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similarity index 77%
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diff --git a/Frontend/VIAProMa/Assets/GuidedTour/Configuration.meta b/Frontend/VIAProMa/Assets/GuidedTour/Configuration.meta
new file mode 100644
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diff --git a/Frontend/VIAProMa/Assets/GuidedTour/Configuration/GuidedTour.json b/Frontend/VIAProMa/Assets/GuidedTour/Configuration/GuidedTour.json
new file mode 100644
index 000000000..a1e05e154
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/GuidedTour/Configuration/GuidedTour.json
@@ -0,0 +1,193 @@
+{
+ "sections": [
+ {
+ "sectionName": "Getting Started",
+ "tasks": [
+ {
+ "name": "gettingStarted.welcome.name",
+ "description": "gettingStarted.welcome.description"
+ }
+ ]
+ },
+ {
+ "sectionName": "Main Menu",
+ "tasks": [
+ {
+ "name": "mainMenu.reposition.name",
+ "description": "mainMenu.reposition.description"
+ },
+ {
+ "name": "mainMenu.backFromToolbar.name",
+ "description": "mainMenu.backFromToolbar.description"
+ },
+ {
+ "id": "mainMenu.pressStartButton",
+ "name": "mainMenu.pressStartButton.name",
+ "description": "mainMenu.pressStartButton.description"
+ },
+ {
+ "name": "mainMenu.endOfSection.name",
+ "description": "mainMenu.endOfSection.description"
+ }
+ ]
+ },
+ {
+ "sectionName": "Network Connection",
+ "tasks": [
+ {
+ "id": "network.serverConnectionSettings",
+ "name": "network.serverConnectionSettings.name",
+ "description": "network.serverConnectionSettings.description"
+ },
+ {
+ "id": "network.backendSettings",
+ "name": "network.backendSettings.name",
+ "description": "network.backendSettings.description"
+ },
+ {
+ "id": "network.enterURL",
+ "name": "network.enterURL.name",
+ "description": "network.enterURL.description"
+ },
+ {
+ "id": "network.URLDone",
+ "name": "network.URLDone.name",
+ "description": "network.URLDone.description"
+ },
+ {
+ "id": "network.leaveSettings",
+ "name": "network.leaveSettings.name",
+ "description": "network.leaveSettings.description"
+ },
+ {
+ "id": "network.endOfSection",
+ "name": "network.endOfSection.name",
+ "description": "network.endOfSection.description"
+ }
+ ]
+ },
+ {
+ "sectionName": "Collaboration",
+ "tasks": [
+ {
+ "id": "collaboration.roomButton",
+ "name": "collaboration.roomButton.name",
+ "description": "collaboration.roomButton.description"
+ },
+ {
+ "id": "collaboration.newRoom",
+ "name": "collaboration.newRoom.name",
+ "description": "collaboration.newRoom.description"
+ },
+ {
+ "id": "collaboration.nameRoom",
+ "name": "collaboration.nameRoom.name",
+ "description": "collaboration.nameRoom.description"
+ },
+ {
+ "id": "collaboration.createAndJoin",
+ "name": "collaboration.createAndJoin.name",
+ "description": "collaboration.createAndJoin.description"
+ },
+ {
+ "name": "collaboration.leaveRoomNotice.name",
+ "description": "collaboration.leaveRoomNotice.description"
+ },
+ {
+ "id": "collaboration.avatarInfo",
+ "name": "collaboration.avatarInfo.name",
+ "description": "collaboration.avatarInfo.description"
+ },
+ {
+ "id": "collaboration.avatarDone",
+ "name": "collaboration.avatarDone.name",
+ "description": "collaboration.avatarDone.description"
+ },
+ {
+ "name": "collaboration.chatInfo.name",
+ "description": "collaboration.chatInfo.description"
+ }
+ ]
+ },
+ {
+ "sectionName": "Issue Shelf",
+ "tasks": [
+ {
+ "id": "issueShelf.reopenMainMenu",
+ "name": "issueShelf.reopenMainMenu.name",
+ "description": "issueShelf.reopenMainMenu.description"
+ },
+ {
+ "id": "issueShelf.loadIssues",
+ "name": "issueShelf.loadIssues.name",
+ "description": "issueShelf.loadIssues.description"
+ },
+ {
+ "name": "issueShelf.explanation.name",
+ "description": "issueShelf.explanation.description"
+ },
+ {
+ "id": "issueShelf.selectGitHub",
+ "name": "issueShelf.selectGitHub.name",
+ "description": "issueShelf.selectGitHub.description"
+ },
+ {
+ "id": "issueShelf.selectOwner",
+ "name": "issueShelf.selectOwner.name",
+ "description": "issueShelf.selectOwner.description"
+ },
+ {
+ "id": "issueShelf.selectRepository",
+ "name": "issueShelf.selectRepository.name",
+ "description": "issueShelf.selectRepository.description"
+ },
+ {
+ "id": "issueShelf.closeConfig",
+ "name": "issueShelf.closeConfig.name",
+ "description": "issueShelf.closeConfig.description"
+ },
+ {
+ "name": "issueShelf.issuesInfo.name",
+ "description": "issueShelf.issuesInfo.description"
+ },
+ {
+ "id": "issueShelf.closeShelf",
+ "name": "issueShelf.closeShelf.name",
+ "description": "issueShelf.closeShelf.description"
+ }
+ ]
+ },
+ {
+ "sectionName": "Visualizations",
+ "tasks": [
+ {
+ "id": "visualizations.openMainMenu",
+ "name": "visualizations.openMainMenu.name",
+ "description": "visualizations.openMainMenu.description"
+ },
+ {
+ "id": "visualizations.openShelf",
+ "name": "visualizations.openShelf.name",
+ "description": "visualizations.openShelf.description"
+ },
+ {
+ "name": "visualizations.accessingVisualizations.name",
+ "description": "visualizations.accessingVisualizations.description"
+ },
+ {
+ "name": "visualizations.help.name",
+ "description": "visualizations.help.description"
+ }
+ ]
+ },
+ {
+ "sectionName": "Done!",
+ "tasks": [
+ {
+ "name": "done.tourDone.name",
+ "description": "done.tourDone.description"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Frontend/VIAProMa/Assets/GuidedTour/Configuration/GuidedTour.json.meta b/Frontend/VIAProMa/Assets/GuidedTour/Configuration/GuidedTour.json.meta
new file mode 100644
index 000000000..76725ba32
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@@ -0,0 +1,7 @@
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+TextScriptImporter:
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+ userData:
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diff --git a/Frontend/VIAProMa/Assets/GuidedTour/Configuration/Languages.json b/Frontend/VIAProMa/Assets/GuidedTour/Configuration/Languages.json
new file mode 100644
index 000000000..a986a5e26
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/GuidedTour/Configuration/Languages.json
@@ -0,0 +1,536 @@
+{
+ "defaultLanguage": "en",
+ "entries": [
+ {
+ "name": "gettingStarted.welcome.name:en",
+ "translation": "Welcome"
+ },
+ {
+ "name": "gettingStarted.welcome.name:de",
+ "translation": "Willkommen"
+ },
+ {
+ "name": "gettingStarted.welcome.description:en",
+ "translation": "Welcome to the Guided Tour. If you ever get lost this Board will contain more information on how to proceed. Press the Continue Button to Start."
+ },
+ {
+ "name": "gettingStarted.welcome.description:de",
+ "translation": "Willkommen zur geführten Tour. Falls du mal nicht weiter weißt findest du auf diesem Board weitere Informationen. Drücke auf den continue Knopf um zu beginnen."
+ },
+ {
+ "name": "mainMenu.reposition.name:en",
+ "translation": "Positioning Objects"
+ },
+ {
+ "name": "mainMenu.reposition.name:de",
+ "translation": "Objekte positionieren"
+ },
+ {
+ "name": "mainMenu.reposition.description:en",
+ "translation": "You can reposition the main menu by accessing the bar at the bottom and clicking on the Box icon to bring up the Menus bounding box."
+ },
+ {
+ "name": "mainMenu.reposition.description:de",
+ "translation": "Du kannst das Hauptmenü jederzeit verschieben indem du auf die Leiste an der unteren Seite zugreifst und dann auf das Box-Icon klickst, um den Rahmen des Menüs angezeigt zu bekommen."
+ },
+ {
+ "name": "mainMenu.backFromToolbar.name:en",
+ "translation": "Positioning Objects"
+ },
+ {
+ "name": "mainMenu.backFromToolbar.name:de",
+ "translation": "Objekte positionieren"
+ },
+ {
+ "name": "mainMenu.backFromToolbar.description:en",
+ "translation": "Rotate or move it around and either finalize the Position by pressing the Checkmark or revert the changes by clicking on the X."
+ },
+ {
+ "name": "mainMenu.backFromToolbar.description:de",
+ "translation": "Du kannst die Box nun rotieren oder herumbewegen und bestätigen, indem du entweder auf das Häkchen klickst oder die Änderungen mit dem X-Knopf verwirfst."
+ },
+ {
+ "name": "mainMenu.pressStartButton.name:en",
+ "translation": "Opening the Main Menu"
+ },
+ {
+ "name": "mainMenu.pressStartButton.name:de",
+ "translation": "Das Hauptmenü öffnen"
+ },
+ {
+ "name": "mainMenu.pressStartButton.description:en",
+ "translation": "Open up the Main Menu by pressing the yellow button."
+ },
+ {
+ "name": "mainMenu.pressStartButton.description:de",
+ "translation": "Öffne das Hauptmenü indem du den gelben Knopf drückst."
+ },
+ {
+ "name": "mainMenu.endOfSection.name:en",
+ "translation": "The Main Menu"
+ },
+ {
+ "name": "mainMenu.endOfSection.name:de",
+ "translation": "Das Hauptmenü"
+ },
+ {
+ "name": "mainMenu.endOfSection.description:en",
+ "translation": "From this main menu you will have access to all the different features of VIAProMa."
+ },
+ {
+ "name": "mainMenu.endOfSection.description:de",
+ "translation": "Von diesem Hauptmenü aus kommst du an alle Features von VIAProMa"
+ },
+ {
+ "name": "network.serverConnectionSettings.name:en",
+ "translation": "Setting up Network Connection"
+ },
+ {
+ "name": "network.serverConnectionSettings.name:de",
+ "translation": "Netzwerkverbindung einrichten"
+ },
+ {
+ "name": "network.serverConnectionSettings.description:en",
+ "translation": "To use GitHub and the RequirementsBazaar we need to set up a Network Connection.\nAccess Server Connection Settings."
+ },
+ {
+ "name": "network.serverConnectionSettings.description:de",
+ "translation": "Um GitHub und den RequirementsBazaar nutzen zu können brauchen wir eine Netzwerkverbindung.\nDrücke auf Server Connection Settings."
+ },
+ {
+ "name": "network.backendSettings.name:en",
+ "translation": "Setting up Network Connection"
+ },
+ {
+ "name": "network.backendSettings.name:de",
+ "translation": "Netzwerkverbindung einrichten"
+ },
+ {
+ "name": "network.backendSettings.description:en",
+ "translation": "The Sharing server is already set up, you will need to set up the Backend server by accessing its settings."
+ },
+ {
+ "name": "network.backendSettings.description:de",
+ "translation": "Der Sharing Server funktioniert bereits, wir müssen nur noch den Backend Server einstellen indem wir seine Einstellungen ändern."
+ },
+ {
+ "name": "network.enterURL.name:en",
+ "translation": "Setting up Network Connection"
+ },
+ {
+ "name": "network.enterURL.name:de",
+ "translation": "Netzwerkverbindung einrichten"
+ },
+ {
+ "name": "network.enterURL.description:en",
+ "translation": "Enter the URL http://cloud17.dbis.rwth-aachen.de in the Textfield."
+ },
+ {
+ "name": "network.enterURL.description:de",
+ "translation": "Gib die URL http://cloud17.dbis.rwth-aachen.de in das Texfeld ein."
+ },
+ {
+ "name": "network.URLDone.name:en",
+ "translation": "Setting up Network Connection"
+ },
+ {
+ "name": "network.URLDone.name:de",
+ "translation": "Netzwerkverbindung einrichten"
+ },
+ {
+ "name": "network.URLDone.description:en",
+ "translation": "Now press the Done Button."
+ },
+ {
+ "name": "network.URLDone.description:de",
+ "translation": "Jetzt klick auf den \"Done\" Knopf"
+ },
+ {
+ "name": "network.leaveSettings.name:en",
+ "translation": "Setting up Network Connection"
+ },
+ {
+ "name": "network.leaveSettings.name:de",
+ "translation": "Netzwerkverbindung einrichten"
+ },
+ {
+ "name": "network.leaveSettings.description:en",
+ "translation": "You are all set up! Press the \"X\" to leave the Connection Settings."
+ },
+ {
+ "name": "network.leaveSettings.description:de",
+ "translation": "Deine Verbindung ist jetzt aufgebaut. Drücke auf das X um die Verbindungseinstellungen zu verlassen."
+ },
+ {
+ "name": "network.endOfSection.name:en",
+ "translation": "Setting up Network Connection"
+ },
+ {
+ "name": "network.endOfSection.name:de",
+ "translation": "Netzwerkverbindung einrichten"
+ },
+ {
+ "name": "network.endOfSection.description:en",
+ "translation": "Reopen the Main Menu to complete this Section."
+ },
+ {
+ "name": "network.endOfSection.description:de",
+ "translation": "Öffne das Hauptmenü erneut um diese Sektion abzuschließen."
+ },
+ {
+ "name": "collaboration.roomButton.name:en",
+ "translation": "Rooms"
+ },
+ {
+ "name": "collaboration.roomButton.name:de",
+ "translation": "Rooms"
+ },
+ {
+ "name": "collaboration.roomButton.description:en",
+ "translation": "Collaboration In VIAProMa is achieved by meeting other people in Rooms, let us try and create one ourselves. Press the Button labeled Rooms"
+ },
+ {
+ "name": "collaboration.roomButton.description:de",
+ "translation": "Kollaboration in VIAProMa findet in sogenannten Rooms statt, lass uns also zunächst einen erstellen. Drücke auf den Knopf mit der Aufschrift Rooms"
+ },
+ {
+ "name": "collaboration.newRoom.name:en",
+ "translation": "Creating a Room"
+ },
+ {
+ "name": "collaboration.newRoom.name:de",
+ "translation": "Einen Room erstellen"
+ },
+ {
+ "name": "collaboration.newRoom.description:en",
+ "translation": "Here you can see a list of already open Rooms or create a new one. To do this press the \"Create new Room\" button."
+ },
+ {
+ "name": "collaboration.newRoom.description:de",
+ "translation": "Hier kannst du eine Liste der Räume sehen, die bereits offen sind oder einen neuen erstellen. Um das zu tun klicke auf den \"Create new Room\" Knopf."
+ },
+ {
+ "name": "collaboration.nameRoom.name:en",
+ "translation": "Creating a Room"
+ },
+ {
+ "name": "collaboration.nameRoom.name:de",
+ "translation": "Einen Room erstellen"
+ },
+ {
+ "name": "collaboration.nameRoom.description:en",
+ "translation": "Name your room \"myroom\""
+ },
+ {
+ "name": "collaboration.nameRoom.description:de",
+ "translation": "Nenne deinen Raum \"myroom\""
+ },
+ {
+ "name": "collaboration.createAndJoin.name:en",
+ "translation": "Creating a Room"
+ },
+ {
+ "name": "collaboration.createAndJoin.name:de",
+ "translation": "Einen Room erstellen"
+ },
+ {
+ "name": "collaboration.createAndJoin.description:en",
+ "translation": "Create a new Room and optionally give it a maximum size.\nProceed by pressing the Create & Join Room button."
+ },
+ {
+ "name": "collaboration.createAndJoin.description:de",
+ "translation": "Erstelle einen Raum und gebe ihm optional eine maximale Größe.\nDrücke dann auf den \"Create & Join Room\" Knopf."
+ },
+ {
+ "name": "collaboration.leaveRoomNotice.name:en",
+ "translation": "Leaving Rooms"
+ },
+ {
+ "name": "collaboration.leaveRoomNotice.name:de",
+ "translation": "Räume verlassen"
+ },
+ {
+ "name": "collaboration.leaveRoomNotice.description:en",
+ "translation": "You successfully joined a Room. Objects in the room are visible and editable by everyone in it and can be saved.\nTo leave a room, click the same button you clicked to join the room."
+ },
+ {
+ "name": "collaboration.leaveRoomNotice.description:de",
+ "translation": "Du bist erfolgreich einem Raum beigetreten. Objekte im Raum sind für alle sicht- und bearbeitbar und alles in ihm kann gespeichert werden.\nEinen Raum verlässt du, indem du den selben Knopf drückst mit dem du auch einen geöffnet hast."
+ },
+ {
+ "name": "collaboration.avatarInfo.name:en",
+ "translation": "Avatars"
+ },
+ {
+ "name": "collaboration.avatarInfo.name:de",
+ "translation": "Avatare"
+ },
+ {
+ "name": "collaboration.avatarInfo.description:en",
+ "translation": "You can change the way people see you in VIAProMa. To do this open up the main menu again and select the Avatar Option."
+ },
+ {
+ "name": "collaboration.avatarInfo.description:de",
+ "translation": "Du kannst dir aussuchen, wie Leute dich in VIAProMa wahrnehmen. Hierzu öffne das Hauptmenü noch einmal und wähle die Avatar Option aus."
+ },
+ {
+ "name": "collaboration.avatarDone.name:en",
+ "translation": "Avatars"
+ },
+ {
+ "name": "collaboration.avatarDone.name:de",
+ "translation": "Avatare"
+ },
+ {
+ "name": "collaboration.avatarDone.description:en",
+ "translation": "Once you are happy with how you look continue by closing the Avatar Configurator Window."
+ },
+ {
+ "name": "collaboration.avatarDone.description:de",
+ "translation": "Wenn du damit wie du aussiehst zufrieden bist, fahre fort indem du das Avatar-Konfigurator Fenster schließt."
+ },
+ {
+ "name": "collaboration.chatInfo.name:en",
+ "translation": "Communicating in VIAProMa"
+ },
+ {
+ "name": "collaboration.chatInfo.name:de",
+ "translation": "In VIAProMa kommunizieren"
+ },
+ {
+ "name": "collaboration.chatInfo.description:en",
+ "translation": "You can communicate with other people in your Room using the built-in microphone as well as a text chat."
+ },
+ {
+ "name": "collaboration.chatInfo.description:de",
+ "translation": "Du kannst mit anderen in deinem Raum über das eingebaute Mikrofon sowie einen Text Chat kommunizieren."
+ },
+ {
+ "name": "issueShelf.reopenMainMenu.name:en",
+ "translation": "The Issue Shelf"
+ },
+ {
+ "name": "issueShelf.reopenMainMenu.name:de",
+ "translation": "Das Issue Regal"
+ },
+ {
+ "name": "issueShelf.reopenMainMenu.description:en",
+ "translation": "Open up the Main Menu again to learn about the Issue Shelf"
+ },
+ {
+ "name": "issueShelf.reopenMainMenu.description:de",
+ "translation": "Öffne das Hauptmenü erneut um über das Issue Regal zu lernen"
+ },
+ {
+ "name": "issueShelf.loadIssues.name:en",
+ "translation": "The Issue Shelf"
+ },
+ {
+ "name": "issueShelf.loadIssues.name:de",
+ "translation": "Das Issue Regal"
+ },
+ {
+ "name": "issueShelf.loadIssues.description:en",
+ "translation": "Locate the Load Issues Button to access the Shelf."
+ },
+ {
+ "name": "issueShelf.loadIssues.description:de",
+ "translation": "Drücke den Load Issues Knopf im Hauptmenü um auf das Regal zuzugreifen."
+ },
+ {
+ "name": "issueShelf.explanation.name:en",
+ "translation": "The Issue Shelf"
+ },
+ {
+ "name": "issueShelf.explanation.name:de",
+ "translation": "Das Issue Regal"
+ },
+ {
+ "name": "issueShelf.explanation.description:en",
+ "translation": "Using the Issue Shelf you can load Issues from the Requirements Bazaar or GitHub."
+ },
+ {
+ "name": "issueShelf.explanation.description:de",
+ "translation": "Mit dem Issue Regal kannst du Issues aus dem RequirementsBazaar oder GitHub laden."
+ },
+ {
+ "name": "issueShelf.selectGitHub.name:en",
+ "translation": "The Issue Shelf"
+ },
+ {
+ "name": "issueShelf.selectGitHub.name:de",
+ "translation": "Das Issue Regal"
+ },
+ {
+ "name": "issueShelf.selectGitHub.description:en",
+ "translation": "Select GitHub using the Dropdown Menu."
+ },
+ {
+ "name": "issueShelf.selectGitHub.description:de",
+ "translation": "Wähle aus dem Dropdown Menü GitHub aus."
+ },
+ {
+ "name": "issueShelf.selectOwner.name:en",
+ "translation": "The Issue Shelf"
+ },
+ {
+ "name": "issueShelf.selectOwner.name:de",
+ "translation": "Das Issue Regal"
+ },
+ {
+ "name": "issueShelf.selectOwner.description:en",
+ "translation": "First enter rwth-acis as the Owner."
+ },
+ {
+ "name": "issueShelf.selectOwner.description:de",
+ "translation": "Now enter VIAProMa as the repository you want to load."
+ },
+
+ {
+ "name": "issueShelf.selectRepository.name:en",
+ "translation": "The Issue Shelf"
+ },
+ {
+ "name": "issueShelf.selectRepository.name:de",
+ "translation": "Das Issue Regal"
+ },
+ {
+ "name": "issueShelf.selectRepository.description:en",
+ "translation": "Now enter VIAProMa as the repository you want to load."
+ },
+ {
+ "name": "issueShelf.selectRepository.description:de",
+ "translation": "Und dann VIAProMa als das Repository, dass du laden willst."
+ },
+ {
+ "name": "issueShelf.closeConfig.name:en",
+ "translation": "The Issue Shelf"
+ },
+ {
+ "name": "issueShelf.closeConfig.name:de",
+ "translation": "Das Issue Regal"
+ },
+ {
+ "name": "issueShelf.closeConfig.description:en",
+ "translation": "Close the configuration."
+ },
+ {
+ "name": "issueShelf.closeConfig.description:de",
+ "translation": "Schließe die Einstellungen."
+ },
+ {
+ "name": "issueShelf.issuesInfo.name:en",
+ "translation": "The Issue Shelf"
+ },
+ {
+ "name": "issueShelf.issuesInfo.name:de",
+ "translation": "Das Issue Regal"
+ },
+ {
+ "name": "issueShelf.issuesInfo.description:en",
+ "translation": "You can now see all the Issues in the Shelf. They contain the Title, description, Source, Status and Author of each Issue.\nYou can also search for Issues using the search bar at the top of the shelf."
+ },
+ {
+ "name": "issueShelf.issuesInfo.description:de",
+ "translation": "Du kannst jetzt alle Issues im Regal sehen. Es werden Titel, Beschreibung, Quelle, Status, sowieso der Autor jeder Issue dargestellt.\nDu kannst auch nach Issues suchen indem du die Suchleiste oben im Regal klickst."
+ },
+ {
+ "name": "issueShelf.closeShelf.name:en",
+ "translation": "The Issue Shelf"
+ },
+ {
+ "name": "issueShelf.closeShelf.name:de",
+ "translation": "Das Issue Regal"
+ },
+ {
+ "name": "issueShelf.closeShelf.description:en",
+ "translation": "Close the Issue Shelf to continue the tour once you are done exploring."
+ },
+ {
+ "name": "issueShelf.closeShelf.description:de",
+ "translation": "Schließe das Issue Regal wenn du fertig damit bist, es zu erkunden."
+ },
+
+ {
+ "name": "visualizations.openMainMenu.name:en",
+ "translation": "Visualizations"
+ },
+ {
+ "name": "visualizations.openMainMenu.name:de",
+ "translation": "Visualisationen"
+ },
+ {
+ "name": "visualizations.openMainMenu.description:en",
+ "translation": "Open up the main menu to access the Visualization Shelf."
+ },
+ {
+ "name": "visualizations.openMainMenu.description:de",
+ "translation": "Öffne das Hauptmenü um an das Visualisations-Regal zu kommen."
+ },
+ {
+ "name": "visualizations.openShelf.name:en",
+ "translation": "Visualizations"
+ },
+ {
+ "name": "visualizations.openShelf.name:de",
+ "translation": "Visualisationen"
+ },
+ {
+ "name": "visualizations.openShelf.description:en",
+ "translation": "Now select the Load Visualizations option to access the Shelf."
+ },
+ {
+ "name": "visualizations.openShelf.description:de",
+ "translation": "Jetzt drücke auf den \"Load Visualizations\" Knopf um auf das Regal zuzugreifen."
+ },
+
+ {
+ "name": "visualizations.accessingVisualizations.name:en",
+ "translation": "Visualizations"
+ },
+ {
+ "name": "visualizations.accessingVisualizations.name:de",
+ "translation": "Visualisationen"
+ },
+ {
+ "name": "visualizations.accessingVisualizations.description:en",
+ "translation": "The Visualization Shelf holds many different Options for visualizations.\nYou can access them by dragging them out and set their Visualization Content by accessing the Option bar on the Visualization."
+ },
+ {
+ "name": "visualizations.accessingVisualizations.description:de",
+ "translation": "Das Visualisations-Regal hält viele Optionen für Visualisationen.\nDu kannst auf sie zugreifen indem du sie aus dem Regal ziehst und setzt ihren Inhalten über die Optionsleiste am Objekt."
+ },
+ {
+ "name": "visualizations.help.name:en",
+ "translation": "Visualizations"
+ },
+ {
+ "name": "visualizations.help.name:de",
+ "translation": "Visualisationen"
+ },
+ {
+ "name": "visualizations.help.description:en",
+ "translation": "To do this you might need to open the Issue Shelf back up and move it to where you can access both shelves. Take your time to explore this."
+ },
+ {
+ "name": "visualizations.help.description:de",
+ "translation": "Für einige Visualisationen brauchst du möglicherweise das Issue Regal und musst es an eine Stelle bewegen, von der aus du auf beide Regale zugreifen kannst. Nimm dir deine Zeit dies zu erkunden."
+ },
+ {
+ "name": "done.tourDone.name:en",
+ "translation": "Done!"
+ },
+ {
+ "name": "done.tourDone.name:de",
+ "translation": "Geschafft!"
+ },
+ {
+ "name": "done.tourDone.description:en",
+ "translation": "You are done with the Guided Tour!\nWe hope you had fun and if you ever find yourself in need of some explanation feel free to replay this and skip to the corresponding Section.\nPress \"Continue\" to go back to VIAProMa"
+ },
+ {
+ "name": "done.tourDone.description:de",
+ "translation": "Das war's mit der Tour!\nWir hoffen du hattest Spaß und falls du mal Hilfe brauchst kannst du jederzeit diese Tour aus dem Hauptmenü neu starten und zur korrespondierenden Sektion springen.\nDrücke \"Continue\" um zurück zu VIAProMa zu kommen"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Frontend/VIAProMa/Assets/GuidedTour/Configuration/Languages.json.meta b/Frontend/VIAProMa/Assets/GuidedTour/Configuration/Languages.json.meta
new file mode 100644
index 000000000..8e249464e
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/GuidedTour/Configuration/Languages.json.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: ad02b798f80ee8046ad3bd28cf13165b
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Frontend/VIAProMa/Assets/Materials/Button.mat b/Frontend/VIAProMa/Assets/Materials/Button.mat
index e56289624..97e6057df 100644
--- a/Frontend/VIAProMa/Assets/Materials/Button.mat
+++ b/Frontend/VIAProMa/Assets/Materials/Button.mat
@@ -73,6 +73,7 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
- _BorderLightOpaqueAlpha: 1
@@ -87,7 +88,7 @@ Material:
- _ClippingPlane: 0
- _ClippingSphere: 0
- _ColorWriteMask: 15
- - _CullMode: 2
+ - _CullMode: 0
- _CustomMode: 0
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
@@ -99,16 +100,22 @@ Material:
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
+ - _EnableSSAA: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
- _EnvironmentColoring: 0
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
+ - _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HoverLight: 1
+ - _IgnoreZScale: 0
+ - _IndependentCorners: 0
- _InnerGlow: 0
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -117,6 +124,7 @@ Material:
- _IridescenceIntensity: 0.5
- _IridescenceThreshold: 0.05
- _Metallic: 0
+ - _MipmapBias: -2
- _Mode: 0
- _NearLightFade: 0
- _NearPlaneFade: 0
@@ -124,6 +132,7 @@ Material:
- _OcclusionStrength: 1
- _Parallax: 0.02
- _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
- _ProximityLightTwoSided: 0
- _Reflections: 1
- _Refraction: 0
@@ -146,6 +155,11 @@ Material:
- _TriplanarMappingBlendSharpness: 4
- _UVSec: 0
- _VertexColors: 0
+ - _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
+ - _VertexExtrusionValue: 0
+ - _ZOffsetFactor: 0
+ - _ZOffsetUnits: 0
- _ZTest: 4
- _ZWrite: 1
m_Colors:
@@ -158,4 +172,8 @@ Material:
- _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1}
- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+ - _RoundCornersRadius: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
diff --git a/Frontend/VIAProMa/Assets/Materials/ButtonBackground.mat b/Frontend/VIAProMa/Assets/Materials/ButtonBackground.mat
index 9adbb606c..adecab1eb 100644
--- a/Frontend/VIAProMa/Assets/Materials/ButtonBackground.mat
+++ b/Frontend/VIAProMa/Assets/Materials/ButtonBackground.mat
@@ -10,7 +10,8 @@ Material:
m_Name: ButtonBackground
m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
m_ShaderKeywords: USE_ALBEDO_TEXTURE _AUTO_PULSE__ON _DIRECTIONAL_LIGHT _DISABLE_ALBEDO_MAP
- _HOVER_LIGHT _PROXIMITY_LIGHT _PULSE_ENABLED__ON _REFLECTIONS _SPECULAR_HIGHLIGHTS
+ _HOVER_LIGHT _PROXIMITY_LIGHT _PULSE_ENABLED__ON _REFLECTIONS _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+ _SPECULAR_HIGHLIGHTS
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@@ -75,7 +76,7 @@ Material:
m_Offset: {x: 0, y: 0}
m_Floats:
- USE_ALBEDO_TEXTURE: 1
- - _AlbedoAlphaMode: 0
+ - _AlbedoAlphaMode: 2
- _AlbedoAssignedAtRuntime: 0
- _Auto_Pulse_: 1
- _BlendOp: 0
@@ -109,6 +110,7 @@ Material:
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
- _EnableProximityLightColorOverride: 0
+ - _EnableSSAA: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
@@ -139,6 +141,7 @@ Material:
- _Max_In_Angle_: 0.6
- _Max_Out_Angle_: 0.4
- _Metallic: 0
+ - _MipmapBias: -2
- _Mode: 0
- _NearLightFade: 0
- _NearPlaneFade: 0
@@ -196,7 +199,7 @@ Material:
m_Colors:
- _BaseColor: {r: 0, g: 0, b: 0, a: 1}
- _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- - _Color: {r: 0.32941177, g: 0.34901962, b: 0.54509807, a: 0}
+ - _Color: {r: 1, g: 1, b: 1, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
diff --git a/Frontend/VIAProMa/Assets/Materials/Glass.mat b/Frontend/VIAProMa/Assets/Materials/Glass.mat
index 44a523c9c..ae291d7de 100644
--- a/Frontend/VIAProMa/Assets/Materials/Glass.mat
+++ b/Frontend/VIAProMa/Assets/Materials/Glass.mat
@@ -16,7 +16,7 @@ Material:
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
- RenderType: Transparent
+ RenderType: Fade
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
@@ -73,6 +73,7 @@ Material:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
+ - _BlendedClippingWidth: 1
- _BorderLight: 0
- _BorderLightOpaque: 0
- _BorderLightOpaqueAlpha: 1
@@ -99,16 +100,22 @@ Material:
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
+ - _EnableProximityLightColorOverride: 0
+ - _EnableSSAA: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
- _EnvironmentColoring: 0
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
+ - _FadeMinValue: 0
+ - _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HoverLight: 1
+ - _IgnoreZScale: 0
+ - _IndependentCorners: 0
- _InnerGlow: 0
- _InnerGlowPower: 4
- _InstancedColor: 0
@@ -117,6 +124,7 @@ Material:
- _IridescenceIntensity: 0.5
- _IridescenceThreshold: 0.05
- _Metallic: 0
+ - _MipmapBias: -2
- _Mode: 2
- _NearLightFade: 0
- _NearPlaneFade: 0
@@ -124,6 +132,7 @@ Material:
- _OcclusionStrength: 1
- _Parallax: 0.02
- _ProximityLight: 0
+ - _ProximityLightSubtractive: 0
- _ProximityLightTwoSided: 0
- _Reflections: 1
- _Refraction: 1
@@ -146,11 +155,16 @@ Material:
- _TriplanarMappingBlendSharpness: 4
- _UVSec: 0
- _VertexColors: 0
+ - _VertexExtrusion: 0
+ - _VertexExtrusionSmoothNormals: 0
+ - _VertexExtrusionValue: 0
+ - _ZOffsetFactor: 0
+ - _ZOffsetUnits: 0
- _ZTest: 4
- _ZWrite: 0
m_Colors:
- _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
- - _Color: {r: 1, g: 1, b: 1, a: 0.18039216}
+ - _Color: {r: 0.21176471, g: 0.23921569, b: 0.44705883, a: 0.18039216}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
@@ -158,4 +172,8 @@ Material:
- _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1}
- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
+ - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
+ - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
+ - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
- _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+ - _RoundCornersRadius: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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@@ -74,6 +74,7 @@ Material:
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m_Script: {fileID: 11500000, guid: 177bddf229f8d8445a70c0652f03b7df, type: 3}
m_Name:
m_EditorClassIdentifier:
+ DisconnectAfterKeepAlive: 0
KeepAliveInBackground: 60000
ApplyDontDestroyOnLoad: 1
--- !u!4 &1452304941
@@ -4318,6 +4632,11 @@ PrefabInstance:
propertyPath: m_Mesh
value:
objectReference: {fileID: 0}
+ - target: {fileID: 198639870274516683, guid: 8c93205eb542a734dbe333bde16fe4ad,
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type: 3}
propertyPath: m_Mesh
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propertyPath: VoiceCommand
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objectReference: {fileID: 0}
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+ value:
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diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour.meta
new file mode 100644
index 000000000..2e4a75775
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@@ -0,0 +1,8 @@
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+guid: 7795539bdaa78104ab9aa595be4b6639
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration.meta
new file mode 100644
index 000000000..c4890979d
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration.meta
@@ -0,0 +1,8 @@
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diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/ConfigFile.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/ConfigFile.cs
new file mode 100644
index 000000000..3100d2bfe
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/ConfigFile.cs
@@ -0,0 +1,41 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.IO;
+using UnityEngine;
+
+namespace GuidedTour
+{
+ /**
+ *
+ * The ConfigFile Class holds the logic to read JSON configuration file which is used to configure a guided tour.
+ *
+ */
+ public class ConfigFile
+ {
+ private readonly TextAsset file;
+
+ /**
+ * The root of the json file. Available after Load() has been called.
+ */
+ public ConfigRootEntry Root { get; private set; }
+
+ public ConfigFile(TextAsset file)
+ {
+ this.file = file;
+ }
+
+ /**
+ *
+ * Load the JSON file specified in the constructor
+ *
+ */
+ public void LoadConfig()
+ {
+ Root = JsonUtility.FromJson(file.text);
+ }
+
+ }
+
+}
+
+
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/ConfigFile.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/ConfigFile.cs.meta
new file mode 100644
index 000000000..aa581431d
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/ConfigFile.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2a9ea830abf4eb142a1c607a8278e43f
+MonoImporter:
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+ serializedVersion: 2
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/ConfigFileTypes.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/ConfigFileTypes.cs
new file mode 100644
index 000000000..c1bf6ee40
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/ConfigFileTypes.cs
@@ -0,0 +1,28 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// Types for configuration file
+namespace GuidedTour
+{
+ [System.Serializable]
+ public class ConfigRootEntry
+ {
+ public List sections = new List();
+ }
+
+ [System.Serializable]
+ public class TourSectionEntry
+ {
+ public string sectionName;
+ public List tasks = new List();
+ }
+
+ [System.Serializable]
+ public class TaskEntry
+ {
+ public string id;
+ public string name;
+ public string description;
+ }
+}
\ No newline at end of file
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/ConfigFileTypes.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/ConfigFileTypes.cs.meta
new file mode 100644
index 000000000..2615c04cc
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/ConfigFileTypes.cs.meta
@@ -0,0 +1,11 @@
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+guid: 6f831068c184908419ac0f9b2f644d74
+MonoImporter:
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/LanguageFile.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/LanguageFile.cs
new file mode 100644
index 000000000..a6589a2be
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/LanguageFile.cs
@@ -0,0 +1,78 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.IO;
+using UnityEngine;
+
+namespace GuidedTour
+{
+ /**
+ *
+ * The LanguageFile translate the strings in the GuidedTour configuration
+ *
+ */
+ public class LanguageFile
+ {
+ private readonly TextAsset file;
+ private readonly Dictionary map = new Dictionary();
+ private LanguageRoot root;
+
+ public LanguageFile(TextAsset file)
+ {
+ this.file = file;
+ }
+
+ /**
+ *
+ * Load the JSON file specified in the constructor
+ *
+ */
+ public void LoadConfig()
+ {
+ root = JsonUtility.FromJson(file.text);
+
+ Map();
+ }
+
+ // Map the identifiers to their translation for lookup speed
+ private void Map()
+ {
+ if (root.defaultLanguage == null)
+ {
+ throw new Exception("The default language cannot be null");
+ }
+
+ foreach (LanguageEntry e in root.entries)
+ {
+ map.Add(e.name, e.translation);
+ }
+ }
+
+ /**
+ * Get the translation for an identifier
+ * The identifier for the translation
+ * The language tag, as it is used in the language file
+ */
+ public string GetTranslation(string name, string language)
+ {
+ if (root == null)
+ {
+ throw new InvalidOperationException("Language file has not been loaded yet");
+ }
+
+ string str;
+ map.TryGetValue(name + ":" + language, out str);
+ if (str == null)
+ {
+ map.TryGetValue(name + ":" + root.defaultLanguage, out str);
+ if (str == null)
+ throw new Exception("No translation for name \"" + name + "\"");
+ }
+
+ return str;
+ }
+ }
+
+}
+
+
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/LanguageFile.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/LanguageFile.cs.meta
new file mode 100644
index 000000000..7e9eb4ac2
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/LanguageFile.cs.meta
@@ -0,0 +1,11 @@
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+guid: d3ead6570bb6d654bacedc4dc1e66485
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/LanguageFileTypes.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/LanguageFileTypes.cs
new file mode 100644
index 000000000..0eadd54ec
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/LanguageFileTypes.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// Types for language file
+namespace GuidedTour
+{
+ [System.Serializable]
+ public class LanguageRoot
+ {
+ public string defaultLanguage;
+ public List entries;
+ }
+
+ [System.Serializable]
+ public class LanguageEntry
+ {
+ public string name;
+ public string translation;
+ }
+
+}
\ No newline at end of file
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/LanguageFileTypes.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/LanguageFileTypes.cs.meta
new file mode 100644
index 000000000..c7560f8c7
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/Configuration/LanguageFileTypes.cs.meta
@@ -0,0 +1,11 @@
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+MonoImporter:
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+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourManager.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourManager.cs
new file mode 100644
index 000000000..1b322a2d9
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourManager.cs
@@ -0,0 +1,232 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+namespace GuidedTour
+{
+ /**
+ *
+ * The GuidedTourManager holds the TourSection which hold the TourTasks. The Manager is responsible for
+ * managing the state of the tasks and for managing the configuration file(s).
+ *
+ */
+ public class GuidedTourManager : MonoBehaviour
+ {
+ /**
+ * The current active task or null if the tour is finished
+ */
+ public AbstractTourTask ActiveTask { get; private set; }
+ /**
+ * The current active tour section or null if the tour is finished
+ */
+ public TourSection ActiveSection { get; private set; }
+ /**
+ * The list of sections in the tor
+ */
+ public List Sections { get; private set; }
+
+ [Header("References")]
+ [Tooltip("The reference to the section board")]
+ [SerializeField]
+ private SectionBoard sectionBoard;
+
+ [Tooltip("The reference to the widget")]
+ [SerializeField]
+ private GuidedTourWidget widget;
+
+ [Tooltip("The reference to the indicator arrow")]
+ [SerializeField]
+ private GameObject indicatorArrow;
+
+ [Tooltip("The reference to the notification widget")]
+ [SerializeField]
+ internal NotificationWidget notifications;
+
+ [Header("Settings")]
+ [Tooltip("The current language (same identifier for the language as in the language file)")]
+ [SerializeField]
+ private string language = "en";
+ [Tooltip("The time the notifications will be shown in seconds")]
+ [SerializeField]
+ internal float notificationTime = 5;
+
+ [Header("Configuration files")]
+ [SerializeField]
+ private TextAsset configFileLocation;
+ [SerializeField]
+ private TextAsset languageFileLocation;
+
+ private ConfigFile configFile;
+ private LanguageFile languageFile;
+ internal int sectionIndex = 0;
+ internal int taskIndex = -1;
+ internal int totalTasksDone = 0;
+
+ private void Awake()
+ {
+ configFile = new ConfigFile(configFileLocation);
+ languageFile = new LanguageFile(languageFileLocation);
+
+ Sections = new List();
+
+ languageFile.LoadConfig();
+ configFile.LoadConfig();
+ GuidedTourUtils.CreateTasks(Sections, configFile.Root);
+
+ ActiveSection = Sections[0];
+ SelectNextTask();
+ }
+
+ void Update()
+ {
+ if (ActiveTask == null)
+ return;
+ }
+
+ /**
+ * Called by active task when the task is done
+ */
+ internal void OnTaskDone()
+ {
+ notifications.ShowMessage("Completed Task " + languageFile.GetTranslation(ActiveTask.Name, language), notificationTime);
+ notifications.PlaySuccessSound();
+ OnTaskCompleted();
+ SelectNextTask();
+ }
+
+
+ /**
+ *
+ * This method skips the current section. For each remaining task of the section the SkipTask() Method is called.
+ * If this section was not the last, the next section will begin with its first task.
+ * If there is no task left in this tour
+ *
+ */
+ internal void SkipSection()
+ {
+ CheckTourNotFinished();
+
+ StartCoroutine(SkipSectionCoroutine());
+ }
+
+ // As coroutine to yield in between to let animations play
+ private IEnumerator SkipSectionCoroutine()
+ {
+ // Make time 20x faster
+ Time.timeScale = 20;
+ // For the remaining tasks in the section
+ for (int task = taskIndex; task < ActiveSection.Tasks.Count; task++)
+ {
+ ActiveTask = ActiveSection.Tasks[task];
+ LinkCurrentTask();
+ OnTaskUpdate();
+
+ yield return new WaitForSeconds(5);
+
+ ActiveTask.SkipTask();
+ OnTaskCompleted();
+ }
+
+ // Reset time
+ Time.timeScale = 1;
+
+ taskIndex = ActiveSection.Tasks.Count;
+ // Because of setting taskIndex, SelectNextTask() will chose the next section
+ SelectNextTask();
+ }
+
+ /**
+ *
+ * This method skips the current task. If there are reaming tasks in the tour, the next task will be choosen.
+ * If there is no task left in this tour
+ *
+ */
+ internal void SkipTask()
+ {
+ CheckTourNotFinished();
+
+ ActiveTask.SkipTask();
+ OnTaskCompleted();
+ SelectNextTask();
+ }
+
+ // Selects the next task and sets ActiveTask and ActiveSection
+ private void SelectNextTask()
+ {
+ taskIndex++;
+ if (taskIndex >= ActiveSection.Tasks.Count) // Section finished
+ {
+ sectionIndex++;
+ if (sectionIndex < Sections.Count) // More sections left
+ {
+ ActiveSection = Sections[sectionIndex];
+ taskIndex = 0;
+ }
+ else // Finished with the complete tour
+ {
+ SceneManager.LoadScene("MainScene");
+
+ ActiveSection = null;
+ ActiveTask = null;
+ OnTaskUpdate();
+ return;
+ }
+ }
+
+ ActiveTask = ActiveSection.Tasks[taskIndex];
+ LinkCurrentTask();
+ OnTaskUpdate();
+ }
+
+ // Called when a new task is selected. ActiveTask is now the new task
+ private void OnTaskUpdate()
+ {
+ if (ActiveTask != null)
+ {
+ sectionBoard.UpdateSectionBoard();
+ widget.UpdateTask(ActiveTask, languageFile, language);
+ ActiveTask.OnTaskLinked(this);
+ ActiveTask.OnTaskActivation(indicatorArrow);
+ ActiveTask.State = AbstractTourTask.TourTaskState.ACTIVE;
+ }
+ else
+ {
+ sectionBoard.progressBar.PercentageDone = 1;
+ widget.UpdateTask(null, languageFile, language);
+ }
+ }
+
+ // Called when a task is finished (also when it is skipped). ActiveTask is the old task
+ private void OnTaskCompleted()
+ {
+ totalTasksDone++;
+ ActiveTask.State = AbstractTourTask.TourTaskState.COMPLETED;
+ ActiveTask.OnTaskDeactivation(indicatorArrow);
+ }
+
+ // Links ActiveTask with the real task in the scene, if it is an UnlinkedTourTask
+ private void LinkCurrentTask()
+ {
+ if (ActiveTask.GetType() == typeof(UnlinkedTourTask))
+ {
+ string id = ActiveTask.Id;
+ ActiveTask = ActiveSection.Tasks[taskIndex] = GuidedTourUtils.LinkTask((UnlinkedTourTask)ActiveTask);
+ if (ActiveTask == null)
+ {
+ throw new Exception("No task with the id \"" + id + "\" is in the scene");
+ }
+ }
+ }
+
+ // If the tour is finished, the method throws an InvalidOperationException
+ private void CheckTourNotFinished()
+ {
+ if (ActiveSection == null)
+ {
+ throw new InvalidOperationException("Tour has already been finished");
+ }
+ }
+ }
+}
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourManager.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourManager.cs.meta
new file mode 100644
index 000000000..b94cf6d96
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourManager.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourStartWidget.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourStartWidget.cs
new file mode 100644
index 000000000..4a0bb1e44
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourStartWidget.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class GuidedTourStartWidget : MonoBehaviour
+{
+
+ public void LoadTutorial()
+ {
+ SceneManager.LoadScene("GuidedTourScene");
+ }
+
+ public void OnCancel()
+ {
+ PlayerPrefs.SetInt("GuidedTour", 1);
+ Destroy(gameObject);
+ }
+}
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourStartWidget.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourStartWidget.cs.meta
new file mode 100644
index 000000000..0b67ae1d6
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourStartWidget.cs.meta
@@ -0,0 +1,11 @@
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+guid: 1a74939432d609b40b8bd8b565b63d76
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+ icon: {instanceID: 0}
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diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourUtils.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourUtils.cs
new file mode 100644
index 000000000..110cdc6ff
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourUtils.cs
@@ -0,0 +1,77 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace GuidedTour
+{
+ public class GuidedTourUtils
+ {
+ /**
+ *
+ * Creates a UnlinkedTourTask for every task in the configuration file. This tasks will later
+ * be mapped to the actual task instances.
+ *
+ * The list of tour section to add the tasks to
+ * The configuration file root object
+ */
+ public static void CreateTasks(List sections, ConfigRootEntry root)
+ {
+ GameObject simpleTasks = new GameObject("SimpleTourTasks");
+
+ foreach (TourSectionEntry s in root.sections)
+ {
+ TourSection section = new TourSection(s.sectionName);
+ sections.Add(section);
+ foreach (TaskEntry entry in s.tasks)
+ {
+ AbstractTourTask task;
+
+ if (entry.id != null) // Task will be linked against an AbstractTourTask instance later
+ {
+ task = new UnlinkedTourTask(entry);
+ task.Id = entry.id;
+
+ }
+ else // Tasks without an id will be SimpleTourTasks by default
+ {
+ task = simpleTasks.AddComponent();
+ task.Id = "";
+ }
+
+ SetAttributes(entry, task);
+ section.Tasks.Add(task);
+ }
+ }
+ }
+
+ /**
+ *
+ * This method is called by the GuidedTourManager if an UnlinkedTourTask is next in the tour.
+ * The method will search the scene for the real task.
+ *
+ * The placeholder task
+ * The true task or null if no such task with that id exists
+ */
+ public static AbstractTourTask LinkTask(UnlinkedTourTask task)
+ {
+ foreach (AbstractTourTask t in Resources.FindObjectsOfTypeAll())
+ {
+ if (t.Id.Equals(task.Id) && t.GetType() != typeof(UnlinkedTourTask))
+ {
+ SetAttributes(task.Entry, t);
+ return t;
+ }
+ }
+
+ return null;
+ }
+
+ // Transfer the attributes from th json entries to the real tasks
+ private static void SetAttributes(TaskEntry t, AbstractTourTask task)
+ {
+ task.Name = t.name;
+ task.Description = t.description;
+ }
+ }
+}
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourUtils.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourUtils.cs.meta
new file mode 100644
index 000000000..8d57af2bd
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourUtils.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5f6e4b8de41188a42a2f1042039ffd2e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourWidget.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourWidget.cs
new file mode 100644
index 000000000..10639ef1e
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourWidget.cs
@@ -0,0 +1,92 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using Microsoft.MixedReality.Toolkit.Input;
+using Microsoft.MixedReality.Toolkit.Utilities;
+using TMPro;
+using UnityEngine.SceneManagement;
+
+namespace GuidedTour
+{
+ /**
+ *
+ * The GuidedTourWidget connects the visual component widget with the texts and buttons visible. It changes the texts with information from the GuidedTourManager
+ * and provides information about the visibility of the continue button and the widget itself.
+ *
+ */
+ public class GuidedTourWidget : MonoBehaviour
+ {
+ /**
+ *
+ * The WidgetVisible method provides a get and set method for the viability of the widget.
+ *
+ */
+ public bool WidgetVisible
+ {
+ get { return widget.activeSelf; }
+ set
+ {
+ widget.SetActive(value);
+ // Throw Event OnWidgetVisibleChanged (if there is a subscriber)
+ if (OnWidgetVisibleChanged != null)
+ OnWidgetVisibleChanged(value);
+ }
+ }
+
+ [SerializeField] private GameObject widget;
+ [SerializeField] private TextMeshPro headline;
+ [SerializeField] private TextMeshPro hintText;
+ [SerializeField] private GameObject continueButton;
+
+ public delegate void WidgetVisibleChangedAction(bool IsVisible);
+ public static event WidgetVisibleChangedAction OnWidgetVisibleChanged;
+
+ private AbstractTourTask currentTask = null;
+
+ /**
+ *
+ * The UpdateTask method, updates the texts that are visible on the widget with the current task. The information about the task is provided by
+ * the GuidedTourManager that calls this function. It also sets the continue button, if it is necessary by identifying the type of the task.
+ *
+ */
+ internal void UpdateTask(AbstractTourTask task, LanguageFile languageFile, string language)
+ {
+ //check if you reached the end of the tour
+ currentTask = task;
+ if (task == null)
+ {
+ headline.text = "Completed Tour";
+ hintText.text = "You are finished!";
+ continueButton.SetActive(false);
+ return;
+ }
+
+ headline.text = languageFile.GetTranslation(task.Name, language);
+ hintText.text = languageFile.GetTranslation(task.Description, language);
+
+ //check the type of the task to identify if the continue button is needed
+ continueButton.SetActive(task.GetType() == typeof(SimpleTourTask));
+ }
+
+
+
+ /**
+ *
+ * The OnContinueClicked method defines the behavior of the continue button. If it was clicked, it moves on to the next task and considers the current
+ * task as finished.
+ *
+ */
+ public void OnContinueClicked()
+ {
+ SimpleTourTask sts = (SimpleTourTask)currentTask;
+ sts.OnAction(); // --> Bind on button
+ }
+
+
+ public void Close()
+ {
+ SceneManager.LoadScene("MainScene");
+ }
+ }
+}
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourWidget.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourWidget.cs.meta
new file mode 100644
index 000000000..8fc8d0f1a
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/GuidedTourWidget.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 216f2a8af4e340f4b9eb97f4c720dd08
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/HighlighterAnimation.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/HighlighterAnimation.cs
new file mode 100644
index 000000000..12e8e0d0b
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/HighlighterAnimation.cs
@@ -0,0 +1,129 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace GuidedTour
+{
+
+ /**
+ *
+ * This creates a bouncing animation for highlighter-arrows, that sit next to, on top or under Buttons and text-fields
+ * and point directly at them.
+ *
+ */
+ public class HighlighterAnimation : MonoBehaviour
+ {
+
+ private GameObject parent;
+ private int activeDirection;
+ private bool moveVertically;
+ private Vector3 customOffset;
+ private bool moveHorizontally;
+ private Vector3 startingPosition;
+
+ // The speed of the bouncing animation
+ [SerializeField] private float speed = 0.2f;
+
+ // How far the arrow will bounce
+ [SerializeField] private float bouncingDistance = 0.1f;
+
+ // These are standardized values that can be changed in the arrow-prefab.
+ // From our testing they should work fine with most objects.
+ // If adjusting is required, use the indicatorOffset in the Interactable- and KeyboardTourTask in the Inspector
+ [SerializeField] private Vector3 offsetTop;
+ [SerializeField] private Vector3 offsetLeft;
+ [SerializeField] private Vector3 offsetRight;
+ [SerializeField] private Vector3 offsetBottom;
+
+ /**
+ *
+ * Sets up the positions and rotations of the highlighter arrows, depending on the settings in the
+ * Interactable- or KeyboardTourTasks.
+ *
+ */
+ internal void HighlighterSetUP(int direction, GameObject highlightedObject, Vector3 userOffset) {
+ parent = highlightedObject;
+ customOffset = userOffset;
+ switch (direction) {
+ // point right
+ case 0:
+ activeDirection = 0;
+ SetStartingPosition(0);
+ transform.position = (transform.position + offsetLeft + customOffset);
+ transform.Rotate(0, 90, 0);
+ moveVertically = false;
+ moveHorizontally = true;
+ break;
+ // point down
+ case 1:
+ activeDirection = 1;
+ SetStartingPosition(1);
+ transform.position = (transform.position + offsetTop + customOffset);
+ transform.Rotate(0, 180, 0);
+ moveVertically = true;
+ break;
+ // point left
+ case 2:
+ activeDirection = 2;
+ SetStartingPosition(2);
+ transform.position = (transform.position + offsetRight + customOffset);
+ transform.Rotate(0, -90, 0);
+ moveVertically = false;
+ moveHorizontally = true;
+ break;
+ // point up
+ case 3:
+ activeDirection = 3;
+ SetStartingPosition(3);
+ transform.position = (transform.position + offsetBottom + customOffset);
+ transform.Rotate(180, -180, 0);
+ moveVertically = true;
+ break;
+ }
+
+ }
+
+ /**
+ *
+ * This sets the position, from which the arrow will start it's bouncing.
+ * It must be updated in case the object, that the arrow points towards, is moved in the scene.
+ *
+ */
+ private void SetStartingPosition(int pos) {
+ switch (pos) {
+ case 0:
+ startingPosition = (parent.transform.position + offsetLeft + customOffset);
+ break;
+ case 1:
+ startingPosition = (parent.transform.position + offsetTop + customOffset);
+ break;
+ case 2:
+ startingPosition = (parent.transform.position + offsetRight + customOffset);
+ break;
+ case 3:
+ startingPosition = (parent.transform.position + offsetBottom + customOffset);
+ break;
+ }
+
+ }
+
+ /**
+ *
+ * This ensures, that the arrow will always point at the desired object, even if that one is moved in the scene.
+ *
+ */
+ private void Update() {
+ if (gameObject.activeInHierarchy) {
+ if (moveVertically) {
+ transform.position = new Vector3(parent.transform.position.x, Mathf.PingPong(Time.time * speed, startingPosition.y + bouncingDistance - startingPosition.y) + startingPosition.y, parent.transform.position.z);
+ }
+ else if (moveHorizontally) {
+ transform.position = new Vector3(Mathf.PingPong(Time.time * speed, startingPosition.x + bouncingDistance - startingPosition.x) + startingPosition.x, parent.transform.position.y, parent.transform.position.z);
+ }
+
+ SetStartingPosition(activeDirection);
+ }
+ }
+
+ }
+}
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/HighlighterAnimation.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/HighlighterAnimation.cs.meta
new file mode 100644
index 000000000..7edc40ec8
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/HighlighterAnimation.cs.meta
@@ -0,0 +1,11 @@
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+guid: 7240f3f708259e242904d4ba1c034a79
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/NotificationWidget.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/NotificationWidget.cs
new file mode 100644
index 000000000..c9373b235
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/NotificationWidget.cs
@@ -0,0 +1,62 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using Microsoft.MixedReality.Toolkit.Input;
+using Microsoft.MixedReality.Toolkit.Utilities;
+using TMPro;
+
+namespace GuidedTour
+{
+ public class NotificationWidget : MonoBehaviour
+ {
+ [SerializeField] private GameObject notificationWidget;
+ [SerializeField] private TextMeshPro notificationPreviewLabel;
+ [SerializeField] private AudioSource audioSource;
+ [SerializeField] private AudioClip succuess;
+ [SerializeField] private AudioClip fail;
+
+ /**
+ * Show a notification
+ * The text to display
+ * The time to display the notification in seconds
+ */
+ public void ShowMessage(string text, float seconds)
+ {
+ // Stop running coroutines if another message was showing up before
+ StopAllCoroutines();
+
+ gameObject.SetActive(true);
+ notificationPreviewLabel.text = text;
+
+ StartCoroutine(Deactivate(seconds));
+ }
+
+ // Wait for seconds and deactivate
+ private IEnumerator Deactivate(float seconds)
+ {
+ yield return new WaitForSeconds(seconds);
+
+ gameObject.SetActive(false);
+ }
+
+ /**
+ * Play the success audio clip
+ */
+ public void PlaySuccessSound()
+ {
+ audioSource.clip = succuess;
+ audioSource.Play();
+ }
+
+ /**
+ * Play the fail audio clip
+ */
+ public void PlayFailSound()
+ {
+ audioSource.clip = fail;
+ audioSource.Play();
+ }
+
+ }
+}
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/NotificationWidget.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/NotificationWidget.cs.meta
new file mode 100644
index 000000000..3ad7bbe7b
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/NotificationWidget.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 762637da7fec4754db2d2006c71a66f5
+MonoImporter:
+ externalObjects: {}
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+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/SectionBoard.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/SectionBoard.cs
new file mode 100644
index 000000000..e34b9e37f
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/SectionBoard.cs
@@ -0,0 +1,85 @@
+using UnityEngine;
+using TMPro;
+using i5.VIAProMa.Utilities;
+using i5.VIAProMa.Visualizations.ProgressBars;
+using System.Collections.Generic;
+
+namespace GuidedTour
+{
+ public class SectionBoard : MonoBehaviour
+ {
+ [SerializeField] internal ProgressBarController progressBar;
+ [SerializeField] private GuidedTourManager guidedTourManager;
+ [SerializeField] private TextMeshPro displayText;
+
+ internal Dictionary secsToTaskCount = new Dictionary();
+ internal int totalTasks = 0;
+
+ void Start()
+ {
+ foreach (TourSection sec in guidedTourManager.Sections)
+ {
+ int taskCount = 0;
+ foreach (AbstractTourTask t in sec.Tasks)
+ {
+ taskCount++;
+ totalTasks++;
+ }
+ secsToTaskCount.Add(sec.Name, taskCount);
+ }
+ UpdateSectionBoard();
+ }
+
+ private void Awake()
+ {
+ if (guidedTourManager == null)
+ {
+ SpecialDebugMessages.LogMissingReferenceError(this, nameof(guidedTourManager));
+ }
+ if (displayText == null)
+ {
+ SpecialDebugMessages.LogMissingReferenceError(this, nameof(displayText));
+ }
+ if (progressBar == null)
+ {
+ SpecialDebugMessages.LogMissingReferenceError(this, nameof(progressBar));
+ }
+ }
+
+ /**
+ *
+ * This Method updates the Visualization of the Progress Bar and Section Board
+ *
+ */
+ internal void UpdateSectionBoard()
+ {
+ int currentTaskIterator = 0;
+ int test = 0;
+ foreach (TourSection sec in guidedTourManager.Sections)
+ {
+ if (sec.Name == guidedTourManager.ActiveSection.Name)
+ {
+ foreach (AbstractTourTask t in sec.Tasks)
+ {
+ currentTaskIterator++;
+ if (t.Id == guidedTourManager.ActiveTask.Id)
+ {
+ test = currentTaskIterator;
+ break;
+ }
+ }
+ }
+ }
+ int currentSecTaskCount = 0;
+ if (secsToTaskCount.ContainsKey(guidedTourManager.ActiveSection.Name))
+ {
+ secsToTaskCount.TryGetValue(guidedTourManager.ActiveSection.Name, out currentSecTaskCount);
+ }
+ if (totalTasks > 0)
+ {
+ progressBar.PercentageDone = (float)guidedTourManager.totalTasksDone / totalTasks;
+ }
+ displayText.text = guidedTourManager.ActiveSection.Name + " (" + test + "/" + currentSecTaskCount + ")";
+ }
+ }
+}
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/SectionBoard.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/SectionBoard.cs.meta
new file mode 100644
index 000000000..6e3cdf122
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+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/SectionBoard.cs.meta
@@ -0,0 +1,11 @@
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+guid: 74432af5651ca484abd048d19d7b5dba
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+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks.meta
new file mode 100644
index 000000000..e0f4fb23b
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e4f59950c8812724e997b6ae70d19bce
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/AbstractTourTask.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/AbstractTourTask.cs
new file mode 100644
index 000000000..bbe2a8cd6
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/AbstractTourTask.cs
@@ -0,0 +1,93 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace GuidedTour
+{
+ /**
+ *
+ * AbstractTourTask is the abstraction for all specific TourTaks. Every TourTasks has a name, a description
+ * and a state (active or inactive).
+ * To Do:
+ * - Every Tour Task should have a reference to its graphical representation and vice versa
+ *
+ */
+ public abstract class AbstractTourTask : MonoBehaviour
+ {
+ /**
+ *
+ * The TourTaskState represents in which state a task certainly is.
+ * The state is:
+ * - SCHEDULED, if the task is not currently active. Input should be blocked in this state
+ * - ACTIVE, if the task is the current active task
+ * - COMPLETED, if the task has been completed and is no longer active. In this state input should not be blocked
+ *
+ */
+ public enum TourTaskState { SCHEDULED, ACTIVE, COMPLETED };
+
+ /**
+ *
+ * The identifier of this task used to reference the task by the configuration file
+ *
+ */
+ [SerializeField] private string _id;
+ public string Id
+ {
+ get { return _id; }
+ set { _id = value; }
+ }
+ /**
+ *
+ * The name of this task. Set by the configuration file
+ *
+ */
+ public string Name { get; internal set; }
+ /**
+ *
+ * The description of this task. Set by the configuration file
+ *
+ */
+ public string Description { get; internal set; }
+ /**
+ *
+ * Denotes the current state of the task. See TourTaskState for a list of possible states.
+ * The state should not be set by this class or subclasses, but is instead handled by the GuidedTourManager
+ *
+ */
+ public TourTaskState State { get; internal set; } = TourTaskState.SCHEDULED;
+
+ internal GuidedTourManager manager;
+
+ void Start()
+ {
+ Id = _id;
+ }
+
+ internal void OnTaskLinked(GuidedTourManager manager)
+ {
+ this.manager = manager;
+ }
+
+ /**
+ *
+ * This method is called when the task should be skipped. The underlying task is responsible for
+ * performing the task the user would have done by itself.
+ *
+ */
+ internal abstract void SkipTask();
+
+ /**
+ *
+ * Called when the task becomes active
+ *
+ */
+ internal virtual void OnTaskActivation(GameObject indicatorArrow) { }
+
+ /**
+ *
+ * Called when the task becomes inactive after being active before
+ *
+ */
+ internal virtual void OnTaskDeactivation(GameObject indicatorArrow) { }
+ }
+}
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/AbstractTourTask.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/AbstractTourTask.cs.meta
new file mode 100644
index 000000000..a450c0b71
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/AbstractTourTask.cs.meta
@@ -0,0 +1,11 @@
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+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/InteractableTaskEventHandler.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/InteractableTaskEventHandler.cs
new file mode 100644
index 000000000..3ffc83d36
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/InteractableTaskEventHandler.cs
@@ -0,0 +1,62 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using Microsoft.MixedReality.Toolkit.UI;
+using Microsoft.MixedReality.Toolkit.Input;
+
+
+namespace GuidedTour
+{
+
+ /**
+ *
+ * This listens to, or causes, "OnClick"-Events of gameobjects with the "" component.
+ * An instance of this Script will automatically attach itself to any InteractableTourTask.
+ *
+ */
+ [UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/InteractableReceiver")]
+ public class InteractableTaskEventHandler : ReceiverBaseMonoBehavior
+ {
+ private InteractableTourTask task;
+
+ /**
+ *
+ * Once this script is activated, it gets the Interactable-component it should listen to, from the InteractableTourTask
+ *
+ */
+ private void Awake()
+ {
+ task = GetComponent();
+ Interactable = task.interactable;
+ }
+
+ /**
+ *
+ * This describes what happens when the button is clicked.
+ * If the task was active, it will be set to done, so that the GuidedTourManager can choose the next task.
+ *
+ */
+ public override void OnClick(InteractableStates state, Interactable source, IMixedRealityPointer pointer = default)
+ {
+ if (task.State == AbstractTourTask.TourTaskState.ACTIVE)
+ {
+ task.manager.OnTaskDone();
+ Destroy(this);
+ }
+ }
+
+ /**
+ *
+ * This will trigger an onClick-event. By calling this, you can skip a task.
+ *
+ */
+ internal void EmulateButtonPress()
+ {
+ if (task.State == AbstractTourTask.TourTaskState.ACTIVE == true)
+ {
+ Interactable.TriggerOnClick();
+ Destroy(this);
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/InteractableTaskEventHandler.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/InteractableTaskEventHandler.cs.meta
new file mode 100644
index 000000000..364a5ace1
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/InteractableTaskEventHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 02a6b6345029219469e2777185e22164
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/InteractableTourTask.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/InteractableTourTask.cs
new file mode 100644
index 000000000..2cc1952f9
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/InteractableTourTask.cs
@@ -0,0 +1,144 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using Microsoft.MixedReality.Toolkit.UI;
+using Microsoft.MixedReality.Toolkit.Utilities.Solvers;
+using UnityEngine.Serialization;
+using UnityEditor;
+
+namespace GuidedTour
+{
+
+ /**
+ *
+ * This creates a tour-task, that requires the user to interact with an existing button in the scene.
+ * Attach this script to a "Task" game-object and drag the gameobject with the "" component into
+ * the "" field in the inspector.
+ *
+ */
+ public class InteractableTourTask : AbstractTourTask
+ {
+ // Needs to be set when creating an interactable tour task
+ public Interactable interactable;
+
+ // This will listen to or cause the OnClick-Events of the Interactable-Component
+ private InteractableTaskEventHandler tourTaskEventHandler;
+
+
+ // The highlighter is an optional arrow that can point towards the Interactable-Button.
+ // You can change it's relative position or offset in the inspector.
+ // In most situations the standard offset should be sufficient.
+ private GameObject objectHighlighter;
+
+ private enum HighlighterDirection { arrowOnLeft, arrowOnTop, arrowOnRight, arrowOnBottom };
+ [Header("Highlighter Arrows")]
+ [SerializeField] private GameObject highlighter;
+ [SerializeField] private bool isHighlighterNeeded;
+ [SerializeField] private HighlighterDirection arrowPosition;
+ [SerializeField] private Vector3 indicatorOffset = new Vector3(0,0,0);
+
+
+ // The input blocker is an optional cube, that covers interactable tour task buttons that have not yet been activated by the GuidedTour manager
+ // It should automatically cover the size of the button, but if additional sizing or offset is required, you can set them in the inspector.
+ [Header("Input Blocker")]
+ [SerializeField] private bool isblockerNeeded;
+ [SerializeField] private GameObject inputBlockerPrefab;
+ [SerializeField] private Vector3 inputBlockerOffset;
+ [SerializeField] private Vector3 inputBlockerScale = new Vector3(0.01f,0.01f,0.01f);
+ private GameObject inputBlocker;
+ private Vector3 inputBlockerBounds;
+ private bool isInteractableEnabled;
+
+ /**
+ *
+ * When the app is launched:
+ * Creates the Eventhandler for this specific InteractableTourTask.
+ * Sets the input-blocker for when the task has not yet been activated by the GuidedTourManager
+ *
+ */
+ void Start()
+ {
+ tourTaskEventHandler = gameObject.AddComponent();
+
+ if (isblockerNeeded) {
+ if (this.State == AbstractTourTask.TourTaskState.SCHEDULED) {
+ inputBlocker = Instantiate(inputBlockerPrefab, interactable.gameObject.transform.position + inputBlockerScale, interactable.gameObject.transform.rotation);
+ inputBlockerBounds = interactable.gameObject.GetComponent().bounds.size;
+ inputBlocker.transform.localScale = new Vector3(inputBlockerBounds.x + inputBlockerScale.x, inputBlockerBounds.y + inputBlockerScale.y, inputBlockerBounds.z + inputBlockerScale.z);
+
+ isInteractableEnabled = interactable.isActiveAndEnabled;
+ inputBlocker.SetActive(isInteractableEnabled);
+ }
+ }
+ }
+
+ /**
+ *
+ * Makes sure, that the input-blocker stays in the correct position.
+ *
+ */
+ private void Update() {
+
+ if (inputBlocker != null) {
+ inputBlocker.transform.position = interactable.gameObject.transform.position;
+
+ if (isInteractableEnabled != interactable.isActiveAndEnabled)
+ {
+ isInteractableEnabled = interactable.isActiveAndEnabled;
+ inputBlocker.SetActive(isInteractableEnabled);
+ }
+ }
+ }
+
+ /**
+ *
+ * Skip a task, by sending an OnClick-event to the Interactable-Component of the Button.
+ *
+ */
+ internal override void SkipTask()
+ {
+ tourTaskEventHandler.EmulateButtonPress();
+ }
+
+ /**
+ *
+ * This is called by the GuidedTourManager, when this InteractableTourTask is activated.
+ * When the task is activated, destroy the inputBlocker object, so that the Button can be clicked.
+ * Activate the indicatorArrows that appear, when the user is turned too far away from the Button.
+ * Activate the highlighterArrow that sits next to the button and points directly towards it.
+ *
+ */
+ internal override void OnTaskActivation(GameObject indicatorArrow) {
+
+ if (inputBlocker != null) {
+ Destroy(inputBlocker);
+ }
+
+ if (indicatorArrow.activeInHierarchy == false) {
+ indicatorArrow.SetActive(true);
+ }
+
+ indicatorArrow.GetComponent().DirectionalTarget = interactable.gameObject.transform;
+
+ if (isHighlighterNeeded) {
+ objectHighlighter = Instantiate(highlighter, interactable.gameObject.transform);
+ objectHighlighter.GetComponent().HighlighterSetUP((int)arrowPosition, interactable.gameObject, indicatorOffset);
+ }
+ }
+
+ /**
+ *
+ * This is called by the GuidedTourManager, when this InteractableTourTask is deactivated.
+ * Disables the indicatorArrows that appear, when the user is turned too far away from the Button.
+ * Destroys the highlighterArrow that sits next to the button and points directly towards it.
+ *
+ */
+ internal override void OnTaskDeactivation(GameObject indicatorArrow) {
+ indicatorArrow.SetActive(false);
+ indicatorArrow.GetComponent().DirectionalTarget = null;
+ if (objectHighlighter != null) {
+ Destroy(objectHighlighter);
+ }
+ }
+ }
+}
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/InteractableTourTask.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/InteractableTourTask.cs.meta
new file mode 100644
index 000000000..1bdd09891
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/InteractableTourTask.cs.meta
@@ -0,0 +1,16 @@
+fileFormatVersion: 2
+guid: 75127a8668198ac4e8476e9830429b62
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences:
+ - interactable: {instanceID: 0}
+ - highlighter: {fileID: 586099919682844988, guid: 119dcb66dde1df84c8b6bdf220c91ec8,
+ type: 3}
+ - inputBlockerPrefab: {fileID: 8475263583458809080, guid: e331901319a81044884d9bae4fd67b66,
+ type: 3}
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/KeyboardTourTask.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/KeyboardTourTask.cs
new file mode 100644
index 000000000..ef5c8d8aa
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/KeyboardTourTask.cs
@@ -0,0 +1,124 @@
+// using System.Collections;
+// using System.Collections.Generic;
+// using TMPro;
+using UnityEngine;
+// using Microsoft.MixedReality.Toolkit.UI;
+using i5.VIAProMa.UI.KeyboardInput;
+using i5.VIAProMa.UI.InputFields;
+using System;
+using System.Collections;
+
+namespace GuidedTour {
+
+ /**
+ *
+ * This creates a tour-task, that requires the user to interact with an input-field and type in a string.
+ * Attach this script to a "Task" game-object and drag the desired input-field into "Input Field" in the inspector.
+ *
+ */
+ public class KeyboardTourTask : AbstractTourTask
+ {
+ [SerializeField] private InputField inputField;
+ [SerializeField] private string targetString = "";
+ private Keyboard keyboard;
+ private bool done = false;
+
+ /**
+ *
+ * On its creation, the task will find the keyboard and subscribe to the InputFinish-event of the keyboard.
+ * This way we can determine, when the user has stopped their input and closed the keyboard.
+ *
+ */
+ private void Awake()
+ {
+ foreach (Keyboard k in Resources.FindObjectsOfTypeAll())
+ {
+ if (k.gameObject.tag.Equals("GuidedTour"))
+ {
+ keyboard = k;
+ break;
+ }
+ }
+
+ if (keyboard == null)
+ {
+ throw new Exception("Cannot find Keyboard");
+ }
+
+ keyboard.InputFinished += c_KeyboardClosed;
+ }
+
+ /**
+ *
+ * This method is called when a button has been clicked, that closed the keyboard.
+ * If the user clickes the x button, the input is aborted and the string won't be evaluated.
+ * Only if the input has been confirmed by clicking the confirm-button, OnAction is called.
+ *
+ */
+ void c_KeyboardClosed(object sender, InputFinishedEventArgs args) {
+ if (args.Aborted == false) {
+ OnAction();
+ }
+ }
+
+ /**
+ *
+ * With this method, the keyboardTourTask can be skipped. This will automatically enter the desired string into the
+ * the input-field.
+ *
+ */
+ internal override void SkipTask()
+ {
+ if (State == TourTaskState.ACTIVE && !done)
+ {
+ keyboard.Text = targetString;
+ keyboard.InputDone(false);
+ done = true;
+ }
+ }
+
+ public void AutoCompleteInput()
+ {
+ keyboard.Text = targetString;
+ }
+
+
+ /**
+ *
+ * This will be called when the confirm-button of the keyboard has been clicked.
+ * It will start the CheckString-Coroutine to check if the input was correct.
+ *
+ */
+ internal void OnAction()
+ {
+ if (State == TourTaskState.ACTIVE && !done)
+ {
+ StartCoroutine(CheckString());
+ }
+ }
+
+ /**
+ *
+ * This checks if the user has typed in the correct input.
+ * If they have, then the Task is set to done and the GuidedTourManager will select the next one.
+ *
+ */
+ private IEnumerator CheckString()
+ {
+ // Wait for a short time to ensure field is updated
+ yield return new WaitForSeconds(0.1f);
+
+ if (inputField.ContentField.text.ToLower().Equals(targetString.ToLower()))
+ {
+ Debug.Log("String is matching");
+ manager.OnTaskDone();
+ }
+ else
+ {
+ Debug.Log("String is not matching");
+ manager.notifications.ShowMessage("Wrong text", manager.notificationTime);
+ manager.notifications.PlayFailSound();
+ }
+ }
+ }
+}
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/KeyboardTourTask.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/KeyboardTourTask.cs.meta
new file mode 100644
index 000000000..8f3180271
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/KeyboardTourTask.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: aabc14c1aeeac104a9015bb32e2cf427
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/SimpleTourTask.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/SimpleTourTask.cs
new file mode 100644
index 000000000..704f5fdf8
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/SimpleTourTask.cs
@@ -0,0 +1,33 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace GuidedTour
+{
+ /**
+ *
+ * SimpleTourTasks repents a TourTasks which contains a name, a description and has a simple "continue" button
+ * to advance to the next task.
+ *
+ */
+ public class SimpleTourTask : AbstractTourTask
+ {
+ private bool done;
+
+ /**
+ *
+ * This method is called by the VisualTourComponent when the button is pressed.
+ *
+ */
+ public void OnAction()
+ {
+ manager.OnTaskDone();
+ }
+
+ internal override void SkipTask()
+ {
+ // Nothing to do here
+ }
+
+ }
+}
\ No newline at end of file
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/SimpleTourTask.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/SimpleTourTask.cs.meta
new file mode 100644
index 000000000..f39195714
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/SimpleTourTask.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e77981e2074002441b41d3b25aeb2b89
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/TourSection.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/TourSection.cs
new file mode 100644
index 000000000..2bdb42c81
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/TourSection.cs
@@ -0,0 +1,29 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace GuidedTour
+{
+ /**
+ *
+ * A TourSections contains a list of tasks. TourSections are used to split the tour into smaller sections and skip hole sections.
+ *
+ */
+ public class TourSection
+ {
+ /**
+ * The name of the current section
+ */
+ public string Name { get; internal set; }
+ /**
+ * An ordered list with the tasks in the section
+ */
+ public List Tasks { get; private set; }
+
+ internal TourSection(string name)
+ {
+ this.Name = name;
+ Tasks = new List();
+ }
+ }
+}
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/TourSection.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/TourSection.cs.meta
new file mode 100644
index 000000000..1a49d2d11
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/TourSection.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0ef88e40751329f46b6da473fe3ac401
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/UnlinkedTourTask.cs b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/UnlinkedTourTask.cs
new file mode 100644
index 000000000..acc80c808
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/UnlinkedTourTask.cs
@@ -0,0 +1,31 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace GuidedTour
+{
+ /**
+ *
+ * UnlinkedTourTask is a placeholder for a task which will be loaded when the tasks gets activated.
+ *
+ */
+ public class UnlinkedTourTask : AbstractTourTask
+ {
+ internal TaskEntry Entry { get; private set; }
+
+ internal UnlinkedTourTask(TaskEntry entry)
+ {
+ Entry = entry;
+ }
+
+ /*
+ * This point should never be reached because if the ActiveTask becomes an
+ * UnlinkedTourTask the GuidedTourManager will relink it to the real task
+ */
+ internal override void SkipTask()
+ {
+ throw new InvalidOperationException("Cannot call SkipTask() on an unlinked tour task");
+ }
+ }
+}
\ No newline at end of file
diff --git a/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/UnlinkedTourTask.cs.meta b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/UnlinkedTourTask.cs.meta
new file mode 100644
index 000000000..8a4df7a21
--- /dev/null
+++ b/Frontend/VIAProMa/Assets/Scripts/GuidedTour/TourTasks/UnlinkedTourTask.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 62194b6feeb09124783cdb2305e9a9ca
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset b/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset
index 1ae0cb359..92a22d996 100644
--- a/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset
+++ b/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset
@@ -38,6 +38,9 @@ MonoBehaviour:
- prefab: {fileID: 3050140181036494612, guid: 588bd5afddb08d94287652d2bfcb59a7,
type: 3}
path: Assets/Prefabs/Visualizations/Competence Display/Resources/CompetenceDisplay.prefab
+ - prefab: {fileID: 8628698928405859422, guid: 07091e2160fcceb409f00ba415587435,
+ type: 3}
+ path: Assets/Prefabs/Shelves/Resources/GuidedTour_IssueShelf.prefab
- prefab: {fileID: 153412, guid: 548c56f4bcf4db24b8aa057e9846a005, type: 3}
path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/Hellephant.prefab
- prefab: {fileID: 153412, guid: ee7e51a42c13bcb428e1b8728ece9394, type: 3}
diff --git a/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenu.cs b/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenu.cs
index 7d07df44d..3f5a88f8c 100644
--- a/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenu.cs
+++ b/Frontend/VIAProMa/Assets/Scripts/UI/Main Menu Cube/MainMenu.cs
@@ -7,6 +7,7 @@
using System;
using TMPro;
using UnityEngine;
+using UnityEngine.SceneManagement;
namespace i5.VIAProMa.UI.MainMenuCube
{
@@ -31,6 +32,7 @@ public class MainMenu : MonoBehaviourPunCallbacks
[SerializeField] private GameObject visualizationShelfPrefab;
[SerializeField] private GameObject loadShelfPrefab;
[SerializeField] private GameObject avatarConfiguratorPrefab;
+ [SerializeField] private GameObject guidedTourStartWidget;
private FoldController foldController;
@@ -105,6 +107,12 @@ private void Awake()
}
foldController = gameObject.GetComponent();
+
+ // If guidedTourStartWidget is null, do not show the start widget (e.g. in the GuidedTour Scene)
+ if (PlayerPrefs.GetInt("GuidedTour", 0) == 0 && guidedTourStartWidget != null)
+ {
+ Instantiate(guidedTourStartWidget);
+ }
}
public override void OnEnable()
@@ -253,6 +261,11 @@ public void ChatButtonClicked()
foldController.FoldCube();
}
+ public void LoadTutorialScene()
+ {
+ SceneManager.LoadScene("GuidedTourScene");
+ }
+
private void InstantiateControl(GameObject prefab, ref GameObject instance, Vector3 targetPosition)
{
Quaternion targetRotation = transform.rotation;
diff --git a/Frontend/VIAProMa/Packages/packages-lock.json b/Frontend/VIAProMa/Packages/packages-lock.json
index 8c6941b06..a102a0dde 100644
--- a/Frontend/VIAProMa/Packages/packages-lock.json
+++ b/Frontend/VIAProMa/Packages/packages-lock.json
@@ -85,7 +85,7 @@
"depth": 0,
"source": "registry",
"dependencies": {
- "com.unity.test-framework": "1.1.1"
+ "com.unity.test-framework": "1.1.3"
},
"url": "https://packages.unity.com"
},
diff --git a/Frontend/VIAProMa/ProjectSettings/EditorBuildSettings.asset b/Frontend/VIAProMa/ProjectSettings/EditorBuildSettings.asset
index 26c2b781e..7c603d9b8 100644
--- a/Frontend/VIAProMa/ProjectSettings/EditorBuildSettings.asset
+++ b/Frontend/VIAProMa/ProjectSettings/EditorBuildSettings.asset
@@ -8,4 +8,7 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/MainScene.unity
guid: b430ae00ea73f0a47b17e11174e11157
+ - enabled: 1
+ path: Assets/Scenes/GuidedTourScene.unity
+ guid: 8964283e6a4d0c14c8dc2c50b95a38e1
m_configObjects: {}
diff --git a/Frontend/VIAProMa/ProjectSettings/TagManager.asset b/Frontend/VIAProMa/ProjectSettings/TagManager.asset
index e0cae7bd5..44fc672ad 100644
--- a/Frontend/VIAProMa/ProjectSettings/TagManager.asset
+++ b/Frontend/VIAProMa/ProjectSettings/TagManager.asset
@@ -5,6 +5,8 @@ TagManager:
serializedVersion: 2
tags:
- IssueShelf
+ - Bullet
+ - GuidedTour
layers:
- Default
- TransparentFX