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manual_control.py
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manual_control.py
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#!/usr/bin/env python3
# Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma de
# Barcelona (UAB), and the INTEL Visual Computing Lab.
#
# This work is licensed under the terms of the MIT license.
# For a copy, see <https://opensource.org/licenses/MIT>.
# Keyboard controlling for carla. Please refer to client_example for a simpler
# and more documented example.
"""
Welcome to CARLA manual control.
Use ARROWS or WASD keys for control.
W : throttle
S : brake
AD : steer
Q : toggle reverse
Space : hand-brake
R : restart level
STARTING in a moment...
"""
from __future__ import print_function
import argparse
import logging
import random
import sys
import time
import logging
import scipy.spatial.distance
try:
import pygame
from pygame.locals import *
except ImportError:
raise RuntimeError('cannot import pygame, make sure pygame package is installed')
try:
import numpy as np
except ImportError:
raise RuntimeError('cannot import numpy, make sure numpy package is installed')
from carla import image_converter
from carla import sensor
from carla.client import make_carla_client, VehicleControl
from carla.planner.map import CarlaMap
from carla.settings import CarlaSettings
from carla.tcp import TCPConnectionError
from carla.util import print_over_same_line
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
MINI_WINDOW_WIDTH = 320
MINI_WINDOW_HEIGHT = 180
autopilot = False
mixed_reality = False
hud_active = True
#logging.basicConfig(filename='carlaClient.log', filemode='w', level=logging.DEBUG)
def make_carla_settings():
"""Make a CarlaSettings object with the settings we need."""
settings = CarlaSettings()
settings.set(
SynchronousMode=False,
SendNonPlayerAgentsInfo=True,
NumberOfVehicles=15,
NumberOfPedestrians=30,
WeatherId=random.choice([1, 3, 7, 8, 14]))
settings.randomize_seeds()
camera0 = sensor.Camera('CameraRGB')
camera0.set_image_size(WINDOW_WIDTH, WINDOW_HEIGHT)
camera0.set_position(200, 0, 140)
camera0.set_rotation(0.0, 0.0, 0.0)
settings.add_sensor(camera0)
camera1 = sensor.Camera('CameraDepth', PostProcessing='Depth')
camera1.set_image_size(MINI_WINDOW_WIDTH, MINI_WINDOW_HEIGHT)
camera1.set_position(200, 0, 140)
camera1.set_rotation(0.0, 0.0, 0.0)
settings.add_sensor(camera1)
camera2 = sensor.Camera('CameraSemSeg', PostProcessing='SemanticSegmentation')
if mixed_reality:
camera2.set_image_size(WINDOW_WIDTH, WINDOW_HEIGHT)
else:
camera2.set_image_size(MINI_WINDOW_WIDTH, MINI_WINDOW_HEIGHT)
camera2.set_position(200, 0, 140)
camera2.set_rotation(0.0, 0.0, 0.0)
settings.add_sensor(camera2)
return settings
class Timer(object):
def __init__(self):
self.step = 0
self._lap_step = 0
self._lap_time = time.time()
def tick(self):
self.step += 1
def lap(self):
self._lap_step = self.step
self._lap_time = time.time()
def ticks_per_second(self):
return float(self.step - self._lap_step) / self.elapsed_seconds_since_lap()
def elapsed_seconds_since_lap(self):
return time.time() - self._lap_time
class CarlaGame(object):
def __init__(self, carla_client, city_name=None):
self.client = carla_client
self._timer = None
self._display = None
self._main_image = None
self._mini_view_image1 = None
self._mini_view_image2 = None
self._map_view = None
self._is_on_reverse = False
self._city_name = city_name
self._map = CarlaMap(city_name) if city_name is not None else None
self._map_shape = self._map.map_image.shape if city_name is not None else None
self._map_view = self._map.get_map(WINDOW_HEIGHT) if city_name is not None else None
def execute(self):
"""Launch the PyGame."""
pygame.init()
# Adding Joystick controls here
self.js = pygame.joystick.Joystick(0)
self.js.init()
axis = self.js.get_axis(1)
jsInit = self.js.get_init()
jsId = self.js.get_id()
print("Joystick ID: %d Init status: %s Axis(1): %d" % (jsId, jsInit, axis))
self._initialize_game()
DISPLAYSURF = pygame.display.set_mode((0, 0), pygame.RESIZABLE)
try:
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
meas = self._on_loop()
self._on_render(meas)
finally:
pygame.quit()
def _initialize_game(self):
if self._city_name is not None:
self._display = pygame.display.set_mode(
(WINDOW_WIDTH + int((WINDOW_HEIGHT/float(self._map.map_image.shape[0]))*self._map.map_image.shape[1]), WINDOW_HEIGHT),
pygame.HWSURFACE | pygame.DOUBLEBUF)
else:
self._display = pygame.display.set_mode(
(WINDOW_WIDTH, WINDOW_HEIGHT),
pygame.HWSURFACE | pygame.DOUBLEBUF)
logging.debug('pygame started')
self._on_new_episode()
def _on_new_episode(self):
scene = self.client.load_settings(make_carla_settings())
number_of_player_starts = len(scene.player_start_spots)
player_start = np.random.randint(number_of_player_starts)
print('Starting new episode...')
self.client.start_episode(player_start)
self._timer = Timer()
self._is_on_reverse = False
def _on_loop(self):
self._timer.tick()
measurements, sensor_data = self.client.read_data()
self._main_image = sensor_data['CameraRGB']
self._mini_view_image1 = sensor_data['CameraDepth']
self._mini_view_image2 = sensor_data['CameraSemSeg']
#if self._timer.elapsed_seconds_since_lap() > 0.5:
# Print measurements every second.
if self._timer.elapsed_seconds_since_lap() > 3.0:
if self._city_name is not None:
# Function to get car position on map.
map_position = self._map.get_position_on_map([
measurements.player_measurements.transform.location.x,
measurements.player_measurements.transform.location.y,
measurements.player_measurements.transform.location.z])
# Function to get orientation of the road car is in.
lane_orientation = self._map.get_lane_orientation([
measurements.player_measurements.transform.location.x,
measurements.player_measurements.transform.location.y,
measurements.player_measurements.transform.location.z])
self._print_player_measurements_map(
measurements.player_measurements,
map_position,
lane_orientation)
else:
self._print_player_measurements(measurements.player_measurements)
# Plot position on the map as well.
self._timer.lap()
control = self._get_keyboard_control(pygame.key.get_pressed())
numAxes = self.js.get_numaxes()
jsInputs = [ float(self.js.get_axis(i)) for i in range(numAxes)]
#if time.time() - self.prev_restart_time < 2.:
#control.throttle = 0.0
#control.steer = 0.0
control.steer = jsInputs[0]
brakeCmd = (((jsInputs[1] - (-1)) * (1.0 - 0)) / (1.0 - (-1.0))) + 0
throttleCmd = (((jsInputs[2] - (-1)) * (1.0 - 0)) / (1.0 - (-1.0))) + 0
control.brake = brakeCmd
control.throttle = throttleCmd
#logging.info("Control: Brake: %.2f Throttle: %.2f Steer: %.2f", brakeCmd, throttleCmd, control.steer)
# Set the player position
if self._city_name is not None:
self._position = self._map.get_position_on_map([
measurements.player_measurements.transform.location.x,
measurements.player_measurements.transform.location.y,
measurements.player_measurements.transform.location.z])
self._agent_positions = measurements.non_player_agents
#logging.info(measurements.non_player_agents)
#perception_200 = [agent for neighbor in measurements.non_player_agents
# if scipy.spatial.distance.cdist([[measurements.player_measurements.transform.location.x,
# measurements.player_measurements.transform.location.y ]],
# [[neighbor.vehicle.transform.location.x, neighbor.vehicle.transform.location.y]]) < 200]
#res = [f.name for f in message.DESCRIPTOR.fields]
#perception = [f.name for f in measurements.non_player_agents.DESCRIPTOR.fields]
#neighborAgents = []
#for agent in measurements.non_player_agents:
#if agent.HasField('vehicle') or agent.HasField('pedestrian'):
#print(agent.vehicle.transform.location)
#print (measurements.player_measurements.transform.location)
#tmpDist =
#if tmpDist < 100e2:
# neighborAgents.append(agent)
# neighborAgents = [agent for agent in measurements.non_player_agents if scipy.spatial.distance.cdist([[measurements.player_measurements.transform.location.x, \
# measurements.player_measurements.transform.location.y]], \
# [[agent.vehicle.transform.location.x,agent.vehicle.transform.location.y]]) < 50e2]
#print (neighborAgents.__len__())
#logging.info(perception)
if autopilot:
control = measurements.player_measurements.autopilot_control
if control is None:
self._on_new_episode()
else:
self.client.send_control(control)
return measurements
def _get_keyboard_control(self, keys):
"""
Return a VehicleControl message based on the pressed keys. Return None
if a new episode was requested.
"""
if keys[K_r]:
return None
control = VehicleControl()
if keys[K_LEFT] or keys[K_a]:
control.steer = -1.0
if keys[K_RIGHT] or keys[K_d]:
control.steer = 1.0
if keys[K_UP] or keys[K_w]:
control.throttle = 1.0
if keys[K_DOWN] or keys[K_s]:
control.brake = 1.0
if keys[K_SPACE]:
control.hand_brake = True
if keys[K_q]:
self._is_on_reverse = not self._is_on_reverse
control.reverse = self._is_on_reverse
return control
def _print_player_measurements_map(
self,
player_measurements,
map_position,
lane_orientation):
message = 'Step {step} ({fps:.1f} FPS): '
message += 'Map Position ({map_x:.1f},{map_y:.1f}) Lane Orientation ({ori_x:.1f},{ori_y:.1f}) '
message += '{speed:.2f} km/h, '
message += '{other_lane:.0f}% other lane, {offroad:.0f}% off-road'
message = message.format(
map_x=map_position[0],
map_y=map_position[1],
ori_x=lane_orientation[0],
ori_y=lane_orientation[1],
step=self._timer.step,
fps=self._timer.ticks_per_second(),
speed=player_measurements.forward_speed,
other_lane=100 * player_measurements.intersection_otherlane,
offroad=100 * player_measurements.intersection_offroad)
print_over_same_line(message)
#logging.debug(message)
def _print_player_measurements(self, player_measurements):
message = 'Step {step} ({fps:.1f} FPS): '
message += '{speed:.2f} km/h, '
message += '{other_lane:.0f}% other lane, {offroad:.0f}% off-road'
message = message.format(
step=self._timer.step,
fps=self._timer.ticks_per_second(),
speed=player_measurements.forward_speed,
other_lane=100 * player_measurements.intersection_otherlane,
offroad=100 * player_measurements.intersection_offroad)
print_over_same_line(message)
logging.debug(message)
def _on_render(self, meas):
gap_x = (WINDOW_WIDTH - 2 * MINI_WINDOW_WIDTH) / 3
mini_image_y = WINDOW_HEIGHT - MINI_WINDOW_HEIGHT - gap_x
#meas.pl
if self._main_image is not None:
array = image_converter.to_rgb_array(self._main_image)
surface = pygame.surfarray.make_surface(array.swapaxes(0, 1))
self._display.blit(surface, (0, 0))
if mixed_reality:
if self._mini_view_image2 is not None:
array1 = image_converter.labels_to_cityscapes_palette(
self._mini_view_image2)
surface1 = pygame.surfarray.make_surface(array1.swapaxes(0, 1))
surface1.set_alpha(128)
self._display.blit(surface1, (0, 0))
else:
if self._mini_view_image1 is not None:
array = image_converter.depth_to_logarithmic_grayscale(self._mini_view_image1)
surface = pygame.surfarray.make_surface(array.swapaxes(0, 1))
self._display.blit(surface, (gap_x, mini_image_y))
if self._mini_view_image2 is not None:
array = image_converter.labels_to_cityscapes_palette(
self._mini_view_image2)
surface = pygame.surfarray.make_surface(array.swapaxes(0, 1))
self._display.blit(
surface, (2 * gap_x + MINI_WINDOW_WIDTH, mini_image_y))
myfont = pygame.font.SysFont("sans", 25, bold=True)
label = myfont.render(("Current Speed: %f km/h" % meas.player_measurements.forward_speed), 1, (255, 255, 0))
self._display.blit(label, (WINDOW_WIDTH/2 , WINDOW_HEIGHT - 40))
neighborAgents = [agent for agent in meas.non_player_agents if scipy.spatial.distance.cdist([[meas.player_measurements.transform.location.x, \
meas.player_measurements.transform.location.y]], \
[[agent.vehicle.transform.location.x,agent.vehicle.transform.location.y]]) < 50e2]
myfont = pygame.font.SysFont("sans", 20, bold=True)
for agent in neighborAgents:
if agent.HasField('vehicle'):
# print(agent.vehicle.transform.location)
label = myfont.render(("Vehicle nearby" ), 1, (255, 0, 255))
self._display.blit(label, (WINDOW_WIDTH / 2, 40))
if agent.HasField('pedestrian'):
# print(agent.vehicle.transform.location)
label = myfont.render(("Pedestrian nearby" ), 1, (255, 0, 255))
self._display.blit(label, (WINDOW_WIDTH / 2, 80))
if self._map_view is not None:
array = self._map_view
array = array[:, :, :3]
new_window_width =(float(WINDOW_HEIGHT)/float(self._map_shape[0]))*float(self._map_shape[1])
surface = pygame.surfarray.make_surface(array.swapaxes(0, 1))
w_pos = int(self._position[0]*(float(WINDOW_HEIGHT)/float(self._map_shape[0])))
h_pos =int(self._position[1] *(new_window_width/float(self._map_shape[1])))
pygame.draw.circle(surface, [255, 0, 0, 255], (w_pos,h_pos), 6, 0)
for agent in self._agent_positions:
if agent.HasField('vehicle'):
print("found non-player agent")
agent_position = self._map.get_position_on_map([
agent.vehicle.transform.location.x,
agent.vehicle.transform.location.y,
agent.vehicle.transform.location.z])
w_pos = int(agent_position[0]*(float(WINDOW_HEIGHT)/float(self._map_shape[0])))
h_pos =int(agent_position[1] *(new_window_width/float(self._map_shape[1])))
pygame.draw.circle(surface, [255, 0, 255, 255], (w_pos,h_pos), 4, 0)
self._display.blit(surface, (WINDOW_WIDTH, 0))
pygame.display.flip()
def main():
argparser = argparse.ArgumentParser(
description='CARLA Manual Control Client')
argparser.add_argument(
'-v', '--verbose',
action='store_true',
dest='debug',
help='print debug information')
argparser.add_argument(
'--host',
metavar='H',
default='localhost',
help='IP of the host server (default: localhost)')
argparser.add_argument(
'-p', '--port',
metavar='P',
default=2000,
type=int,
help='TCP port to listen to (default: 2000)')
argparser.add_argument(
'-m', '--map-name',
metavar='M',
default=None,
help='plot the map of the current city (needs to match active map in server, options: Town01 or Town02)')
args = argparser.parse_args()
log_level = logging.DEBUG if args.debug else logging.INFO
logging.basicConfig(filename='carlaClient.log', filemode='w', format='%(levelname)s: %(message)s', level=log_level)
logging.info('listening to server %s:%s', args.host, args.port)
print(__doc__)
while True:
try:
with make_carla_client(args.host, args.port) as client:
game = CarlaGame(client, args.map_name)
game.execute()
break
except TCPConnectionError as error:
logging.error(error)
time.sleep(1)
except Exception as exception:
logging.exception(exception)
sys.exit(1)
if __name__ == '__main__':
try:
main()
except KeyboardInterrupt:
print('\nCancelled by user. Bye!')