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Effects like Rough Skin, Liquid Ooze, Static, Rocky Helmet and others should activate before fainting, as in the modern games.
E.g. If a Sharpedo is KO'ed by Brick Break, Rough Skin should activate and then Sharpedo should do the fainting animation. Currently, Sharpedo faints and then the ability pop up activates, which doesn't look very good.
While this is probably a lot of work for little reward it'd be nice to get it done eventually.
The text was updated successfully, but these errors were encountered:
After all hits of a successful attack have resolved (Ability and item effects mentioned below don’t occur if the attacker has Sheer Force and the attack has an additional effect):
Color Change
Red Card (only if attacker and item’s holder haven’t fainted)
Eject Button message (only if item’s holder hasn’t fainted; if more than one target’s Eject Button could trigger, only the first such target in turn order triggers).
Shell Bell/Life Orb (only if attacker hasn’t fainted)
Eject Button effect (only if item’s holder hasn’t fainted). If effect happens, the U-turn message/effect doesn’t happen.
U-turn message (only if attacker hasn’t fainted)
Pickpocket (only if the target hasn’t fainted)
U-turn effect (only if attacker hasn’t fainted)
If a Pokémon that gained an Ability through an effect faints, its Ability doesn’t revert to its original until the above effects finish resolving.
Effects like Rough Skin, Liquid Ooze, Static, Rocky Helmet and others should activate before fainting, as in the modern games.
E.g. If a Sharpedo is KO'ed by Brick Break, Rough Skin should activate and then Sharpedo should do the fainting animation. Currently, Sharpedo faints and then the ability pop up activates, which doesn't look very good.
While this is probably a lot of work for little reward it'd be nice to get it done eventually.
The text was updated successfully, but these errors were encountered: