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This repository has been archived by the owner on Jul 22, 2023. It is now read-only.
I have ObjectValues under some models that reference other models, since the tool exports them as separate .rbxm files, they can't reference each other anymore, when I build the place back the values are empty. One workaround for now Is to export lowest common ancestor of the given models as a one .rbxm file instead of going down the hierarchy and exporting children separately
The text was updated successfully, but these errors were encountered:
I’m not sure whether you’re reporting a bug here. I believe this behaviour is what you would expect. Doing anything else isn’t possible within the constraints of the format as it doesn’t support references outside a file - and the way remodel works wouldn’t really be compatible with this as each model file is generated one-by-one.
Yeah that does make sense, registering this as a bug would be pointless. But the documentation should highlight such caveats more clearly at least, or throw Rojo warning in the game output window for object values that failed to map
Yes, I agree about that. I think this is probably severe enough that remodel should error if this happens, at least by default, as tracking it down isn’t easy and it isn’t necessarily intuitive. I believe the references that are left in the file are invalid after this happens - they point to an ID that doesn’t exist.
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I have ObjectValues under some models that reference other models, since the tool exports them as separate .rbxm files, they can't reference each other anymore, when I build the place back the values are empty. One workaround for now Is to export lowest common ancestor of the given models as a one .rbxm file instead of going down the hierarchy and exporting children separately
The text was updated successfully, but these errors were encountered: