -1660.0 -100.0\n\nmark_model_as_no_longer_needed {modelId} #SWAT", "0249": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend", diff --git a/assets/sa/snippets.json b/assets/sa/snippets.json index 3a6007ff..df2fb249 100644 --- a/assets/sa/snippets.json +++ b/assets/sa/snippets.json @@ -227,7 +227,7 @@ "01F5": "const player=0\nint carl = get_player_char player\nint health = get_char_health carl\nprint_with_number {key} 'NUMBER' {num} health {duration} 2000 {flag} true", "020A": "const LockoutPlayerOnly = 3\nfloat x,y,z, radius=10.0\nint Car\nwhile true\n wait 100\n get_active_camera_coordinates store_to x y z\n if get_random_car_in_sphere_no_save_recursive x y z radius findNext True skipWrecked True store_to Car\n then lock_car_doors Car lockStatus LockoutPlayerOnly\n end\nend", "0226": "const player=0\nint carl, health\nget_player_char player store_to carl\nget_char_health carl store_to health\nprint_with_number 'NUMBER' health 2000 true", - "023C": "load_special_character {slotId} 1 {modelName} 'SMOKE'\nload_all_models_now\nset_player_model $player1 {modelId} 290 // special slots starts at regular id 290\nunload_special_character {slotId} 1", + "023C": "load_special_character {slotId} 1 {modelName} 'SMOKE'\nload_all_models_now\nset_player_model $player1 {modelId} #SPECIAL01\nunload_special_character {slotId} 1", "0247": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend", "0248": "request_model {modelId} #SWAT\n\nwhile not has_model_loaded {modelId} #SWAT\n wait {time} 0 // single render frame\nend\n\nint guy = create_char {type} PedType.CivMale {modelId} #SWAT {xyz} 2500.0 -1660.0 -100.0\n\nmark_model_as_no_longer_needed {modelId} #SWAT", "0249": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend", diff --git a/assets/vc/snippets.json b/assets/vc/snippets.json index ffc87bf6..8339258a 100644 --- a/assets/vc/snippets.json +++ b/assets/vc/snippets.json @@ -158,7 +158,7 @@ "01F5": "const player=0\nint carl = get_player_char player\nint health = get_char_health carl\nprint_with_number {key} 'NUMBER' {num} health {duration} 2000 {flag} true", "020A": "const LockoutPlayerOnly = 3\nfloat x,y,z, radius=10.0\nint Car\nwhile true\n wait 100\n get_active_camera_coordinates store_to x y z\n if get_random_car_in_sphere_no_save_recursive x y z radius findNext True skipWrecked True store_to Car\n then lock_car_doors Car lockStatus LockoutPlayerOnly\n end\nend", "0226": "const player=0\nint carl, health\nget_player_char player store_to carl\nget_char_health carl store_to health\nprint_with_number 'NUMBER' health 2000 true", - "023C": "load_special_character {slotId} 1 {modelName} 'SMOKE'\nload_all_models_now\nset_player_model $player1 {modelId} 290 // special slots starts at regular id 290\nunload_special_character {slotId} 1", + "023C": "load_special_character {slotId} 1 {modelName} 'SMOKE'\nload_all_models_now\nset_player_model $player1 {modelId} #SPECIAL01\nunload_special_character {slotId} 1", "0247": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend", "0248": "request_model {modelId} #SWAT\n\nwhile not has_model_loaded {modelId} #SWAT\n wait {time} 0 // single render frame\nend\n\nint guy = create_char {type} PedType.CivMale {modelId} #SWAT {xyz} 2500.0 -1660.0 -100.0\n\nmark_model_as_no_longer_needed {modelId} #SWAT", "0249": "while true\n wait 0\n get_area_visible store_to interiorId\n if and\n is_key_pressed Key_F10\n interiorId == Outside\n then\n while is_key_pressed Key_F10\n wait 0\n end\n request_model #HUSTLER\n load_all_models_now\n repeat \n wait 0\n until has_model_loaded #HUSTLER\n get_active_camera_coordinates store_to x y z\n get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading\n clear_area nodeX nodeY nodeZ 3.0 False\n create_car #HUSTLER nodeX nodeY nodeZ store_to Car\n set_car_heading Car heading\n mark_car_as_no_longer_needed Car\n mark_model_as_no_longer_needed #HUSTLER\n end\nend", diff --git a/ngsw.json b/ngsw.json index ec44f496..080d72e1 100644 --- a/ngsw.json +++ b/ngsw.json @@ -1,6 +1,6 @@ { "configVersion": 1, - "timestamp": 1734184793792, + "timestamp": 1734184971519, "index": "/index.html", "assetGroups": [ {