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Version 1.7.1

## How to update
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH expansion/1.7.1`.

🧬 General 🧬

Changed

  • Deprecate agbcc and clarify gcc version usage in install instructions. by @GraionDilach in #3788

Fixed

  • Fix Update Message Saying 1.6.2 by @kaicardenas2 in #3759
  • Fix exp gain when defeating two opponents at once by @ghoulslash in #3798
  • Fix debug menu toggling first flag by @DizzyEggg in #3796

🐉 Pokémon 🐉

Fixed

  • Fix Maushold-3 and Maushold-4 icons being swapped by @kittenchilly in #3809
  • Fixes Minior form change and likely other forms by @AlexOn1ine in #3822
  • Fix P_FAMILY #if blocks for Regigigas and Giratina in front_pic_anims.h by @gabrielcowley in #3823

🤹 Moves 🤹

Added

  • Adds data for The Indigo Disk moves by @Bassoonian in #3852
    • Many moves still have placeholder effects.

Fixed

  • Fix Telekinesis not working by @DizzyEggg in #3763
  • Fix Ion Deluge interaction with Volt Absorb andLightning Rod by @DizzyEggg in #3764
  • Fix Max Moves animations by @GraionDilach in #3769
  • Fix Cotton Down overwriting gBattlerAttacker by @ghoulslash in #3783
  • Fix Photon Geyser by @AlexOn1ine in #3803 and #3807
  • Fix Metronome crash by @Bassoonian in #3852

🎭 Abilities 🎭

Fixed

  • Fix Ice Face ignoring move effects by @DizzyEggg in #3755
  • Fix Frisk ability pop-up showing wrong battler by @DizzyEggg in #3762
  • Prankster tests + fixes by @DizzyEggg in #3766

🧶 Items 🧶

Fixed

  • Fixes Item Metronome damage by @AlexOn1ine in #3767
  • Fix gem boost description + test by @Bassoonian in #3817

🧹 Cleanup 🧹

  • Clear BattleScripting struct at the battle start by @DizzyEggg in #3776
  • Fix Rain Dance and Sunny Day not blending opponent sprite by @DizzyEggg in #3785
  • Same lists for healing moves by @DizzyEggg in #3787
  • [battle_controller_player.c] refactor and fix buffer overread by @SBird1337 in #3792
  • Make overworld weather-based terrain setting effects use B_MSG_TERRAIN_SET constants for intro text by @ravepossum in #3793
  • Clear Sky Battle & Dynamax flags upon whiteout by @Bassoonian in #3830

🧪 Test Runner 🧪

Added

  • Small test runner improvements by @mrgriffin in #3761
  • EXPECT_MUL_EQ thresholds are always at least ±1 by @kittenchilly in #3768
  • Added last CannotUseItemsInBattle tests by @LOuroboros in #3789

New Contributors

  • @kaicardenas2 made their first contribution in #3759

Full Changelog: https://github.com/rh-hideout/pokeemerald-expansion/compare/expansion/1.7.0...expansion/1.7.1