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pubspec.yaml
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pubspec.yaml
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name: daomeidao
description: "A project by students from Shanghai University."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 2.0.1+1
environment:
sdk: '>=3.2.4 <4.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
camera: ^0.10.5+9
image_picker: ^1.0.7
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
intl: ^0.19.0
provider: ^6.1.1
http: ^1.2.1
shared_preferences: ^2.2.2
flutter_speed_dial: ^7.0.0
path_provider: ^2.1.2
modal_progress_hud_nsn: ^0.5.1
package_info_plus: ^7.0.0
font_awesome_flutter: ^10.7.0
loading_overlay: ^0.3.0
firebase_auth: ^4.19.2
rflutter_alert: ^2.0.7
firebase_core: ^2.30.0
video_player: ^2.8.6
url_launcher: ^6.2.6
image:
flutter_webrtc: ^0.10.8
web_socket_channel: ^3.0.0
flutter_vlc_player: ^7.4.2
flutter_spinkit: ^5.2.1
fl_chart: ^0.68.0
dev_dependencies:
flutter_test:
sdk: flutter
flutter_launcher_icons: ^0.13.1
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^3.0.1
flutter_icons:
android: true
ios: false
image_path_android: "assets/icon_foreground.png"
adaptive_icon_background: "#FFFFFF" # 设置背景颜色
adaptive_icon_foreground: "assets/icon_foreground.png" # 设置前景图片
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/icon.png
- assets/icon_foreground.png
- assets/icon_app.png
- assets/images/
- assets/banner/museum.png
- assets/banner/school.png
- assets/avatar.png
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Ubuntu
fonts:
- asset: assets/fonts/Ubuntu-Regular.ttf
- asset: assets/fonts/Ubuntu-Bold.ttf
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages