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Structure Properties Section
The structure properties section is a collection of miscellaneous true or false properties.
StructureProperties:
PlaceAir: true
RandomRotation: false
IgnorePlants: true
SpawnInWater: true
SpawnInLavaLakes: true
SpawnInVoid: false
IgnoreWater: false
The PlaceAir
property determines whether or not the air in the schematic will be placed in the structure spawns. If your structure spawns on the surface, or underwater, then it is common to set this property to false.
PlaceAir: true
Note: This property does not apply to sub-schematics.
Did you know? If you only want air in specific sections of your structure you can use the ReplaceBlocks or SourceMask properties depending on what you desire.
Quick Reference:
Required: False
Value: Boolean
Default Value: False
The RandomRotation
property determines if the schematic will have a random rotation when it spawns. The plugin will only rotate the structure in increments of 90 degrees to prevent distorting any structures.
RandomRotation: true
Note: This property does not apply to sub-schematics.
Quick Reference:
Required: False
Value: Boolean
Default Value: False
When the IgnorePlants
property is set to true, the structure will not consider plant blocks to be the surface. So if your structure spawns in a forest, it will spawn on the grass or dirt ground instead of on the trees.
IgnorePlants: true
Quick Reference:
Required: False
Value: Boolean
Default Value: False
Determines whether or not the structure's origin point can be water.
Note: This is likely to change in a future update so that it detects if the entire structure is in water, not just the origin point.
SpawnInWater: true
Quick Reference:
Required: False
Value: Boolean
Default Value: False
Determines whether or not the structure's origin point can be lava.
Note: This is likely to change in a future update so that it detects if the entire structure is in lava, not just the origin point.
SpawnInLavaLakes: true
Quick Reference:
Required: False
Value: Boolean
Default Value: False
The SpawnInVoid
property determines whether or not a structure can spawn in the void. This option is required if you want your structure to spawn in the end without any land.
SpawnInVoid: false
Setting this property to true adds some additional limits to the SpawnY
property. The SpawnY
property can only have an absolute integer value. This means that you cannot set the SpawnY property to top
or a relative position like +[5]
or -[5]
. Instead you must use absolute integer values like 35
or [40;50]
.
Quick Reference:
Required: False
Value: Boolean
Default Value: False
The IgnoreWater
property determines whether or not the BottomFill property will ignore water when it performs a block fill. So if this property is set to true, the water will be replaced with the block of your choice.
IgnoreWater: true
Quick Reference:
Required: False
Value: Boolean
Default Value: False
Custom Structure WIKI
- Main Page
- Installation
- Commands
- Creating Schematics
-
Structure Configuration
- Structure Configuration File
- Configuration Signs
- Weighted Probability
- Updating The Plugin
- Addons
- Developer API