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MyGameUnx.csproj
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MyGameUnx.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug-Unix</Configuration>
<ProjectGuid>{A9DCAC72-BC77-4C33-BE70-BBFD31D7C798}</ProjectGuid>
<RootNamespace>MyGame</RootNamespace>
<MonoMacResourcePrefix>Resources</MonoMacResourcePrefix>
<AssemblyName>MyGame</AssemblyName>
<SuppressXamMacUpsell>True</SuppressXamMacUpsell>
<SuppressXamMacMigration>True</SuppressXamMacMigration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<OutputType>Exe</OutputType>
<ApplicationIcon>Resources\SwinGame.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug-Unix|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<EnableCodeSigning>false</EnableCodeSigning>
<CreatePackage>false</CreatePackage>
<EnablePackageSigning>false</EnablePackageSigning>
<IncludeMonoRuntime>false</IncludeMonoRuntime>
<UseSGen>false</UseSGen>
<UseRefCounting>false</UseRefCounting>
<Profiling>false</Profiling>
<OutputType>WinExe</OutputType>
<CustomCommands>
<CustomCommands>
<Command type="BeforeBuild" command="lib/makelib.sh" workingdir="${ProjectDir}/lib" />
<Command type="AfterClean" command="lib/cleanlib.sh" workingdir="${ProjectDir}/lib" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PrepareForRunDependsOn>$(PrepareForRunDependsOn);CopyLibsToOut</PrepareForRunDependsOn>
</PropertyGroup>
<ItemGroup>
<Folder Include="src\" />
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<Compile Include="src\GameMain.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="SwinGame">
<HintPath>lib\SwinGame.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\**\*.*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<UnxLibs Include="lib\linux\*.so" />
</ItemGroup>
<Target Name="CopyLibsToOut">
<Copy SourceFiles="@(UnxLibs)" DestinationFolder="$(OutDir)" />
</Target>
</Project>