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TextLabel's Font is not exported #92
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We get this error too - it seems to work ok if you don't set any styling on the font. It'd be good if this could be fixed - I'd do it but I'm not sure where to start, I think it isn't in this project, but maybe rbx-dom? |
Yeah I get the same thing. |
Happens to me as well, can anyone mark this issue as a bug? Here is some info I collected from testing: Exporting the object as .rbxm or .rbxmx via remodel omits the font, exporting the object as .rbxm or .rbxm via |
There is currently a pull request up to fix this in the upstream-ish rbx-dom crate: rojo-rbx/rbx-dom#248 If you need this urgently, you can build remodel locally with the following changes to Cargo.toml: -rbx_binary = "0.6.4"
-rbx_dom_weak = "2.3.0"
-rbx_reflection = "4.2.0"
-rbx_reflection_database = "0.2.4"
-rbx_xml = "0.12.3"
+rbx_binary = { git = "https://github.com/UpliftGames/rbx-dom", branch = "implement-font-type" }
+rbx_dom_weak = { git = "https://github.com/UpliftGames/rbx-dom", branch = "implement-font-type" }
+rbx_reflection = { git = "https://github.com/UpliftGames/rbx-dom", branch = "implement-font-type" }
+rbx_reflection_database = { git = "https://github.com/UpliftGames/rbx-dom", branch = "implement-font-type" }
+rbx_xml = { git = "https://github.com/UpliftGames/rbx-dom", branch = "implement-font-type" } |
IMO there is a separate bug here where rbx-xml should not be throwing away unknown properties. We have to do that for rbx-binary for Reasons, but it would be nice for rbx-xml to provide safety here. |
When exporting an object with remodel.writeModelFile that contains a TextLabel the Font is not being exported.
Below image the left is an export from studio and right is from remodel.
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