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Makefile.in
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Makefile.in
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#################################################
# @PACKAGE_STRING@
# @configure_input@
#################################################
@SET_MAKE@
SHELL = /bin/sh
#################################################
# Standard definitions
#################################################
prefix ?= @prefix@
exec_prefix ?= @exec_prefix@
bindir ?= @bindir@
datarootdir ?= @datarootdir@
datadir ?= @datadir@
libdir ?= @libdir@
docdir ?= @docdir@
pdfdir ?= @pdfdir@
mandir ?= @mandir@
# project root-dir (directory of configure script)
top_srcdir ?= @top_srcdir@
# project src-dir (directory of the current Makefile)
srcdir ?= @srcdir@
# file-type suffix of executables (e.g. ".exe" in windows)
EXEEXT ?= @EXEEXT@
#################################################
# Tools
#################################################
# recursive dir creation tool (mkdir -p)
MKDIR ?= @MKDIR_P@
RM ?= rm -f
RM_REC ?= $(RM) -r
# install tool
INSTALL ?= @INSTALL@
INSTALL_DATA ?= @INSTALL_DATA@
INSTALL_PROGRAM ?= @INSTALL_PROGRAM@
#################################################
# General package configuration
#################################################
USDX_PACKAGE_NAME := @PACKAGE_NAME@
USDX_VERSION := @PACKAGE_VERSION@
USDX_TARNAME := @PACKAGE_TARNAME@
#################################################
# USDX Paths
#################################################
USDX_SRC_DIR := $(top_srcdir)/src
USDX_GAME_DIR := $(top_srcdir)/game
USDX_TOOLS_DIR := $(top_srcdir)/tools
USDX_BUILD_DIR := $(top_srcdir)/build
USDX_LIB_DIR := $(USDX_SRC_DIR)/lib
INSTALL_DATADIR := $(datadir)/$(USDX_PACKAGE_NAME)
#################################################
# Binary name
#################################################
# name of executable
USDX_BIN_NAME ?= ultrastardx$(EXEEXT)
USDX_BIN := $(USDX_GAME_DIR)/$(USDX_BIN_NAME)
#################################################
# ProjectM
#################################################
PROJECTM_CWRAPPER_DIR := $(USDX_LIB_DIR)/projectM/cwrapper
USE_PROJECTM_CWRAPPER = @USE_PROJECTM_CWRAPPER@
#################################################
# OpenCV
#################################################
OPENCV_CWRAPPER_DIR := $(USDX_LIB_DIR)/openCV3
USE_OPENCV_CWRAPPER = @USE_OPENCV_CWRAPPER@
#################################################
# Dependencies
#################################################
DEPS :=
ifeq ($(USE_PROJECTM_CWRAPPER), yes)
DEPS += $(PROJECTM_CWRAPPER_DIR)
endif
ifeq ($(USE_OPENCV_CWRAPPER), yes)
DEPS += $(OPENCV_CWRAPPER_DIR)
endif
#################################################
# general targets
#################################################
##
# IMPORTANT:
# Always assure that this Makefile still works with the -jN
# parameter set. This is important as Gentoo uses parallel
# make (-j2) by default.
# If parallel execution is enabled you cannot rely on a
# specific order the prerequisites are build.
#
# Example:
# target: dependency dependant
#
# will first build "dependency" and "dependant" afterwards with a
# sequential execution (-j1). With parallel execution "dependant"
# might be started before "dependency" is finished and make will
# crash.
#
# If it is not possible, add the virtual .NOTPARALLEL target.
# This will disable parallel execution for ALL targets.
##
BUILD_TARGETS = all debug release rebuild build
.PHONY: $(BUILD_TARGETS)
$(BUILD_TARGETS): all-deps
$(MAKE) -C $(USDX_SRC_DIR) $@
.PHONY: all-deps
all-deps:
@for dir in $(DEPS); do \
$(MAKE) -C "$$dir" all; \
done
.PHONY: clean
clean: clean-src clean-deps
.PHONY: clean-src
clean-src:
$(MAKE) -C $(USDX_SRC_DIR) clean
.PHONY: clean-deps
clean-deps:
@for dir in $(DEPS); do \
$(MAKE) -C "$$dir" clean; \
done
.PHONY: clean-game
clean-game:
$(RM) $(USDX_GAME_DIR)/*.log
$(RM) $(USDX_GAME_DIR)/*.db
$(RM) $(USDX_GAME_DIR)/*.ini
-rmdir $(USDX_GAME_DIR)/screenshots
-rmdir $(USDX_GAME_DIR)/playlists
-rmdir $(USDX_GAME_DIR)/songs
# just clean the game build data but no dependencies (libs, tools, ...)
.PHONY: mostlyclean
mostlyclean: clean-src
.PHONY: distclean
distclean: clean clean-game
$(RM) config.log config.status aclocal.m4
$(RM_REC) autom4te.cache
$(RM) $(USDX_SRC_DIR)/config.inc
$(RM) $(srcdir)/Makefile $(USDX_SRC_DIR)/Makefile $(PROJECTM_CWRAPPER_DIR)/Makefile
.PHONY: maintainer-clean
maintainer-clean: distclean
# remove temporary and backup files
.PHONY: tidy
tidy:
# FPC stuff
find $(srcdir) -name "*.compiled" | xargs $(RM)
# Delphi stuff
find $(srcdir) -name "__history" | xargs $(RM_REC)
find $(srcdir) -name "*.identcache" -o -name "*.dcu" | xargs $(RM)
# Backup files
find $(srcdir) -name "*~" -o -name "*.bak" -o -name "*.orig" | xargs $(RM)
#################################################
# auto-update
#################################################
Makefile: $(srcdir)/Makefile.in $(USDX_SRC_DIR)/Makefile.in $(USDX_SRC_DIR)/config.inc.in $(PROJECTM_CWRAPPER_DIR)/Makefile.in config.status
@echo "-----------------------------------"
@echo "Performing reconfiguration..."
./config.status
@echo "-----------------------------------"
config.status: configure
./config.status --recheck
.PHONY: reconf
reconf:
./autogen.sh
#################################################
# install/uninstall
#################################################
##
# For information on directory and install conventions see
# "info autoconf", Section 4.8.2. Installation Directory Variables
# Section 4.8.1, 4.8.3 and 4.8.4
# Notes:
# - "make install" must not rebuild, so do not depend on all.
# - use the DESTDIR variable as prefix for installation directories,
# otherwise Gentoo will not be able to install as it uses a sandbox.
##
.PHONY: install
install: install-all
@echo "--------------------------------"
@echo "$(USDX_PACKAGE_NAME) installed."
@echo "Start with: $(bindir)/$(USDX_BIN_NAME)"
@echo "--------------------------------"
# strip binaries during install
install-strip:
$(MAKE) INSTALL_PROGRAM='$(INSTALL_PROGRAM) -s' \
install
.PHONY: install-all
install-all: install-exec install-plugins install-data
.PHONY: install-exec
install-exec:
$(MKDIR) "$(DESTDIR)$(bindir)"
$(INSTALL_PROGRAM) "$(USDX_BIN)" "$(DESTDIR)$(bindir)"
# FPC target platform and processor
PPLATFORM := @FPC_PLATFORM@
PPROCESSOR := @FPC_PROCESSOR@
.PHONY: install-plugins
install-plugins:
$(MKDIR) "$(DESTDIR)$(INSTALL_DATADIR)/plugins"
$(INSTALL) "$(USDX_GAME_DIR)/plugins"/* "$(DESTDIR)$(INSTALL_DATADIR)/plugins"
.PHONY: install-data
install-data:
$(MAKE) RECURSIVE_SRC_DIR="$(USDX_GAME_DIR)/avatars" \
RECURSIVE_DST_DIR="$(DESTDIR)$(INSTALL_DATADIR)/avatars" \
install-data-recursive
$(MAKE) RECURSIVE_SRC_DIR="$(USDX_GAME_DIR)/covers" \
RECURSIVE_DST_DIR="$(DESTDIR)$(INSTALL_DATADIR)/covers" \
install-data-recursive
$(MAKE) RECURSIVE_SRC_DIR="$(USDX_GAME_DIR)/fonts" \
RECURSIVE_DST_DIR="$(DESTDIR)$(INSTALL_DATADIR)/fonts" \
install-data-recursive
$(MAKE) RECURSIVE_SRC_DIR="$(USDX_GAME_DIR)/languages" \
RECURSIVE_DST_DIR="$(DESTDIR)$(INSTALL_DATADIR)/languages" \
install-data-recursive
$(MAKE) RECURSIVE_SRC_DIR="$(USDX_GAME_DIR)/resources" \
RECURSIVE_DST_DIR="$(DESTDIR)$(INSTALL_DATADIR)/resources" \
install-data-recursive
$(MAKE) RECURSIVE_SRC_DIR="$(USDX_GAME_DIR)/soundfonts" \
RECURSIVE_DST_DIR="$(DESTDIR)$(INSTALL_DATADIR)/sounds" \
install-data-recursive
$(MAKE) RECURSIVE_SRC_DIR="$(USDX_GAME_DIR)/sounds" \
RECURSIVE_DST_DIR="$(DESTDIR)$(INSTALL_DATADIR)/sounds" \
install-data-recursive
$(MAKE) RECURSIVE_SRC_DIR="$(USDX_GAME_DIR)/themes" \
RECURSIVE_DST_DIR="$(DESTDIR)$(INSTALL_DATADIR)/themes" \
install-data-recursive
if [ "@DEFINE_USE_LOCAL_PROJECTM_PRESETS@" = DEFINE ] ; then \
$(MAKE) RECURSIVE_SRC_DIR="$(USDX_GAME_DIR)/visuals" \
RECURSIVE_DST_DIR="$(DESTDIR)$(INSTALL_DATADIR)/visuals" \
install-data-recursive ; \
fi
$(MAKE) RECURSIVE_SRC_DIR="$(USDX_GAME_DIR)/webs" \
RECURSIVE_DST_DIR="$(DESTDIR)$(INSTALL_DATADIR)/themes" \
install-data-recursive
$(INSTALL_DATA) "LICENSE" "$(DESTDIR)$(INSTALL_DATADIR)/LICENSE"
.PHONY: install-data-recursive
install-data-recursive:
# Note: the project contains filesnames with whitespace
$(MKDIR) "$(RECURSIVE_DST_DIR)"
@for file in "$(RECURSIVE_SRC_DIR)"/*; do \
if test -f "$$file"; then \
filename=`basename "$$file"`; \
echo "$(INSTALL_DATA) \"$$file\" \"$(RECURSIVE_DST_DIR)/$$filename\""; \
$(INSTALL_DATA) "$$file" "$(RECURSIVE_DST_DIR)/$$filename" || exit 1; \
fi; \
if test -d "$$file"; then \
subdir="$$file"; \
subdirname=`basename "$$subdir"`; \
$(MAKE) RECURSIVE_SRC_DIR="$$subdir" \
RECURSIVE_DST_DIR="$(RECURSIVE_DST_DIR)/$$subdirname" \
install-data-recursive || exit 1; \
fi; \
done
.PHONY: uninstall
uninstall: uninstall-all
.PHONY: uninstall-all
uninstall-all: uninstall-data uninstall-exec uninstall-plugins
.PHONY: uninstall-data
uninstall-data:
$(RM_REC) "$(DESTDIR)$(INSTALL_DATADIR)/avatars"
$(RM_REC) "$(DESTDIR)$(INSTALL_DATADIR)/covers"
$(RM_REC) "$(DESTDIR)$(INSTALL_DATADIR)/fonts"
$(RM_REC) "$(DESTDIR)$(INSTALL_DATADIR)/languages"
$(RM_REC) "$(DESTDIR)$(INSTALL_DATADIR)/resources"
$(RM_REC) "$(DESTDIR)$(INSTALL_DATADIR)/soundfonts"
$(RM_REC) "$(DESTDIR)$(INSTALL_DATADIR)/sounds"
$(RM_REC) "$(DESTDIR)$(INSTALL_DATADIR)/themes"
$(RM_REC) "$(DESTDIR)$(INSTALL_DATADIR)/visuals"
$(RM_REC) "$(DESTDIR)$(INSTALL_DATADIR)/webs"
$(RM) "$(DESTDIR)$(INSTALL_DATADIR)/LICENSE"
-rmdir "$(DESTDIR)$(INSTALL_DATADIR)"
.PHONY: uninstall-exec
uninstall-exec:
$(RM) "$(DESTDIR)$(bindir)/$(USDX_BIN_NAME)"
.PHONY: uninstall-plugins
uninstall-plugins:
$(RM_REC) "$(DESTDIR)$(INSTALL_DATADIR)/plugins"
#################################################
# Distributable source-package (TODO)
#################################################
#disttmpdir := $(USDX_PACKAGE_NAME)-$(USDX_VERSION)-src
disttmpdir := $(USDX_PACKAGE_NAME)-1.1_alpha-src
# choose all files in SVN that are not deleted
svn-files := svn status -v | grep -v "^[?D]" | cut -c8- | tr -s " " | cut -f5- -d" "
.PHONY: dist
dist:
@$(svn-files) | while read FILE; do \
if test -d "$$FILE"; then \
echo "MKDIR: $(disttmpdir)/$$FILE"; \
$(MKDIR) "$(disttmpdir)/$$FILE" || exit 1; \
else \
echo "COPY: $$FILE"; \
cp "$$FILE" "$(disttmpdir)/$$FILE" || exit 1; \
fi; \
done
tar cvf $(disttmpdir).tar $(disttmpdir)
gzip $(disttmpdir).tar
$(RM_REC) $(disttmpdir)
#################################################
# Debian package
#################################################
debpkgdir ?= dists/debian
debpkgtmpdir := $(debpkgdir)/deb-package
debpkgprefix := $(USDX_PACKAGE_NAME)
debpkgname := $(debpkgprefix)_$(USDX_VERSION)_$(PPROCESSOR).deb
.PHONY: deb
deb: all
$(RM_REC) $(debpkgtmpdir)
$(MKDIR) $(debpkgdir)
$(MKDIR) $(debpkgtmpdir)/DEBIAN
$(MAKE) DESTDIR=$(debpkgtmpdir)/ install-all
$(INSTALL_DATA) $(debpkgdir)/$(debpkgprefix).control $(debpkgtmpdir)/DEBIAN/control
dpkg-deb --build $(debpkgtmpdir)
mv $(debpkgtmpdir)/../deb-package.deb $(debpkgdir)/$(debpkgname)
$(RM_REC) $(debpkgtmpdir)
#################################################
# RPM (TODO)
#################################################
.PHONY: rpm
rpm: all
@echo "Coming soon"
#################################################
# Mac OS X defines
#################################################
# otool: Mac OS X object file displaying tool
OTOOL := /usr/bin/otool
# install_name_tool: Mac OS X tool to change dynamic shared library install names
INSTALL_NAME_TOOL := /usr/bin/install_name_tool
# hdiutil: Mac OS X disk image tool
HDIUTIL := /usr/bin/hdiutil
# pkgingLibDir := path for libraries installed using packaging system
pkgingLibDir := @USE_OSX_PACKAGING_LIBDIR@
#################################################
# Mac OS X app-bundle
#################################################
macosx_bundle_path := UltraStarDeluxe.app/Contents
.PHONY: macosx-app
macosx-app: all
# Create double clickable Mac OS X application.
@echo ""
@echo "Creating the Mac OS X application"
@echo ""
$(MKDIR) $(macosx_bundle_path)
# Put the icon file into its particular place.
# Must be done BEFORE info.plist is created.
$(MKDIR) $(macosx_bundle_path)/resources
$(INSTALL_DATA) icons/ultrastardx.icns $(macosx_bundle_path)/resources/
# the info.plist file
$(INSTALL_DATA) $(USDX_SRC_DIR)/macosx/Info.plist $(macosx_bundle_path)/
# Copy the resources.
$(MAKE) install-all INSTALL_DATADIR=$(macosx_bundle_path) bindir=$(macosx_bundle_path)/MacOS
# Copy the lua plugins.
$(MAKE) install-plugins INSTALL_DATADIR=$(macosx_bundle_path) bindir=$(macosx_bundle_path)/MacOS
# Create the song directory.
$(MKDIR) $(macosx_bundle_path)/songs
# final messages
@echo ""
@echo "Mac OS X application created (UltraStarDeluxe.app)."
@echo "Using @USE_OSX_PACKAGING@ with libdir @USE_OSX_PACKAGING_LIBDIR@"
@echo "Please report issues to the developer team, preferably mischi."
@echo "Have fun."
@echo ""
# export some variables used by Makefile.osx-helper
export USDX_BIN
export pkgingLibDir
export macosx_bundle_path
export INSTALL
export INSTALL_NAME_TOOL
export OTOOL
.PHONY: macosx-standalone-app
macosx-standalone-app: macosx-app
# Create double clickable standalone Mac OS X application.
# Not fully test, but should work on 10.5.
@echo ""
@echo "Creating the standalone Mac OS X application"
@echo ""
@rm -f $(macosx_bundle_path)/MacOS/$(USDX_BIN_NAME)
@$(MAKE) -f Makefile.osx-helper
# do not forget to sign the code
# codesign -f -s USDX-codesign UltraStarDeluxe.app
# final messages
@echo ""
@echo "Standalone Mac OS X application created."
@echo ""
.PHONY: macosx-dmg
macosx-dmg: macosx-standalone-app
@if test -d "/Volumes/UltraStarDeluxe"; then\
echo "Error: there is already a disk mounted on /Volumes/UltraStarDeluxe";\
exit 1;\
fi
$(RM) UltraStarDeluxe.dmg
$(RM) UltraStarDeluxe.sparseimage
$(HDIUTIL) create -type SPARSE -size 300m -fs HFS+ -volname UltraStarDeluxe -ov UltraStarDeluxe.sparseimage
$(HDIUTIL) attach UltraStarDeluxe.sparseimage
/bin/ln -s /Applications /Volumes/UltraStarDeluxe/Applications
/bin/cp -R UltraStarDeluxe.app /Volumes/UltraStarDeluxe
$(MKDIR) /Volumes/UltraStarDeluxe/Licenses
find $(USDX_GAME_DIR) -name 'LICENSE.*' -maxdepth 1 -exec cp {} /Volumes/UltraStarDeluxe/Licenses \;
# /bin/cp ultrastardx/icons/UltraStarDeluxeVolumeIcon.icns /Volumes/UltraStarDeluxe/.VolumeIcon.icns
# /Developer/Tools/SetFile -a C /Volumes/UltraStarDeluxe/.VolumeIcon.icns /Volumes/UltraStarDeluxe
codesign --force --deep --sign - /Volumes/UltraStarDeluxe/UltraStarDeluxe.app
$(HDIUTIL) detach /Volumes/UltraStarDeluxe
$(HDIUTIL) convert UltraStarDeluxe.sparseimage -format UDBZ -o UltraStarDeluxe.dmg
$(RM) UltraStarDeluxe.sparseimage
@echo ""
@echo "DMG Disk image created (UltraStarDeluxe.dmg)."
@echo ""
# remove Mac OS X apllication bundle and disk image
.PHONY: clean-macosx
clean-macosx: clean-macosx-app clean-macosx-dmg
.PHONY: clean-macosx-app
clean-macosx-app:
$(RM_REC) UltraStarDeluxe.app
.PHONY: clean-macosx-dmg
clean-macosx-dmg:
$(RM) UltraStarDeluxe.dmg
$(RM) UltraStarDeluxe.sparseimage