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Preserve API for TYPE_MASK
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* Must get it approved by MAVROS first

Signed-off-by: Ryan Friedman <[email protected]>
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Ryanf55 committed Feb 2, 2024
1 parent 06149cb commit 2636226
Showing 1 changed file with 12 additions and 12 deletions.
24 changes: 12 additions & 12 deletions rep-0147.rst
Original file line number Diff line number Diff line change
Expand Up @@ -311,18 +311,18 @@ A standard way to communicate goals will also be important following the mavlink
uint8 FRAME_GLOBAL_TERRAIN_ALT = 11

uint16 type_mask
uint16 TYPE_MASK_IGNORE_LATITUDE = 1 # Position ignore flags
uint16 TYPE_MASK_IGNORE_LONGITUDE = 2
uint16 TYPE_MASK_IGNORE_ALTITUDE = 4
uint16 TYPE_MASK_IGNORE_VX = 8 # Velocity vector ignore flags
uint16 TYPE_MASK_IGNORE_VY = 16
uint16 TYPE_MASK_IGNORE_VZ = 32
uint16 TYPE_MASK_IGNORE_AFX = 64 # Acceleration/Force vector ignore flags
uint16 TYPE_MASK_IGNORE_AFY = 128
uint16 TYPE_MASK_IGNORE_AFZ = 256
uint16 TYPE_MASK_FORCE = 512 # Force in af vector flag
uint16 TYPE_MASK_IGNORE_YAW = 1024
uint16 TYPE_MASK_IGNORE_YAW_RATE = 2048
uint16 IGNORE_LATITUDE = 1 # Position ignore flags
uint16 IGNORE_LONGITUDE = 2
uint16 IGNORE_ALTITUDE = 4
uint16 IGNORE_VX = 8 # Velocity vector ignore flags
uint16 IGNORE_VY = 16
uint16 IGNORE_VZ = 32
uint16 IGNORE_AFX = 64 # Acceleration/Force vector ignore flags
uint16 IGNORE_AFY = 128
uint16 IGNORE_AFZ = 256
uint16 FORCE = 512 # Force in af vector flag
uint16 IGNORE_YAW = 1024
uint16 IGNORE_YAW_RATE = 2048

float64 latitude
float64 longitude
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