From ff87e565575bde2cdb29d7f7cbf4bb222a8f11b6 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Tue, 15 Jun 2021 14:11:12 +0200 Subject: [PATCH 01/46] Added Stub classes for issue #217 Added the stub classes needed to implement basic minimap functionality --- .../Visualizations/Minimap.meta} | 2 +- .../Visualizations/Minimap/IMinimapVisuals.cs | 17 ++++++++++ .../Minimap/IMinimapVisuals.cs.meta | 11 +++++++ .../Scripts/Visualizations/Minimap/Minimap.cs | 15 +++++++++ .../Visualizations/Minimap/Minimap.cs.meta | 11 +++++++ .../Minimap/MinimapConfiguration.cs | 18 ++++++++++ .../Minimap/MinimapConfiguration.cs.meta | 11 +++++++ .../Minimap/MinimapController.cs | 15 +++++++++ .../Minimap/MinimapController.cs.meta | 11 +++++++ .../Visualizations/Minimap/MinimapHandle.cs | 33 +++++++++++++++++++ .../Minimap/MinimapHandle.cs.meta | 11 +++++++ 11 files changed, 154 insertions(+), 1 deletion(-) rename Frontend/VIAProMa/Assets/{MRTK/SDK/StandardAssets/Materials.meta => Scripts/Visualizations/Minimap.meta} (77%) create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs.meta create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs.meta create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs.meta create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs.meta create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs.meta diff --git a/Frontend/VIAProMa/Assets/MRTK/SDK/StandardAssets/Materials.meta b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap.meta similarity index 77% rename from Frontend/VIAProMa/Assets/MRTK/SDK/StandardAssets/Materials.meta rename to Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap.meta index 2891cf7e7..13a28a3fa 100644 --- a/Frontend/VIAProMa/Assets/MRTK/SDK/StandardAssets/Materials.meta +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: c3e116b1dfac372448e6af099eb6faa8 +guid: 6cbd6db743e91f649808b010c2bbd9fe folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs new file mode 100644 index 000000000..320946ee7 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs @@ -0,0 +1,17 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using i5.VIAProMa.Visualizations; + +namespace i5.VIAProMa.Visualizations.Minimap +{ + /// + /// Describes minimap visuals + /// Shows which items are on the minimap and if they are highlighted as important + /// + public interface IMinimapVisuals : IVisualizationVisualController + { + } +} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs.meta b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs.meta new file mode 100644 index 000000000..480a1cca9 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 808266cc02fa5234c886309e1d4bb91e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs new file mode 100644 index 000000000..740c45fd5 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs @@ -0,0 +1,15 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace i5.VIAProMa.Visualizations.Minimap +{ + /// + /// Abstractor visualization logic for minimap + /// + public class Minimap : Visualization + { + } +} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs.meta b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs.meta new file mode 100644 index 000000000..ec458dbdd --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 28df2b1b6afe98049af26f1fd562ad2b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs new file mode 100644 index 000000000..f73fd553d --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs @@ -0,0 +1,18 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using i5.VIAProMa.Visualizations.ColorConfigWindow; +using UnityEngine; + +namespace i5.VIAProMa.Visualizations.Minimap +{ + /// + /// Configuration window for the minimap + /// + public class MinimapConfiguration : ConfigurationWindow + { + + } +} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs.meta b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs.meta new file mode 100644 index 000000000..2d28f310a --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bfdb2d5f2363c594fb81cdca3a84eb41 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs new file mode 100644 index 000000000..6eca51724 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -0,0 +1,15 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using i5.VIAProMa.Visualizations.Minimap; +using UnityEngine; + +namespace i5.VIAProMa.Visualizations.Minimap +{ + public class MinimapController : MonoBehaviour, IMinimapVisuals + { + public string Title { get; set; } + } +} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs.meta b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs.meta new file mode 100644 index 000000000..49eea81e3 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8e7365151a384434bb889efa6fe7dcac +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs new file mode 100644 index 000000000..d445ad365 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Microsoft.MixedReality.Toolkit.Input; +using UnityEngine; + +namespace i5.VIAProMa.Visualizations.Minimap +{ + public class MinimapHandle : MonoBehaviour, IMixedRealityPointerHandler + { + public void OnPointerDown(MixedRealityPointerEventData eventData) + { + throw new NotImplementedException(); + } + + public void OnPointerDragged(MixedRealityPointerEventData eventData) + { + throw new NotImplementedException(); + } + + public void OnPointerUp(MixedRealityPointerEventData eventData) + { + throw new NotImplementedException(); + } + + public void OnPointerClicked(MixedRealityPointerEventData eventData) + { + throw new NotImplementedException(); + } + } +} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs.meta b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs.meta new file mode 100644 index 000000000..bc5fd211b --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 10e84e7f90fde3a4eb93efec67a36133 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From f75e6d66cf418cfd502140bf0f64dbd423172964 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Tue, 15 Jun 2021 14:49:45 +0200 Subject: [PATCH 02/46] Added methods for issue #217 --- .../ProjectPreferences.asset | 2 +- .../Resources/Avatar Networked.prefab | 11 ++- .../Shelves/Resources/IssueShelf.prefab | 3 +- .../Resources/VisualizationShelf.prefab | 3 +- .../Resources/Building Progress Bar.prefab | 3 +- .../Resources/CompetenceDisplay.prefab | 3 +- .../CommitStatisticsVisualization.prefab | 79 +++++-------------- .../Resources/Kanban Board Column.prefab | 56 ++++++------- .../Resources/Progress Bar.prefab | 11 ++- .../Multiplayer/VoiceRecorderManager.cs | 2 +- .../Resources/NetworkPrefabs.asset | 16 ++++ .../Visualizations/Minimap/IMinimapVisuals.cs | 10 +++ .../Minimap/MinimapConfiguration.cs | 21 +++++ .../Minimap/MinimapController.cs | 15 +++- .../Visualizations/Minimap/MinimapHandle.cs | 2 + .../ProjectSettings/ProjectSettings.asset | 2 +- 16 files changed, 135 insertions(+), 104 deletions(-) diff --git a/Frontend/VIAProMa/Assets/MixedRealityToolkit.Generated/ProjectPreferences.asset b/Frontend/VIAProMa/Assets/MixedRealityToolkit.Generated/ProjectPreferences.asset index 64854f156..c49276120 100644 --- a/Frontend/VIAProMa/Assets/MixedRealityToolkit.Generated/ProjectPreferences.asset +++ b/Frontend/VIAProMa/Assets/MixedRealityToolkit.Generated/ProjectPreferences.asset @@ -21,7 +21,7 @@ MonoBehaviour: intPreferences: keys: - MixedRealityToolkit_Editor_AudioSpatializerCount - values: 00000000 + values: 02000000 floatPreferences: keys: [] values: [] diff --git a/Frontend/VIAProMa/Assets/Prefabs/Multiplayer/Resources/Avatar Networked.prefab b/Frontend/VIAProMa/Assets/Prefabs/Multiplayer/Resources/Avatar Networked.prefab index fa8fd9b86..6b7c6d324 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Multiplayer/Resources/Avatar Networked.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Multiplayer/Resources/Avatar Networked.prefab @@ -29,9 +29,10 @@ MonoBehaviour: prefixField: -1 Synchronization: 3 OwnershipTransfer: 0 + observableSearch: 0 ObservedComponents: - {fileID: 8645489339138977450} - viewIdField: 0 + sceneViewId: 0 InstantiationId: 0 isRuntimeInstantiated: 0 --- !u!114 &6929443080308724567 @@ -47,6 +48,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: logLevel: 1 + ignoreGlobalLogLevel: 0 recorderInUse: {fileID: 0} speakerInUse: {fileID: 0} AutoCreateRecorderIfNotFound: 0 @@ -407,8 +409,13 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: logLevel: 1 + ignoreGlobalLogLevel: 0 playbackOnlyWhenEnabled: 0 - PlayDelayMs: 200 + playDelayMs: -1 + playbackDelaySettings: + MinDelaySoft: 200 + MaxDelaySoft: 400 + MaxDelayHard: 1000 --- !u!1001 &6523064825053795340 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/IssueShelf.prefab b/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/IssueShelf.prefab index cc543d961..7d1d39c9a 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/IssueShelf.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/IssueShelf.prefab @@ -2049,9 +2049,10 @@ MonoBehaviour: prefixField: -1 Synchronization: 3 OwnershipTransfer: 0 + observableSearch: 0 ObservedComponents: - {fileID: 3685659736242745009} - viewIdField: 0 + sceneViewId: 0 InstantiationId: 1 isRuntimeInstantiated: 0 --- !u!114 &3685659736242745009 diff --git a/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab b/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab index 8f859fc34..83d82cb9d 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab @@ -17,9 +17,10 @@ MonoBehaviour: prefixField: -1 Synchronization: 0 OwnershipTransfer: 0 + observableSearch: 0 ObservedComponents: - {fileID: 0} - viewIdField: 0 + sceneViewId: 0 InstantiationId: 0 isRuntimeInstantiated: 0 --- !u!114 &6450533075561189314 diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/BuildingProgress Bar/Resources/Building Progress Bar.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/BuildingProgress Bar/Resources/Building Progress Bar.prefab index 35b0aff5b..233fbce4d 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/BuildingProgress Bar/Resources/Building Progress Bar.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/BuildingProgress Bar/Resources/Building Progress Bar.prefab @@ -454,9 +454,10 @@ MonoBehaviour: prefixField: -1 Synchronization: 3 OwnershipTransfer: 2 + observableSearch: 0 ObservedComponents: - {fileID: 6007069650333747261} - viewIdField: 0 + sceneViewId: 0 InstantiationId: 0 isRuntimeInstantiated: 0 --- !u!114 &2804227626030976655 diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Competence Display/Resources/CompetenceDisplay.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Competence Display/Resources/CompetenceDisplay.prefab index 244949f88..07e546e27 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Competence Display/Resources/CompetenceDisplay.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Competence Display/Resources/CompetenceDisplay.prefab @@ -95,9 +95,10 @@ MonoBehaviour: prefixField: -1 Synchronization: 3 OwnershipTransfer: 2 + observableSearch: 0 ObservedComponents: - {fileID: 3555104045746520956} - viewIdField: 0 + sceneViewId: 0 InstantiationId: 0 isRuntimeInstantiated: 0 --- !u!114 &3668204970173619054 diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/CommitStatisticsVisualization.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/CommitStatisticsVisualization.prefab index 850fd3edf..4a0cdd6f6 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/CommitStatisticsVisualization.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/CommitStatisticsVisualization.prefab @@ -135,13 +135,12 @@ MonoBehaviour: m_fontColorGradientPreset: {fileID: 0} m_spriteAsset: {fileID: 0} m_tintAllSprites: 0 + m_StyleSheet: {fileID: 0} + m_TextStyleHashCode: 0 m_overrideHtmlColors: 0 m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_outlineColor: - serializedVersion: 2 - rgba: 4278190080 m_fontSize: 0.4 m_fontSizeBase: 0.4 m_fontWeight: 400 @@ -149,6 +148,8 @@ MonoBehaviour: m_fontSizeMin: 0.01 m_fontSizeMax: 1 m_fontStyle: 0 + m_HorizontalAlignment: 1 + m_VerticalAlignment: 256 m_textAlignment: 513 m_characterSpacing: 0 m_wordSpacing: 0 @@ -159,10 +160,8 @@ MonoBehaviour: m_enableWordWrapping: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 - m_firstOverflowCharacterIndex: -1 m_linkedTextComponent: {fileID: 0} - m_isLinkedTextComponent: 0 - m_isTextTruncated: 0 + parentLinkedComponent: {fileID: 0} m_enableKerning: 1 m_enableExtraPadding: 0 checkPaddingRequired: 0 @@ -170,42 +169,23 @@ MonoBehaviour: m_parseCtrlCharacters: 1 m_isOrthographic: 0 m_isCullingEnabled: 0 - m_ignoreRectMaskCulling: 0 - m_ignoreCulling: 1 m_horizontalMapping: 0 m_verticalMapping: 0 m_uvLineOffset: 0 m_geometrySortingOrder: 0 + m_IsTextObjectScaleStatic: 0 m_VertexBufferAutoSizeReduction: 1 - m_firstVisibleCharacter: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 m_margin: {x: 0, y: 0, z: 0, w: 0} - m_textInfo: - textComponent: {fileID: 6216333250611029181} - characterCount: 10 - spriteCount: 0 - spaceCount: 0 - wordCount: 1 - linkCount: 0 - lineCount: 1 - pageCount: 1 - materialCount: 1 m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 - m_spriteAnimator: {fileID: 0} m_hasFontAssetChanged: 0 m_renderer: {fileID: 7386151720774683033} - m_subTextObjects: - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} m_maskType: 0 + _SortingLayer: 0 + _SortingLayerID: 0 + _SortingOrder: 0 --- !u!1 &4257444039801059170 GameObject: m_ObjectHideFlags: 0 @@ -341,13 +321,12 @@ MonoBehaviour: m_fontColorGradientPreset: {fileID: 0} m_spriteAsset: {fileID: 0} m_tintAllSprites: 0 + m_StyleSheet: {fileID: 0} + m_TextStyleHashCode: 0 m_overrideHtmlColors: 0 m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_outlineColor: - serializedVersion: 2 - rgba: 4278190080 m_fontSize: 0.4 m_fontSizeBase: 0.4 m_fontWeight: 400 @@ -355,6 +334,8 @@ MonoBehaviour: m_fontSizeMin: 0.01 m_fontSizeMax: 1 m_fontStyle: 0 + m_HorizontalAlignment: 1 + m_VerticalAlignment: 256 m_textAlignment: 513 m_characterSpacing: 0 m_wordSpacing: 0 @@ -365,10 +346,8 @@ MonoBehaviour: m_enableWordWrapping: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 - m_firstOverflowCharacterIndex: -1 m_linkedTextComponent: {fileID: 0} - m_isLinkedTextComponent: 0 - m_isTextTruncated: 0 + parentLinkedComponent: {fileID: 0} m_enableKerning: 1 m_enableExtraPadding: 0 checkPaddingRequired: 0 @@ -376,42 +355,23 @@ MonoBehaviour: m_parseCtrlCharacters: 1 m_isOrthographic: 0 m_isCullingEnabled: 0 - m_ignoreRectMaskCulling: 0 - m_ignoreCulling: 1 m_horizontalMapping: 0 m_verticalMapping: 0 m_uvLineOffset: 0 m_geometrySortingOrder: 0 + m_IsTextObjectScaleStatic: 0 m_VertexBufferAutoSizeReduction: 1 - m_firstVisibleCharacter: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 m_margin: {x: 0, y: 0, z: 0, w: 0} - m_textInfo: - textComponent: {fileID: 2615120382095286662} - characterCount: 5 - spriteCount: 0 - spaceCount: 0 - wordCount: 1 - linkCount: 0 - lineCount: 1 - pageCount: 1 - materialCount: 1 m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 - m_spriteAnimator: {fileID: 0} m_hasFontAssetChanged: 0 m_renderer: {fileID: 2028943684877925448} - m_subTextObjects: - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} m_maskType: 0 + _SortingLayer: 0 + _SortingLayerID: 0 + _SortingOrder: 0 --- !u!114 &16904870047037867 MonoBehaviour: m_ObjectHideFlags: 0 @@ -505,9 +465,10 @@ MonoBehaviour: prefixField: -1 Synchronization: 3 OwnershipTransfer: 2 + observableSearch: 0 ObservedComponents: - {fileID: 3036997883486219699} - viewIdField: 0 + sceneViewId: 0 InstantiationId: 0 isRuntimeInstantiated: 0 --- !u!114 &1637028335214514614 diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Kanban Board Column.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Kanban Board Column.prefab index 9f8a3e2b0..cf23a1ba3 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Kanban Board Column.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Kanban Board Column.prefab @@ -183,13 +183,18 @@ MonoBehaviour: manipulationType: 3 twoHandedManipulationType: 3 allowFarManipulation: 1 + useForcesForNearManipulation: 0 oneHandRotationModeNear: 1 oneHandRotationModeFar: 1 releaseBehavior: 3 - smoothingActive: 1 + smoothingFar: 1 + smoothingNear: 1 moveLerpTime: 0.001 rotateLerpTime: 0.001 scaleLerpTime: 0.001 + enableConstraints: 1 + constraintsManager: {fileID: 0} + elasticsManager: {fileID: 0} onManipulationStarted: m_PersistentCalls: m_Calls: @@ -329,12 +334,12 @@ MonoBehaviour: ObservedComponentsFoldoutOpen: 1 Group: 0 prefixField: -1 - observableSearch: 0 Synchronization: 3 OwnershipTransfer: 2 + observableSearch: 0 ObservedComponents: - {fileID: 9155839700078291508} - viewIdField: 0 + sceneViewId: 0 InstantiationId: 1 isRuntimeInstantiated: 0 --- !u!114 &1127715305397079194 @@ -481,6 +486,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -492,6 +498,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -570,6 +577,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -581,6 +589,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -624,6 +633,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] @@ -649,13 +659,12 @@ MonoBehaviour: m_fontColorGradientPreset: {fileID: 0} m_spriteAsset: {fileID: 0} m_tintAllSprites: 0 + m_StyleSheet: {fileID: 0} + m_TextStyleHashCode: 0 m_overrideHtmlColors: 0 m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_outlineColor: - serializedVersion: 2 - rgba: 4278190080 m_fontSize: 0.6 m_fontSizeBase: 1 m_fontWeight: 400 @@ -663,6 +672,8 @@ MonoBehaviour: m_fontSizeMin: 0.2 m_fontSizeMax: 1 m_fontStyle: 0 + m_HorizontalAlignment: 1 + m_VerticalAlignment: 256 m_textAlignment: 514 m_characterSpacing: 0 m_wordSpacing: 0 @@ -673,10 +684,8 @@ MonoBehaviour: m_enableWordWrapping: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 - m_firstOverflowCharacterIndex: -1 m_linkedTextComponent: {fileID: 0} - m_isLinkedTextComponent: 0 - m_isTextTruncated: 0 + parentLinkedComponent: {fileID: 0} m_enableKerning: 1 m_enableExtraPadding: 0 checkPaddingRequired: 0 @@ -684,42 +693,23 @@ MonoBehaviour: m_parseCtrlCharacters: 1 m_isOrthographic: 0 m_isCullingEnabled: 0 - m_ignoreRectMaskCulling: 0 - m_ignoreCulling: 1 m_horizontalMapping: 0 m_verticalMapping: 0 m_uvLineOffset: 0 m_geometrySortingOrder: 0 + m_IsTextObjectScaleStatic: 0 m_VertexBufferAutoSizeReduction: 1 - m_firstVisibleCharacter: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 m_margin: {x: 0, y: 0, z: 0, w: 0} - m_textInfo: - textComponent: {fileID: 1956943102437688303} - characterCount: 0 - spriteCount: 0 - spaceCount: 0 - wordCount: 0 - linkCount: 0 - lineCount: 0 - pageCount: 0 - materialCount: 1 m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 - m_spriteAnimator: {fileID: 0} m_hasFontAssetChanged: 0 m_renderer: {fileID: 1956943102437688290} - m_subTextObjects: - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} m_maskType: 0 + _SortingLayer: 0 + _SortingLayerID: 0 + _SortingOrder: 0 --- !u!1 &1956943102549870936 GameObject: m_ObjectHideFlags: 0 @@ -775,6 +765,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -786,6 +777,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Progress Bar.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Progress Bar.prefab index c715aabc9..5edd6ecb1 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Progress Bar.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Progress Bar.prefab @@ -183,13 +183,18 @@ MonoBehaviour: manipulationType: 3 twoHandedManipulationType: 7 allowFarManipulation: 1 + useForcesForNearManipulation: 0 oneHandRotationModeNear: 1 oneHandRotationModeFar: 1 releaseBehavior: 3 - smoothingActive: 1 + smoothingFar: 1 + smoothingNear: 1 moveLerpTime: 0.001 rotateLerpTime: 0.001 scaleLerpTime: 0.001 + enableConstraints: 1 + constraintsManager: {fileID: 0} + elasticsManager: {fileID: 0} onManipulationStarted: m_PersistentCalls: m_Calls: @@ -847,12 +852,12 @@ PrefabInstance: - target: {fileID: 8362453175130617406, guid: 171f717c846f82349ae46e1af72a2966, type: 3} propertyPath: m_LocalScale.x - value: -4.2949673e+9 + value: 0.01 objectReference: {fileID: 0} - target: {fileID: 8362453175130617406, guid: 171f717c846f82349ae46e1af72a2966, type: 3} propertyPath: m_LocalScale.y - value: -4.2949673e+9 + value: 0.01 objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 171f717c846f82349ae46e1af72a2966, type: 3} diff --git a/Frontend/VIAProMa/Assets/Scripts/Multiplayer/VoiceRecorderManager.cs b/Frontend/VIAProMa/Assets/Scripts/Multiplayer/VoiceRecorderManager.cs index 580a93d74..5afef7c70 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Multiplayer/VoiceRecorderManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Multiplayer/VoiceRecorderManager.cs @@ -13,7 +13,7 @@ public class VoiceRecorderManager : MonoBehaviour /// private void Start() { - PhotonVoiceNetwork.Instance.PrimaryRecorder.Init(PhotonVoiceNetwork.Instance.VoiceClient); + PhotonVoiceNetwork.Instance.PrimaryRecorder.Init(PhotonVoiceNetwork.Instance); Debug.Log("Voice Recorder initialized"); } } diff --git a/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset b/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset index ce4d80c5b..1ae0cb359 100644 --- a/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset +++ b/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset @@ -20,6 +20,10 @@ MonoBehaviour: path: Assets/Photon/PhotonUnityNetworking/Demos/DemoAsteroids/Resources/BigAsteroid.prefab - prefab: {fileID: 100006, guid: 4e5a0d387dc27394b81600988ad0216f, type: 3} path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/Boy.prefab + - prefab: {fileID: 100006, guid: 918176382df6c6644be68959372cc869, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/Boy-Local.prefab + - prefab: {fileID: 100006, guid: d62ea5ac8adc4824d87ab6b7a37eda44, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/Boy-Remote.prefab - prefab: {fileID: 8195115283832244517, guid: 46c83ff4ac3c6b544ae08879bf7ecf2f, type: 3} path: Assets/Prefabs/Visualizations/BuildingProgress Bar/Resources/Building Progress @@ -36,6 +40,10 @@ MonoBehaviour: path: Assets/Prefabs/Visualizations/Competence Display/Resources/CompetenceDisplay.prefab - prefab: {fileID: 153412, guid: 548c56f4bcf4db24b8aa057e9846a005, type: 3} path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/Hellephant.prefab + - prefab: {fileID: 153412, guid: ee7e51a42c13bcb428e1b8728ece9394, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/Hellephant-Local.prefab + - prefab: {fileID: 153412, guid: 912c2829d51be264d909b2ec61a5c020, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/Hellephant-Remote.prefab - prefab: {fileID: 1136539183282164811, guid: 8fbf5f2477b9d3a4b86d7874db0ee9a9, type: 3} path: Assets/Prefabs/Shelves/Resources/IssueShelf.prefab @@ -72,5 +80,13 @@ MonoBehaviour: path: Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab - prefab: {fileID: 100000, guid: ea3c2728ef33e3a4d99527a86cda6465, type: 3} path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/ZomBear.prefab + - prefab: {fileID: 100000, guid: 2126f6a7336d8a4409cf8a7e94649979, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/ZomBear-Local.prefab + - prefab: {fileID: 100000, guid: c837b50fc5b9d4e45931d6380ecb1086, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/ZomBear-Remote.prefab - prefab: {fileID: 100002, guid: e5171f72421770240bd7c3989fe351e3, type: 3} path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/ZomBunny.prefab + - prefab: {fileID: 100002, guid: 4233d53159a29e241aaa0aecfbd62c78, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/ZomBunny-Local.prefab + - prefab: {fileID: 100002, guid: aadccf00e42c1bb4584dda76b9032d2b, type: 3} + path: Assets/Photon/PhotonVoice/Demos/DemoVoicePun/Resources/ZomBunny-Remote.prefab diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs index 320946ee7..fa752abcb 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs @@ -4,6 +4,7 @@ using System.Text; using System.Threading.Tasks; using i5.VIAProMa.Visualizations; +using UnityEditor.IMGUI.Controls; namespace i5.VIAProMa.Visualizations.Minimap { @@ -13,5 +14,14 @@ namespace i5.VIAProMa.Visualizations.Minimap /// public interface IMinimapVisuals : IVisualizationVisualController { + /// + /// Gets/sets the items displayed on the minimap + /// + Visualization[] MinimapItems { get; set; } + + /// + /// Gets/sers the highlighted items + /// + Visualization[] HighlightedItems { get; set; } } } diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs index f73fd553d..edc5273dc 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs @@ -13,6 +13,27 @@ namespace i5.VIAProMa.Visualizations.Minimap /// public class MinimapConfiguration : ConfigurationWindow { + [Tooltip("The UI which handles the minimap")] + [SerializeField] private ConfigurationIssueSelectionUI issueSelectionUI; + public override bool WindowEnabled + { + get => base.WindowEnabled; + set + { + base.WindowEnabled = value; + issueSelectionUI.UIEnabled = value; + } + } + + protected override void Awake() + { + + } + + public override void Open() + { + + } } } diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index 6eca51724..efbb7b183 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -4,12 +4,25 @@ using System.Text; using System.Threading.Tasks; using i5.VIAProMa.Visualizations.Minimap; +using Microsoft.MixedReality.Toolkit.UI; using UnityEngine; namespace i5.VIAProMa.Visualizations.Minimap { public class MinimapController : MonoBehaviour, IMinimapVisuals { - public string Title { get; set; } + private BoxCollider boundBoxCollider; + + [Tooltip("Reference to the title of the minimap")] + private TextLabel textLabel; + + public string Title + { + get => textLabel.Text; + set => textLabel.Text = value; + } + public Visualization[] MinimapItems { get; set; } + public Visualization[] HighlightedItems { get; set; } + } } diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs index d445ad365..ec2564e36 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs @@ -10,6 +10,8 @@ namespace i5.VIAProMa.Visualizations.Minimap { public class MinimapHandle : MonoBehaviour, IMixedRealityPointerHandler { + [SerializeField] private MinimapController minimap; + public void OnPointerDown(MixedRealityPointerEventData eventData) { throw new NotImplementedException(); diff --git a/Frontend/VIAProMa/ProjectSettings/ProjectSettings.asset b/Frontend/VIAProMa/ProjectSettings/ProjectSettings.asset index 40c37dc58..7b0f2475f 100644 --- a/Frontend/VIAProMa/ProjectSettings/ProjectSettings.asset +++ b/Frontend/VIAProMa/ProjectSettings/ProjectSettings.asset @@ -609,7 +609,7 @@ PlayerSettings: CodeGeneration: False Contacts: False EnterpriseAuthentication: False - GazeInput: False + GazeInput: True HumanInterfaceDevice: False InputInjectionBrokered: False InternetClient: True From e013118cc52436eb912465043b6c112685abe6d8 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Wed, 23 Jun 2021 13:27:12 +0200 Subject: [PATCH 03/46] Got rid of interface class --- .../Resources/VisualizationShelf.prefab | 38 ++++- .../Resources/Kanban Board Column.prefab | 76 +++++++-- .../Resources/NetworkPrefabs.asset | 2 + .../Visualizations/Minimap/IMinimapVisuals.cs | 27 ---- .../Minimap/IMinimapVisuals.cs.meta | 11 -- .../Scripts/Visualizations/Minimap/Minimap.cs | 15 ++ .../Minimap/MinimapConfiguration.cs | 17 +- .../Minimap/MinimapController.cs | 145 ++++++++++++++++-- .../Visualizations/Minimap/MinimapHandle.cs | 32 +++- .../Progress Bar/ProgressBarController.cs | 8 +- 10 files changed, 298 insertions(+), 73 deletions(-) delete mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs delete mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs.meta diff --git a/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab b/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab index 83d82cb9d..52580afac 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab @@ -44,8 +44,9 @@ MonoBehaviour: - {fileID: 9192698306843927720, guid: 20334e11e19f9434fa0a733058c6fb23, type: 3} - {fileID: 6089018301692534441, guid: 13bf02f06c6801b49b8c44481ea4cb98, type: 3} - {fileID: 5275054209004939246, guid: 375bf310118e82e4e896b5b3be85abc0, type: 3} + - {fileID: 974965129436662586, guid: 1d047980c0787914dae789cfd8c01527, type: 3} objectsPerBoard: 3 - boards: 5 + boards: 6 boardLength: 0.8 shelfGrid: {fileID: 6128201715212749975} boundingBox: {fileID: 8208002477654262947} @@ -320,6 +321,21 @@ PrefabInstance: propertyPath: m_IsActive value: 1 objectReference: {fileID: 0} + - target: {fileID: 3981842428035308128, guid: 451a9f192a2909b4b818cf53fcb08d29, + type: 3} + propertyPath: m_TextStyleHashCode + value: -1183493901 + objectReference: {fileID: 0} + - target: {fileID: 4939526454558181027, guid: 451a9f192a2909b4b818cf53fcb08d29, + type: 3} + propertyPath: m_TextStyleHashCode + value: -1183493901 + objectReference: {fileID: 0} + - target: {fileID: 5056658518463724151, guid: 451a9f192a2909b4b818cf53fcb08d29, + type: 3} + propertyPath: m_TextStyleHashCode + value: -1183493901 + objectReference: {fileID: 0} - target: {fileID: 5528405160641838839, guid: 451a9f192a2909b4b818cf53fcb08d29, type: 3} propertyPath: m_Mesh @@ -598,6 +614,26 @@ PrefabInstance: propertyPath: m_textInfo.characterCount value: 10 objectReference: {fileID: 0} + - target: {fileID: 4939526454834328055, guid: a565e6c3bee3c4b49a6b762cfd4504f6, + type: 3} + propertyPath: m_TextStyleHashCode + value: -1183493901 + objectReference: {fileID: 0} + - target: {fileID: 4939526454834328055, guid: a565e6c3bee3c4b49a6b762cfd4504f6, + type: 3} + propertyPath: m_HorizontalAlignment + value: 2 + objectReference: {fileID: 0} + - target: {fileID: 4939526454834328055, guid: a565e6c3bee3c4b49a6b762cfd4504f6, + type: 3} + propertyPath: m_VerticalAlignment + value: 512 + objectReference: {fileID: 0} + - target: {fileID: 4939526454834328055, guid: a565e6c3bee3c4b49a6b762cfd4504f6, + type: 3} + propertyPath: m_textAlignment + value: 65535 + objectReference: {fileID: 0} - target: {fileID: 7920071861106669717, guid: a565e6c3bee3c4b49a6b762cfd4504f6, type: 3} propertyPath: m_Mesh diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Kanban Board Column.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Kanban Board Column.prefab index cf23a1ba3..9b8f58a53 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Kanban Board Column.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Kanban Board Column.prefab @@ -14,6 +14,7 @@ GameObject: - component: {fileID: 5850401283584920991} - component: {fileID: 7160585720535439144} - component: {fileID: 1725412688112087272} + - component: {fileID: 2314896393706436756} m_Layer: 0 m_Name: Bounding Box m_TagString: Untagged @@ -193,7 +194,7 @@ MonoBehaviour: rotateLerpTime: 0.001 scaleLerpTime: 0.001 enableConstraints: 1 - constraintsManager: {fileID: 0} + constraintsManager: {fileID: 2314896393706436756} elasticsManager: {fileID: 0} onManipulationStarted: m_PersistentCalls: @@ -229,6 +230,20 @@ MonoBehaviour: onHoverExited: m_PersistentCalls: m_Calls: [] +--- !u!114 &2314896393706436756 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 311550789262575307} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a98de877dee5fc341b4eb59dfdab266c, type: 3} + m_Name: + m_EditorClassIdentifier: + autoConstraintSelection: 1 + selectedConstraints: [] --- !u!1 &1956943101993171755 GameObject: m_ObjectHideFlags: 0 @@ -534,7 +549,6 @@ GameObject: m_Component: - component: {fileID: 1956943102437688302} - component: {fileID: 1956943102437688290} - - component: {fileID: 1956943102437688301} - component: {fileID: 1956943102437688300} - component: {fileID: 1956943102437688303} m_Layer: 0 @@ -602,14 +616,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 ---- !u!33 &1956943102437688301 -MeshFilter: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1956943102437688297} - m_Mesh: {fileID: 0} --- !u!222 &1956943102437688300 CanvasRenderer: m_ObjectHideFlags: 0 @@ -660,7 +666,7 @@ MonoBehaviour: m_spriteAsset: {fileID: 0} m_tintAllSprites: 0 m_StyleSheet: {fileID: 0} - m_TextStyleHashCode: 0 + m_TextStyleHashCode: -1183493901 m_overrideHtmlColors: 0 m_faceColor: serializedVersion: 2 @@ -672,9 +678,9 @@ MonoBehaviour: m_fontSizeMin: 0.2 m_fontSizeMax: 1 m_fontStyle: 0 - m_HorizontalAlignment: 1 - m_VerticalAlignment: 256 - m_textAlignment: 514 + m_HorizontalAlignment: 2 + m_VerticalAlignment: 512 + m_textAlignment: 65535 m_characterSpacing: 0 m_wordSpacing: 0 m_lineSpacing: 0 @@ -991,6 +997,26 @@ PrefabInstance: propertyPath: m_textInfo.pageCount value: 0 objectReference: {fileID: 0} + - target: {fileID: 4939526454834328055, guid: a565e6c3bee3c4b49a6b762cfd4504f6, + type: 3} + propertyPath: m_TextStyleHashCode + value: -1183493901 + objectReference: {fileID: 0} + - target: {fileID: 4939526454834328055, guid: a565e6c3bee3c4b49a6b762cfd4504f6, + type: 3} + propertyPath: m_HorizontalAlignment + value: 2 + objectReference: {fileID: 0} + - target: {fileID: 4939526454834328055, guid: a565e6c3bee3c4b49a6b762cfd4504f6, + type: 3} + propertyPath: m_VerticalAlignment + value: 512 + objectReference: {fileID: 0} + - target: {fileID: 4939526454834328055, guid: a565e6c3bee3c4b49a6b762cfd4504f6, + type: 3} + propertyPath: m_textAlignment + value: 65535 + objectReference: {fileID: 0} - target: {fileID: 7920071861106669717, guid: a565e6c3bee3c4b49a6b762cfd4504f6, type: 3} propertyPath: m_Mesh @@ -1334,6 +1360,26 @@ PrefabInstance: propertyPath: m_textInfo.pageCount value: 0 objectReference: {fileID: 0} + - target: {fileID: 4939526454834328055, guid: a565e6c3bee3c4b49a6b762cfd4504f6, + type: 3} + propertyPath: m_TextStyleHashCode + value: -1183493901 + objectReference: {fileID: 0} + - target: {fileID: 4939526454834328055, guid: a565e6c3bee3c4b49a6b762cfd4504f6, + type: 3} + propertyPath: m_HorizontalAlignment + value: 2 + objectReference: {fileID: 0} + - target: {fileID: 4939526454834328055, guid: a565e6c3bee3c4b49a6b762cfd4504f6, + type: 3} + propertyPath: m_VerticalAlignment + value: 512 + objectReference: {fileID: 0} + - target: {fileID: 4939526454834328055, guid: a565e6c3bee3c4b49a6b762cfd4504f6, + type: 3} + propertyPath: m_textAlignment + value: 65535 + objectReference: {fileID: 0} - target: {fileID: 7920071861106669717, guid: a565e6c3bee3c4b49a6b762cfd4504f6, type: 3} propertyPath: m_Mesh @@ -1347,7 +1393,7 @@ PrefabInstance: - target: {fileID: 9065799589206597936, guid: a565e6c3bee3c4b49a6b762cfd4504f6, type: 3} propertyPath: VoiceCommand - value: Up + value: objectReference: {fileID: 0} - target: {fileID: 9065799589206597936, guid: a565e6c3bee3c4b49a6b762cfd4504f6, type: 3} diff --git a/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset b/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset index 1ae0cb359..fb60958e7 100644 --- a/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset +++ b/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset @@ -50,6 +50,8 @@ MonoBehaviour: - prefab: {fileID: 1956943101993171755, guid: 5343125dfa7a1584a907cb5c7a5d0e31, type: 3} path: Assets/Prefabs/Visualizations/Resources/Kanban Board Column.prefab + - prefab: {fileID: 974965129436662586, guid: ee6c0d230d49e1a41a5d5dd0739f375d, type: 3} + path: Assets/Prefabs/Visualizations/Resources/Minimap.prefab - prefab: {fileID: 100030, guid: fe764102aa5aa431795da15fa2dec0e2, type: 3} path: Assets/Photon/PhotonUnityNetworking/Demos/PunBasics-Tutorial/Resources/My Robot Kyle -done-.prefab diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs deleted file mode 100644 index fa752abcb..000000000 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using i5.VIAProMa.Visualizations; -using UnityEditor.IMGUI.Controls; - -namespace i5.VIAProMa.Visualizations.Minimap -{ - /// - /// Describes minimap visuals - /// Shows which items are on the minimap and if they are highlighted as important - /// - public interface IMinimapVisuals : IVisualizationVisualController - { - /// - /// Gets/sets the items displayed on the minimap - /// - Visualization[] MinimapItems { get; set; } - - /// - /// Gets/sers the highlighted items - /// - Visualization[] HighlightedItems { get; set; } - } -} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs.meta b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs.meta deleted file mode 100644 index 480a1cca9..000000000 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/IMinimapVisuals.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 808266cc02fa5234c886309e1d4bb91e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs index 740c45fd5..ca887b390 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs @@ -3,6 +3,7 @@ using System.Linq; using System.Text; using System.Threading.Tasks; +using i5.Toolkit.Core.Utilities; namespace i5.VIAProMa.Visualizations.Minimap { @@ -11,5 +12,19 @@ namespace i5.VIAProMa.Visualizations.Minimap /// public class Minimap : Visualization { + private MinimapVisuals minimapVisuals; + + protected override void Awake() + { + base.Awake(); + minimapVisuals = GetComponent(); + if (minimapVisuals is null) + { + SpecialDebugMessages.LogComponentNotFoundError(this, nameof(MinimapVisuals), gameObject); + } + + ContentProvider = new SingleIssuesProvider(); + Title = ""; + } } } diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs index edc5273dc..32aaa84ab 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs @@ -3,13 +3,14 @@ using System.Linq; using System.Text; using System.Threading.Tasks; +using i5.Toolkit.Core.Utilities; using i5.VIAProMa.Visualizations.ColorConfigWindow; using UnityEngine; namespace i5.VIAProMa.Visualizations.Minimap { /// - /// Configuration window for the minimap + /// Configuration window for the minimap (... button) /// public class MinimapConfiguration : ConfigurationWindow { @@ -28,12 +29,22 @@ public override bool WindowEnabled protected override void Awake() { - + base.Awake(); + if (issueSelectionUI is null) + { + SpecialDebugMessages.LogMissingReferenceError(this, nameof(issueSelectionUI)); + } + else + { + issueSelectionUI.Setup(visualization); + } } public override void Open() { - + base.Open(); + transform.position = appBarSpawner.SpawnedInstance.transform.position - 0.05f * appBarSpawner.SpawnedInstance.transform.forward; + transform.rotation = appBarSpawner.SpawnedInstance.transform.rotation; } } } diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index efbb7b183..551e7170f 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -3,26 +3,153 @@ using System.Linq; using System.Text; using System.Threading.Tasks; +using i5.VIAProMa.Utilities; using i5.VIAProMa.Visualizations.Minimap; using Microsoft.MixedReality.Toolkit.UI; +using TMPro; using UnityEngine; namespace i5.VIAProMa.Visualizations.Minimap { - public class MinimapController : MonoBehaviour, IMinimapVisuals + public class MinimapController : MonoBehaviour, IVisualizationVisualController { - private BoxCollider boundBoxCollider; - [Tooltip("Reference to the title of the minimap")] - private TextLabel textLabel; + [Tooltip("All of the minimap items sit on this surface")] + [SerializeField] private Transform minimapSurface; + + private Vector3 lastPointerPosPos; + private Vector3 lastPointerPosNeg; + + [Header("UI Elements")] + [Tooltip("Reference to the title of the minimap")] [SerializeField] + private Transform header; + [SerializeField] private TextMeshPro headerTitle; + [SerializeField] private Transform handleLeft; + [SerializeField] private Transform handleRight; + [SerializeField] private Transform handleTop; + [SerializeField] private Transform handleBottom; + [SerializeField] private ObjectGrid grid; + + [Tooltip("Reference to the bounding box of the minimap")] + [SerializeField] private BoundingBox boundingBox; + + [Header("Values")] private List items; + private Vector2 size; + private Renderer backgroundRenderer; + private Renderer headerBackgroundRenderer; + + private BoxCollider boundingBoxCollider; + public Visualization[] HighlightedItems { get; set; } public string Title { - get => textLabel.Text; - set => textLabel.Text = value; + get => headerTitle.text; + set + { + headerTitle.text = value; + headerTitle.gameObject.SetActive(!string.IsNullOrEmpty(value)); + } + } + + + + private void Awake() + { + // TODO + } + + public void StartResizing(Vector3 pointerPosition, bool handleOnPositiveCap) + { + if (handleOnPositiveCap) + { + lastPointerPosPos = pointerPosition; + } + else + { + lastPointerPosNeg = pointerPosition; + } + } + + public void SetHandles(Vector3 PointerPosition, bool handleOnPositiveCap) + { + //Vector3 newHandlePosition; + //if (handleOnPositiveCap) + //{ + // newHandlePosition = + // new Vector3(capPos.localPosition.x - ProjectOnRight(lastPointerPosPos, PointerPosition), 0, 0); + // lastPointerPosPos = PointerPosition; + //} + //else + //{ + // newHandlePosition = + // new Vector3(capNeg.localPosition.x - ProjectOnRight(lastPointerPosNeg, PointerPosition), 0, 0); + // lastPointerPosNeg = PointerPosition; + //} + + //AdjustLengthToHandles(newHandlePosition, handleOnPositiveCap); } - public Visualization[] MinimapItems { get; set; } - public Visualization[] HighlightedItems { get; set; } + private void AdjustLengthToHandles(Vector3 handlePosition, bool handleOnPositiveCap) + { + //Vector3 newHandlePositionPositive; + //Vector3 newHandlePositionNegative; + //if (handleOnPositiveCap) + //{ + // newHandlePositionPositive = handlePosition; + // newHandlePositionNegative = capNeg.localPosition; + //} + //else + //{ + // newHandlePositionPositive = capPos.localPosition; + // newHandlePositionNegative = handlePosition; + //} + + //float newLength = Vector3.Distance(newHandlePositionPositive, newHandlePositionNegative); + //if (newLength >= minLength && newLength <= maxLength) + //{ + // //Update the tubes + // tubes.localScale = new Vector3(newLength, 1f, 1f); + + // //Update the parent + // Vector3 newHandlePositionPositiveWorld = + // transform.localToWorldMatrix * new Vector4(newHandlePositionPositive.x, 0, 0, 1); + // Vector3 newHandlePositionNegativWorld = + // transform.localToWorldMatrix * new Vector4(newHandlePositionNegative.x, 0, 0, 1); + // transform.position = newHandlePositionNegativWorld + + // 0.5f * (newHandlePositionPositiveWorld - newHandlePositionNegativWorld); + + // //Update positions of the caps + // capPos.position = newHandlePositionPositiveWorld; + // capNeg.position = newHandlePositionNegativWorld; + + // //Update box colliders and bounding box + // tubeCollider.height = + // newLength + + // 0.1f; // add 0.1 so that the cylindrical part covers the full length (otherwise it is too short because of the rounded caps) + // boundingBoxCollider.size = new Vector3( + // newLength + 0.05f, // add 0.05f to encapsulate the end caps + // boundingBoxCollider.size.y, + // boundingBoxCollider.size.z); + + // UpdateTextLabelPositioning(newLength); + //} + } + + + private float ProjectOnRight(Vector3 vector, Vector3 position) + { + Vector3 delta = vector - position; + return Vector3.Dot(transform.right, delta); + } + + private void UpdateVisuals() + { + + } + + private void UpdateSize() + { + + } } -} +} \ No newline at end of file diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs index ec2564e36..d12bced4f 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs @@ -3,6 +3,7 @@ using System.Linq; using System.Text; using System.Threading.Tasks; +using i5.Toolkit.Core.Utilities; using Microsoft.MixedReality.Toolkit.Input; using UnityEngine; @@ -11,20 +12,45 @@ namespace i5.VIAProMa.Visualizations.Minimap public class MinimapHandle : MonoBehaviour, IMixedRealityPointerHandler { [SerializeField] private MinimapController minimap; + private IMixedRealityPointer activePointer; + public bool handleOnPositiveCap; + + private void Awake() + { + if (minimap is null) + { + SpecialDebugMessages.LogMissingReferenceError(this, nameof(minimap)); + } + } public void OnPointerDown(MixedRealityPointerEventData eventData) { - throw new NotImplementedException(); + if (activePointer == null && !eventData.used) + { + activePointer = eventData.Pointer; + minimap.StartResizing(activePointer.Position, handleOnPositiveCap); + eventData.Use(); + } + } public void OnPointerDragged(MixedRealityPointerEventData eventData) { - throw new NotImplementedException(); + if (eventData.Pointer == activePointer && !eventData.used) + { + minimap.SetHandles(activePointer.Position, handleOnPositiveCap); + eventData.Use(); + } + } public void OnPointerUp(MixedRealityPointerEventData eventData) { - throw new NotImplementedException(); + if (eventData.Pointer == activePointer && !eventData.used) + { + activePointer = null; + eventData.Use(); + } } public void OnPointerClicked(MixedRealityPointerEventData eventData) diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Progress Bar/ProgressBarController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Progress Bar/ProgressBarController.cs index faf70aea1..087725eb5 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Progress Bar/ProgressBarController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Progress Bar/ProgressBarController.cs @@ -176,7 +176,7 @@ private void UpdateVisuals() innerBarInProgress.localScale = new Vector3(inProgressBarScale, 1f, 1f); } - #region Resizing through the handels + #region Resizing through the handles /// /// Needs to be called before starting the resize process. @@ -196,7 +196,7 @@ public void StartResizing(Vector3 pointerPosition, bool handleOnPositiveCap) } /// - /// Sets the positv or negativ handel to the right position according to the new pointer position. Then lengths and positions of the other components are adjusted accordingly. + /// Sets the positve or negative handle to the right position according to the new pointer position. Then lengths and positions of the other components are adjusted accordingly. /// /// /// @@ -214,7 +214,7 @@ public void SetHandles(Vector3 PointerPosition, bool handleOnPositiveCap) lastPointerPosNeg = PointerPosition; } - AdjustLengthToHandels(newHandlePosition,handleOnPositiveCap); + AdjustLengthToHandles(newHandlePosition,handleOnPositiveCap); } /// @@ -234,7 +234,7 @@ private float ProjectOnRight(Vector3 vector, Vector3 position) /// /// /// - private void AdjustLengthToHandels(Vector3 handlePosition, bool handleOnPositiveCap) + private void AdjustLengthToHandles(Vector3 handlePosition, bool handleOnPositiveCap) { Vector3 newHandlePositionPositive; Vector3 newHandlePositionNegative; From cd7a835ca888beee516f3700625f1f7b5bd2b6a6 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Wed, 23 Jun 2021 13:31:15 +0200 Subject: [PATCH 04/46] Minimap Prefab --- .../Visualizations/Resources/Minimap.prefab | 814 +++ .../Resources/Minimap.prefab.meta | 7 + .../Minimap Widget.prefab | 800 +++ 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HighlightedItems { get; set; } + + public string Title { get; set; } + + private void Awake() + { + + } + + private void UpdateVisuals() + { + + } + } +} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapVisuals.cs.meta b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapVisuals.cs.meta new file mode 100644 index 000000000..e434338f4 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapVisuals.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e4ce615056c6ebe4bbd946b1ad052ef5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From c24ced22800f420ae639e348436b7bd5908b757e Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Wed, 23 Jun 2021 18:38:25 +0200 Subject: [PATCH 05/46] Got MinimapConfigurationWindow working Still needs resize functionality --- .../Resources/Minimap (New).prefab | 1438 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8335401534401949543, guid: 4acf21ce33308e543bdc269fdffb027d, - type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 4acf21ce33308e543bdc269fdffb027d, type: 3} --- !u!1 &1787620547 GameObject: m_ObjectHideFlags: 0 @@ -3758,7 +3708,7 @@ PrefabInstance: - target: {fileID: 3215894185288659648, guid: 6580c13df571c9242b86ffe5fe901102, type: 3} propertyPath: m_RootOrder - value: 2 + value: 3 objectReference: {fileID: 0} - target: {fileID: 3215894185288659648, guid: 6580c13df571c9242b86ffe5fe901102, type: 3} @@ -3831,7 +3781,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 5 + m_RootOrder: 6 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &2038167402 MonoBehaviour: @@ -4373,7 +4323,7 @@ PrefabInstance: - target: {fileID: 6436379610115110547, guid: 8c93205eb542a734dbe333bde16fe4ad, type: 3} propertyPath: m_RootOrder - value: 4 + value: 5 objectReference: {fileID: 0} - target: {fileID: 6436379610115110547, guid: 8c93205eb542a734dbe333bde16fe4ad, type: 3} diff --git a/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset b/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset index fb60958e7..e38708a22 100644 --- a/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset +++ b/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset @@ -52,6 +52,9 @@ MonoBehaviour: path: Assets/Prefabs/Visualizations/Resources/Kanban Board Column.prefab - prefab: {fileID: 974965129436662586, guid: ee6c0d230d49e1a41a5d5dd0739f375d, type: 3} path: Assets/Prefabs/Visualizations/Resources/Minimap.prefab + - prefab: {fileID: 4159086768605391003, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + path: Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab - prefab: {fileID: 100030, guid: fe764102aa5aa431795da15fa2dec0e2, type: 3} path: Assets/Photon/PhotonUnityNetworking/Demos/PunBasics-Tutorial/Resources/My Robot Kyle -done-.prefab diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index 551e7170f..fe9260314 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -22,8 +22,10 @@ public class MinimapController : MonoBehaviour, IVisualizationVisualController [Header("UI Elements")] [Tooltip("Reference to the title of the minimap")] [SerializeField] - private Transform header; + private Transform header; // Contains both the title and the background [SerializeField] private TextMeshPro headerTitle; + [SerializeField] private Transform headerBackground; + [SerializeField] private Transform handleLeft; [SerializeField] private Transform handleRight; [SerializeField] private Transform handleTop; @@ -149,7 +151,10 @@ private void UpdateVisuals() private void UpdateSize() { - + minimapSurface.localScale = new Vector3( + size.x, + size.y, + header.localScale.z); } } } \ No newline at end of file diff --git a/Frontend/VIAProMa/Assets/Tests/Visualizations/Minimap.meta b/Frontend/VIAProMa/Assets/Tests/Visualizations/Minimap.meta new file mode 100644 index 000000000..1aae55405 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Tests/Visualizations/Minimap.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8c484ce7b5e91334a97f51b1e2c5a26f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: From c13dd3ce3073c1cbac5d1fe57472684e48aa768a Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Wed, 23 Jun 2021 18:57:36 +0200 Subject: [PATCH 06/46] Minimap resizing works Minimap resizing works --- .../Resources/Minimap (New).prefab | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab index 303addb46..ef277bf3c 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab @@ -92,7 +92,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 23f9be7a3cb53794ead8b55e784b65aa, type: 3} m_Name: m_EditorClassIdentifier: - targetObject: {fileID: 0} + targetObject: {fileID: 4159086768605391003} boundsOverride: {fileID: 5790149049522065028} boundsCalculationMethod: 0 activation: 4 @@ -1310,6 +1310,11 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 4784081227115753684} m_Modifications: + - target: {fileID: 2073953548444425680, guid: 11d995b8e11de854ea727ee6c2b7a2dd, + type: 3} + propertyPath: text + value: Sample Minimap + objectReference: {fileID: 0} - target: {fileID: 3292828647361960666, guid: 11d995b8e11de854ea727ee6c2b7a2dd, type: 3} propertyPath: appBarSpawner @@ -1375,6 +1380,11 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 7712648088197847262, guid: 11d995b8e11de854ea727ee6c2b7a2dd, + type: 3} + propertyPath: m_text + value: Sample Minimap + objectReference: {fileID: 0} - target: {fileID: 8774877464969372152, guid: 11d995b8e11de854ea727ee6c2b7a2dd, type: 3} propertyPath: m_Name @@ -1384,6 +1394,11 @@ PrefabInstance: type: 3} propertyPath: OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target value: + objectReference: {fileID: 8092659041522235632} + - target: {fileID: 9029383501023036837, guid: 11d995b8e11de854ea727ee6c2b7a2dd, + type: 3} + propertyPath: OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName + value: Close objectReference: {fileID: 0} m_RemovedComponents: - {fileID: 3292828647361960666, guid: 11d995b8e11de854ea727ee6c2b7a2dd, type: 3} From e8ed9fd686f1b1362a92d84c64531f74def9901c Mon Sep 17 00:00:00 2001 From: KaiGarbe <46593845+SzalonyNiemiec@users.noreply.github.com> Date: Thu, 24 Jun 2021 14:31:21 +0200 Subject: [PATCH 07/46] MiniObjectManager --- .../Assets/MRTK/SDK/StandardAssets.meta | 8 -------- .../Minimap/MiniObjectManager.cs | 19 +++++++++++++++++++ .../Minimap/MiniObjectManager.cs.meta | 11 +++++++++++ 3 files changed, 30 insertions(+), 8 deletions(-) delete mode 100644 Frontend/VIAProMa/Assets/MRTK/SDK/StandardAssets.meta create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs.meta diff --git a/Frontend/VIAProMa/Assets/MRTK/SDK/StandardAssets.meta b/Frontend/VIAProMa/Assets/MRTK/SDK/StandardAssets.meta deleted file mode 100644 index 920bfbb88..000000000 --- a/Frontend/VIAProMa/Assets/MRTK/SDK/StandardAssets.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: a7755de640c11e74e99172b92b48921f -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs new file mode 100644 index 000000000..eb5934bc8 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MiniObjectManager : MonoBehaviour +{ + [SerializeField] private gameob + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs.meta b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs.meta new file mode 100644 index 000000000..5d77aeb86 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3b69e05e52dace140acf7d248c0d31d7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From cc37641cbf134049e893159dd9bd80eb861d2c8c Mon Sep 17 00:00:00 2001 From: KaiGarbe <46593845+SzalonyNiemiec@users.noreply.github.com> Date: Thu, 24 Jun 2021 15:28:08 +0200 Subject: [PATCH 08/46] Update MiniObjectManager.cs --- .../Minimap/MiniObjectManager.cs | 77 ++++++++++++++++++- 1 file changed, 75 insertions(+), 2 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index eb5934bc8..337dcd523 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -4,7 +4,15 @@ public class MiniObjectManager : MonoBehaviour { - [SerializeField] private gameob + [SerializeField] private GameObject minCorner; + [SerializeField] private GameObject maxCorner; + [SerializeField] private float minScale; + [SerializeField] private float maxScale; + [SerializeField] private List trackedObjects; + [SerializeField] private List miniObjects; + private float currentScale; + private Vector3 globalCenter; + // Start is called before the first frame update void Start() { @@ -14,6 +22,71 @@ void Start() // Update is called once per frame void Update() { - + CalculateLocalTransform(); + int i = 0; + foreach (GameObject g in trackedObjects) { + miniObjects[i].transform.localPosition = TranslateIntoLocalCoordinates(g.transform.position); + miniObjects[i].transform.localScale = g.transform.lossyScale * currentScale; + i++; + } + } + + void CalculateLocalTransform() { + float localXLength = maxCorner.transform.localPosition.x - minCorner.transform.localPosition.x; + float globalMaxX = float.MinValue; + float globalMinX = float.MaxValue; + float globalMaxY = float.MinValue; + float globalMinY = float.MaxValue; + float globalMaxZ = float.MinValue; + float globalMinZ = float.MaxValue; + foreach (GameObject g in trackedObjects) { + if (g.transform.position.x > globalMaxX) { + globalMaxX = g.transform.position.x; + } + if (g.transform.position.x < globalMinX) + { + globalMinX = g.transform.position.x; + } + if (g.transform.position.y > globalMaxY) + { + globalMaxY = g.transform.position.y; + } + if (g.transform.position.y < globalMinY) + { + globalMinY = g.transform.position.y; + } + if (g.transform.position.z > globalMaxZ) + { + globalMaxZ = g.transform.position.z; + } + if (g.transform.position.z < globalMinZ) + { + globalMinZ = g.transform.position.z; + } + } + + globalCenter = new Vector3((globalMaxX+globalMinX)/2, (globalMaxY + globalMinY) / 2, (globalMaxZ + globalMinZ) / 2); + float largestDimension = Mathf.Max(globalMaxX - globalMinX, globalMaxY - globalMinY); + if (largestDimension == 0) + { + currentScale = maxScale; + } + else if (localXLength/2 / largestDimension < minScale) + { + currentScale = minScale; + } + else if (localXLength/2 / largestDimension > maxScale) + { + currentScale = maxScale; + } + else { + currentScale = localXLength/2 / largestDimension; + } + } + + private Vector3 TranslateIntoLocalCoordinates(Vector3 globalPos) { + Vector3 localPos = globalPos - globalCenter; + localPos = localPos * currentScale; + return localPos; } } From 4bc74dbdd598d06a418a28c8191612e8131392fe Mon Sep 17 00:00:00 2001 From: KaiGarbe <46593845+SzalonyNiemiec@users.noreply.github.com> Date: Thu, 24 Jun 2021 16:13:56 +0200 Subject: [PATCH 09/46] TestScene and comments --- .../VIAProMa/Assets/Scenes/TestScenes.meta | 8 + .../MiniObjectManagerTestScene.unity | 298 ++++++++++++++++++ .../MiniObjectManagerTestScene.unity.meta | 7 + .../Minimap/MiniObjectManager.cs | 7 +- 4 files changed, 318 insertions(+), 2 deletions(-) create mode 100644 Frontend/VIAProMa/Assets/Scenes/TestScenes.meta create mode 100644 Frontend/VIAProMa/Assets/Scenes/TestScenes/MiniObjectManagerTestScene.unity create mode 100644 Frontend/VIAProMa/Assets/Scenes/TestScenes/MiniObjectManagerTestScene.unity.meta diff --git a/Frontend/VIAProMa/Assets/Scenes/TestScenes.meta b/Frontend/VIAProMa/Assets/Scenes/TestScenes.meta new file mode 100644 index 000000000..b4af9e033 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scenes/TestScenes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a37c9f26dee88794596aa8d1bf29befa +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Scenes/TestScenes/MiniObjectManagerTestScene.unity 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b/Frontend/VIAProMa/Assets/Scenes/TestScenes/MiniObjectManagerTestScene.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 80008c5cc2e825a42a97d4068e94e06b +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index 337dcd523..ee13755a3 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -31,6 +31,8 @@ void Update() } } + + //Calculates the GlobalCenter as the middle of the Axis Aligned Bounding Cuboid(AABC) of the tracked objects, and the current scale As the ratio between the local scale length of the cube spaned by the reference corners and the largest dimension of the AABC. Then saves these values in the according variables. Called Every Frame void CalculateLocalTransform() { float localXLength = maxCorner.transform.localPosition.x - minCorner.transform.localPosition.x; float globalMaxX = float.MinValue; @@ -66,7 +68,7 @@ void CalculateLocalTransform() { } globalCenter = new Vector3((globalMaxX+globalMinX)/2, (globalMaxY + globalMinY) / 2, (globalMaxZ + globalMinZ) / 2); - float largestDimension = Mathf.Max(globalMaxX - globalMinX, globalMaxY - globalMinY); + float largestDimension = Mathf.Max(globalMaxX - globalMinX, globalMaxZ - globalMinZ); if (largestDimension == 0) { currentScale = maxScale; @@ -83,7 +85,8 @@ void CalculateLocalTransform() { currentScale = localXLength/2 / largestDimension; } } - + + //Gets the global position of a tracked object and returns the corresponding local position of the corresponding mini-object in the coordinate system of the minimap private Vector3 TranslateIntoLocalCoordinates(Vector3 globalPos) { Vector3 localPos = globalPos - globalCenter; localPos = localPos * currentScale; From 8ed921fbab8e9772f97cd2fa39aca4cd7b282bb0 Mon Sep 17 00:00:00 2001 From: KaiGarbe <46593845+SzalonyNiemiec@users.noreply.github.com> Date: Thu, 24 Jun 2021 16:18:11 +0200 Subject: [PATCH 10/46] track rotation --- .../Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index ee13755a3..35120fe5f 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -27,6 +27,7 @@ void Update() foreach (GameObject g in trackedObjects) { miniObjects[i].transform.localPosition = TranslateIntoLocalCoordinates(g.transform.position); miniObjects[i].transform.localScale = g.transform.lossyScale * currentScale; + miniObjects[i].transform.localRotation = g.transform.rotation; i++; } } From 280a55d8046c1cddd4079c0df453a56099174dcd Mon Sep 17 00:00:00 2001 From: KaiGarbe <46593845+SzalonyNiemiec@users.noreply.github.com> Date: Thu, 24 Jun 2021 16:18:43 +0200 Subject: [PATCH 11/46] Update MiniObjectManagerTestScene.unity --- .../MiniObjectManagerTestScene.unity | 678 ++++++++++++++++++ 1 file changed, 678 insertions(+) diff --git a/Frontend/VIAProMa/Assets/Scenes/TestScenes/MiniObjectManagerTestScene.unity b/Frontend/VIAProMa/Assets/Scenes/TestScenes/MiniObjectManagerTestScene.unity index d75febbbc..5628a44fd 100644 --- a/Frontend/VIAProMa/Assets/Scenes/TestScenes/MiniObjectManagerTestScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/TestScenes/MiniObjectManagerTestScene.unity @@ -204,6 +204,159 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &186377163 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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type: 3} - m_PrefabInstance: {fileID: 9141512715764441346} - m_PrefabAsset: {fileID: 0} ---- !u!1 &512159051880022266 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 8774877464969372152, guid: 11d995b8e11de854ea727ee6c2b7a2dd, - type: 3} - m_PrefabInstance: {fileID: 9141512715764441346} - m_PrefabAsset: {fileID: 0} diff --git a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity index 182a933fe..74e0f4b32 100644 --- a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity @@ -3079,6 +3079,16 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} m_Modifications: + - target: {fileID: 426067263594219493, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + propertyPath: xAxis + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 1032801986768172703, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + propertyPath: xAxis + value: 1 + objectReference: {fileID: 0} - target: {fileID: 4159086768605391003, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} propertyPath: m_Name diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs index ca887b390..6b861a07e 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs @@ -17,11 +17,11 @@ public class Minimap : Visualization protected override void Awake() { base.Awake(); - minimapVisuals = GetComponent(); - if (minimapVisuals is null) - { - SpecialDebugMessages.LogComponentNotFoundError(this, nameof(MinimapVisuals), gameObject); - } + //minimapVisuals = GetComponent(); + //if (minimapVisuals is null) + //{ + // SpecialDebugMessages.LogComponentNotFoundError(this, nameof(MinimapVisuals), gameObject); + //} ContentProvider = new SingleIssuesProvider(); Title = ""; diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index fe9260314..45b5af741 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; @@ -8,21 +9,21 @@ using Microsoft.MixedReality.Toolkit.UI; using TMPro; using UnityEngine; +using UnityEngine.PlayerLoop; namespace i5.VIAProMa.Visualizations.Minimap { public class MinimapController : MonoBehaviour, IVisualizationVisualController { - - [Tooltip("All of the minimap items sit on this surface")] - [SerializeField] private Transform minimapSurface; + [Tooltip("All of the minimap items sit on this surface")] [SerializeField] + private Transform minimapSurface; private Vector3 lastPointerPosPos; private Vector3 lastPointerPosNeg; - [Header("UI Elements")] - [Tooltip("Reference to the title of the minimap")] [SerializeField] + [Header("UI Elements")] [Tooltip("Reference to the title of the minimap")] [SerializeField] private Transform header; // Contains both the title and the background + [SerializeField] private TextMeshPro headerTitle; [SerializeField] private Transform headerBackground; @@ -32,10 +33,11 @@ public class MinimapController : MonoBehaviour, IVisualizationVisualController [SerializeField] private Transform handleBottom; [SerializeField] private ObjectGrid grid; - [Tooltip("Reference to the bounding box of the minimap")] - [SerializeField] private BoundingBox boundingBox; + [Tooltip("Reference to the bounding box of the minimap")] [SerializeField] + private BoundingBox boundingBox; [Header("Values")] private List items; + // Used to resize the minimap from the handles private Vector2 size; private Renderer backgroundRenderer; private Renderer headerBackgroundRenderer; @@ -53,11 +55,39 @@ public string Title } } + public float Width + { + get => minimapSurface.localScale.x; + set + { + size.x = value; + UpdateSize(); + } + } + + public float Height + { + get => minimapSurface.localScale.y; + set + { + size.y = value; + UpdateSize(); + } + } + + public Color Color + { + get => backgroundRenderer.material.color; + set => backgroundRenderer.material.color = value; + } private void Awake() { // TODO + items = new List(); + backgroundRenderer = minimapSurface.gameObject.GetComponent(); + headerBackgroundRenderer = headerBackground.gameObject.GetComponent(); } public void StartResizing(Vector3 pointerPosition, bool handleOnPositiveCap) @@ -146,7 +176,6 @@ private float ProjectOnRight(Vector3 vector, Vector3 position) private void UpdateVisuals() { - } private void UpdateSize() @@ -155,6 +184,37 @@ private void UpdateSize() size.x, size.y, header.localScale.z); + + headerBackground.localScale = new Vector3( + size.x, + headerBackground.localScale.y, + headerBackground.localScale.z); + + handleLeft.localPosition = new Vector3( + -size.x / 2f, + 0f, + 0.01f + ); + handleRight.localPosition = new Vector3( + size.x / 2f, + 0f, + 0.01f + ); + handleTop.localPosition = new Vector3( + 0f, + size.y / 2f, + 0.01f + ); + + handleBottom.localPosition = new Vector3( + 0f, + -size.y / 2f, + 0.01f + ); + + boundingBoxCollider.size = 1.01f * minimapSurface.localScale; + + UpdateVisuals(); } } } \ No newline at end of file diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs index d12bced4f..9c0992b86 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs @@ -7,13 +7,19 @@ using Microsoft.MixedReality.Toolkit.Input; using UnityEngine; -namespace i5.VIAProMa.Visualizations.Minimap +namespace i5.VIAProMa.Visualizations.Minimap { public class MinimapHandle : MonoBehaviour, IMixedRealityPointerHandler { [SerializeField] private MinimapController minimap; private IMixedRealityPointer activePointer; - public bool handleOnPositiveCap; + + private Vector3 pointerStartPos; + private Vector3 minimapStartPos; + private float startLength; + + [Tooltip("Check this for handles that extend over the X-axis (else Y-axis is assumed)")] + public bool xAxis; private void Awake() { @@ -23,25 +29,72 @@ private void Awake() } } + // User clicks the handle public void OnPointerDown(MixedRealityPointerEventData eventData) { if (activePointer == null && !eventData.used) { activePointer = eventData.Pointer; - minimap.StartResizing(activePointer.Position, handleOnPositiveCap); + pointerStartPos = activePointer.Position; + minimapStartPos = minimap.transform.localPosition; + + if (xAxis) + { + startLength = minimap.Width; + } + else + { + startLength = minimap.Height; + } + eventData.Use(); } - } + // User holds down mouse and moves cursor public void OnPointerDragged(MixedRealityPointerEventData eventData) { if (eventData.Pointer == activePointer && !eventData.used) { - minimap.SetHandles(activePointer.Position, handleOnPositiveCap); - eventData.Use(); - } + // offset vector for new handle position + Vector3 delta = activePointer.Position - pointerStartPos; + float handleDelta; + // x axis => transform left/right + if (xAxis) + { + handleDelta = Vector3.Dot(minimap.transform.right, delta); + } + else + { + handleDelta = Vector3.Dot(minimap.transform.up, delta); + } + + float newLength = startLength + handleDelta; + if (xAxis) + { + float previousWidth = minimap.Width; + + if (minimap.Width != previousWidth) + { + Vector3 pivotCorrection = new Vector3(handleDelta / 2f, 0, 0); + minimap.transform.localPosition = + minimapStartPos - minimap.transform.localRotation * pivotCorrection; + } + } + else + { + float previousHeight = minimap.Height; + if (minimap.Height != previousHeight) + { + Vector3 pivotCorrection = new Vector3(0f, handleDelta / 2f, 0f); + minimap.transform.localScale = + minimapStartPos - minimap.transform.localRotation * pivotCorrection; + } + } + + eventData.Use(); + } } public void OnPointerUp(MixedRealityPointerEventData eventData) @@ -55,7 +108,6 @@ public void OnPointerUp(MixedRealityPointerEventData eventData) public void OnPointerClicked(MixedRealityPointerEventData eventData) { - throw new NotImplementedException(); } } -} +} \ No newline at end of file From 131a25ddd33ab433fa02067e33c421a72cb0f22d Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Thu, 24 Jun 2021 23:35:30 +0200 Subject: [PATCH 13/46] Updated Handle logic --- .../Resources/Minimap (New).prefab | 56 ++++++-- .../KanbanBoardColumnVisualController.cs | 1 + .../Scripts/Visualizations/Minimap/Minimap.cs | 2 +- .../Minimap/MinimapController.cs | 127 +++++++----------- .../Visualizations/Minimap/MinimapHandle.cs | 34 ++++- 5 files changed, 128 insertions(+), 92 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab index 32505e0f2..14bc6b89d 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab @@ -31,6 +31,7 @@ MonoBehaviour: m_EditorClassIdentifier: minimap: {fileID: 9015089257761020074} xAxis: 1 + positiveEnd: 1 --- !u!1 &2120288822993867399 GameObject: m_ObjectHideFlags: 0 @@ -61,8 +62,8 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2120288822993867399} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -0.004, y: 0.04, z: -0.025} - m_LocalScale: {x: 0.5800865, y: 0.78534, z: 4.6500416} + m_LocalPosition: {x: -0.004, y: 0.001, z: -0.025} + m_LocalScale: {x: 0.5800865, y: 0.537438, z: 5.2286234} m_Children: [] m_Father: {fileID: 4784081227115753684} m_RootOrder: 2 @@ -287,6 +288,7 @@ GameObject: - component: {fileID: 796167197996910285} - component: {fileID: 7341240028606677856} - component: {fileID: 6771786088179441293} + - component: {fileID: 2780785155706902983} m_Layer: 0 m_Name: Board m_TagString: Untagged @@ -334,7 +336,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 28bac3abffecbe1448a30968e2382d1b, type: 2} + - {fileID: 2100000, guid: f45c059b7732c234ca97cd53efe62da8, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -377,6 +379,19 @@ MonoBehaviour: sceneViewId: 0 InstantiationId: 0 isRuntimeInstantiated: 0 +--- !u!65 &2780785155706902983 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2252816231731866542} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} --- !u!114 &7647779690801165871 MonoBehaviour: m_ObjectHideFlags: 0 @@ -391,6 +406,7 @@ MonoBehaviour: m_EditorClassIdentifier: minimap: {fileID: 9015089257761020074} xAxis: 0 + positiveEnd: 0 --- !u!1 &4159086768605391003 GameObject: m_ObjectHideFlags: 0 @@ -564,7 +580,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4657615462337677128} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -15.142, y: 1.0092, z: 3.743} + m_LocalPosition: {x: -15.142, y: 1.0383, z: 3.743} m_LocalScale: {x: 0.6, y: 1, z: 0.6} m_Children: - {fileID: 647187606341610263} @@ -586,6 +602,7 @@ MonoBehaviour: m_EditorClassIdentifier: minimap: {fileID: 9015089257761020074} xAxis: 0 + positiveEnd: 1 --- !u!1 &5927502819239827418 GameObject: m_ObjectHideFlags: 0 @@ -790,7 +807,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5985393113560909118} m_LocalRotation: {x: 0.7123179, y: -0, z: 0, w: 0.7018571} - m_LocalPosition: {x: 25.239, y: -0.996, z: -5.92} + m_LocalPosition: {x: 25.235, y: -0.9959, z: -5.923} m_LocalScale: {x: 0.35, y: 0.1, z: 0.01} m_Children: [] m_Father: {fileID: 3635406659784683795} @@ -870,6 +887,7 @@ MonoBehaviour: m_EditorClassIdentifier: minimap: {fileID: 9015089257761020074} xAxis: 1 + positiveEnd: 0 --- !u!1001 &1947694749844136560 PrefabInstance: m_ObjectHideFlags: 0 @@ -877,20 +895,40 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 4784081227115753684} m_Modifications: + - 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target: {fileID: 1692006749377343335, guid: a6f149a2e097403449e4df3abf718cab, type: 3} propertyPath: m_LocalPosition.x - value: 0.198 + value: 0.263 objectReference: {fileID: 0} - target: {fileID: 1692006749377343335, guid: a6f149a2e097403449e4df3abf718cab, type: 3} @@ -900,7 +938,7 @@ PrefabInstance: - target: {fileID: 1692006749377343335, guid: a6f149a2e097403449e4df3abf718cab, type: 3} propertyPath: m_LocalPosition.z - value: -0.119 + value: -0.028 objectReference: {fileID: 0} - target: {fileID: 1692006749377343335, guid: a6f149a2e097403449e4df3abf718cab, type: 3} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Kanban Board/KanbanBoardColumnVisualController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Kanban Board/KanbanBoardColumnVisualController.cs index 99827ba40..5954f6974 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Kanban Board/KanbanBoardColumnVisualController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Kanban Board/KanbanBoardColumnVisualController.cs @@ -240,6 +240,7 @@ private void UpdateSize() headerBackground.localScale.y, headerBackground.localScale.z ); + header.localPosition = new Vector3( 0, size.y / 2f - headerBackground.localScale.y / 2f, // position at top diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs index 6b861a07e..2e8226af1 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs @@ -24,7 +24,7 @@ protected override void Awake() //} ContentProvider = new SingleIssuesProvider(); - Title = ""; + Title = "Sample Minimap"; } } } diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index 45b5af741..601e63395 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -37,12 +37,16 @@ public class MinimapController : MonoBehaviour, IVisualizationVisualController private BoundingBox boundingBox; [Header("Values")] private List items; + // Used to resize the minimap from the handles + // The Y-component here actually refers to the Z-axis because the minimap is placed laying down on the Z-axis private Vector2 size; private Renderer backgroundRenderer; private Renderer headerBackgroundRenderer; private BoxCollider boundingBoxCollider; + private BoundingBoxStateController boundingBoxStateController; + public Visualization[] HighlightedItems { get; set; } public string Title @@ -67,7 +71,7 @@ public float Width public float Height { - get => minimapSurface.localScale.y; + get => minimapSurface.localScale.z; set { size.y = value; @@ -86,8 +90,25 @@ private void Awake() { // TODO items = new List(); + backgroundRenderer = minimapSurface.gameObject.GetComponent(); headerBackgroundRenderer = headerBackground.gameObject.GetComponent(); + + boundingBoxCollider = boundingBox?.gameObject.GetComponent(); + if (boundingBoxCollider is null) + { + SpecialDebugMessages.LogComponentNotFoundError(this, nameof(BoxCollider), boundingBox?.gameObject); + } + + boundingBoxStateController = boundingBox?.gameObject.GetComponent(); + if (boundingBoxStateController == null) + { + SpecialDebugMessages.LogComponentNotFoundError(this, nameof(BoundingBoxStateController), + boundingBox?.gameObject); + } + + size = new Vector2(minimapSurface.localScale.x, minimapSurface.localScale.z); + UpdateSize(); } public void StartResizing(Vector3 pointerPosition, bool handleOnPositiveCap) @@ -102,72 +123,6 @@ public void StartResizing(Vector3 pointerPosition, bool handleOnPositiveCap) } } - public void SetHandles(Vector3 PointerPosition, bool handleOnPositiveCap) - { - //Vector3 newHandlePosition; - //if (handleOnPositiveCap) - //{ - // newHandlePosition = - // new Vector3(capPos.localPosition.x - ProjectOnRight(lastPointerPosPos, PointerPosition), 0, 0); - // lastPointerPosPos = PointerPosition; - //} - //else - //{ - // newHandlePosition = - // new Vector3(capNeg.localPosition.x - ProjectOnRight(lastPointerPosNeg, PointerPosition), 0, 0); - // lastPointerPosNeg = PointerPosition; - //} - - //AdjustLengthToHandles(newHandlePosition, handleOnPositiveCap); - } - - private void AdjustLengthToHandles(Vector3 handlePosition, bool handleOnPositiveCap) - { - //Vector3 newHandlePositionPositive; - //Vector3 newHandlePositionNegative; - //if (handleOnPositiveCap) - //{ - // newHandlePositionPositive = handlePosition; - // newHandlePositionNegative = capNeg.localPosition; - //} - //else - //{ - // newHandlePositionPositive = capPos.localPosition; - // newHandlePositionNegative = handlePosition; - //} - - //float newLength = Vector3.Distance(newHandlePositionPositive, newHandlePositionNegative); - //if (newLength >= minLength && newLength <= maxLength) - //{ - // //Update the tubes - // tubes.localScale = new Vector3(newLength, 1f, 1f); - - // //Update the parent - // Vector3 newHandlePositionPositiveWorld = - // transform.localToWorldMatrix * new Vector4(newHandlePositionPositive.x, 0, 0, 1); - // Vector3 newHandlePositionNegativWorld = - // transform.localToWorldMatrix * new Vector4(newHandlePositionNegative.x, 0, 0, 1); - // transform.position = newHandlePositionNegativWorld + - // 0.5f * (newHandlePositionPositiveWorld - newHandlePositionNegativWorld); - - // //Update positions of the caps - // capPos.position = newHandlePositionPositiveWorld; - // capNeg.position = newHandlePositionNegativWorld; - - // //Update box colliders and bounding box - // tubeCollider.height = - // newLength + - // 0.1f; // add 0.1 so that the cylindrical part covers the full length (otherwise it is too short because of the rounded caps) - // boundingBoxCollider.size = new Vector3( - // newLength + 0.05f, // add 0.05f to encapsulate the end caps - // boundingBoxCollider.size.y, - // boundingBoxCollider.size.z); - - // UpdateTextLabelPositioning(newLength); - //} - } - - private float ProjectOnRight(Vector3 vector, Vector3 position) { Vector3 delta = vector - position; @@ -178,41 +133,61 @@ private void UpdateVisuals() { } + private void OnBoundingBoxStateChanged(object sender, EventArgs e) + { + handleLeft.gameObject.SetActive(!boundingBoxStateController.BoundingBoxActive); + handleRight.gameObject.SetActive(!boundingBoxStateController.BoundingBoxActive); + handleTop.gameObject.SetActive(!boundingBoxStateController.BoundingBoxActive); + handleBottom.gameObject.SetActive(!boundingBoxStateController.BoundingBoxActive); + } + + private void UpdateSize() { minimapSurface.localScale = new Vector3( size.x, - size.y, - header.localScale.z); + minimapSurface.localScale.y, + size.y); + // Stay at top and adjust to width + height headerBackground.localScale = new Vector3( size.x, headerBackground.localScale.y, headerBackground.localScale.z); + header.localPosition = new Vector3( + header.localPosition.x, + header.localPosition.y, + header.localPosition.z); // position at top + + + headerTitle.rectTransform.sizeDelta = new Vector2(size.x, headerBackground.localScale.y); + handleLeft.localPosition = new Vector3( -size.x / 2f, 0f, - 0.01f + 0f ); + handleRight.localPosition = new Vector3( size.x / 2f, 0f, - 0.01f + 0f ); + handleTop.localPosition = new Vector3( 0f, - size.y / 2f, - 0.01f + 0f, + size.y / 2f ); handleBottom.localPosition = new Vector3( 0f, - -size.y / 2f, - 0.01f + 0f, + -size.y / 2f ); - boundingBoxCollider.size = 1.01f * minimapSurface.localScale; + //boundingBoxCollider.size = 1.01f * minimapSurface.localScale; UpdateVisuals(); } diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs index 9c0992b86..8d25a82d6 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs @@ -18,8 +18,11 @@ public class MinimapHandle : MonoBehaviour, IMixedRealityPointerHandler private Vector3 minimapStartPos; private float startLength; - [Tooltip("Check this for handles that extend over the X-axis (else Y-axis is assumed)")] - public bool xAxis; + [Tooltip("Check this for handles that extend over the X-axis (else Z-axis is assumed)")] + [SerializeField] + private bool xAxis; + [SerializeField] + private bool positiveEnd; private void Awake() { @@ -65,19 +68,31 @@ public void OnPointerDragged(MixedRealityPointerEventData eventData) { handleDelta = Vector3.Dot(minimap.transform.right, delta); } + // z axis => transform top/bottom else { - handleDelta = Vector3.Dot(minimap.transform.up, delta); + handleDelta = Vector3.Dot(minimap.transform.forward, delta); + } + + if (!positiveEnd) + { + handleDelta *= -1f; } float newLength = startLength + handleDelta; if (xAxis) { float previousWidth = minimap.Width; + minimap.Width = newLength; if (minimap.Width != previousWidth) { Vector3 pivotCorrection = new Vector3(handleDelta / 2f, 0, 0); + if (positiveEnd) + { + pivotCorrection *= -1; + } + minimap.transform.localPosition = minimapStartPos - minimap.transform.localRotation * pivotCorrection; } @@ -85,11 +100,18 @@ public void OnPointerDragged(MixedRealityPointerEventData eventData) else { float previousHeight = minimap.Height; + minimap.Height = newLength; + if (minimap.Height != previousHeight) { - Vector3 pivotCorrection = new Vector3(0f, handleDelta / 2f, 0f); - minimap.transform.localScale = - minimapStartPos - minimap.transform.localRotation * pivotCorrection; + Vector3 pivotCorrection = new Vector3(0f, 0f, handleDelta / 2f); + if (positiveEnd) + { + pivotCorrection *= -1; + } + + //minimap.transform.localScale = + // minimapStartPos; // - minimap.transform.localRotation * pivotCorrection; } } From ebab8c900d7342f1b4b68d8c3190604532da7745 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Fri, 25 Jun 2021 09:39:22 +0200 Subject: [PATCH 14/46] Hotfix on handle logic --- .../Resources/Minimap (New).prefab | 4 ++-- .../Minimap/MinimapController.cs | 24 +++++++++++++------ 2 files changed, 19 insertions(+), 9 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab index 14bc6b89d..254012e1b 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab @@ -580,7 +580,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4657615462337677128} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -15.142, y: 1.0383, z: 3.743} + m_LocalPosition: {x: -15.1462, y: 1.025, z: 3.738} m_LocalScale: {x: 0.6, y: 1, z: 0.6} m_Children: - {fileID: 647187606341610263} @@ -1117,7 +1117,7 @@ PrefabInstance: - target: {fileID: 1692006749377343335, guid: a6f149a2e097403449e4df3abf718cab, type: 3} propertyPath: m_LocalPosition.y - value: 0.007699728 + value: -0.0045 objectReference: {fileID: 0} - target: {fileID: 1692006749377343335, guid: a6f149a2e097403449e4df3abf718cab, type: 3} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index 601e63395..393f0ba55 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -152,13 +152,20 @@ private void UpdateSize() // Stay at top and adjust to width + height headerBackground.localScale = new Vector3( size.x, - headerBackground.localScale.y, - headerBackground.localScale.z); + size.y, + 0); - header.localPosition = new Vector3( - header.localPosition.x, - header.localPosition.y, - header.localPosition.z); // position at top + //header.localPosition = new Vector3( + // -15.1462f, + // 1.025f, + // 3.738f); + + //header.localPosition = new Vector3( + // size.x / 2f - header.localScale.x / 2f, + // 1.025f, + // size.y / 2f - header.localScale.z / 2f); + + header.localPosition = new Vector3(0f, 0f, 0f); headerTitle.rectTransform.sizeDelta = new Vector2(size.x, headerBackground.localScale.y); @@ -187,7 +194,10 @@ private void UpdateSize() -size.y / 2f ); - //boundingBoxCollider.size = 1.01f * minimapSurface.localScale; + //boundingBoxCollider.size = new Vector3( + // size.x, + // minimapSurface.localPosition.y, + // size.y); UpdateVisuals(); } From dcff619e2330c690886350cfc631e1ed4f335f3f Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Fri, 25 Jun 2021 17:07:02 +0200 Subject: [PATCH 15/46] Removed issueSelectionUI --- .../Resources/GameObject.prefab | 1355 ++++++++++++++++ .../Resources/GameObject.prefab.meta | 7 + .../Resources/Minimap (New).prefab | 1418 ++--------------- .../Assets/Scenes/MinimapTestScene.unity | 9 +- .../Minimap/MinimapConfiguration.cs | 17 +- .../Minimap/MinimapController.cs | 6 +- 6 files changed, 1537 insertions(+), 1275 deletions(-) create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/GameObject.prefab create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/GameObject.prefab.meta diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/GameObject.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/GameObject.prefab new file mode 100644 index 000000000..edfc674f1 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/GameObject.prefab @@ -0,0 +1,1355 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &5957690038063948990 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 987336592787978459} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 10e84e7f90fde3a4eb93efec67a36133, type: 3} + m_Name: + m_EditorClassIdentifier: + minimap: {fileID: 0} + xAxis: 0 + positiveEnd: 0 +--- !u!1 &2730148870562430998 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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[SerializeField] private ConfigurationIssueSelectionUI issueSelectionUI; + //private ConfigurationIssueSelectionUI issueSelectionUI; + [SerializeField] private ConfigurationColorChooser colorChooser; public override bool WindowEnabled { @@ -23,21 +24,17 @@ public override bool WindowEnabled set { base.WindowEnabled = value; - issueSelectionUI.UIEnabled = value; + //issueSelectionUI.UIEnabled = value; + colorChooser.UIEnabled = value; } } protected override void Awake() { base.Awake(); - if (issueSelectionUI is null) - { - SpecialDebugMessages.LogMissingReferenceError(this, nameof(issueSelectionUI)); - } - else - { - issueSelectionUI.Setup(visualization); - } + colorChooser.Setup(visualization); + //issueSelectionUI.GetComponent(); + //issueSelectionUI.Setup(visualization); } public override void Open() diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index 393f0ba55..4de65c7fb 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -82,7 +82,11 @@ public float Height public Color Color { get => backgroundRenderer.material.color; - 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globalCenter; localPos = localPos * currentScale; + localPos.y += yOffset; return localPos; } } diff --git a/Frontend/VIAProMa/Assets/Tests/Visualizations/Minimap.meta b/Frontend/VIAProMa/Assets/Tests/Visualizations/Minimap.meta deleted file mode 100644 index 1aae55405..000000000 --- a/Frontend/VIAProMa/Assets/Tests/Visualizations/Minimap.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8c484ce7b5e91334a97f51b1e2c5a26f -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: From 461571522dc49cbc44cdb909c3ec05837ed63d7f Mon Sep 17 00:00:00 2001 From: KaiGarbe <46593845+SzalonyNiemiec@users.noreply.github.com> Date: Fri, 25 Jun 2021 17:53:01 +0200 Subject: [PATCH 17/46] tie corners to map handle scaling --- .../Visualizations/Minimap/MinimapController.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index 4de65c7fb..e3da596a6 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -33,6 +33,9 @@ public class MinimapController : MonoBehaviour, IVisualizationVisualController [SerializeField] private Transform handleBottom; [SerializeField] private ObjectGrid grid; + [SerializeField] private GameObject minCorner; + [SerializeField] private GameObject maxCorner; + [Tooltip("Reference to the bounding box of the minimap")] [SerializeField] private BoundingBox boundingBox; @@ -203,6 +206,17 @@ private void UpdateSize() // minimapSurface.localPosition.y, // size.y); + minCorner.transform.localPosition = new Vector3( + -size.y / 2f, + 0f, + -size.y / 2f); + + + maxCorner.transform.localPosition = new Vector3( + size.y / 2f, + 0f, + size.y / 2f); + UpdateVisuals(); } } From 7b330fb661a6b35fd20b5ccbe5091c6d89898664 Mon Sep 17 00:00:00 2001 From: KaiGarbe <46593845+SzalonyNiemiec@users.noreply.github.com> Date: Sun, 27 Jun 2021 00:42:32 +0200 Subject: [PATCH 18/46] update Test scene update --- .../CommitStatisticsVisualization.prefab | 20 ++ .../Assets/Scenes/MinimapTestScene.unity | 298 +++++++++++++++++- 2 files changed, 309 insertions(+), 9 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/CommitStatisticsVisualization.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/CommitStatisticsVisualization.prefab index 4a0cdd6f6..f0d4f09e7 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/CommitStatisticsVisualization.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/CommitStatisticsVisualization.prefab @@ -910,6 +910,26 @@ PrefabInstance: propertyPath: m_isInputParsingRequired value: 1 objectReference: {fileID: 0} + - 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{fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!33 &595336288 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 595336284} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1001 &661572038 PrefabInstance: m_ObjectHideFlags: 0 @@ -4539,6 +4633,37 @@ PrefabInstance: objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 6580c13df571c9242b86ffe5fe901102, type: 3} +--- !u!1 &1838505984 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1838505985} + m_Layer: 0 + m_Name: ScaleIndicatorObject + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1838505985 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1838505984} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -0.217, y: 0.1, z: 0.2176} + m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} + m_Children: + - {fileID: 595336285} + m_Father: {fileID: 106373079} + m_RootOrder: 14 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1868413161 stripped GameObject: m_CorrespondingSourceObject: {fileID: 3440714514617847667, guid: 730f0df494d8b5e4fac1d019121b6e06, From 2c13937fd3c0e38e786b7df68e900171e3cefef3 Mon Sep 17 00:00:00 2001 From: KaiGarbe <46593845+SzalonyNiemiec@users.noreply.github.com> Date: Sun, 11 Jul 2021 17:07:18 +0200 Subject: [PATCH 22/46] Mini Object Manager now scales in both directions --- .../Visualizations/Minimap/MiniObjectManager.cs | 14 +++++++++++--- .../Visualizations/Minimap/MinimapController.cs | 6 +++--- 2 files changed, 14 insertions(+), 6 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index dde4e2a96..c86e8f995 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -39,6 +39,11 @@ void Update() //Calculates the GlobalCenter as the middle of the Axis Aligned Bounding Cuboid(AABC) of the tracked objects, and the current scale As the ratio between the local scale length of the cube spaned by the reference corners and the largest dimension of the AABC. Then saves these values in the according variables. Called Every Frame void CalculateLocalTransform() { float localXLength = maxCorner.transform.localPosition.x - minCorner.transform.localPosition.x; + float localYLength = maxCorner.transform.localPosition.y - minCorner.transform.localPosition.y; + float localZLength = maxCorner.transform.localPosition.z - minCorner.transform.localPosition.z; + print("X:" + localXLength); + print("Y:" + localYLength); + print("Z:" + localZLength); float globalMaxX = float.MinValue; float globalMinX = float.MaxValue; float globalMaxY = float.MinValue; @@ -73,20 +78,23 @@ void CalculateLocalTransform() { globalCenter = new Vector3((globalMaxX+globalMinX)/2, (globalMaxY + globalMinY) / 2, (globalMaxZ + globalMinZ) / 2); float largestDimension = Mathf.Max(globalMaxX - globalMinX, globalMaxZ - globalMinZ); + float xDimension = globalMaxX - globalMinX; + float yDimension = globalMaxY - globalMinY; + float zDimension = globalMaxZ - globalMinZ; if (largestDimension == 0) { currentScale = maxScale; } - else if (localXLength/2 / largestDimension < minScale) + else if (Mathf.Max((localXLength/2 / xDimension),(localZLength / 2 / zDimension)) maxScale) + else if (Mathf.Max((localXLength / 2 / xDimension), (localZLength / 2 / zDimension)) > maxScale) { currentScale = maxScale; } else { - currentScale = localXLength/2 / largestDimension; + currentScale = Mathf.Max((localXLength / 2 / xDimension), (localZLength / 2 / zDimension)); } } diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index e3da596a6..879f56367 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -207,14 +207,14 @@ private void UpdateSize() // size.y); minCorner.transform.localPosition = new Vector3( - -size.y / 2f, + -size.x / 2f, 0f, -size.y / 2f); maxCorner.transform.localPosition = new Vector3( - size.y / 2f, - 0f, + size.x / 2f, + 0.4f, size.y / 2f); UpdateVisuals(); From c7c8a477a445723b015ac7b7cf3715fcf6267c6f Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Tue, 13 Jul 2021 15:50:19 +0200 Subject: [PATCH 23/46] Add Serializer/Synchronizer stubs --- .../Synchronizer/MinimapSynchronizer.cs | 28 ++++++++++++++++ .../Serializers/MinimapSerializer.cs | 32 +++++++++++++++++++ 2 files changed, 60 insertions(+) create mode 100644 Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs create mode 100644 Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs diff --git a/Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs b/Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs new file mode 100644 index 000000000..a8d41fdf3 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs @@ -0,0 +1,28 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using i5.VIAProMa.Multiplayer.Common; +using Photon.Pun; + +namespace i5.VIAProMa.Multiplayer.Synchronizer +{ + class MinimapSynchronizer : TransformSynchronizer + { + private void Awake() + { + + } + + public override void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) + { + base.OnPhotonSerializeView(stream, info); + } + + protected override void Update() + { + base.Update(); + } + } +} diff --git a/Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs b/Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs new file mode 100644 index 000000000..274675a0d --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using i5.VIAProMa.SaveLoadSystem.Core; +using i5.VIAProMa.Visualizations.Minimap; +using UnityEngine; + +namespace i5.VIAProMa.SaveLoadSystem.Serializers +{ + class MinimapSerializer : MonoBehaviour, ISerializable + { + private const string objsKey = "minimap_objs"; + private MinimapController controller; + + private void Awake() + { + controller = GetComponent(); + } + + public SerializedObject Serialize() + { + throw new NotImplementedException(); + } + + public void Deserialize(SerializedObject serializedObject) + { + throw new NotImplementedException(); + } + } +} From 2c6d1ade2a41dd0aeb1b4fd7165ef1d5a9bb0500 Mon Sep 17 00:00:00 2001 From: KaiGarbe <46593845+SzalonyNiemiec@users.noreply.github.com> Date: Thu, 15 Jul 2021 16:34:47 +0200 Subject: [PATCH 24/46] Add Tracked Objects --- .../Minimap/MiniObjectManager.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index c86e8f995..3822f27d1 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using i5.VIAProMa.Visualizations.ProgressBars; public class MiniObjectManager : MonoBehaviour { @@ -12,6 +13,8 @@ public class MiniObjectManager : MonoBehaviour [SerializeField] private float yOffset; [SerializeField] private List trackedObjects; [SerializeField] private List miniObjects; + [SerializeField] private List miniObjectPrefabs; + [SerializeField] private GameObject miniObjectParent; private float currentScale; private Vector3 globalCenter; @@ -105,4 +108,19 @@ private Vector3 TranslateIntoLocalCoordinates(Vector3 globalPos) { localPos.y += yOffset; return localPos; } + + public void AddTrackedObject(GameObject objectToTrack) { + trackedObjects.Add(objectToTrack); + int miniObjectTypeIndex = GetMiniObjectTypeIndex(objectToTrack); + GameObject newMiniobject = Instantiate(miniObjectPrefabs[miniObjectTypeIndex]); + newMiniobject.transform.parent = miniObjectParent.transform; + miniObjects.Add(newMiniobject); + } + + public int GetMiniObjectTypeIndex(GameObject objectToTrack) { + if (objectToTrack.GetComponents(typeof(ProgressBar)).Length == 0) { + return 1; + } + return 0; + } } From d4d3a107092a4f83578620ca2d1704851c867ebe Mon Sep 17 00:00:00 2001 From: KaiGarbe <46593845+SzalonyNiemiec@users.noreply.github.com> Date: Thu, 15 Jul 2021 16:42:54 +0200 Subject: [PATCH 25/46] fixed logical error in GetMiniObjectTypeIndex --- .../Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index 3822f27d1..75af5c429 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -118,7 +118,7 @@ public void AddTrackedObject(GameObject objectToTrack) { } public int GetMiniObjectTypeIndex(GameObject objectToTrack) { - if (objectToTrack.GetComponents(typeof(ProgressBar)).Length == 0) { + if (!(objectToTrack.GetComponents(typeof(ProgressBar)).Length == 0)) { return 1; } return 0; From 3abb49184b5ed4e2cbfebe218528100d052d08c9 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Fri, 16 Jul 2021 17:58:49 +0200 Subject: [PATCH 26/46] Added callback mechanism to ResourceManager --- .../ResourceManager/ResourceManager.cs | 51 +++++++++++++++---- .../Minimap/MiniObjectManager.cs | 20 +++++++- 2 files changed, 61 insertions(+), 10 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Scripts/ResourceManager/ResourceManager.cs b/Frontend/VIAProMa/Assets/Scripts/ResourceManager/ResourceManager.cs index 72ad69ef8..6933b3fa3 100644 --- a/Frontend/VIAProMa/Assets/Scripts/ResourceManager/ResourceManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/ResourceManager/ResourceManager.cs @@ -25,6 +25,16 @@ public class ResourceManager : Singleton private PhotonView photonView; + /// + /// Callback is called when a game object is spawned by ResourceManager + /// + /// + public delegate void GameObjectSpawned(GameObject g); + /// + /// Maintain a list of callbacks + /// + private List gameObjSpawnedCallbacks; + /// /// Checks the setup and collects the network prefab resources /// @@ -32,10 +42,13 @@ protected override void Awake() { base.Awake(); instanatiationJobCallbacks = new Dictionary>(); + gameObjSpawnedCallbacks = new List(); + if (resourcePrefabCollection == null) { SpecialDebugMessages.LogMissingReferenceError(this, nameof(resourcePrefabCollection)); } + if (defaultProfileImage == null) { SpecialDebugMessages.LogMissingReferenceError(this, nameof(defaultProfileImage)); @@ -58,7 +71,8 @@ protected override void Awake() /// The rotatoin with which the object should be instantiated /// Instantiation data which can be added to the object /// The created instance in the scene - public GameObject NetworkInstantiate(GameObject obj, Vector3 position, Quaternion rotation, object[] data = null) + public GameObject NetworkInstantiate(GameObject obj, Vector3 position, Quaternion rotation, + object[] data = null) { // can only be done with prefabs which are in a Resource folder return resourcePrefabCollection.NetworkInstantiate(obj, position, rotation, false, data); @@ -88,7 +102,8 @@ public GameObject NetworkInstantiate(string name, Vector3 position, Quaternion r /// The rotatoin with which the object should be instantiated /// Instantiation data which can be added to the object /// - public void SceneNetworkInstantiate(GameObject obj, Vector3 position, Quaternion rotation, Action resultCallback, object[] data = null) + public void SceneNetworkInstantiate(GameObject obj, Vector3 position, Quaternion rotation, + Action resultCallback, object[] data = null) { // only the master client can instantiate new scene objects if (PhotonNetwork.IsMasterClient) @@ -102,7 +117,8 @@ public void SceneNetworkInstantiate(GameObject obj, Vector3 position, Quaternion } } - private GameObject MasterSceneNetworkInstantiate(string name, Vector3 position, Quaternion rotation, object[] data = null) + private GameObject MasterSceneNetworkInstantiate(string name, Vector3 position, Quaternion rotation, + object[] data = null) { // only the master client can instantiate new scene objects if (PhotonNetwork.IsMasterClient) @@ -116,7 +132,8 @@ private GameObject MasterSceneNetworkInstantiate(string name, Vector3 position, } } - private async void CallMasterForInstantiation(GameObject obj, Vector3 position, Quaternion rotation, Action resultCallback, object[] data = null) + private async void CallMasterForInstantiation(GameObject obj, Vector3 position, Quaternion rotation, + Action resultCallback, object[] data = null) { // create a remote instantiation job short jobId = instantiationJobId; @@ -125,13 +142,14 @@ private async void CallMasterForInstantiation(GameObject obj, Vector3 position, short objNameStringId = await NetworkedStringManager.StringToId(obj.name); - photonView.RPC("RemoteInstantiate", RpcTarget.MasterClient, // consider sending to all clients in order to account for master client switches + photonView.RPC("RemoteInstantiate", + RpcTarget.MasterClient, // consider sending to all clients in order to account for master client switches jobId, objNameStringId, position, rotation, data - ); + ); } [PunRPC] @@ -155,11 +173,12 @@ private async void RemoteInstantiate( resultPhotonViewId = photonViewOnResult.ViewID; photonViewOnResult.TransferOwnership(info.Sender); } + photonView.RPC("RemoteInstantiationFinished", RpcTarget.Others, info.Sender.ActorNumber, jobId, resultPhotonViewId - ); + ); } } @@ -168,7 +187,7 @@ private void RemoteInstantiationFinished( int querySenderId, short jobId, int resultPhotonViewId - ) + ) { // check if the instantiation had been posted by this client if (PhotonNetwork.LocalPlayer.ActorNumber == querySenderId) @@ -182,6 +201,12 @@ int resultPhotonViewId { // call the callback method with the resulting GameObject instanatiationJobCallbacks[jobId].Invoke(res.gameObject); + + // notify GameObjectCreated listeners that a new object has been created + foreach (var c in gameObjSpawnedCallbacks) + { + c.Invoke(res.gameObject); + } } else { @@ -199,6 +224,14 @@ int resultPhotonViewId /// Default profile image which should be shown if no other profile image could be found /// /// - public Texture2D DefaultProfileImage { get => defaultProfileImage; } + public Texture2D DefaultProfileImage + { + get => defaultProfileImage; + } + + public void RegisterGameObjectSpawnedCallback(GameObjectSpawned callback) + { + gameObjSpawnedCallbacks.Add(callback); + } } } \ No newline at end of file diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index 75af5c429..880cffa97 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using i5.VIAProMa.ResourceManagagement; using UnityEngine; using i5.VIAProMa.Visualizations.ProgressBars; @@ -11,13 +12,23 @@ public class MiniObjectManager : MonoBehaviour [SerializeField] private float minScale; [SerializeField] private float maxScale; [SerializeField] private float yOffset; - [SerializeField] private List trackedObjects; + // List of objects already tracked + [SerializeField] private HashSet trackedObjects; + [SerializeField] private List miniObjects; + // Mini objects have their own prefab, which is spawned to represent the max object on the minimap [SerializeField] private List miniObjectPrefabs; [SerializeField] private GameObject miniObjectParent; private float currentScale; private Vector3 globalCenter; + public void Awake() + { + // newly spawned game objects will be automatically added to the list + ResourceManager.Instance.RegisterGameObjectSpawnedCallback(AddTrackedObject); + } + + // Start is called before the first frame update void Start() { @@ -27,6 +38,8 @@ void Start() // Update is called once per frame void Update() { + GameObject[] objs = FindObjectsOfType(); + CalculateLocalTransform(); scaleIndicatorObject.transform.localScale = (new Vector3(1,1,1)) *currentScale; int i = 0; @@ -110,6 +123,11 @@ private Vector3 TranslateIntoLocalCoordinates(Vector3 globalPos) { } public void AddTrackedObject(GameObject objectToTrack) { + if (trackedObjects.Contains(objectToTrack)) + { + return; + } + trackedObjects.Add(objectToTrack); int miniObjectTypeIndex = GetMiniObjectTypeIndex(objectToTrack); GameObject newMiniobject = Instantiate(miniObjectPrefabs[miniObjectTypeIndex]); From 6cc5403d3e85f566fb4ad07ea6c2806377e9f247 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Fri, 16 Jul 2021 22:07:13 +0200 Subject: [PATCH 27/46] Minimap automatically spawns items --- .../Resources/Minimap (New).prefab | 32 +++ .../Assets/Scenes/MinimapTestScene.unity | 81 ++----- .../ResourceManager/ResourceManager.cs | 5 + .../Minimap/MiniObjectManager.cs | 208 +++++++++++++----- .../Minimap/MinimapController.cs | 15 +- 5 files changed, 219 insertions(+), 122 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab index c95a9b286..7dea562d6 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap (New).prefab @@ -16,6 +16,8 @@ GameObject: - component: {fileID: 8423982627442852718} - component: {fileID: 7387253088170902392} - component: {fileID: 1301313019100410100} + - component: {fileID: 3505856621034035901} + - component: {fileID: 971999156840343862} m_Layer: 0 m_Name: Minimap (New) m_TagString: Untagged @@ -59,6 +61,8 @@ MonoBehaviour: handleTop: {fileID: 5708258759330049640} handleBottom: {fileID: 3835960755716470378} grid: {fileID: 0} + minCorner: {fileID: 0} + maxCorner: {fileID: 0} boundingBox: {fileID: 2819643889752515673} --- !u!114 &8679080204069236370 MonoBehaviour: @@ -142,6 +146,34 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 343d9e23d00aed44b973569fa9d99104, type: 3} m_Name: m_EditorClassIdentifier: +--- !u!114 &3505856621034035901 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4159086768605391003} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4bffe47ccc9df914e9016239a8c402c9, type: 3} + m_Name: + m_EditorClassIdentifier: +--- !u!114 &971999156840343862 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4159086768605391003} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ba32733305f9c6a43a402a4e09030848, type: 3} + m_Name: + m_EditorClassIdentifier: + synchronizePosition: 1 + synchronizeRotation: 1 + synchronizeScale: 0 + lerpSpeed: 15 --- !u!1001 &4075661582976750225 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity index 84f319100..da647c8cb 100644 --- a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} + m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -121,12 +121,6 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!1 &38287576 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 3440714514617847667, guid: 730f0df494d8b5e4fac1d019121b6e06, - type: 3} - m_PrefabInstance: {fileID: 813825172} - m_PrefabAsset: {fileID: 0} --- !u!1001 &38411278 PrefabInstance: m_ObjectHideFlags: 0 @@ -362,12 +356,6 @@ GameObject: type: 3} m_PrefabInstance: {fileID: 332873497} m_PrefabAsset: {fileID: 0} ---- !u!1 &289458712 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 1956943101993171755, guid: 5343125dfa7a1584a907cb5c7a5d0e31, - type: 3} - m_PrefabInstance: {fileID: 843784547} - m_PrefabAsset: {fileID: 0} --- !u!1001 &312587324 PrefabInstance: m_ObjectHideFlags: 0 @@ -3204,16 +3192,21 @@ MonoBehaviour: minScale: 0.01 maxScale: 1 yOffset: 0.2 - trackedObjects: - - {fileID: 1868413161} - - {fileID: 678537300} - - {fileID: 386980954} - - {fileID: 720981721} - miniObjects: - - {fileID: 38287576} - - {fileID: 336763913} - - {fileID: 289458712} - - {fileID: 1326507055} + miniObjectParent: {fileID: 2136445031} + miniDefaultObject: {fileID: 9192698306843927720, guid: 0a2d130ccfbc61e4f911705e2ee5de16, + type: 3} + miniBuilding: {fileID: 9192698306843927720, guid: 0a2d130ccfbc61e4f911705e2ee5de16, + type: 3} + miniCommitStats: {fileID: 5275054209004939246, guid: 2ab32bc8e00288a48a020c38fdc640e0, + type: 3} + miniCompetence: {fileID: 6089018301692534441, guid: b384ccc23105b164da4c8d6ea114dc5b, + type: 3} + miniKanban: {fileID: 3196158783758177522, guid: 98126b4fbcb192a4f8676eb1782e56b4, + type: 3} + miniProgressBar: {fileID: 7058412918980041460, guid: e458cb5f1a9107647a0ac1d1da963255, + type: 3} + miniMinimap: {fileID: 974965129436662586, guid: 27c9cfcce4cac5944b74322b82cc733a, + type: 3} --- !u!1001 &332873497 PrefabInstance: m_ObjectHideFlags: 0 @@ -3318,12 +3311,6 @@ PrefabInstance: objectReference: {fileID: 188877419} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} ---- !u!1 &336763913 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 1956943101993171755, guid: 5343125dfa7a1584a907cb5c7a5d0e31, - type: 3} - m_PrefabInstance: {fileID: 173705480} - m_PrefabAsset: {fileID: 0} --- !u!1001 &349937372 PrefabInstance: m_ObjectHideFlags: 0 @@ -3463,12 +3450,6 @@ PrefabInstance: objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 730f0df494d8b5e4fac1d019121b6e06, type: 3} ---- !u!1 &386980954 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 1956943101993171755, guid: 5343125dfa7a1584a907cb5c7a5d0e31, - type: 3} - m_PrefabInstance: {fileID: 929106226} - m_PrefabAsset: {fileID: 0} --- !u!1 &425577327 GameObject: m_ObjectHideFlags: 0 @@ -3696,18 +3677,6 @@ PrefabInstance: objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 5343125dfa7a1584a907cb5c7a5d0e31, type: 3} ---- !u!1 &678537300 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 1956943101993171755, guid: 5343125dfa7a1584a907cb5c7a5d0e31, - type: 3} - m_PrefabInstance: {fileID: 661572038} - m_PrefabAsset: {fileID: 0} ---- !u!1 &720981721 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 3440714514617847667, guid: 730f0df494d8b5e4fac1d019121b6e06, - type: 3} - m_PrefabInstance: {fileID: 1379295145} - m_PrefabAsset: {fileID: 0} --- !u!1001 &813825172 PrefabInstance: m_ObjectHideFlags: 0 @@ -4184,12 +4153,6 @@ PrefabInstance: objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 5343125dfa7a1584a907cb5c7a5d0e31, type: 3} ---- !u!1 &1326507055 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 3440714514617847667, guid: 730f0df494d8b5e4fac1d019121b6e06, - type: 3} - m_PrefabInstance: {fileID: 349937372} - m_PrefabAsset: {fileID: 0} --- !u!1001 &1379295145 PrefabInstance: m_ObjectHideFlags: 0 @@ -4664,12 +4627,6 @@ Transform: m_Father: {fileID: 106373079} m_RootOrder: 14 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!1 &1868413161 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 3440714514617847667, guid: 730f0df494d8b5e4fac1d019121b6e06, - type: 3} - m_PrefabInstance: {fileID: 38411278} - m_PrefabAsset: {fileID: 0} --- !u!1 &2038167400 GameObject: m_ObjectHideFlags: 0 @@ -4714,6 +4671,12 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: cubeFoldController: {fileID: 6436379609130328664} +--- !u!1 &2136445031 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 790838054902321558, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + m_PrefabInstance: {fileID: 332873497} + m_PrefabAsset: {fileID: 0} --- !u!1001 &6436379609130328663 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Frontend/VIAProMa/Assets/Scripts/ResourceManager/ResourceManager.cs b/Frontend/VIAProMa/Assets/Scripts/ResourceManager/ResourceManager.cs index 6933b3fa3..817bd3da9 100644 --- a/Frontend/VIAProMa/Assets/Scripts/ResourceManager/ResourceManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/ResourceManager/ResourceManager.cs @@ -110,6 +110,11 @@ public void SceneNetworkInstantiate(GameObject obj, Vector3 position, Quaternion { GameObject result = resourcePrefabCollection.NetworkInstantiate(obj, position, rotation, true, data); resultCallback?.Invoke(result); + // notify additional listeners + foreach (var c in gameObjSpawnedCallbacks) + { + c?.Invoke(result); + } } else { diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index 880cffa97..a80ab471c 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -1,8 +1,15 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using i5.VIAProMa.ResourceManagagement; using UnityEngine; +using i5.VIAProMa.Visualizations.BuildingProgressBar; using i5.VIAProMa.Visualizations.ProgressBars; +using i5.VIAProMa.Visualizations.CommitStatistics; +using i5.VIAProMa.Visualizations.KanbanBoard; +using i5.VIAProMa.Visualizations.Competence; +using i5.VIAProMa.Visualizations.Minimap; + public class MiniObjectManager : MonoBehaviour { @@ -12,87 +19,132 @@ public class MiniObjectManager : MonoBehaviour [SerializeField] private float minScale; [SerializeField] private float maxScale; [SerializeField] private float yOffset; + // List of objects already tracked - [SerializeField] private HashSet trackedObjects; + private HashSet trackedObjects; + + // List of mini objects already spawned + //private List miniObjects; + private Dictionary miniObjDict; - [SerializeField] private List miniObjects; // Mini objects have their own prefab, which is spawned to represent the max object on the minimap - [SerializeField] private List miniObjectPrefabs; [SerializeField] private GameObject miniObjectParent; private float currentScale; private Vector3 globalCenter; + [Header("Mini Object Prefabs")] [SerializeField] + private GameObject miniDefaultObject; + + [SerializeField] private GameObject miniBuilding; + [SerializeField] private GameObject miniCommitStats; + [SerializeField] private GameObject miniCompetence; + [SerializeField] private GameObject miniKanban; + [SerializeField] private GameObject miniProgressBar; + [SerializeField] private GameObject miniMinimap; + + public void Awake() { // newly spawned game objects will be automatically added to the list ResourceManager.Instance.RegisterGameObjectSpawnedCallback(AddTrackedObject); + trackedObjects = new HashSet(); + //miniObjects = new List(); + miniObjDict = new Dictionary(); + currentScale = 0.5f; } // Start is called before the first frame update void Start() { - } // Update is called once per frame void Update() { - GameObject[] objs = FindObjectsOfType(); - CalculateLocalTransform(); - scaleIndicatorObject.transform.localScale = (new Vector3(1,1,1)) *currentScale; - int i = 0; - foreach (GameObject g in trackedObjects) { - miniObjects[i].transform.localPosition = TranslateIntoLocalCoordinates(g.transform.position); - miniObjects[i].transform.localScale = g.transform.lossyScale * currentScale; - miniObjects[i].transform.localRotation = g.transform.rotation; - i++; + //scaleIndicatorObject.transform.localScale = (new Vector3(1, 1, 1)) * 0.5f; + + foreach (var g in miniObjDict) + { + var maxi = g.Key; + var mini = g.Value; + + if (maxi is null) + { + miniObjDict.Remove(maxi); + continue; + } + + mini.transform.localPosition = TranslateIntoLocalCoordinates(maxi.transform.position); + mini.transform.localScale = maxi.transform.lossyScale * currentScale; + mini.transform.localRotation = maxi.transform.rotation; } + + //int i = 0; + //foreach (GameObject g in trackedObjects) + //{ + // miniObjects[i].transform.localPosition = TranslateIntoLocalCoordinates(g.transform.position); + // miniObjects[i].transform.localScale = g.transform.lossyScale * currentScale; + // miniObjects[i].transform.localRotation = g.transform.rotation; + // i++; + //} } //Calculates the GlobalCenter as the middle of the Axis Aligned Bounding Cuboid(AABC) of the tracked objects, and the current scale As the ratio between the local scale length of the cube spaned by the reference corners and the largest dimension of the AABC. Then saves these values in the according variables. Called Every Frame - void CalculateLocalTransform() { + void CalculateLocalTransform() + { float localXLength = maxCorner.transform.localPosition.x - minCorner.transform.localPosition.x; float localYLength = maxCorner.transform.localPosition.y - minCorner.transform.localPosition.y; float localZLength = maxCorner.transform.localPosition.z - minCorner.transform.localPosition.z; - print("X:" + localXLength); - print("Y:" + localYLength); - print("Z:" + localZLength); + //print("X:" + localXLength); + //print("Y:" + localYLength); + //print("Z:" + localZLength); float globalMaxX = float.MinValue; float globalMinX = float.MaxValue; float globalMaxY = float.MinValue; float globalMinY = float.MaxValue; float globalMaxZ = float.MinValue; float globalMinZ = float.MaxValue; - foreach (GameObject g in trackedObjects) { - if (g.transform.position.x > globalMaxX) { - globalMaxX = g.transform.position.x; - } - if (g.transform.position.x < globalMinX) - { - globalMinX = g.transform.position.x; - } - if (g.transform.position.y > globalMaxY) - { - globalMaxY = g.transform.position.y; - } - if (g.transform.position.y < globalMinY) - { - globalMinY = g.transform.position.y; - } - if (g.transform.position.z > globalMaxZ) - { - globalMaxZ = g.transform.position.z; - } - if (g.transform.position.z < globalMinZ) + if (trackedObjects.Count > 0) + { + foreach (GameObject g in trackedObjects) { - globalMinZ = g.transform.position.z; + if (g.transform.position.x > globalMaxX) + { + globalMaxX = g.transform.position.x; + } + + if (g.transform.position.x < globalMinX) + { + globalMinX = g.transform.position.x; + } + + if (g.transform.position.y > globalMaxY) + { + globalMaxY = g.transform.position.y; + } + + if (g.transform.position.y < globalMinY) + { + globalMinY = g.transform.position.y; + } + + if (g.transform.position.z > globalMaxZ) + { + globalMaxZ = g.transform.position.z; + } + + if (g.transform.position.z < globalMinZ) + { + globalMinZ = g.transform.position.z; + } } } - globalCenter = new Vector3((globalMaxX+globalMinX)/2, (globalMaxY + globalMinY) / 2, (globalMaxZ + globalMinZ) / 2); + globalCenter = new Vector3((globalMaxX + globalMinX) / 2, (globalMaxY + globalMinY) / 2, + (globalMaxZ + globalMinZ) / 2); float largestDimension = Mathf.Max(globalMaxX - globalMinX, globalMaxZ - globalMinZ); float xDimension = globalMaxX - globalMinX; float yDimension = globalMaxY - globalMinY; @@ -101,7 +153,7 @@ void CalculateLocalTransform() { { currentScale = maxScale; } - else if (Mathf.Max((localXLength/2 / xDimension),(localZLength / 2 / zDimension))(T miniObjType) => miniObjType switch + //{ + // CommitStatisticsVisualizer => Instantiate(miniCommitStats), + // CompetenceDisplay => Instantiate(miniCompetence), + // KanbanBoardColumn => Instantiate(miniKanban), + // Minimap => Instantiate(miniMinimap), + // ProgressBar => Instantiate(miniProgressBar), + // _ => Instantiate(miniDefaultObject) + //}; + + // Helper function to instantiate a new mini objetc of the correct type + private GameObject InstantiateMiniObject(T miniObject) + { + if (miniObject is CommitStatisticsVisualizer) + { + return Instantiate(miniCommitStats); + } + if (miniObject is CompetenceDisplay) + { + return Instantiate(miniCompetence); + } + if (miniObject is KanbanBoardColumn) + { + return Instantiate(miniKanban); + } + if (miniObject is Minimap) + { + return Instantiate(miniMinimap); + } + if (miniObject is ProgressBar) + { + return Instantiate(miniProgressBar); } - return 0; + + return Instantiate(miniDefaultObject); } -} + + //public int GetMiniObjectTypeIndex(GameObject objectToTrack) + //{ + // if (!(objectToTrack.GetComponents(typeof(ProgressBar)).Length == 0)) + // { + // return 1; + // } + + // return 0; + //} +} \ No newline at end of file diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index 879f56367..446b129ee 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -39,7 +39,6 @@ public class MinimapController : MonoBehaviour, IVisualizationVisualController [Tooltip("Reference to the bounding box of the minimap")] [SerializeField] private BoundingBox boundingBox; - [Header("Values")] private List items; // Used to resize the minimap from the handles // The Y-component here actually refers to the Z-axis because the minimap is placed laying down on the Z-axis @@ -95,8 +94,6 @@ public Color Color private void Awake() { - // TODO - items = new List(); backgroundRenderer = minimapSurface.gameObject.GetComponent(); headerBackgroundRenderer = headerBackground.gameObject.GetComponent(); @@ -157,10 +154,10 @@ private void UpdateSize() size.y); // Stay at top and adjust to width + height - headerBackground.localScale = new Vector3( - size.x, - size.y, - 0); + //headerBackground.localScale = new Vector3( + // size.x, + // size.y, + // 0); //header.localPosition = new Vector3( // -15.1462f, @@ -172,10 +169,10 @@ private void UpdateSize() // 1.025f, // size.y / 2f - header.localScale.z / 2f); - header.localPosition = new Vector3(0f, 0f, 0f); + //header.localPosition = new Vector3(0f, 0f, 0f); - headerTitle.rectTransform.sizeDelta = new Vector2(size.x, headerBackground.localScale.y); + //headerTitle.rectTransform.sizeDelta = new Vector2(size.x, headerBackground.localScale.y); handleLeft.localPosition = new Vector3( -size.x / 2f, From 1b7342a50e23cd5904271b03a8645fe72561d7d6 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Fri, 16 Jul 2021 23:06:58 +0200 Subject: [PATCH 28/46] Obj deletion on the minimap --- .../Diagrams/Barchart/Barchart.prefab | 138 +-- .../Diagrams/Base Diagram.prefab | 150 +-- .../Assets/Scenes/MinimapTestScene.unity | 916 +----------------- .../ResourceManager/ResourceManager.cs | 2 +- .../Minimap/MiniObjectManager.cs | 77 +- 5 files changed, 213 insertions(+), 1070 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Diagrams/Barchart/Barchart.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Diagrams/Barchart/Barchart.prefab index 115a3ab04..83f879cc5 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Diagrams/Barchart/Barchart.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Diagrams/Barchart/Barchart.prefab @@ -35,13 +35,18 @@ MonoBehaviour: manipulationType: 3 twoHandedManipulationType: 7 allowFarManipulation: 1 + useForcesForNearManipulation: 0 oneHandRotationModeNear: 1 oneHandRotationModeFar: 1 releaseBehavior: 3 - smoothingActive: 1 + smoothingFar: 1 + smoothingNear: 1 moveLerpTime: 0.001 rotateLerpTime: 0.001 scaleLerpTime: 0.001 + enableConstraints: 1 + constraintsManager: {fileID: 0} + elasticsManager: {fileID: 0} onManipulationStarted: m_PersistentCalls: m_Calls: [] @@ -66,7 +71,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5b3e6359c9750ad4fb8a05c9b8704d7b, type: 3} m_Name: m_EditorClassIdentifier: - targetTransform: {fileID: 2738293818969125528} handType: 3 proximityType: 3 constraintOnRotation: 5 @@ -78,75 +82,60 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} m_Modifications: - - target: {fileID: 8451295563011644672, guid: 72b65a4d45d6e074aa7911739f9a34ef, - type: 3} - propertyPath: m_Name - value: Barchart - objectReference: {fileID: 0} - target: {fileID: 208045533994884588, guid: 72b65a4d45d6e074aa7911739f9a34ef, type: 3} propertyPath: ticksInCells value: 1 objectReference: {fileID: 0} - - target: {fileID: 8451295563011644673, guid: 72b65a4d45d6e074aa7911739f9a34ef, + - 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m_RootOrder: 6 + m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &2038167402 MonoBehaviour: @@ -5204,7 +4312,7 @@ PrefabInstance: - target: {fileID: 6436379610115110547, guid: 8c93205eb542a734dbe333bde16fe4ad, type: 3} propertyPath: m_RootOrder - value: 5 + value: 4 objectReference: {fileID: 0} - target: {fileID: 6436379610115110547, guid: 8c93205eb542a734dbe333bde16fe4ad, type: 3} diff --git a/Frontend/VIAProMa/Assets/Scripts/ResourceManager/ResourceManager.cs b/Frontend/VIAProMa/Assets/Scripts/ResourceManager/ResourceManager.cs index 817bd3da9..f89e919be 100644 --- a/Frontend/VIAProMa/Assets/Scripts/ResourceManager/ResourceManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/ResourceManager/ResourceManager.cs @@ -113,7 +113,7 @@ public void SceneNetworkInstantiate(GameObject obj, Vector3 position, Quaternion // notify additional listeners foreach (var c in gameObjSpawnedCallbacks) { - c?.Invoke(result); + c.Invoke(result); } } else diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index a80ab471c..eac6bb75e 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Linq; using i5.VIAProMa.ResourceManagagement; using UnityEngine; using i5.VIAProMa.Visualizations.BuildingProgressBar; @@ -47,7 +48,7 @@ public void Awake() { // newly spawned game objects will be automatically added to the list ResourceManager.Instance.RegisterGameObjectSpawnedCallback(AddTrackedObject); - trackedObjects = new HashSet(); + //trackedObjects = new HashSet(); //miniObjects = new List(); miniObjDict = new Dictionary(); currentScale = 0.5f; @@ -62,19 +63,23 @@ void Start() // Update is called once per frame void Update() { + // an OnDestroy() would be better but we can't change all Visualizations + var badKeys = miniObjDict.Where(pair => pair.Value == null) + .Select(pair => pair.Key) + .ToList(); + foreach (var badKey in badKeys) + { + miniObjDict.Remove(badKey); + Destroy(badKey); + } + CalculateLocalTransform(); //scaleIndicatorObject.transform.localScale = (new Vector3(1, 1, 1)) * 0.5f; foreach (var g in miniObjDict) { - var maxi = g.Key; - var mini = g.Value; - - if (maxi is null) - { - miniObjDict.Remove(maxi); - continue; - } + var maxi = g.Value; + var mini = g.Key; mini.transform.localPosition = TranslateIntoLocalCoordinates(maxi.transform.position); mini.transform.localScale = maxi.transform.lossyScale * currentScale; @@ -98,19 +103,23 @@ void CalculateLocalTransform() float localXLength = maxCorner.transform.localPosition.x - minCorner.transform.localPosition.x; float localYLength = maxCorner.transform.localPosition.y - minCorner.transform.localPosition.y; float localZLength = maxCorner.transform.localPosition.z - minCorner.transform.localPosition.z; - //print("X:" + localXLength); - //print("Y:" + localYLength); - //print("Z:" + localZLength); + float globalMaxX = float.MinValue; float globalMinX = float.MaxValue; float globalMaxY = float.MinValue; float globalMinY = float.MaxValue; float globalMaxZ = float.MinValue; float globalMinZ = float.MaxValue; - if (trackedObjects.Count > 0) + if (miniObjDict.Count > 0) { - foreach (GameObject g in trackedObjects) + foreach (GameObject g in miniObjDict.Values) { + // possible to get a null game object if we haven't done a fresh Update() + if (g == null) + { + continue; + } + if (g.transform.position.x > globalMaxX) { globalMaxX = g.transform.position.x; @@ -178,53 +187,51 @@ private Vector3 TranslateIntoLocalCoordinates(Vector3 globalPos) public void AddTrackedObject(GameObject objectToTrack) { - if (trackedObjects.Contains(objectToTrack)) + if (miniObjDict.ContainsValue(objectToTrack)) { return; } // Add newly spawned (big) object to list - trackedObjects.Add(objectToTrack); + //trackedObjects.Add(objectToTrack); // Create new mini object for the minimap //int miniObjectTypeIndex = GetMiniObjectTypeIndex(objectToTrack); - GameObject newMiniobject = InstantiateMiniObject(objectToTrack.GetType()); + GameObject newMiniobject = InstantiateMiniObject(objectToTrack); newMiniobject.transform.parent = miniObjectParent.transform; //miniObjects.Add(newMiniobject); - miniObjDict.Add(objectToTrack, newMiniobject); + miniObjDict.Add(newMiniobject, objectToTrack); } - // TODO: Use this instead once Unity supports C# 8! - //private GameObject InstantiateMiniObject(T miniObjType) => miniObjType switch - //{ - // CommitStatisticsVisualizer => Instantiate(miniCommitStats), - // CompetenceDisplay => Instantiate(miniCompetence), - // KanbanBoardColumn => Instantiate(miniKanban), - // Minimap => Instantiate(miniMinimap), - // ProgressBar => Instantiate(miniProgressBar), - // _ => Instantiate(miniDefaultObject) - //}; - // Helper function to instantiate a new mini objetc of the correct type - private GameObject InstantiateMiniObject(T miniObject) + private GameObject InstantiateMiniObject(GameObject miniObject) { - if (miniObject is CommitStatisticsVisualizer) + if (miniObject.GetComponent()) + { + return InstantiateMiniObject(miniBuilding); + } + + if (miniObject.GetComponent()) { return Instantiate(miniCommitStats); } - if (miniObject is CompetenceDisplay) + + if (miniObject.GetComponent()) { return Instantiate(miniCompetence); } - if (miniObject is KanbanBoardColumn) + + if (miniObject.GetComponent()) { return Instantiate(miniKanban); } - if (miniObject is Minimap) + + if (miniObject.GetComponent()) { return Instantiate(miniMinimap); } - if (miniObject is ProgressBar) + + if (miniObject.GetComponent()) { return Instantiate(miniProgressBar); } From a482bfa87a657e74e259faf18957eb3e3004e679 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Fri, 16 Jul 2021 23:50:38 +0200 Subject: [PATCH 29/46] Created scale object prefab --- .../Minimap/Mini Building.prefab | 205 +++ .../Minimap/Mini Building.prefab.meta | 7 + .../Minimap/Mini Commit Stats.prefab | 1582 +++++++++++++++++ .../Minimap/Mini Commit Stats.prefab.meta | 7 + .../Minimap/Mini Competence Display.prefab | 770 ++++++++ .../Mini Competence Display.prefab.meta | 7 + .../Visualizations/Minimap/Mini Kanban.prefab | 915 ++++++++++ .../Minimap/Mini Kanban.prefab.meta | 7 + .../Minimap/Mini Minimap.prefab | 785 ++++++++ .../Minimap/Mini Minimap.prefab.meta | 7 + .../Minimap/Mini Progress Bar.prefab | 544 ++++++ .../Minimap/Mini Progress Bar.prefab.meta | 7 + .../Minimap/Scale Object.prefab | 574 ++++++ .../Minimap/Scale Object.prefab.meta | 7 + .../Resources/GameObject.prefab | 381 +--- .../Assets/Scenes/MinimapTestScene.unity | 107 +- .../Minimap/MiniObjectManager.cs | 17 +- .../Minimap/MinimapController.cs | 27 +- 18 files changed, 5581 insertions(+), 375 deletions(-) create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Building.prefab create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Building.prefab.meta create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Commit Stats.prefab create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Commit Stats.prefab.meta create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Competence Display.prefab create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Competence Display.prefab.meta create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Kanban.prefab create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Kanban.prefab.meta create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Minimap.prefab create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Minimap.prefab.meta create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Progress Bar.prefab create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Progress Bar.prefab.meta create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab.meta diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Building.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Building.prefab new file mode 100644 index 000000000..aa24d3aee --- /dev/null +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Mini Building.prefab @@ -0,0 +1,205 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &9192698306843927720 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, + type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, + type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: c752788e931090249a89484c3a83da52, type: 3} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index eac6bb75e..e767954cf 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -21,8 +21,6 @@ public class MiniObjectManager : MonoBehaviour [SerializeField] private float maxScale; [SerializeField] private float yOffset; - // List of objects already tracked - private HashSet trackedObjects; // List of mini objects already spawned //private List miniObjects; @@ -48,8 +46,6 @@ public void Awake() { // newly spawned game objects will be automatically added to the list ResourceManager.Instance.RegisterGameObjectSpawnedCallback(AddTrackedObject); - //trackedObjects = new HashSet(); - //miniObjects = new List(); miniObjDict = new Dictionary(); currentScale = 0.5f; } @@ -63,7 +59,7 @@ void Start() // Update is called once per frame void Update() { - // an OnDestroy() would be better but we can't change all Visualizations + // an OnDestroy() callback would be better but we can't change all Visualizations var badKeys = miniObjDict.Where(pair => pair.Value == null) .Select(pair => pair.Key) .ToList(); @@ -74,7 +70,7 @@ void Update() } CalculateLocalTransform(); - //scaleIndicatorObject.transform.localScale = (new Vector3(1, 1, 1)) * 0.5f; + scaleIndicatorObject.transform.localScale = (new Vector3(1, 1, 1)) * currentScale; foreach (var g in miniObjDict) { @@ -86,14 +82,6 @@ void Update() mini.transform.localRotation = maxi.transform.rotation; } - //int i = 0; - //foreach (GameObject g in trackedObjects) - //{ - // miniObjects[i].transform.localPosition = TranslateIntoLocalCoordinates(g.transform.position); - // miniObjects[i].transform.localScale = g.transform.lossyScale * currentScale; - // miniObjects[i].transform.localRotation = g.transform.rotation; - // i++; - //} } @@ -110,6 +98,7 @@ void CalculateLocalTransform() float globalMinY = float.MaxValue; float globalMaxZ = float.MinValue; float globalMinZ = float.MaxValue; + if (miniObjDict.Count > 0) { foreach (GameObject g in miniObjDict.Values) diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index 446b129ee..0b337a31a 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -21,12 +21,7 @@ public class MinimapController : MonoBehaviour, IVisualizationVisualController private Vector3 lastPointerPosPos; private Vector3 lastPointerPosNeg; - [Header("UI Elements")] [Tooltip("Reference to the title of the minimap")] [SerializeField] - private Transform header; // Contains both the title and the background - - [SerializeField] private TextMeshPro headerTitle; - [SerializeField] private Transform headerBackground; - + [Header("UI Elements")] [Tooltip("Reference to the title of the minimap")] [SerializeField] private Transform handleLeft; [SerializeField] private Transform handleRight; [SerializeField] private Transform handleTop; @@ -39,6 +34,7 @@ public class MinimapController : MonoBehaviour, IVisualizationVisualController [Tooltip("Reference to the bounding box of the minimap")] [SerializeField] private BoundingBox boundingBox; + private string title = "Not Impl"; // Used to resize the minimap from the handles // The Y-component here actually refers to the Z-axis because the minimap is placed laying down on the Z-axis @@ -51,15 +47,6 @@ public class MinimapController : MonoBehaviour, IVisualizationVisualController public Visualization[] HighlightedItems { get; set; } - public string Title - { - get => headerTitle.text; - set - { - headerTitle.text = value; - headerTitle.gameObject.SetActive(!string.IsNullOrEmpty(value)); - } - } public float Width { @@ -81,6 +68,15 @@ public float Height } } + public string Title + { + get => title; + set + { + title = value; + } + } + public Color Color { get => backgroundRenderer.material.color; @@ -96,7 +92,6 @@ private void Awake() { backgroundRenderer = minimapSurface.gameObject.GetComponent(); - headerBackgroundRenderer = headerBackground.gameObject.GetComponent(); boundingBoxCollider = boundingBox?.gameObject.GetComponent(); if (boundingBoxCollider is null) From 012e3eb941a2575ee72f35d75e64ab59dc2857e6 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sat, 17 Jul 2021 10:51:17 +0200 Subject: [PATCH 30/46] Clamped min size of minimap + added map legend controller --- .../Minimap/Scale Object.prefab | 6 +-- .../Assets/Scenes/MinimapTestScene.unity | 35 +++++++++++-- .../Minimap/MiniObjectManager.cs | 51 ++++++++++++------- .../Minimap/MinimapConfiguration.cs | 4 -- .../Minimap/MinimapController.cs | 15 +++--- .../Minimap/ScaleLegendController.cs | 43 ++++++++++++++++ .../Minimap/ScaleLegendController.cs.meta | 11 ++++ 7 files changed, 128 insertions(+), 37 deletions(-) create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs create mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs.meta diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab index 8fae3b645..23377c8f8 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab @@ -120,7 +120,7 @@ RectTransform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3063024047472103028} m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} - m_LocalPosition: {x: 0, y: 0, z: -0.0021989} + m_LocalPosition: {x: 0, y: 0, z: -0.0013} m_LocalScale: {x: 0.0013056902, y: 0.0017586, z: 0.003} m_Children: [] m_Father: {fileID: 6443402921934881459} @@ -128,7 +128,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -0.1476, y: 0.011} + m_AnchoredPosition: {x: -0.1476, y: 0.0019} m_SizeDelta: {x: 20, y: 5} m_Pivot: {x: 0.5, y: 0.5} --- !u!23 &4559922719614307966 @@ -338,7 +338,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -0.2619, y: 0.011} + m_AnchoredPosition: {x: -0.2619, y: 0.0025} m_SizeDelta: {x: 20, y: 5} m_Pivot: {x: 0.5, y: 0.5} --- !u!23 &6661849204590973791 diff --git a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity index 277d89655..df53bc19a 100644 --- a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity @@ -473,7 +473,7 @@ PrefabInstance: - target: {fileID: 937139078701923806, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} propertyPath: m_Enabled - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 943790359340717537, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} @@ -818,7 +818,7 @@ PrefabInstance: - target: {fileID: 2228182898798395367, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} propertyPath: m_Enabled - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 2298999904214481730, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} @@ -2861,7 +2861,7 @@ PrefabInstance: - target: {fileID: 8957528376169097140, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} propertyPath: m_Enabled - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 8973724346150544505, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} @@ -3006,6 +3006,21 @@ PrefabInstance: propertyPath: xAxis value: 1 objectReference: {fileID: 0} + - target: {fileID: 3383705822235461386, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + propertyPath: m_LocalPosition.y + value: 0.288 + objectReference: {fileID: 0} + - target: {fileID: 3383705822235461386, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + propertyPath: m_LocalPosition.z + value: 0.2515 + objectReference: {fileID: 0} + - target: {fileID: 3383705822235461386, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + propertyPath: m_LocalPosition.x + value: 0.2125 + objectReference: {fileID: 0} - target: {fileID: 4159086768605391003, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} propertyPath: m_Name @@ -3106,6 +3121,16 @@ PrefabInstance: propertyPath: sceneViewId value: 6 objectReference: {fileID: 0} + - target: {fileID: 7307049368398142634, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + propertyPath: m_LocalPosition.z + value: -0.247 + objectReference: {fileID: 0} + - target: {fileID: 7307049368398142634, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + propertyPath: m_LocalPosition.x + value: -0.249 + objectReference: {fileID: 0} - target: {fileID: 9015089257761020074, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} propertyPath: minCorner @@ -3197,7 +3222,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 595336284} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 0.35, z: -1.74} + m_LocalPosition: {x: -5.73, y: 0.35, z: -1.74} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 1838505985} @@ -3760,7 +3785,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1838505984} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -0.217, y: 0.1, z: 0.2176} + m_LocalPosition: {x: 0.258, y: 0.1, z: 0.315} m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} m_Children: - {fileID: 595336285} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index e767954cf..aa533b429 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -22,11 +22,10 @@ public class MiniObjectManager : MonoBehaviour [SerializeField] private float yOffset; + // List of mini objects already spawned - //private List miniObjects; private Dictionary miniObjDict; - // Mini objects have their own prefab, which is spawned to represent the max object on the minimap [SerializeField] private GameObject miniObjectParent; private float currentScale; private Vector3 globalCenter; @@ -34,6 +33,7 @@ public class MiniObjectManager : MonoBehaviour [Header("Mini Object Prefabs")] [SerializeField] private GameObject miniDefaultObject; + // Mini objects have their own prefab, which is spawned to represent the max object on the minimap [SerializeField] private GameObject miniBuilding; [SerializeField] private GameObject miniCommitStats; [SerializeField] private GameObject miniCompetence; @@ -46,8 +46,10 @@ public void Awake() { // newly spawned game objects will be automatically added to the list ResourceManager.Instance.RegisterGameObjectSpawnedCallback(AddTrackedObject); + + // miniObjDict = new Dictionary(); - currentScale = 0.5f; + currentScale = minScale; } @@ -59,6 +61,9 @@ void Start() // Update is called once per frame void Update() { + + CalculateLocalTransform(); + // an OnDestroy() callback would be better but we can't change all Visualizations var badKeys = miniObjDict.Where(pair => pair.Value == null) .Select(pair => pair.Key) @@ -69,8 +74,7 @@ void Update() Destroy(badKey); } - CalculateLocalTransform(); - scaleIndicatorObject.transform.localScale = (new Vector3(1, 1, 1)) * currentScale; + //scaleIndicatorObject.transform.localScale = (new Vector3(1, 1, 1)) * currentScale; foreach (var g in miniObjDict) { @@ -82,12 +86,14 @@ void Update() mini.transform.localRotation = maxi.transform.rotation; } + print(currentScale); } //Calculates the GlobalCenter as the middle of the Axis Aligned Bounding Cuboid(AABC) of the tracked objects, and the current scale As the ratio between the local scale length of the cube spaned by the reference corners and the largest dimension of the AABC. Then saves these values in the according variables. Called Every Frame void CalculateLocalTransform() { + // board extent float localXLength = maxCorner.transform.localPosition.x - minCorner.transform.localPosition.x; float localYLength = maxCorner.transform.localPosition.y - minCorner.transform.localPosition.y; float localZLength = maxCorner.transform.localPosition.z - minCorner.transform.localPosition.z; @@ -99,6 +105,11 @@ void CalculateLocalTransform() float globalMaxZ = float.MinValue; float globalMinZ = float.MaxValue; + var globalMin = new Vector3(); + var globalMax = new Vector3(); + + + // calc bounding box of max objects if (miniObjDict.Count > 0) { foreach (GameObject g in miniObjDict.Values) @@ -112,38 +123,53 @@ void CalculateLocalTransform() if (g.transform.position.x > globalMaxX) { globalMaxX = g.transform.position.x; + + globalMax.x = g.transform.position.x; } if (g.transform.position.x < globalMinX) { globalMinX = g.transform.position.x; + + globalMin.x = g.transform.position.x; } if (g.transform.position.y > globalMaxY) { globalMaxY = g.transform.position.y; + + globalMax.y = g.transform.position.y; } if (g.transform.position.y < globalMinY) { globalMinY = g.transform.position.y; + + globalMin.y = g.transform.position.y; } if (g.transform.position.z > globalMaxZ) { globalMaxZ = g.transform.position.z; + + globalMax.z = g.transform.position.z; } if (g.transform.position.z < globalMinZ) { globalMinZ = g.transform.position.z; + + globalMin.z = g.transform.position.z; } } } + var gCenter = (globalMin + globalMax) / 2; + + // midpoint globalCenter = new Vector3((globalMaxX + globalMinX) / 2, (globalMaxY + globalMinY) / 2, (globalMaxZ + globalMinZ) / 2); - float largestDimension = Mathf.Max(globalMaxX - globalMinX, globalMaxZ - globalMinZ); + float largestDimension = Mathf.Max(Math.Abs(globalMaxX - globalMinX), globalMaxZ - globalMinZ); float xDimension = globalMaxX - globalMinX; float yDimension = globalMaxY - globalMinY; float zDimension = globalMaxZ - globalMinZ; @@ -182,12 +208,9 @@ public void AddTrackedObject(GameObject objectToTrack) } // Add newly spawned (big) object to list - //trackedObjects.Add(objectToTrack); // Create new mini object for the minimap - //int miniObjectTypeIndex = GetMiniObjectTypeIndex(objectToTrack); GameObject newMiniobject = InstantiateMiniObject(objectToTrack); newMiniobject.transform.parent = miniObjectParent.transform; - //miniObjects.Add(newMiniobject); miniObjDict.Add(newMiniobject, objectToTrack); } @@ -227,14 +250,4 @@ private GameObject InstantiateMiniObject(GameObject miniObject) return Instantiate(miniDefaultObject); } - - //public int GetMiniObjectTypeIndex(GameObject objectToTrack) - //{ - // if (!(objectToTrack.GetComponents(typeof(ProgressBar)).Length == 0)) - // { - // return 1; - // } - - // return 0; - //} } \ No newline at end of file diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs index 3c0a5e209..3a052c96a 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapConfiguration.cs @@ -15,7 +15,6 @@ namespace i5.VIAProMa.Visualizations.Minimap public class MinimapConfiguration : ConfigurationWindow { [Tooltip("The UI which handles the minimap")] - //private ConfigurationIssueSelectionUI issueSelectionUI; [SerializeField] private ConfigurationColorChooser colorChooser; public override bool WindowEnabled @@ -24,7 +23,6 @@ public override bool WindowEnabled set { base.WindowEnabled = value; - //issueSelectionUI.UIEnabled = value; colorChooser.UIEnabled = value; } } @@ -33,8 +31,6 @@ protected override void Awake() { base.Awake(); colorChooser.Setup(visualization); - //issueSelectionUI.GetComponent(); - //issueSelectionUI.Setup(visualization); } public override void Open() diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index 0b337a31a..1678c6ce5 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -6,6 +6,7 @@ using System.Threading.Tasks; using i5.VIAProMa.Utilities; using i5.VIAProMa.Visualizations.Minimap; +using Microsoft.MixedReality.Toolkit; using Microsoft.MixedReality.Toolkit.UI; using TMPro; using UnityEngine; @@ -17,6 +18,7 @@ public class MinimapController : MonoBehaviour, IVisualizationVisualController { [Tooltip("All of the minimap items sit on this surface")] [SerializeField] private Transform minimapSurface; + private Vector2 surfaceMinSize; private Vector3 lastPointerPosPos; private Vector3 lastPointerPosNeg; @@ -53,7 +55,7 @@ public float Width get => minimapSurface.localScale.x; set { - size.x = value; + size.x = Mathf.Max(value, surfaceMinSize.x); UpdateSize(); } } @@ -63,7 +65,7 @@ public float Height get => minimapSurface.localScale.z; set { - size.y = value; + size.y = Mathf.Max(value, surfaceMinSize.y); UpdateSize(); } } @@ -71,10 +73,7 @@ public float Height public string Title { get => title; - set - { - title = value; - } + set => title = value; } public Color Color @@ -107,6 +106,8 @@ private void Awake() } size = new Vector2(minimapSurface.localScale.x, minimapSurface.localScale.z); + // record the initial size so we don't go smaller than this + surfaceMinSize = new Vector2(minimapSurface.localScale.x, minimapSurface.localScale.z); UpdateSize(); } @@ -148,6 +149,8 @@ private void UpdateSize() minimapSurface.localScale.y, size.y); + var b = minimapSurface.GetColliderBounds().extents; + // Stay at top and adjust to width + height //headerBackground.localScale = new Vector3( // size.x, diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs new file mode 100644 index 000000000..3cdb66c30 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs @@ -0,0 +1,43 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using TMPro; +using UnityEngine; +using UnityEngine.PlayerLoop; + +namespace i5.VIAProMa.Visualizations.Minimap +{ + /// + /// Manages the width of the legends and updates the + /// scale ratio text accordingly + /// + class ScaleLegendController : MonoBehaviour + { + [SerializeField] private TextMeshPro scaleRatioText; + [SerializeField] private float scaleRatio; + [SerializeField] private Transform scaleStick; + + public float Scale + { + set + { + scaleRatio = value; + UpdateScaleRatioText(); + UpdateScaleStick(); + } + get => scaleRatio; + } + + private void UpdateScaleRatioText() + { + scaleRatioText.SetText(String.Format("{1}x", scaleRatio)); + } + + private void UpdateScaleStick() + { + + } + } +} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs.meta b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs.meta new file mode 100644 index 000000000..660eb76b1 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d04fe936046684742b82ded67ceb461f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 37a914378096c71086230afa68497cc7aaca71e0 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sat, 17 Jul 2021 12:08:20 +0200 Subject: [PATCH 31/46] Scaling fix --- .../VIAProMa/Assets/Scenes/MinimapTestScene.unity | 10 +++++----- .../Visualizations/Minimap/MiniObjectManager.cs | 11 ++++++----- .../Visualizations/Minimap/MinimapController.cs | 4 ++++ 3 files changed, 15 insertions(+), 10 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity index df53bc19a..b99a7d13a 100644 --- a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity @@ -473,7 +473,7 @@ PrefabInstance: - target: {fileID: 937139078701923806, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} propertyPath: m_Enabled - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 943790359340717537, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} @@ -818,7 +818,7 @@ PrefabInstance: - target: {fileID: 2228182898798395367, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} propertyPath: m_Enabled - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 2298999904214481730, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} @@ -2861,7 +2861,7 @@ PrefabInstance: - target: {fileID: 8957528376169097140, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} propertyPath: m_Enabled - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 8973724346150544505, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} @@ -3785,7 +3785,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1838505984} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0.258, y: 0.1, z: 0.315} + m_LocalPosition: {x: 0.398, y: 0.1, z: 0.315} m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} m_Children: - {fileID: 595336285} @@ -4645,7 +4645,7 @@ PrefabInstance: - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} propertyPath: m_LocalPosition.x - value: -0.106 + value: -0.099 objectReference: {fileID: 0} - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index aa533b429..cc3b78859 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -74,7 +74,7 @@ void Update() Destroy(badKey); } - //scaleIndicatorObject.transform.localScale = (new Vector3(1, 1, 1)) * currentScale; + scaleIndicatorObject.transform.localScale = (new Vector3(1, 1, 1)) * currentScale; foreach (var g in miniObjDict) { @@ -86,7 +86,7 @@ void Update() mini.transform.localRotation = maxi.transform.rotation; } - print(currentScale); + print("Scale is " + currentScale); } @@ -166,12 +166,12 @@ void CalculateLocalTransform() var gCenter = (globalMin + globalMax) / 2; - // midpoint + // global midpoint, becomes local origin coordinate globalCenter = new Vector3((globalMaxX + globalMinX) / 2, (globalMaxY + globalMinY) / 2, (globalMaxZ + globalMinZ) / 2); - float largestDimension = Mathf.Max(Math.Abs(globalMaxX - globalMinX), globalMaxZ - globalMinZ); + float largestDimension = Mathf.Max((globalMaxX - globalMinX), globalMaxZ - globalMinZ); float xDimension = globalMaxX - globalMinX; - float yDimension = globalMaxY - globalMinY; + //float yDimension = globalMaxY - globalMinY; float zDimension = globalMaxZ - globalMinZ; if (largestDimension == 0) { @@ -197,6 +197,7 @@ private Vector3 TranslateIntoLocalCoordinates(Vector3 globalPos) Vector3 localPos = globalPos - globalCenter; localPos = localPos * currentScale; localPos.y += yOffset; + localPos.y = Mathf.Min(localPos.y, maxCorner.transform.position.y); return localPos; } diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index 1678c6ce5..f0072d246 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -55,7 +55,9 @@ public float Width get => minimapSurface.localScale.x; set { + // adjust both axes to keep square ratio size.x = Mathf.Max(value, surfaceMinSize.x); + size.y = Mathf.Max(value, surfaceMinSize.y); UpdateSize(); } } @@ -65,7 +67,9 @@ public float Height get => minimapSurface.localScale.z; set { + // adjust both axes to keep square ratio size.y = Mathf.Max(value, surfaceMinSize.y); + size.x = Mathf.Max(value, surfaceMinSize.x); UpdateSize(); } } From 4a8d634f6a92430ddab1babd4eafe516c3c5425b Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sat, 17 Jul 2021 13:09:53 +0200 Subject: [PATCH 32/46] scale stick implementation --- .../Assets/Scenes/MinimapTestScene.unity | 23 ++++++++++++------- .../Minimap/MiniObjectManager.cs | 7 ++++++ .../Minimap/ScaleLegendController.cs | 21 +++++++++++++---- 3 files changed, 38 insertions(+), 13 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity index b99a7d13a..335bd2c0f 100644 --- a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity @@ -2969,6 +2969,7 @@ MonoBehaviour: minScale: 0.01 maxScale: 1 yOffset: 0.2 + minimapLegend: {fileID: 841209624} miniObjectParent: {fileID: 2136445031} miniDefaultObject: {fileID: 9192698306843927720, guid: 0a2d130ccfbc61e4f911705e2ee5de16, type: 3} @@ -3288,6 +3289,12 @@ MeshFilter: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 595336284} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &841209624 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 4607642227803754469, guid: c752788e931090249a89484c3a83da52, + type: 3} + m_PrefabInstance: {fileID: 6661849204198984366} + m_PrefabAsset: {fileID: 0} --- !u!1 &911172081 GameObject: m_ObjectHideFlags: 0 @@ -4635,42 +4642,42 @@ PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: - m_TransformParent: {fileID: 0} + m_TransformParent: {fileID: 106373079} m_Modifications: - target: {fileID: 4607642227803754469, guid: c752788e931090249a89484c3a83da52, type: 3} propertyPath: m_Name - value: Scale Object + value: Scale Legend objectReference: {fileID: 0} - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} propertyPath: m_LocalPosition.x - value: -0.099 + value: 0.045999996 objectReference: {fileID: 0} - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} propertyPath: m_LocalPosition.y - value: 0.291 + value: 0.013000011 objectReference: {fileID: 0} - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} propertyPath: m_LocalPosition.z - value: -1.9021 + value: 0.23389995 objectReference: {fileID: 0} - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} propertyPath: m_LocalRotation.x - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} propertyPath: m_LocalRotation.y - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} propertyPath: m_LocalRotation.z - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index cc3b78859..c1482a584 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -21,6 +21,8 @@ public class MiniObjectManager : MonoBehaviour [SerializeField] private float maxScale; [SerializeField] private float yOffset; + [SerializeField] private GameObject minimapLegend; + // List of mini objects already spawned @@ -75,6 +77,11 @@ void Update() } scaleIndicatorObject.transform.localScale = (new Vector3(1, 1, 1)) * currentScale; + var legend = minimapLegend.GetComponent(); + if (legend) + { + legend.Scale = currentScale; + } foreach (var g in miniObjDict) { diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs index 3cdb66c30..3f92b7bae 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs @@ -15,9 +15,17 @@ namespace i5.VIAProMa.Visualizations.Minimap /// class ScaleLegendController : MonoBehaviour { - [SerializeField] private TextMeshPro scaleRatioText; - [SerializeField] private float scaleRatio; + [SerializeField] private Transform background; [SerializeField] private Transform scaleStick; + [SerializeField] private TextMeshPro scaleRatioText; + private float scaleRatio; + + private float stickInitialSizeX; + + public void Awake() + { + stickInitialSizeX = scaleStick.localScale.x; + } public float Scale { @@ -32,12 +40,15 @@ public float Scale private void UpdateScaleRatioText() { - scaleRatioText.SetText(String.Format("{1}x", scaleRatio)); + scaleRatioText.SetText(String.Format("{0:f2}x", scaleRatio)); } private void UpdateScaleStick() { - + scaleStick.localScale = new Vector3( + scaleRatio * stickInitialSizeX, + scaleStick.localScale.y, + scaleStick.localScale.z); } } -} +} \ No newline at end of file From 86c6362dfc0d91990079dcffb01cedd89cbaf88b Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sat, 17 Jul 2021 13:42:22 +0200 Subject: [PATCH 33/46] Put minimap legend in the upper-right quadrant --- .../Minimap/Scale Object.prefab | 12 ++--- .../Assets/Scenes/MinimapTestScene.unity | 54 ++++++++++++++++++- .../Minimap/MiniObjectManager.cs | 1 - .../Minimap/MinimapController.cs | 26 +++++++-- 4 files changed, 79 insertions(+), 14 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab index 23377c8f8..e22d01df0 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab @@ -27,7 +27,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1756671758740947063} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -0.2115, y: 0.0022, z: 0} + m_LocalPosition: {x: -0.2056, y: 0.0022, z: 0.0014} m_LocalScale: {x: 0.08541267, y: 0.0035, z: 0.01} m_Children: [] m_Father: {fileID: 6443402921934881459} @@ -120,7 +120,7 @@ RectTransform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3063024047472103028} m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} - m_LocalPosition: {x: 0, y: 0, z: -0.0013} + m_LocalPosition: {x: 0, y: 0, z: 0.00009999389} m_LocalScale: {x: 0.0013056902, y: 0.0017586, z: 0.003} m_Children: [] m_Father: {fileID: 6443402921934881459} @@ -128,7 +128,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -0.1476, y: 0.0019} + m_AnchoredPosition: {x: -0.1417, y: 0.0019} m_SizeDelta: {x: 20, y: 5} m_Pivot: {x: 0.5, y: 0.5} --- !u!23 &4559922719614307966 @@ -330,7 +330,7 @@ RectTransform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6661849204590973763} m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} - m_LocalPosition: {x: 0, y: 0, z: -0.0021989} + m_LocalPosition: {x: 0, y: 0, z: -0.0007989062} m_LocalScale: {x: 0.0013056902, y: 0.0017586, z: 0.003} m_Children: [] m_Father: {fileID: 6443402921934881459} @@ -338,7 +338,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -0.2619, y: 0.0025} + m_AnchoredPosition: {x: -0.256, y: 0.0025} m_SizeDelta: {x: 20, y: 5} m_Pivot: {x: 0.5, y: 0.5} --- !u!23 &6661849204590973791 @@ -507,7 +507,7 @@ Transform: m_GameObject: {fileID: 7848086735976934897} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.206, y: -0.000000011176, z: 0} - m_LocalScale: {x: 0.15080638, y: 0.0035, z: 0.01} + m_LocalScale: {x: 0.15080638, y: 0.0035, z: 0.022441} m_Children: [] m_Father: {fileID: 6443402921934881459} m_RootOrder: 0 diff --git a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity index 335bd2c0f..0c9778efd 100644 --- a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity @@ -2985,6 +2985,18 @@ MonoBehaviour: type: 3} miniMinimap: {fileID: 974965129436662586, guid: 27c9cfcce4cac5944b74322b82cc733a, type: 3} +--- !u!114 &329020379 stripped +MonoBehaviour: + m_CorrespondingSourceObject: {fileID: 2945806700786731786, guid: c752788e931090249a89484c3a83da52, + type: 3} + m_PrefabInstance: {fileID: 6661849204198984366} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!1001 &332873497 PrefabInstance: m_ObjectHideFlags: 0 @@ -3142,6 +3154,11 @@ PrefabInstance: propertyPath: maxCorner value: objectReference: {fileID: 188877419} + - target: {fileID: 9015089257761020074, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + propertyPath: minimapLegend + value: + objectReference: {fileID: 841209625} m_RemovedComponents: - {fileID: 3505856621034035901, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} - {fileID: 971999156840343862, guid: 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&841209625 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, + type: 3} + m_PrefabInstance: {fileID: 6661849204198984366} + m_PrefabAsset: {fileID: 0} +--- !u!114 &841209626 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 841209624} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d04fe936046684742b82ded67ceb461f, type: 3} + m_Name: + m_EditorClassIdentifier: + background: {fileID: 628728519} + scaleStick: {fileID: 889298407} + scaleRatioText: {fileID: 329020379} +--- !u!4 &889298407 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 20130329229004936, guid: c752788e931090249a89484c3a83da52, + type: 3} + m_PrefabInstance: {fileID: 6661849204198984366} + m_PrefabAsset: {fileID: 0} --- !u!1 &911172081 GameObject: m_ObjectHideFlags: 0 @@ -4652,7 +4702,7 @@ PrefabInstance: - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} propertyPath: m_LocalPosition.x - value: 0.045999996 + value: 0.209 objectReference: {fileID: 0} - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index c1482a584..fe2ec8ef2 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -93,7 +93,6 @@ void Update() mini.transform.localRotation = maxi.transform.rotation; } - print("Scale is " + currentScale); } diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index f0072d246..eb36d3522 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -18,24 +18,26 @@ public class MinimapController : MonoBehaviour, IVisualizationVisualController { [Tooltip("All of the minimap items sit on this surface")] [SerializeField] private Transform minimapSurface; + [Tooltip("Reference to the bounding box of the minimap")] [SerializeField] + private BoundingBox boundingBox; + + [SerializeField] [Tooltip("The legend shows the current minimap scale")] + private Transform minimapLegend; + private Vector2 surfaceMinSize; private Vector3 lastPointerPosPos; private Vector3 lastPointerPosNeg; - [Header("UI Elements")] [Tooltip("Reference to the title of the minimap")] + [Header("Handles")] [SerializeField] private Transform handleLeft; [SerializeField] private Transform handleRight; [SerializeField] private Transform handleTop; [SerializeField] private Transform handleBottom; - [SerializeField] private ObjectGrid grid; [SerializeField] private GameObject minCorner; [SerializeField] private GameObject maxCorner; - [Tooltip("Reference to the bounding box of the minimap")] [SerializeField] - private BoundingBox boundingBox; - private string title = "Not Impl"; // Used to resize the minimap from the handles @@ -176,6 +178,18 @@ private void UpdateSize() //headerTitle.rectTransform.sizeDelta = new Vector2(size.x, headerBackground.localScale.y); + // put the minimap legend in the upper-right quadrant + minimapLegend.localScale = new Vector3( + size.x, + minimapLegend.localScale.y, + size.y); + + minimapLegend.localPosition = new Vector3( + size.x / 2f + minimapLegend.localScale.x / 10f, + 0.01f, + (size.y / 2f) - minimapLegend.localScale.z / 20f + ); + handleLeft.localPosition = new Vector3( -size.x / 2f, 0f, @@ -216,6 +230,8 @@ private void UpdateSize() 0.4f, size.y / 2f); + //boundingBoxCollider.size = minimapSurface.localScale; + UpdateVisuals(); } } From 1b4254433f941527905f2b447da674662945e38f Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sat, 17 Jul 2021 14:17:46 +0200 Subject: [PATCH 34/46] Removed some dead code from MiniObjMgr --- .../Minimap/Scale Object.prefab | 12 +- .../Assets/Scenes/MinimapTestScene.unity | 149 +++--------------- .../Minimap/MiniObjectManager.cs | 5 - .../Minimap/MinimapController.cs | 44 ++---- 4 files changed, 42 insertions(+), 168 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab index e22d01df0..f1ab6c59f 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab @@ -120,7 +120,7 @@ RectTransform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3063024047472103028} m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} - m_LocalPosition: {x: 0, y: 0, z: 0.00009999389} + m_LocalPosition: {x: 0, y: 0, z: 0.0016} m_LocalScale: {x: 0.0013056902, y: 0.0017586, z: 0.003} m_Children: [] m_Father: {fileID: 6443402921934881459} @@ -224,8 +224,8 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 36 - m_fontSizeBase: 36 + m_fontSize: 48 + m_fontSizeBase: 48 m_fontWeight: 400 m_enableAutoSizing: 0 m_fontSizeMin: 18 @@ -330,7 +330,7 @@ RectTransform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6661849204590973763} m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} - m_LocalPosition: {x: 0, y: 0, z: -0.0007989062} + m_LocalPosition: {x: 0, y: 0, z: 0.0008} m_LocalScale: {x: 0.0013056902, y: 0.0017586, z: 0.003} m_Children: [] m_Father: {fileID: 6443402921934881459} @@ -434,8 +434,8 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 36 - m_fontSizeBase: 36 + m_fontSize: 48 + m_fontSizeBase: 48 m_fontWeight: 400 m_enableAutoSizing: 0 m_fontSizeMin: 18 diff --git a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity index 0c9778efd..d66ae577d 100644 --- a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity @@ -2965,7 +2965,6 @@ MonoBehaviour: m_EditorClassIdentifier: minCorner: {fileID: 586705778} maxCorner: {fileID: 188877419} - scaleIndicatorObject: {fileID: 1838505984} minScale: 0.01 maxScale: 1 yOffset: 0.2 @@ -3124,6 +3123,26 @@ PrefabInstance: propertyPath: m_Size.y value: 0.031095563 objectReference: {fileID: 0} + - target: {fileID: 5790149049522065028, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + propertyPath: m_Size.x + value: 1.0873994 + objectReference: {fileID: 0} + - target: {fileID: 5790149049522065028, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + propertyPath: m_Center.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 5790149049522065028, guid: 87a8507dac1abea46bfdea52a4387540, 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m_LocalPosition: {x: 0.398, y: 0.1, z: 0.315} - m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} - m_Children: - - {fileID: 595336285} - m_Father: {fileID: 106373079} - m_RootOrder: 9 - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &2038167400 GameObject: m_ObjectHideFlags: 0 @@ -4702,7 +4597,7 @@ PrefabInstance: - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} propertyPath: m_LocalPosition.x - value: 0.209 + value: 0.3235 objectReference: {fileID: 0} - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} @@ -4737,7 +4632,7 @@ PrefabInstance: - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} propertyPath: m_RootOrder - value: 10 + value: 9 objectReference: {fileID: 0} - target: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, type: 3} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index fe2ec8ef2..086ede369 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -16,7 +16,6 @@ public class MiniObjectManager : MonoBehaviour { [SerializeField] private GameObject minCorner; [SerializeField] private GameObject maxCorner; - [SerializeField] private GameObject scaleIndicatorObject; [SerializeField] private float minScale; [SerializeField] private float maxScale; [SerializeField] private float yOffset; @@ -76,7 +75,6 @@ void Update() Destroy(badKey); } - scaleIndicatorObject.transform.localScale = (new Vector3(1, 1, 1)) * currentScale; var legend = minimapLegend.GetComponent(); if (legend) { @@ -101,7 +99,6 @@ void CalculateLocalTransform() { // board extent float localXLength = maxCorner.transform.localPosition.x - minCorner.transform.localPosition.x; - float localYLength = maxCorner.transform.localPosition.y - minCorner.transform.localPosition.y; float localZLength = maxCorner.transform.localPosition.z - minCorner.transform.localPosition.z; float globalMaxX = float.MinValue; @@ -170,14 +167,12 @@ void CalculateLocalTransform() } } - var gCenter = (globalMin + globalMax) / 2; // global midpoint, becomes local origin coordinate globalCenter = new Vector3((globalMaxX + globalMinX) / 2, (globalMaxY + globalMinY) / 2, (globalMaxZ + globalMinZ) / 2); float largestDimension = Mathf.Max((globalMaxX - globalMinX), globalMaxZ - globalMinZ); float xDimension = globalMaxX - globalMinX; - //float yDimension = globalMaxY - globalMinY; float zDimension = globalMaxZ - globalMinZ; if (largestDimension == 0) { diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index eb36d3522..7519cb41c 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -38,7 +38,7 @@ [SerializeField] [Tooltip("The legend shows the current minimap scale")] [SerializeField] private GameObject minCorner; [SerializeField] private GameObject maxCorner; - private string title = "Not Impl"; + private string title = "Unnamable Minimap"; // Used to resize the minimap from the handles // The Y-component here actually refers to the Z-axis because the minimap is placed laying down on the Z-axis @@ -135,10 +135,17 @@ private float ProjectOnRight(Vector3 vector, Vector3 position) return Vector3.Dot(transform.right, delta); } - private void UpdateVisuals() + private void OnEnable() { + boundingBoxStateController.BoundingBoxStateChanged += OnBoundingBoxStateChanged; } + private void OnDisable() + { + boundingBoxStateController.BoundingBoxStateChanged -= OnBoundingBoxStateChanged; + } + + private void OnBoundingBoxStateChanged(object sender, EventArgs e) { handleLeft.gameObject.SetActive(!boundingBoxStateController.BoundingBoxActive); @@ -155,28 +162,6 @@ private void UpdateSize() minimapSurface.localScale.y, size.y); - var b = minimapSurface.GetColliderBounds().extents; - - // Stay at top and adjust to width + height - //headerBackground.localScale = new Vector3( - // size.x, - // size.y, - // 0); - - //header.localPosition = new Vector3( - // -15.1462f, - // 1.025f, - // 3.738f); - - //header.localPosition = new Vector3( - // size.x / 2f - header.localScale.x / 2f, - // 1.025f, - // size.y / 2f - header.localScale.z / 2f); - - //header.localPosition = new Vector3(0f, 0f, 0f); - - - //headerTitle.rectTransform.sizeDelta = new Vector2(size.x, headerBackground.localScale.y); // put the minimap legend in the upper-right quadrant minimapLegend.localScale = new Vector3( @@ -214,10 +199,11 @@ private void UpdateSize() -size.y / 2f ); - //boundingBoxCollider.size = new Vector3( - // size.x, - // minimapSurface.localPosition.y, - // size.y); + + boundingBoxCollider.size = new Vector3( + minimapSurface.localScale.x + 0.5f, + boundingBoxCollider.size.y, + boundingBoxCollider.size.z); minCorner.transform.localPosition = new Vector3( -size.x / 2f, @@ -230,9 +216,7 @@ private void UpdateSize() 0.4f, size.y / 2f); - //boundingBoxCollider.size = minimapSurface.localScale; - UpdateVisuals(); } } } \ No newline at end of file From 56c02e8606189d630a416ac20ada0a133487b3f1 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sat, 17 Jul 2021 16:52:07 +0200 Subject: [PATCH 35/46] Update Minimap prefab --- .../Assets/MRTK/SDK/StandardAssets.meta | 8 ++++++++ .../Assets/Prefabs/Visualizations/Minimap.meta | 8 ++++++++ .../Assets/Scenes/MinimapTestScene.unity | 18 ++++++++++++++---- .../Assets/Tests/Visualizations/Minimap.meta | 8 ++++++++ 4 files changed, 38 insertions(+), 4 deletions(-) create mode 100644 Frontend/VIAProMa/Assets/MRTK/SDK/StandardAssets.meta create mode 100644 Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap.meta create mode 100644 Frontend/VIAProMa/Assets/Tests/Visualizations/Minimap.meta diff --git a/Frontend/VIAProMa/Assets/MRTK/SDK/StandardAssets.meta b/Frontend/VIAProMa/Assets/MRTK/SDK/StandardAssets.meta new file mode 100644 index 000000000..920bfbb88 --- /dev/null +++ b/Frontend/VIAProMa/Assets/MRTK/SDK/StandardAssets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a7755de640c11e74e99172b92b48921f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap.meta b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap.meta new file mode 100644 index 000000000..e8ac2ee8e --- /dev/null +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6f42ef393b32e8d4cb2ccff4c6cfed76 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity index d66ae577d..463a40663 100644 --- a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity @@ -3026,18 +3026,28 @@ PrefabInstance: - target: {fileID: 3383705822235461386, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} propertyPath: m_LocalPosition.z - value: 0.2515 + value: 0.2511 objectReference: {fileID: 0} - target: {fileID: 3383705822235461386, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} propertyPath: m_LocalPosition.x - value: 0.2125 + value: 0.2434 objectReference: {fileID: 0} - target: {fileID: 4159086768605391003, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} propertyPath: m_Name value: Minimap (New) objectReference: {fileID: 0} + - target: {fileID: 4270032230592979120, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + propertyPath: m_LocalScale.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4270032230592979120, guid: 87a8507dac1abea46bfdea52a4387540, + type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} - target: {fileID: 4784081227115753684, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} propertyPath: m_LocalPosition.x @@ -3156,12 +3166,12 @@ PrefabInstance: - target: {fileID: 7307049368398142634, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} propertyPath: m_LocalPosition.z - value: -0.247 + value: -0.235 objectReference: {fileID: 0} - target: {fileID: 7307049368398142634, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} propertyPath: m_LocalPosition.x - value: -0.249 + value: -0.245 objectReference: {fileID: 0} - target: {fileID: 9015089257761020074, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} diff --git a/Frontend/VIAProMa/Assets/Tests/Visualizations/Minimap.meta b/Frontend/VIAProMa/Assets/Tests/Visualizations/Minimap.meta new file mode 100644 index 000000000..1aae55405 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Tests/Visualizations/Minimap.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8c484ce7b5e91334a97f51b1e2c5a26f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: From 430b14dfe3a8803425bba4ff4a56509d9fbcde3c Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sat, 17 Jul 2021 17:17:29 +0200 Subject: [PATCH 36/46] Reverted to correct shelf size --- .../Prefabs/Shelves/Resources/VisualizationShelf.prefab | 4 ++-- .../Prefabs/Visualizations/Resources/Minimap.prefab | 8 ++++---- Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity | 2 +- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab b/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab index 52580afac..df1721f35 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Shelves/Resources/VisualizationShelf.prefab @@ -45,8 +45,8 @@ MonoBehaviour: - {fileID: 6089018301692534441, guid: 13bf02f06c6801b49b8c44481ea4cb98, type: 3} - {fileID: 5275054209004939246, guid: 375bf310118e82e4e896b5b3be85abc0, type: 3} - {fileID: 974965129436662586, guid: 1d047980c0787914dae789cfd8c01527, type: 3} - objectsPerBoard: 3 - boards: 6 + objectsPerBoard: 2 + boards: 5 boardLength: 0.8 shelfGrid: {fileID: 6128201715212749975} boundingBox: {fileID: 8208002477654262947} diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap.prefab index a362a3a11..c63352ef1 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Resources/Minimap.prefab @@ -105,14 +105,14 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: minimapSurface: {fileID: 0} - header: {fileID: 2852708136310882455} - headerTitle: {fileID: 6993489142914968921} + boundingBox: {fileID: 8985177893374869150} + minimapLegend: {fileID: 0} handleLeft: {fileID: 7640632249078794696} handleRight: {fileID: 3751702823157705660} handleTop: {fileID: 6788893061298527873} handleBottom: {fileID: 5832202658991647020} - grid: {fileID: 0} - boundingBox: {fileID: 8985177893374869150} + minCorner: {fileID: 0} + maxCorner: {fileID: 0} --- !u!114 &-2033720991681313701 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity index 463a40663..baf527f42 100644 --- a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity @@ -2967,7 +2967,7 @@ MonoBehaviour: maxCorner: {fileID: 188877419} minScale: 0.01 maxScale: 1 - yOffset: 0.2 + yOffset: 0.3 minimapLegend: {fileID: 841209624} miniObjectParent: {fileID: 2136445031} miniDefaultObject: {fileID: 9192698306843927720, guid: 0a2d130ccfbc61e4f911705e2ee5de16, From 915a12c984ea04bdfd746391390a2115c942553b Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sat, 17 Jul 2021 17:27:27 +0200 Subject: [PATCH 37/46] Added MinimapSynchronizer --- .../Synchronizer/MinimapSynchronizer.cs | 46 +++++++++++++++++++ .../Synchronizer/MinimapSynchronizer.cs.meta | 11 +++++ 2 files changed, 57 insertions(+) create mode 100644 Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs create mode 100644 Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs.meta diff --git a/Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs b/Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs new file mode 100644 index 000000000..dab0788e5 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs @@ -0,0 +1,46 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using i5.VIAProMa.Multiplayer.Common; +using i5.VIAProMa.Visualizations.Minimap; +using Photon.Pun; + +namespace i5.VIAProMa.Multiplayer.Synchronizer +{ + class MinimapSynchronizer : TransformSynchronizer + { + private MinimapController minimapController; + + private float targetSize; + + private void Awake() + { + minimapController = GetComponent(); + } + + public override void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) + { + base.OnPhotonSerializeView(stream, info); + if (stream.IsWriting) + { + stream.SendNext(minimapController.Width); + } + else + { + targetSize = (float) stream.ReceiveNext(); + } + } + + protected override void Update() + { + base.Update(); + if (TransformSynchronizationInitialized && photonView.Owner != PhotonNetwork.LocalPlayer) + { + minimapController.Width = SmoothFloat(minimapController.Width, targetSize, lerpSpeed); + minimapController.Height = SmoothFloat(minimapController.Width, targetSize, lerpSpeed); + } + } + } +} diff --git a/Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs.meta b/Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs.meta new file mode 100644 index 000000000..8e26c85e6 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 39f958b7d20d52f40ab8a2108f88ef51 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 3efad8b648ebfc4b12505128d5927383ee4d7301 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sat, 17 Jul 2021 17:34:51 +0200 Subject: [PATCH 38/46] Added MinimapSerializer --- .../Serializers/MinimapSerializer.cs | 58 +++++++++++++++++++ .../Serializers/MinimapSerializer.cs.meta | 11 ++++ 2 files changed, 69 insertions(+) create mode 100644 Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs create mode 100644 Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs.meta diff --git a/Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs b/Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs new file mode 100644 index 000000000..ea162c8af --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs @@ -0,0 +1,58 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using i5.VIAProMa.SaveLoadSystem.Core; +using i5.VIAProMa.Visualizations.Minimap; +using UnityEngine; + +namespace i5.VIAProMa.SaveLoadSystem.Serializers +{ + class MinimapSerializer : MonoBehaviour, ISerializable + { + private const string colorKey = "minimap_color"; + private const string widthKey = "minimap_width"; + private const string heightKey = "minimap_height"; + + private MinimapController minimapController; + + private void Awake() + { + minimapController = GetComponent(); + } + + public void Deserialize(SerializedObject serializedObject) + { + Vector3 colorVector = SerializedObject.TryGet(colorKey, serializedObject.Vector3s, gameObject, out bool found); + if (found) + { + minimapController.Color = new Color(colorVector.x, colorVector.y, colorVector.z); + } + float width = SerializedObject.TryGet(widthKey, serializedObject.Floats, gameObject, out found); + if (found) + { + minimapController.Width = width; + } + float height = SerializedObject.TryGet(heightKey, serializedObject.Floats, gameObject, out found); + if (found) + { + minimapController.Height = height; + } + + } + + public SerializedObject Serialize() + { + SerializedObject serializedObject = new SerializedObject(); + serializedObject.Vector3s.Add(colorKey, new Vector3( + minimapController.Color.r, + minimapController.Color.g, + minimapController.Color.b)); + serializedObject.Floats.Add(widthKey, minimapController.Width); + serializedObject.Floats.Add(heightKey, minimapController.Height); + + return serializedObject; + } + } +} diff --git a/Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs.meta b/Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs.meta new file mode 100644 index 000000000..0471478c6 --- /dev/null +++ b/Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 05aa6ac7eb11d5347826eb593ab17c8d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 545eff61fa44976bd92590fb71c06bcf978728e3 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sat, 17 Jul 2021 19:30:15 +0200 Subject: [PATCH 39/46] Cleaned up unncessary code --- 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a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity @@ -473,7 +473,7 @@ PrefabInstance: - target: {fileID: 937139078701923806, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} propertyPath: m_Enabled - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 943790359340717537, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} @@ -818,7 +818,7 @@ PrefabInstance: - target: {fileID: 2228182898798395367, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} propertyPath: m_Enabled - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 2298999904214481730, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} @@ -2861,7 +2861,7 @@ PrefabInstance: - target: {fileID: 8957528376169097140, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} propertyPath: m_Enabled - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 8973724346150544505, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} @@ -2984,6 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a/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset +++ b/Frontend/VIAProMa/Assets/Scripts/ScriptableObjects/Multiplayer/Resources/NetworkPrefabs.asset @@ -16,6 +16,9 @@ MonoBehaviour: - prefab: {fileID: 3691807027411771635, guid: 2e4cf457b8320f941bae57103c635961, type: 3} path: Assets/Prefabs/Multiplayer/Resources/Avatar Networked.prefab + - prefab: {fileID: 1012975743316110505, guid: 01b4fe7e164b9d84284fe27c8282c3b9, + type: 3} + path: Assets/Prefabs/Visualizations/Resources/Better Minimap.prefab - prefab: {fileID: 140850, guid: 15f43343ba0a60e47a63d28496373c3f, type: 3} path: Assets/Photon/PhotonUnityNetworking/Demos/DemoAsteroids/Resources/BigAsteroid.prefab - prefab: {fileID: 100006, guid: 4e5a0d387dc27394b81600988ad0216f, type: 3} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index 086ede369..3020dddc0 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -1,6 +1,4 @@ -using System; -using System.Collections; -using System.Collections.Generic; +using System.Collections.Generic; using System.Linq; using i5.VIAProMa.ResourceManagagement; using UnityEngine; @@ -14,6 +12,7 @@ public class MiniObjectManager : MonoBehaviour { + [Header("Positioning properties")] [SerializeField] private GameObject minCorner; [SerializeField] private GameObject maxCorner; [SerializeField] private float minScale; @@ -94,7 +93,11 @@ void Update() } - //Calculates the GlobalCenter as the middle of the Axis Aligned Bounding Cuboid(AABC) of the tracked objects, and the current scale As the ratio between the local scale length of the cube spaned by the reference corners and the largest dimension of the AABC. Then saves these values in the according variables. Called Every Frame + /// + /// Calculates the GlobalCenter as the middle of the Axis Aligned Bounding Cuboid(AABC) of the tracked objects, + /// and the current scale As the ratio between the local scale length of the cube spaned by the reference corners + /// and the largest dimension of the AABC. Then saves these values in the according variables. Called every frame. + /// void CalculateLocalTransform() { // board extent @@ -108,10 +111,6 @@ void CalculateLocalTransform() float globalMaxZ = float.MinValue; float globalMinZ = float.MaxValue; - var globalMin = new Vector3(); - var globalMax = new Vector3(); - - // calc bounding box of max objects if (miniObjDict.Count > 0) { @@ -127,42 +126,36 @@ void CalculateLocalTransform() { globalMaxX = g.transform.position.x; - globalMax.x = g.transform.position.x; } if (g.transform.position.x < globalMinX) { globalMinX = g.transform.position.x; - globalMin.x = g.transform.position.x; } if (g.transform.position.y > globalMaxY) { globalMaxY = g.transform.position.y; - globalMax.y = g.transform.position.y; } if (g.transform.position.y < globalMinY) { globalMinY = g.transform.position.y; - globalMin.y = g.transform.position.y; } if (g.transform.position.z > globalMaxZ) { globalMaxZ = g.transform.position.z; - globalMax.z = g.transform.position.z; } if (g.transform.position.z < globalMinZ) { globalMinZ = g.transform.position.z; - globalMin.z = g.transform.position.z; } } } @@ -192,7 +185,12 @@ void CalculateLocalTransform() } } - //Gets the global position of a tracked object and returns the corresponding local position of the corresponding mini-object in the coordinate system of the minimap + /// + /// Gets the global position of a tracked object and returns the + /// corresponding local position of the corresponding mini-object in the coordinate system of the minimap + /// + /// world position of a gameobject + /// the local position in the minimap's coordinate system private Vector3 TranslateIntoLocalCoordinates(Vector3 globalPos) { Vector3 localPos = globalPos - globalCenter; @@ -202,6 +200,11 @@ private Vector3 TranslateIntoLocalCoordinates(Vector3 globalPos) return localPos; } + /// + /// Adds a new minimap object when a new big item is spawned. This is a callback automatically registered + /// with the ResourceManager + /// + /// GameObject passed in from ResourceManager public void AddTrackedObject(GameObject objectToTrack) { if (miniObjDict.ContainsValue(objectToTrack)) @@ -217,35 +220,39 @@ public void AddTrackedObject(GameObject objectToTrack) miniObjDict.Add(newMiniobject, objectToTrack); } - // Helper function to instantiate a new mini objetc of the correct type - private GameObject InstantiateMiniObject(GameObject miniObject) + /// + /// Helper function to instantiate a new mini object of the correct type, given a (big) object + /// + /// Any unity game object + /// The correct mini object, or a default one is none exists + private GameObject InstantiateMiniObject(GameObject obj) { - if (miniObject.GetComponent()) + if (obj.GetComponent()) { return InstantiateMiniObject(miniBuilding); } - if (miniObject.GetComponent()) + if (obj.GetComponent()) { return Instantiate(miniCommitStats); } - if (miniObject.GetComponent()) + if (obj.GetComponent()) { return Instantiate(miniCompetence); } - if (miniObject.GetComponent()) + if (obj.GetComponent()) { return Instantiate(miniKanban); } - if (miniObject.GetComponent()) + if (obj.GetComponent()) { return Instantiate(miniMinimap); } - if (miniObject.GetComponent()) + if (obj.GetComponent()) { return Instantiate(miniProgressBar); } From 97b15db610a7b5bbcdee6d9d120e5cd1051a1ae5 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sat, 17 Jul 2021 19:36:26 +0200 Subject: [PATCH 40/46] Clean up imports --- .../Synchronizer/MinimapSynchronizer.cs | 7 +--- .../Serializers/MinimapSerializer.cs | 7 +--- .../Minimap/MiniObjectManager.cs | 8 ++-- .../Minimap/MinimapController.cs | 42 ++++--------------- 4 files changed, 14 insertions(+), 50 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs b/Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs index dab0788e5..1c7323adc 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Multiplayer/Synchronizer/MinimapSynchronizer.cs @@ -1,9 +1,4 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using i5.VIAProMa.Multiplayer.Common; +using i5.VIAProMa.Multiplayer.Common; using i5.VIAProMa.Visualizations.Minimap; using Photon.Pun; diff --git a/Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs b/Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs index ea162c8af..c66e39057 100644 --- a/Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs +++ b/Frontend/VIAProMa/Assets/Scripts/SaveLoadSystem/Serializers/MinimapSerializer.cs @@ -1,9 +1,4 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using i5.VIAProMa.SaveLoadSystem.Core; +using i5.VIAProMa.SaveLoadSystem.Core; using i5.VIAProMa.Visualizations.Minimap; using UnityEngine; diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index 3020dddc0..50214bfb6 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -19,10 +19,9 @@ public class MiniObjectManager : MonoBehaviour [SerializeField] private float maxScale; [SerializeField] private float yOffset; + // reference to the legend so we can tell it the current scale [SerializeField] private GameObject minimapLegend; - - // List of mini objects already spawned private Dictionary miniObjDict; @@ -31,8 +30,8 @@ public class MiniObjectManager : MonoBehaviour private Vector3 globalCenter; [Header("Mini Object Prefabs")] [SerializeField] + // used when there is no miniprefab registered for the big object private GameObject miniDefaultObject; - // Mini objects have their own prefab, which is spawned to represent the max object on the minimap [SerializeField] private GameObject miniBuilding; [SerializeField] private GameObject miniCommitStats; @@ -164,6 +163,7 @@ void CalculateLocalTransform() // global midpoint, becomes local origin coordinate globalCenter = new Vector3((globalMaxX + globalMinX) / 2, (globalMaxY + globalMinY) / 2, (globalMaxZ + globalMinZ) / 2); + // calculate needed scale float largestDimension = Mathf.Max((globalMaxX - globalMinX), globalMaxZ - globalMinZ); float xDimension = globalMaxX - globalMinX; float zDimension = globalMaxZ - globalMinZ; @@ -205,7 +205,7 @@ private Vector3 TranslateIntoLocalCoordinates(Vector3 globalPos) /// with the ResourceManager /// /// GameObject passed in from ResourceManager - public void AddTrackedObject(GameObject objectToTrack) + private void AddTrackedObject(GameObject objectToTrack) { if (miniObjDict.ContainsValue(objectToTrack)) { diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index 7519cb41c..82bb3bd73 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -1,16 +1,7 @@ using System; -using System.Collections.Generic; -using System.Data; -using System.Linq; -using System.Text; -using System.Threading.Tasks; using i5.VIAProMa.Utilities; -using i5.VIAProMa.Visualizations.Minimap; -using Microsoft.MixedReality.Toolkit; using Microsoft.MixedReality.Toolkit.UI; -using TMPro; using UnityEngine; -using UnityEngine.PlayerLoop; namespace i5.VIAProMa.Visualizations.Minimap { @@ -20,10 +11,10 @@ public class MinimapController : MonoBehaviour, IVisualizationVisualController private Transform minimapSurface; [Tooltip("Reference to the bounding box of the minimap")] [SerializeField] private BoundingBox boundingBox; - [SerializeField] [Tooltip("The legend shows the current minimap scale")] private Transform minimapLegend; + // keep track of the original size so we can't get any smaller than it private Vector2 surfaceMinSize; private Vector3 lastPointerPosPos; @@ -35,10 +26,12 @@ [SerializeField] [Tooltip("The legend shows the current minimap scale")] [SerializeField] private Transform handleTop; [SerializeField] private Transform handleBottom; + // defines the extent of the mini objects displayed on top of the surface [SerializeField] private GameObject minCorner; [SerializeField] private GameObject maxCorner; - private string title = "Unnamable Minimap"; + // don't add a title because it looks confusing when displaying items + // over it // Used to resize the minimap from the handles // The Y-component here actually refers to the Z-axis because the minimap is placed laying down on the Z-axis @@ -49,8 +42,6 @@ [SerializeField] [Tooltip("The legend shows the current minimap scale")] private BoxCollider boundingBoxCollider; private BoundingBoxStateController boundingBoxStateController; - public Visualization[] HighlightedItems { get; set; } - public float Width { @@ -76,11 +67,7 @@ public float Height } } - public string Title - { - get => title; - set => title = value; - } + public string Title { get; set; } = "Unnamable Minimap"; public Color Color { @@ -117,23 +104,7 @@ private void Awake() UpdateSize(); } - public void StartResizing(Vector3 pointerPosition, bool handleOnPositiveCap) - { - if (handleOnPositiveCap) - { - lastPointerPosPos = pointerPosition; - } - else - { - lastPointerPosNeg = pointerPosition; - } - } - private float ProjectOnRight(Vector3 vector, Vector3 position) - { - Vector3 delta = vector - position; - return Vector3.Dot(transform.right, delta); - } private void OnEnable() { @@ -155,6 +126,9 @@ private void OnBoundingBoxStateChanged(object sender, EventArgs e) } + /// + /// Update the size/scale of the objects in the prefab + /// private void UpdateSize() { minimapSurface.localScale = new Vector3( From f05fb0cee2d2a7155281d5323a83fcdc0104be8b Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sat, 17 Jul 2021 22:20:02 +0200 Subject: [PATCH 41/46] Added clamp for localPos --- .../Scripts/Visualizations/Minimap/MiniObjectManager.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index 50214bfb6..1032cc17f 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -197,7 +197,13 @@ private Vector3 TranslateIntoLocalCoordinates(Vector3 globalPos) localPos = localPos * currentScale; localPos.y += yOffset; localPos.y = Mathf.Min(localPos.y, maxCorner.transform.position.y); - return localPos; + + var clamped = new Vector3( + Mathf.Clamp(localPos.x, minCorner.transform.localPosition.x, maxCorner.transform.localPosition.x), + localPos.y, + Mathf.Clamp(localPos.z, minCorner.transform.localPosition.z, maxCorner.transform.localPosition.z) + ); + return clamped; } /// From 8279c85e5f94e01fb6d504022ad3235c83f15071 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sun, 18 Jul 2021 10:58:50 +0200 Subject: [PATCH 42/46] Fixed ColorPicker for Minimap + Scale Indicator --- .../Minimap/Scale Object.prefab | 8 ++-- .../Assets/Scenes/MinimapTestScene.unity | 28 ++++++-------- .../Minimap/MinimapController.cs | 38 +++++++++++-------- .../Minimap/ScaleLegendController.cs | 32 ++++++++++------ 4 files changed, 58 insertions(+), 48 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab index f1ab6c59f..dee11bfcd 100644 --- a/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab +++ b/Frontend/VIAProMa/Assets/Prefabs/Visualizations/Minimap/Scale Object.prefab @@ -224,8 +224,8 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 48 - m_fontSizeBase: 48 + m_fontSize: 52 + m_fontSizeBase: 52 m_fontWeight: 400 m_enableAutoSizing: 0 m_fontSizeMin: 18 @@ -434,8 +434,8 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 48 - m_fontSizeBase: 48 + m_fontSize: 52 + m_fontSizeBase: 52 m_fontWeight: 400 m_enableAutoSizing: 0 m_fontSizeMin: 18 diff --git a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity index e81418f91..2b4b3ff33 100644 --- a/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity +++ b/Frontend/VIAProMa/Assets/Scenes/MinimapTestScene.unity @@ -473,7 +473,7 @@ PrefabInstance: - target: {fileID: 937139078701923806, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} propertyPath: m_Enabled - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 943790359340717537, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} @@ -818,7 +818,7 @@ PrefabInstance: - target: {fileID: 2228182898798395367, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} propertyPath: m_Enabled - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 2298999904214481730, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} @@ -2861,7 +2861,7 @@ PrefabInstance: - target: {fileID: 8957528376169097140, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} propertyPath: m_Enabled - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 8973724346150544505, guid: b72229148ad3ea7408d7fbb34a35ea28, type: 3} @@ -3215,11 +3215,17 @@ PrefabInstance: type: 3} propertyPath: minimapLegend value: - objectReference: {fileID: 841209625} + objectReference: {fileID: 841209624} m_RemovedComponents: - {fileID: 3505856621034035901, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} - {fileID: 971999156840343862, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 87a8507dac1abea46bfdea52a4387540, type: 3} +--- !u!1 &381681211 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 7848086735976934897, guid: c752788e931090249a89484c3a83da52, + type: 3} + m_PrefabInstance: {fileID: 6661849204198984366} + m_PrefabAsset: {fileID: 0} --- !u!1 &425577327 GameObject: m_ObjectHideFlags: 0 @@ -3270,24 +3276,12 @@ GameObject: type: 3} m_PrefabInstance: {fileID: 332873497} m_PrefabAsset: {fileID: 0} ---- !u!4 &628728519 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 148304196551900258, guid: c752788e931090249a89484c3a83da52, - type: 3} - m_PrefabInstance: {fileID: 6661849204198984366} - m_PrefabAsset: {fileID: 0} --- !u!1 &841209624 stripped GameObject: m_CorrespondingSourceObject: {fileID: 4607642227803754469, guid: c752788e931090249a89484c3a83da52, type: 3} m_PrefabInstance: {fileID: 6661849204198984366} m_PrefabAsset: {fileID: 0} ---- !u!4 &841209625 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 6443402921934881459, guid: c752788e931090249a89484c3a83da52, - type: 3} - m_PrefabInstance: {fileID: 6661849204198984366} - m_PrefabAsset: {fileID: 0} --- !u!114 &841209626 MonoBehaviour: m_ObjectHideFlags: 0 @@ -3300,7 +3294,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d04fe936046684742b82ded67ceb461f, type: 3} m_Name: m_EditorClassIdentifier: - background: {fileID: 628728519} + background: {fileID: 381681211} scaleStick: {fileID: 889298407} scaleRatioText: {fileID: 329020379} --- !u!4 &889298407 stripped diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs index 82bb3bd73..c2114d331 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapController.cs @@ -5,14 +5,16 @@ namespace i5.VIAProMa.Visualizations.Minimap { - public class MinimapController : MonoBehaviour, IVisualizationVisualController + public class MinimapController : MonoBehaviour, IVisualizationVisualController, IColorChangeable { [Tooltip("All of the minimap items sit on this surface")] [SerializeField] private Transform minimapSurface; + [Tooltip("Reference to the bounding box of the minimap")] [SerializeField] private BoundingBox boundingBox; + [SerializeField] [Tooltip("The legend shows the current minimap scale")] - private Transform minimapLegend; + private GameObject minimapLegend; // keep track of the original size so we can't get any smaller than it private Vector2 surfaceMinSize; @@ -20,15 +22,17 @@ [SerializeField] [Tooltip("The legend shows the current minimap scale")] private Vector3 lastPointerPosPos; private Vector3 lastPointerPosNeg; - [Header("Handles")] - [SerializeField] private Transform handleLeft; + [Header("Handles")] [SerializeField] private Transform handleLeft; [SerializeField] private Transform handleRight; [SerializeField] private Transform handleTop; [SerializeField] private Transform handleBottom; // defines the extent of the mini objects displayed on top of the surface - [SerializeField] private GameObject minCorner; - [SerializeField] private GameObject maxCorner; + [Header("Minimap Extents")] [Tooltip("The bottom left corner of the minimap")] [SerializeField] + private GameObject minCorner; + + [Tooltip("The top right (above) corner of the minimap")] [SerializeField] + private GameObject maxCorner; // don't add a title because it looks confusing when displaying items // over it @@ -74,15 +78,20 @@ public Color Color get => backgroundRenderer.material.color; set { - Debug.Log("Setting color"); backgroundRenderer.material.color = value; + float h, s, v; + Color.RGBToHSV(value, out h, out s, out v); + var legend = minimapLegend.GetComponent(); + if (legend) + { + legend.Color = Color.HSVToRGB(h, s, Mathf.Clamp01(v - 0.2f)); + } } } private void Awake() { - backgroundRenderer = minimapSurface.gameObject.GetComponent(); boundingBoxCollider = boundingBox?.gameObject.GetComponent(); @@ -105,7 +114,6 @@ private void Awake() } - private void OnEnable() { boundingBoxStateController.BoundingBoxStateChanged += OnBoundingBoxStateChanged; @@ -138,15 +146,15 @@ private void UpdateSize() // put the minimap legend in the upper-right quadrant - minimapLegend.localScale = new Vector3( + minimapLegend.transform.localScale = new Vector3( size.x, - minimapLegend.localScale.y, + minimapLegend.transform.localScale.y, size.y); - minimapLegend.localPosition = new Vector3( - size.x / 2f + minimapLegend.localScale.x / 10f, + minimapLegend.transform.localPosition = new Vector3( + size.x / 2f + minimapLegend.transform.localScale.x / 10f, 0.01f, - (size.y / 2f) - minimapLegend.localScale.z / 20f + (size.y / 2f) - minimapLegend.transform.localScale.z / 20f ); handleLeft.localPosition = new Vector3( @@ -189,8 +197,6 @@ private void UpdateSize() size.x / 2f, 0.4f, size.y / 2f); - - } } } \ No newline at end of file diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs index 3f92b7bae..d76400124 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/ScaleLegendController.cs @@ -1,11 +1,5 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using TMPro; +using TMPro; using UnityEngine; -using UnityEngine.PlayerLoop; namespace i5.VIAProMa.Visualizations.Minimap { @@ -13,18 +7,22 @@ namespace i5.VIAProMa.Visualizations.Minimap /// Manages the width of the legends and updates the /// scale ratio text accordingly /// - class ScaleLegendController : MonoBehaviour + class ScaleLegendController : MonoBehaviour, IColorChangeable { - [SerializeField] private Transform background; + [Header("Prefab Sub-Objects")] + [SerializeField] private GameObject background; [SerializeField] private Transform scaleStick; [SerializeField] private TextMeshPro scaleRatioText; - private float scaleRatio; + private float scaleRatio; + // keep track of initial size private float stickInitialSizeX; + private Renderer backgroundRenderer; public void Awake() { stickInitialSizeX = scaleStick.localScale.x; + backgroundRenderer = background.GetComponent(); } public float Scale @@ -38,11 +36,23 @@ public float Scale get => scaleRatio; } + public Color Color + { + get => backgroundRenderer.material.color; + set => backgroundRenderer.material.color = value; + } + + /// + /// Updates the scale text + /// private void UpdateScaleRatioText() { - scaleRatioText.SetText(String.Format("{0:f2}x", scaleRatio)); + scaleRatioText.SetText($"{scaleRatio:f2}x"); } + /// + /// Updates the sclae stick to one unit of the minimap + /// private void UpdateScaleStick() { scaleStick.localScale = new Vector3( From 6c5605244969343a597c5a34bdb7b65cea551ef5 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sun, 18 Jul 2021 11:42:32 +0200 Subject: [PATCH 43/46] Removed unneeded MinimapVisuals class --- .../Scripts/Visualizations/Minimap/Minimap.cs | 10 +---- .../Visualizations/Minimap/MinimapHandle.cs | 7 +--- .../Visualizations/Minimap/MinimapVisuals.cs | 39 ------------------- .../Minimap/MinimapVisuals.cs.meta | 11 ------ 4 files changed, 2 insertions(+), 65 deletions(-) delete mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapVisuals.cs delete mode 100644 Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapVisuals.cs.meta diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs index 2e8226af1..fa1b673b6 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/Minimap.cs @@ -12,19 +12,11 @@ namespace i5.VIAProMa.Visualizations.Minimap /// public class Minimap : Visualization { - private MinimapVisuals minimapVisuals; - protected override void Awake() { base.Awake(); - //minimapVisuals = GetComponent(); - //if (minimapVisuals is null) - //{ - // SpecialDebugMessages.LogComponentNotFoundError(this, nameof(MinimapVisuals), gameObject); - //} - - ContentProvider = new SingleIssuesProvider(); Title = "Sample Minimap"; + visualController = GetComponent(); } } } diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs index 8d25a82d6..c60317ad4 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapHandle.cs @@ -1,9 +1,4 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using i5.Toolkit.Core.Utilities; +using i5.Toolkit.Core.Utilities; using Microsoft.MixedReality.Toolkit.Input; using UnityEngine; diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapVisuals.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapVisuals.cs deleted file mode 100644 index c43ab61d7..000000000 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapVisuals.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using i5.VIAProMa.Visualizations; -using UnityEditor.IMGUI.Controls; - -namespace i5.VIAProMa.Visualizations.Minimap -{ - /// - /// Interface class which describes minimap visuals: - /// Shows which items are on the minimap and if they are highlighted as important - /// - public class MinimapVisuals : IVisualizationVisualController - { - /// - /// Gets/sets the items displayed on the minimap - /// - Visualization[] MinimapItems { get; set; } - - /// - /// Gets/sers the highlighted items - /// - Visualization[] HighlightedItems { get; set; } - - public string Title { get; set; } - - private void Awake() - { - - } - - private void UpdateVisuals() - { - - } - } -} diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapVisuals.cs.meta b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapVisuals.cs.meta deleted file mode 100644 index e434338f4..000000000 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MinimapVisuals.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e4ce615056c6ebe4bbd946b1ad052ef5 -MonoImporter: - 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private Vector3 lastPointerPosPos; private Vector3 lastPointerPosNeg; @@ -34,14 +33,13 @@ [SerializeField] [Tooltip("The legend shows the current minimap scale")] [Tooltip("The top right (above) corner of the minimap")] [SerializeField] private GameObject maxCorner; - // don't add a title because it looks confusing when displaying items - // over it - // Used to resize the minimap from the handles - // The Y-component here actually refers to the Z-axis because the minimap is placed laying down on the Z-axis + // The Y-component here actually refers to the Z-axis because the minimap is placed + // laying down on the Z-axis private Vector2 size; + + // Ref to minimap surface renderer private Renderer backgroundRenderer; - private Renderer headerBackgroundRenderer; private BoxCollider boundingBoxCollider; private BoundingBoxStateController boundingBoxStateController; @@ -70,7 +68,9 @@ public float Height UpdateSize(); } } - + + // don't add a title because it looks confusing when displaying items + // over it public string Title { get; set; } = "Unnamable Minimap"; public Color Color @@ -107,6 +107,7 @@ private void Awake() boundingBox?.gameObject); } + size = new Vector2(minimapSurface.localScale.x, minimapSurface.localScale.z); // record the initial size so we don't go smaller than this surfaceMinSize = new Vector2(minimapSurface.localScale.x, minimapSurface.localScale.z); From a577e5ad3c99a474a2a83184480f0383b2dc1ae8 Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sun, 18 Jul 2021 17:00:33 +0200 Subject: [PATCH 45/46] Change initialisation of MiniObjMgr --- .../Scripts/Visualizations/Minimap/MiniObjectManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs index 1032cc17f..0418d6994 100644 --- a/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs +++ b/Frontend/VIAProMa/Assets/Scripts/Visualizations/Minimap/MiniObjectManager.cs @@ -43,8 +43,6 @@ public class MiniObjectManager : MonoBehaviour public void Awake() { - // newly spawned game objects will be automatically added to the list - ResourceManager.Instance.RegisterGameObjectSpawnedCallback(AddTrackedObject); // miniObjDict = new Dictionary(); @@ -55,6 +53,8 @@ public void Awake() // Start is called before the first frame update void Start() { + // newly spawned game objects will be automatically added to the list + ResourceManager.Instance?.RegisterGameObjectSpawnedCallback(AddTrackedObject); } // Update is called once per frame @@ -200,7 +200,7 @@ private Vector3 TranslateIntoLocalCoordinates(Vector3 globalPos) var clamped = new Vector3( Mathf.Clamp(localPos.x, minCorner.transform.localPosition.x, maxCorner.transform.localPosition.x), - localPos.y, + Mathf.Clamp(localPos.y, minCorner.transform.localPosition.y, maxCorner.transform.localPosition.y), Mathf.Clamp(localPos.z, minCorner.transform.localPosition.z, maxCorner.transform.localPosition.z) ); return clamped; From aeaa10a75112dd979393f66a55cb38c96bec4f6f Mon Sep 17 00:00:00 2001 From: Dan Vonk Date: Sun, 18 Jul 2021 17:48:38 +0200 Subject: [PATCH 46/46] Test Scene --- .../Resources/VisualizationShelf.prefab | 1 - 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