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tails

CI status

CircleCI

Index

run locally

  1. Copy .env.example to .env
  2. Change desired envs in .env
  3. Execute ./run.sh

Npm scripts

lint - Run linter in root and subfolders

clean - Delete node_modules in root and subfolders

z-index

When setting z-index, always use the constants defined in layer.js, and set the z-index relative to them.

Example:

const myZIndex = Layer.BACKGROUND - 10

eslint

Rules that apply to all projects should be placed in the project root .eslintrc.yml

Rules applying to a subset of projects should be individually added to each projects .eslintrc.yml

VS Code

It is strongly recommended to turn on the following settings:

"eslint.autoFixOnSave": true,
"editor.formatOnSave": true,

The following extensions are strongly recommended:

  • stylelint

With settings:

"stylelint.enable": true,
  • prettier

  • vscode-styled-components

update protobuf schemas

  1. Add/modify .proto file in controller/src/protobuf
  2. ./update_proto.sh

Game lobby heading

Add query params subheading1 and subheading2 to game url to display subheadings with dynamic content

debugging

There are a few functions available to help with debugging from the game view. They can be accessed from the console on the debug object.

The following functions and properties are available:

Functions

  • debug.addMockPlayers(count)
  • debug.addSpiralMockPlayers(count)
  • debug.roundStart()
  • debug.roundStartMetrics()
  • debug.transitionToLobby(gameCode)
  • debug.transitionToMatchEnd()
  • debug.transitionToRoundEnd()
  • debug.printBehaviors()
  • debug.start()
  • debug.stop()

Properties

  • debug.state

transitionToLobby is currently a bit problematic due to race conditions in rendering the lobby. If some other function tries to render the lobby again the game engine will crash.