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description.ext
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#include "mpsf\dialogs.hpp"
//#include "po3\PO3dialogs.hpp"
#include "VAS\VASdialogs.hpp"
__EXEC(_loadscreenpicture = ["data\po3_flag_1.paa","data\po3_flag_2.paa","data\po3_flag_3.paa","data\po3_flag_4.paa"]); // <!-- BON_Inf :D
loadScreen = __EVAL(_loadscreenpicture select round random (count _loadscreenpicture - 1));
overviewPicture = "\a3\Missions_F_gamma\data\img\showcase_arma_overview_ca.paa";
overviewText = "$STR_MISSION_DESC";
DisabledAI = 1; // <!-- Where 0 Fills empty playable slots with AI, 1 is They Don't fill the empty slots
joinUnassigned = 1; // <!-- Where 0 forces joining players into the first empty slot, 1 leaves them to select their own
disableChannels[] ={0,2,6}; // <!-- Restrict chat channels where (0=Global),(1=Side),(2=Command),(3=Group),(4=Vehicle),(5=Direct),(6=System)
enableDebugConsole = 1; // <!-- Enable the debug console where (0=disabled),(1=Admins Only),(2=Everyone) DO NOT SET AS 2!
showGPS = 1; // <!-- Allow GPS
showCompass = 1; // <!-- Allow Compass
showWatch = 1; // <!-- Allow Watch
class Header {
maxPlayers = 40; // <!-- CHANGE Where the number is the total playable slots
minPlayers = 1;
gameType = COOP;
};
class CfgDebriefing {
#include "mpsf\cfgDebriefing.hpp"
};
class CfgFunctions {
#include "mpsf\cfgFunctions.hpp"
#include "po3\PO3cfgFunctions.hpp"
#include "VAS\VAScfgFunctions.hpp"
};
class CfgNotifications {
#include "mpsf\cfgNotifications.hpp"
};
class CfgSounds {};
class Params {
#include "po3\PO3params.hpp"
#include "mpsf\params.hpp"
};
class RscTitles {
#include "po3\PO3rsctitles.hpp"
#include "mpsf\rscTitles.hpp"
};