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Advanced Formatting
This page covers advanced formatting options that allows more powerful structure configuration.
For large structures the replacement of signs and containers can be time consuming. To solve this issue Custom Structures has the ability to compile schematics. Compiling a schematic will result in an extra file in the schematics
folder. This file is {schem_name}.cschem
. The .cschem
file contains additional information and calculations about the schematic allowing the plugin to replace signs and containers much faster.
Creating a compiled schematic is the same as creating a normal one but with an additional option in the /cstructure createschem
command.
Run the following command:
/cstructure createschem {schem-name} -compile
That command will create both a {schem-name}.schem
and {schem-name}.cschem
file. You can also use -c
instead of -compile
.
Note: The customstructures.createschematic.options
permission is required to run that command.
In order to create a compiled schematic without making a normal one you must run the following:
/cstructure createschem {schem-name} -compileOnly
That command will only produce a {schem-name}.cschem
file. You can also use -cOnly
instead of -compileOnly
. The permission to use this command is the same as the one above.
IMPORTANT NOTE: Only use this option if you know what you are doing. Please use -compile
for most cases.
The .cschem
file is in the ODS (Object Data Structure) file format. The layout is as follows:
ver :: 1
containers :: List[]
signs :: List[]
ver
is the version of the cschem layout. The current version can be retrieved from CustomStructures.COMPILED_STRUCT_VER
Both containers
and signs
are of the type BlockTag
.
Warning: This is very dangerous and could cause damage to your world! Make a backup before attempting to enable this! Enable at your own risk.
In order to generate structures in a pre-generated world you must disable the new chunk limitation. Add the following to your config to do so:
new_chunks: false
Caution: Setting new_chunks
to false means the structures can spawn in chunks whenever they load. This can result in structures spawning on player bases or other structures. Only use a chunk loading plugin to generate the structures. Turn new_chunks
back on after the chunk loading plugin is complete. Only run this on a fresh world.
Custom Structure WIKI
- Main Page
- Installation
- Commands
- Creating Schematics
-
Structure Configuration
- Structure Configuration File
- Configuration Signs
- Weighted Probability
- Updating The Plugin
- Addons
- Developer API