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package.sh
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package.sh
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#!/usr/bin/env -S bash ../.port_include.sh
port='VVVVVV'
version='2.3.6'
useconfigure='true'
files=(
"https://github.com/TerryCavanagh/VVVVVV/archive/refs/tags/${version}.tar.gz#a3366aab9e8462d330044ab1ec63927e9f5c3801c0ed96b24f08c553dcb911e9"
)
configopts=(
"-DCMAKE_TOOLCHAIN_FILE=${SERENITY_BUILD_DIR}/CMakeToolchain.txt"
"-DCMAKE_BUILD_TYPE=Release"
"-Sdesktop_version"
)
depends=("SDL2" "SDL2_mixer")
icon_file='desktop_version/icon.ico'
launcher_name='VVVVVV'
launcher_category='&Games'
launcher_command='/opt/VVVVVV/VVVVVV'
configure() {
run cmake "${configopts[@]}"
}
install() {
run mkdir -p "${SERENITY_INSTALL_ROOT}/opt/VVVVVV"
run cp VVVVVV "${SERENITY_INSTALL_ROOT}/opt/VVVVVV"
echo -e "\033[0;34m=====================================================================\033[0m"
echo -e "\033[1;31mNOTE: \033[0mVVVVVV needs the assets from the original game to work."
echo -e "Place the \033[1;33mdata.zip\033[0m file from the Make and Play edition AS IS"
echo -e "under \033[1;32m${SERENITY_INSTALL_ROOT}/opt/VVVVVV\033[0m."
echo -e "\033[0;34m=====================================================================\033[0m"
}