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Your soft is really great and could be really usefull in production.
But for now, it's useless in prod, because of the blendshapes restriction and the format you use for export.
if you have an option to export the animation of the landmark points (in FBX by exemple), we could use it to drive rigs (blendshapes or joins) in maya or 3ds.
Your soft is really great and could be really usefull in production.
But for now, it's useless in prod, because of the blendshapes restriction and the format you use for export.
if you have an option to export the animation of the landmark points (in FBX by exemple), we could use it to drive rigs (blendshapes or joins) in maya or 3ds.
some of my work : https://www.youtube.com/watch?v=4rmUh7mlywc&t=12s
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