-
Notifications
You must be signed in to change notification settings - Fork 1.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Change build directory #3544
Comments
When building for a different target, cargo should use a different build directory. (eg |
Are you setting any rustc or cargo flags using environment variables? That might explain why cargo is rebuilding crates if your editor doesn't inherit the same ones. Does it happen if you build from the Code terminal? We've had another report of this, but I can't really look it up right now. |
I'm compiling using |
So if I understand correctly from this, there's currently no way to replace the path, that the default |
There is cargo bug: rust-lang/cargo#7822 and rust-lang/cargo#6375 , |
@MGlolenstine are you still seeing this? If yes, can you please put up a sample project where you see |
I haven't worked on that project since the last time we spoke, but I will take a look and report. |
I still see this problem. More details are in rust-lang/cargo#8716. |
I'm loving rust-analyzer so far, but there's a problem I'm facing.
I'm compiling for armv7, and whenever I want to build, I have to rebuild the whole package, because
cargo check
rebuilds all dependencies for x86_64 (I think, because it doesn't have to rebuild everything when the extension is disabled).Now I'd like to know if there's a way to change the build directory, just so that I could use both programs and not have to wait 5min between deploys.
The text was updated successfully, but these errors were encountered: