Start TableServer(10 tables) Start ConnectionServer(TableServer) Start LoginServer(ConnectionServer)
One can join or leave one at the time, it is oneway and recieve a non blocking callback interface and a request.
Table get a oneway information channelback interface or remove one. and keep sending game and table information untill it is removed.
It is oneway and recieve two non blocking callbacks information interface bench and chair and and a chair two way game channel.
If one is ready return chair channel or else retun nil. One is added to the bench if no chair is availabel.
Used only for game move/left game communication and lost connection Table know the sequence logic,Block for Player 1 move, return succes or fail, if fail block for new move. Succes block for player 2 move .... We could a have a separat channel for lost connection because it could be nice to know so you could use more time to move. I think we live.
If player do not move with in x time or y time if lost connection. Save game for later? declare winner leaving game should not an advantage.