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strict\";\nvar __importStar = (this && this.__importStar) || function (mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\n result[\"default\"] = mod;\n return result;\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst os = __importStar(require(\"os\"));\nconst utils_1 = require(\"./utils\");\n/**\n * Commands\n *\n * Command Format:\n * ::name key=value,key=value::message\n *\n * Examples:\n * ::warning::This is the message\n * ::set-env name=MY_VAR::some value\n */\nfunction issueCommand(command, properties, message) {\n const cmd = new Command(command, properties, message);\n process.stdout.write(cmd.toString() + os.EOL);\n}\nexports.issueCommand = issueCommand;\nfunction issue(name, message = '') {\n issueCommand(name, {}, message);\n}\nexports.issue = issue;\nconst CMD_STRING = '::';\nclass Command {\n constructor(command, properties, message) 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sourceMappingURL=command.js.map","\"use strict\";\nvar __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n};\nvar __importStar = (this && this.__importStar) || function (mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\n result[\"default\"] = mod;\n return result;\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst command_1 = require(\"./command\");\nconst file_command_1 = require(\"./file-command\");\nconst utils_1 = require(\"./utils\");\nconst os = __importStar(require(\"os\"));\nconst path = __importStar(require(\"path\"));\n/**\n * The code to exit an action\n */\nvar ExitCode;\n(function (ExitCode) {\n /**\n * A code indicating that the action was successful\n */\n ExitCode[ExitCode[\"Success\"] = 0] = \"Success\";\n /**\n * A code indicating that the action was a failure\n */\n ExitCode[ExitCode[\"Failure\"] = 1] = \"Failure\";\n})(ExitCode = exports.ExitCode || (exports.ExitCode = {}));\n//-----------------------------------------------------------------------\n// Variables\n//-----------------------------------------------------------------------\n/**\n * Sets env variable for this action and future actions in the job\n * @param name the name of the variable to set\n * @param val the value of the variable. Non-string values will be converted to a string via JSON.stringify\n */\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nfunction exportVariable(name, val) {\n const convertedVal = utils_1.toCommandValue(val);\n process.env[name] = convertedVal;\n const filePath = process.env['GITHUB_ENV'] || '';\n if (filePath) {\n const delimiter = '_GitHubActionsFileCommandDelimeter_';\n const commandValue = `${name}<<${delimiter}${os.EOL}${convertedVal}${os.EOL}${delimiter}`;\n file_command_1.issueCommand('ENV', commandValue);\n }\n else {\n command_1.issueCommand('set-env', { name }, convertedVal);\n }\n}\nexports.exportVariable = exportVariable;\n/**\n * Registers a secret which will get masked from logs\n * @param secret value of the secret\n */\nfunction setSecret(secret) {\n command_1.issueCommand('add-mask', {}, secret);\n}\nexports.setSecret = setSecret;\n/**\n * Prepends inputPath to the PATH (for this action and future actions)\n * @param inputPath\n */\nfunction addPath(inputPath) {\n const filePath = process.env['GITHUB_PATH'] || '';\n if (filePath) {\n file_command_1.issueCommand('PATH', inputPath);\n }\n else {\n command_1.issueCommand('add-path', {}, inputPath);\n }\n process.env['PATH'] = `${inputPath}${path.delimiter}${process.env['PATH']}`;\n}\nexports.addPath = addPath;\n/**\n * Gets the value of an input. The value is also trimmed.\n *\n * @param name name of the input to get\n * @param options optional. See InputOptions.\n * @returns string\n */\nfunction getInput(name, options) {\n const val = process.env[`INPUT_${name.replace(/ /g, '_').toUpperCase()}`] || '';\n if (options && options.required && !val) {\n throw new Error(`Input required and not supplied: ${name}`);\n }\n return val.trim();\n}\nexports.getInput = getInput;\n/**\n * Sets the value of an output.\n *\n * @param name name of the output to set\n * @param value value to store. Non-string values will be converted to a string via JSON.stringify\n */\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nfunction setOutput(name, value) {\n command_1.issueCommand('set-output', { name }, value);\n}\nexports.setOutput = setOutput;\n/**\n * Enables or disables the echoing of commands into stdout for the rest of the step.\n * Echoing is disabled by default if ACTIONS_STEP_DEBUG is not set.\n *\n */\nfunction setCommandEcho(enabled) {\n command_1.issue('echo', enabled ? 'on' : 'off');\n}\nexports.setCommandEcho = setCommandEcho;\n//-----------------------------------------------------------------------\n// Results\n//-----------------------------------------------------------------------\n/**\n * Sets the action status to failed.\n * When the action exits it will be with an exit code of 1\n * @param message add error issue message\n */\nfunction setFailed(message) {\n process.exitCode = ExitCode.Failure;\n error(message);\n}\nexports.setFailed = setFailed;\n//-----------------------------------------------------------------------\n// Logging Commands\n//-----------------------------------------------------------------------\n/**\n * Gets whether Actions Step Debug is on or not\n */\nfunction isDebug() {\n return process.env['RUNNER_DEBUG'] === '1';\n}\nexports.isDebug = isDebug;\n/**\n * Writes debug message to user log\n * @param message debug message\n */\nfunction debug(message) {\n command_1.issueCommand('debug', {}, message);\n}\nexports.debug = debug;\n/**\n * Adds an error issue\n * @param message error issue message. Errors will be converted to string via toString()\n */\nfunction error(message) {\n command_1.issue('error', message instanceof Error ? message.toString() : message);\n}\nexports.error = error;\n/**\n * Adds an warning issue\n * @param message warning issue message. Errors will be converted to string via toString()\n */\nfunction warning(message) {\n command_1.issue('warning', message instanceof Error ? message.toString() : message);\n}\nexports.warning = warning;\n/**\n * Writes info to log with console.log.\n * @param message info message\n */\nfunction info(message) {\n process.stdout.write(message + os.EOL);\n}\nexports.info = info;\n/**\n * Begin an output group.\n *\n * Output until the next `groupEnd` will be foldable in this group\n *\n * @param name The name of the output group\n */\nfunction startGroup(name) {\n command_1.issue('group', name);\n}\nexports.startGroup = startGroup;\n/**\n * End an output group.\n */\nfunction endGroup() {\n command_1.issue('endgroup');\n}\nexports.endGroup = endGroup;\n/**\n * Wrap an asynchronous function call in a group.\n *\n * Returns the same type as the function itself.\n *\n * @param name The name of the group\n * @param fn The function to wrap in the group\n */\nfunction group(name, fn) {\n return __awaiter(this, void 0, void 0, function* () {\n startGroup(name);\n let result;\n try {\n result = yield fn();\n }\n finally {\n endGroup();\n }\n return result;\n });\n}\nexports.group = group;\n//-----------------------------------------------------------------------\n// Wrapper action state\n//-----------------------------------------------------------------------\n/**\n * Saves state for current action, the state can only be retrieved by this action's post job execution.\n *\n * @param name name of the state to store\n * @param value value to store. Non-string values will be converted to a string via JSON.stringify\n */\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nfunction saveState(name, value) {\n command_1.issueCommand('save-state', { name }, value);\n}\nexports.saveState = saveState;\n/**\n * Gets the value of an state set by this action's main execution.\n *\n * @param name name of the state to get\n * @returns string\n */\nfunction getState(name) {\n return process.env[`STATE_${name}`] || '';\n}\nexports.getState = getState;\n//# sourceMappingURL=core.js.map","\"use strict\";\n// For internal use, subject to change.\nvar __importStar = (this && this.__importStar) || function (mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\n result[\"default\"] = mod;\n return result;\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\n// We use any as a valid input type\n/* eslint-disable @typescript-eslint/no-explicit-any */\nconst fs = __importStar(require(\"fs\"));\nconst os = __importStar(require(\"os\"));\nconst utils_1 = require(\"./utils\");\nfunction issueCommand(command, message) {\n const filePath = process.env[`GITHUB_${command}`];\n if (!filePath) {\n throw new Error(`Unable to find environment variable for file command ${command}`);\n }\n if (!fs.existsSync(filePath)) {\n throw new Error(`Missing file at path: ${filePath}`);\n }\n fs.appendFileSync(filePath, `${utils_1.toCommandValue(message)}${os.EOL}`, {\n encoding: 'utf8'\n });\n}\nexports.issueCommand = issueCommand;\n//# sourceMappingURL=file-command.js.map","\"use strict\";\n// We use any as a valid input type\n/* eslint-disable @typescript-eslint/no-explicit-any */\nObject.defineProperty(exports, \"__esModule\", { value: true });\n/**\n * Sanitizes an input into a string so it can be passed into issueCommand safely\n * @param input input to sanitize into a string\n */\nfunction toCommandValue(input) {\n if (input === null || input === undefined) {\n return '';\n }\n else if (typeof input === 'string' || input instanceof String) {\n return input;\n }\n return JSON.stringify(input);\n}\nexports.toCommandValue = toCommandValue;\n//# sourceMappingURL=utils.js.map","\"use strict\";\nvar __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n};\nvar __importStar = (this && this.__importStar) || function (mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\n result[\"default\"] = mod;\n return result;\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst tr = __importStar(require(\"./toolrunner\"));\n/**\n * Exec a command.\n * Output will be streamed to the live console.\n * Returns promise with return code\n *\n * @param commandLine command to execute (can include additional args). Must be correctly escaped.\n * @param args optional arguments for tool. Escaping is handled by the lib.\n * @param options optional exec options. See ExecOptions\n * @returns Promise<number> exit code\n */\nfunction exec(commandLine, args, options) {\n return __awaiter(this, void 0, void 0, function* () {\n const commandArgs = tr.argStringToArray(commandLine);\n if (commandArgs.length === 0) {\n throw new Error(`Parameter 'commandLine' cannot be null or empty.`);\n }\n // Path to tool to execute should be first arg\n const toolPath = commandArgs[0];\n args = commandArgs.slice(1).concat(args || []);\n const runner = new tr.ToolRunner(toolPath, args, options);\n return runner.exec();\n });\n}\nexports.exec = exec;\n//# sourceMappingURL=exec.js.map","\"use strict\";\nvar __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n};\nvar __importStar = (this && this.__importStar) || function (mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\n result[\"default\"] = mod;\n return result;\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst os = __importStar(require(\"os\"));\nconst events = __importStar(require(\"events\"));\nconst child = __importStar(require(\"child_process\"));\nconst path = __importStar(require(\"path\"));\nconst io = __importStar(require(\"@actions/io\"));\nconst ioUtil = __importStar(require(\"@actions/io/lib/io-util\"));\n/* eslint-disable @typescript-eslint/unbound-method */\nconst IS_WINDOWS = process.platform === 'win32';\n/*\n * Class for running command line tools. Handles quoting and arg parsing in a platform agnostic way.\n */\nclass ToolRunner extends events.EventEmitter {\n constructor(toolPath, args, options) {\n super();\n if (!toolPath) {\n throw new Error(\"Parameter 'toolPath' cannot be null or empty.\");\n }\n this.toolPath = toolPath;\n this.args = args || [];\n this.options = options || {};\n }\n _debug(message) {\n if (this.options.listeners && this.options.listeners.debug) {\n this.options.listeners.debug(message);\n }\n }\n _getCommandString(options, noPrefix) {\n const toolPath = this._getSpawnFileName();\n const args = this._getSpawnArgs(options);\n let cmd = noPrefix ? '' : '[command]'; // omit prefix when piped to a second tool\n if (IS_WINDOWS) {\n // Windows + cmd file\n if (this._isCmdFile()) {\n cmd += toolPath;\n for (const a of args) {\n cmd += ` ${a}`;\n }\n }\n // Windows + verbatim\n else if (options.windowsVerbatimArguments) {\n cmd += `\"${toolPath}\"`;\n for (const a of args) {\n cmd += ` ${a}`;\n }\n }\n // Windows (regular)\n else {\n cmd += this._windowsQuoteCmdArg(toolPath);\n for (const a of args) {\n cmd += ` ${this._windowsQuoteCmdArg(a)}`;\n }\n }\n }\n else {\n // OSX/Linux - this can likely be improved with some form of quoting.\n // creating processes on Unix is fundamentally different than Windows.\n // on Unix, execvp() takes an arg array.\n cmd += toolPath;\n for (const a of args) {\n cmd += ` ${a}`;\n }\n }\n return cmd;\n }\n _processLineBuffer(data, strBuffer, onLine) {\n try {\n let s = strBuffer + data.toString();\n let n = s.indexOf(os.EOL);\n while (n > -1) {\n const line = s.substring(0, n);\n onLine(line);\n // the rest of the string ...\n s = s.substring(n + os.EOL.length);\n n = s.indexOf(os.EOL);\n }\n strBuffer = s;\n }\n catch (err) {\n // streaming lines to console is best effort. Don't fail a build.\n this._debug(`error processing line. Failed with error ${err}`);\n }\n }\n _getSpawnFileName() {\n if (IS_WINDOWS) {\n if (this._isCmdFile()) {\n return process.env['COMSPEC'] || 'cmd.exe';\n }\n }\n return this.toolPath;\n }\n _getSpawnArgs(options) {\n if (IS_WINDOWS) {\n if (this._isCmdFile()) {\n let argline = `/D /S /C \"${this._windowsQuoteCmdArg(this.toolPath)}`;\n for (const a of this.args) {\n argline += ' ';\n argline += options.windowsVerbatimArguments\n ? a\n : this._windowsQuoteCmdArg(a);\n }\n argline += '\"';\n return [argline];\n }\n }\n return this.args;\n }\n _endsWith(str, end) {\n return str.endsWith(end);\n }\n _isCmdFile() {\n const upperToolPath = this.toolPath.toUpperCase();\n return (this._endsWith(upperToolPath, '.CMD') ||\n this._endsWith(upperToolPath, '.BAT'));\n }\n _windowsQuoteCmdArg(arg) {\n // for .exe, apply the normal quoting rules that libuv applies\n if (!this._isCmdFile()) {\n return this._uvQuoteCmdArg(arg);\n }\n // otherwise apply quoting rules specific to the cmd.exe command line parser.\n // the libuv rules are generic and are not designed specifically for cmd.exe\n // command line parser.\n //\n // for a detailed description of the cmd.exe command line parser, refer to\n // http://stackoverflow.com/questions/4094699/how-does-the-windows-command-interpreter-cmd-exe-parse-scripts/7970912#7970912\n // need quotes for empty arg\n if (!arg) {\n return '\"\"';\n }\n // determine whether the arg needs to be quoted\n const cmdSpecialChars = [\n ' ',\n '\\t',\n '&',\n '(',\n ')',\n '[',\n ']',\n '{',\n '}',\n '^',\n '=',\n ';',\n '!',\n \"'\",\n '+',\n ',',\n '`',\n '~',\n '|',\n '<',\n '>',\n '\"'\n ];\n let needsQuotes = false;\n for (const char of arg) {\n if (cmdSpecialChars.some(x => x === char)) {\n needsQuotes = true;\n break;\n }\n }\n // short-circuit if quotes not needed\n if (!needsQuotes) {\n return arg;\n }\n // the following quoting rules are very similar to the rules that by libuv applies.\n //\n // 1) wrap the string in quotes\n //\n // 2) double-up quotes - i.e. \" => \"\"\n //\n // this is different from the libuv quoting rules. libuv replaces \" with \\\", which unfortunately\n // doesn't work well with a cmd.exe command line.\n //\n // note, replacing \" with \"\" also works well if the arg is passed to a downstream .NET console app.\n // for example, the command line:\n // foo.exe \"myarg:\"\"my val\"\"\"\n // is parsed by a .NET console app into an arg array:\n // [ \"myarg:\\\"my val\\\"\" ]\n // which is the same end result when applying libuv quoting rules. although the actual\n // command line from libuv quoting rules would look like:\n // foo.exe \"myarg:\\\"my val\\\"\"\n //\n // 3) double-up slashes that precede a quote,\n // e.g. hello \\world => \"hello \\world\"\n // hello\\\"world => \"hello\\\\\"\"world\"\n // hello\\\\\"world => \"hello\\\\\\\\\"\"world\"\n // hello world\\ => \"hello world\\\\\"\n //\n // technically this is not required for a cmd.exe command line, or the batch argument parser.\n // the reasons for including this as a .cmd quoting rule are:\n //\n // a) this is optimized for the scenario where the argument is passed from the .cmd file to an\n // external program. many programs (e.g. .NET console apps) rely on the slash-doubling rule.\n //\n // b) it's what we've been doing previously (by deferring to node default behavior) and we\n // haven't heard any complaints about that aspect.\n //\n // note, a weakness of the quoting rules chosen here, is that % is not escaped. in fact, % cannot be\n // escaped when used on the command line directly - even though within a .cmd file % can be escaped\n // by using %%.\n //\n // the saving grace is, on the command line, %var% is left as-is if var is not defined. this contrasts\n // the line parsing rules within a .cmd file, where if var is not defined it is replaced with nothing.\n //\n // one option that was explored was replacing % with ^% - i.e. %var% => ^%var^%. this hack would\n // often work, since it is unlikely that var^ would exist, and the ^ character is removed when the\n // variable is used. the problem, however, is that ^ is not removed when %* is used to pass the args\n // to an external program.\n //\n // an unexplored potential solution for the % escaping problem, is to create a wrapper .cmd file.\n // % can be escaped within a .cmd file.\n let reverse = '\"';\n let quoteHit = true;\n for (let i = arg.length; i > 0; i--) {\n // walk the string in reverse\n reverse += arg[i - 1];\n if (quoteHit && arg[i - 1] === '\\\\') {\n reverse += '\\\\'; // double the slash\n }\n else if (arg[i - 1] === '\"') {\n quoteHit = true;\n reverse += '\"'; // double the quote\n }\n else {\n quoteHit = false;\n }\n }\n reverse += '\"';\n return reverse\n .split('')\n .reverse()\n .join('');\n }\n _uvQuoteCmdArg(arg) {\n // Tool runner wraps child_process.spawn() and needs to apply the same quoting as\n // Node in certain cases where the undocumented spawn option windowsVerbatimArguments\n // is used.\n //\n // Since this function is a port of quote_cmd_arg from Node 4.x (technically, lib UV,\n // see https://github.com/nodejs/node/blob/v4.x/deps/uv/src/win/process.c for details),\n // pasting copyright notice from Node within this function:\n //\n // Copyright Joyent, Inc. and other Node contributors. All rights reserved.\n //\n // Permission is hereby granted, free of charge, to any person obtaining a copy\n // of this software and associated documentation files (the \"Software\"), to\n // deal in the Software without restriction, including without limitation the\n // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n // sell copies of the Software, and to permit persons to whom the Software is\n // furnished to do so, subject to the following conditions:\n //\n // The above copyright notice and this permission notice shall be included in\n // all copies or substantial portions of the Software.\n //\n // THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n // IN THE SOFTWARE.\n if (!arg) {\n // Need double quotation for empty argument\n return '\"\"';\n }\n if (!arg.includes(' ') && !arg.includes('\\t') && !arg.includes('\"')) {\n // No quotation needed\n return arg;\n }\n if (!arg.includes('\"') && !arg.includes('\\\\')) {\n // No embedded double quotes or backslashes, so I can just wrap\n // quote marks around the whole thing.\n return `\"${arg}\"`;\n }\n // Expected input/output:\n // input : hello\"world\n // output: \"hello\\\"world\"\n // input : hello\"\"world\n // output: \"hello\\\"\\\"world\"\n // input : hello\\world\n // output: hello\\world\n // input : hello\\\\world\n // output: hello\\\\world\n // input : hello\\\"world\n // output: \"hello\\\\\\\"world\"\n // input : hello\\\\\"world\n // output: \"hello\\\\\\\\\\\"world\"\n // input : hello world\\\n // output: \"hello world\\\\\" - note the comment in libuv actually reads \"hello world\\\"\n // but it appears the comment is wrong, it should be \"hello world\\\\\"\n let reverse = '\"';\n let quoteHit = true;\n for (let i = arg.length; i > 0; i--) {\n // walk the string in reverse\n reverse += arg[i - 1];\n if (quoteHit && arg[i - 1] === '\\\\') {\n reverse += '\\\\';\n }\n else if (arg[i - 1] === '\"') {\n quoteHit = true;\n reverse += '\\\\';\n }\n else {\n quoteHit = false;\n }\n }\n reverse += '\"';\n return reverse\n .split('')\n .reverse()\n .join('');\n }\n _cloneExecOptions(options) {\n options = options || {};\n const result = {\n cwd: options.cwd || process.cwd(),\n env: options.env || process.env,\n silent: options.silent || false,\n windowsVerbatimArguments: options.windowsVerbatimArguments || false,\n failOnStdErr: options.failOnStdErr || false,\n ignoreReturnCode: options.ignoreReturnCode || false,\n delay: options.delay || 10000\n };\n result.outStream = options.outStream || process.stdout;\n result.errStream = options.errStream || process.stderr;\n return result;\n }\n _getSpawnOptions(options, toolPath) {\n options = options || {};\n const result = {};\n result.cwd = options.cwd;\n result.env = options.env;\n result['windowsVerbatimArguments'] =\n options.windowsVerbatimArguments || this._isCmdFile();\n if (options.windowsVerbatimArguments) {\n result.argv0 = `\"${toolPath}\"`;\n }\n return result;\n }\n /**\n * Exec a tool.\n * Output will be streamed to the live console.\n * Returns promise with return code\n *\n * @param tool path to tool to exec\n * @param options optional exec options. See ExecOptions\n * @returns number\n */\n exec() {\n return __awaiter(this, void 0, void 0, function* () {\n // root the tool path if it is unrooted and contains relative pathing\n if (!ioUtil.isRooted(this.toolPath) &&\n (this.toolPath.includes('/') ||\n (IS_WINDOWS && this.toolPath.includes('\\\\')))) {\n // prefer options.cwd if it is specified, however options.cwd may also need to be rooted\n this.toolPath = path.resolve(process.cwd(), this.options.cwd || process.cwd(), this.toolPath);\n }\n // if the tool is only a file name, then resolve it from the PATH\n // otherwise verify it exists (add extension on Windows if necessary)\n this.toolPath = yield io.which(this.toolPath, true);\n return new Promise((resolve, reject) => {\n this._debug(`exec tool: ${this.toolPath}`);\n this._debug('arguments:');\n for (const arg of this.args) {\n this._debug(` ${arg}`);\n }\n const optionsNonNull = this._cloneExecOptions(this.options);\n if (!optionsNonNull.silent && optionsNonNull.outStream) {\n optionsNonNull.outStream.write(this._getCommandString(optionsNonNull) + os.EOL);\n }\n const state = new ExecState(optionsNonNull, this.toolPath);\n state.on('debug', (message) => {\n this._debug(message);\n });\n const fileName = this._getSpawnFileName();\n const cp = child.spawn(fileName, this._getSpawnArgs(optionsNonNull), this._getSpawnOptions(this.options, fileName));\n const stdbuffer = '';\n if (cp.stdout) {\n cp.stdout.on('data', (data) => {\n if (this.options.listeners && this.options.listeners.stdout) {\n this.options.listeners.stdout(data);\n }\n if (!optionsNonNull.silent && optionsNonNull.outStream) {\n optionsNonNull.outStream.write(data);\n }\n this._processLineBuffer(data, stdbuffer, (line) => {\n if (this.options.listeners && this.options.listeners.stdline) {\n this.options.listeners.stdline(line);\n }\n });\n });\n }\n const errbuffer = '';\n if (cp.stderr) {\n cp.stderr.on('data', (data) => {\n state.processStderr = true;\n if (this.options.listeners && this.options.listeners.stderr) {\n this.options.listeners.stderr(data);\n }\n if (!optionsNonNull.silent &&\n optionsNonNull.errStream &&\n optionsNonNull.outStream) {\n const s = optionsNonNull.failOnStdErr\n ? optionsNonNull.errStream\n : optionsNonNull.outStream;\n s.write(data);\n }\n this._processLineBuffer(data, errbuffer, (line) => {\n if (this.options.listeners && this.options.listeners.errline) {\n this.options.listeners.errline(line);\n }\n });\n });\n }\n cp.on('error', (err) => {\n state.processError = err.message;\n state.processExited = true;\n state.processClosed = true;\n state.CheckComplete();\n });\n cp.on('exit', (code) => {\n state.processExitCode = code;\n state.processExited = true;\n this._debug(`Exit code ${code} received from tool '${this.toolPath}'`);\n state.CheckComplete();\n });\n cp.on('close', (code) => {\n state.processExitCode = code;\n state.processExited = true;\n state.processClosed = true;\n this._debug(`STDIO streams have closed for tool '${this.toolPath}'`);\n state.CheckComplete();\n });\n state.on('done', (error, exitCode) => {\n if (stdbuffer.length > 0) {\n this.emit('stdline', stdbuffer);\n }\n if (errbuffer.length > 0) {\n this.emit('errline', errbuffer);\n }\n cp.removeAllListeners();\n if (error) {\n reject(error);\n }\n else {\n resolve(exitCode);\n }\n });\n if (this.options.input) {\n if (!cp.stdin) {\n throw new Error('child process missing stdin');\n }\n cp.stdin.end(this.options.input);\n }\n });\n });\n }\n}\nexports.ToolRunner = ToolRunner;\n/**\n * Convert an arg string to an array of args. Handles escaping\n *\n * @param argString string of arguments\n * @returns string[] array of arguments\n */\nfunction argStringToArray(argString) {\n const args = [];\n let inQuotes = false;\n let escaped = false;\n let arg = '';\n function append(c) {\n // we only escape double quotes.\n if (escaped && c !== '\"') {\n arg += '\\\\';\n }\n arg += c;\n escaped = false;\n }\n for (let i = 0; i < argString.length; i++) {\n const c = argString.charAt(i);\n if (c === '\"') {\n if (!escaped) {\n inQuotes = !inQuotes;\n }\n else {\n append(c);\n }\n continue;\n }\n if (c === '\\\\' && escaped) {\n append(c);\n continue;\n }\n if (c === '\\\\' && inQuotes) {\n escaped = true;\n continue;\n }\n if (c === ' ' && !inQuotes) {\n if (arg.length > 0) {\n args.push(arg);\n arg = '';\n }\n continue;\n }\n append(c);\n }\n if (arg.length > 0) {\n args.push(arg.trim());\n }\n return args;\n}\nexports.argStringToArray = argStringToArray;\nclass ExecState extends events.EventEmitter {\n constructor(options, toolPath) {\n super();\n this.processClosed = false; // tracks whether the process has exited and stdio is closed\n this.processError = '';\n this.processExitCode = 0;\n this.processExited = false; // tracks whether the process has exited\n this.processStderr = false; // tracks whether stderr was written to\n this.delay = 10000; // 10 seconds\n this.done = false;\n this.timeout = null;\n if (!toolPath) {\n throw new Error('toolPath must not be empty');\n }\n this.options = options;\n this.toolPath = toolPath;\n if (options.delay) {\n this.delay = options.delay;\n }\n }\n CheckComplete() {\n if (this.done) {\n return;\n }\n if (this.processClosed) {\n this._setResult();\n }\n else if (this.processExited) {\n this.timeout = setTimeout(ExecState.HandleTimeout, this.delay, this);\n }\n }\n _debug(message) {\n this.emit('debug', message);\n }\n _setResult() {\n // determine whether there is an error\n let error;\n if (this.processExited) {\n if (this.processError) {\n error = new Error(`There was an error when attempting to execute the process '${this.toolPath}'. This may indicate the process failed to start. Error: ${this.processError}`);\n }\n else if (this.processExitCode !== 0 && !this.options.ignoreReturnCode) {\n error = new Error(`The process '${this.toolPath}' failed with exit code ${this.processExitCode}`);\n }\n else if (this.processStderr && this.options.failOnStdErr) {\n error = new Error(`The process '${this.toolPath}' failed because one or more lines were written to the STDERR stream`);\n }\n }\n // clear the timeout\n if (this.timeout) {\n clearTimeout(this.timeout);\n this.timeout = null;\n }\n this.done = true;\n this.emit('done', error, this.processExitCode);\n }\n static HandleTimeout(state) {\n if (state.done) {\n return;\n }\n if (!state.processClosed && state.processExited) {\n const message = `The STDIO streams did not close within ${state.delay /\n 1000} seconds of the exit event from process '${state.toolPath}'. This may indicate a child process inherited the STDIO streams and has not yet exited.`;\n state._debug(message);\n }\n state._setResult();\n }\n}\n//# sourceMappingURL=toolrunner.js.map","\"use strict\";\nvar __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n};\nvar _a;\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst assert_1 = require(\"assert\");\nconst fs = require(\"fs\");\nconst path = require(\"path\");\n_a = fs.promises, exports.chmod = _a.chmod, exports.copyFile = _a.copyFile, exports.lstat = _a.lstat, exports.mkdir = _a.mkdir, exports.readdir = _a.readdir, exports.readlink = _a.readlink, exports.rename = _a.rename, exports.rmdir = _a.rmdir, exports.stat = _a.stat, exports.symlink = _a.symlink, exports.unlink = _a.unlink;\nexports.IS_WINDOWS = process.platform === 'win32';\nfunction exists(fsPath) {\n return __awaiter(this, void 0, void 0, function* () {\n try {\n yield exports.stat(fsPath);\n }\n catch (err) {\n if (err.code === 'ENOENT') {\n return false;\n }\n throw err;\n }\n return true;\n });\n}\nexports.exists = exists;\nfunction isDirectory(fsPath, useStat = false) {\n return __awaiter(this, void 0, void 0, function* () {\n const stats = useStat ? yield exports.stat(fsPath) : yield exports.lstat(fsPath);\n return stats.isDirectory();\n });\n}\nexports.isDirectory = isDirectory;\n/**\n * On OSX/Linux, true if path starts with '/'. On Windows, true for paths like:\n * \\, \\hello, \\\\hello\\share, C:, and C:\\hello (and corresponding alternate separator cases).\n */\nfunction isRooted(p) {\n p = normalizeSeparators(p);\n if (!p) {\n throw new Error('isRooted() parameter \"p\" cannot be empty');\n }\n if (exports.IS_WINDOWS) {\n return (p.startsWith('\\\\') || /^[A-Z]:/i.test(p) // e.g. \\ or \\hello or \\\\hello\n ); // e.g. C: or C:\\hello\n }\n return p.startsWith('/');\n}\nexports.isRooted = isRooted;\n/**\n * Recursively create a directory at `fsPath`.\n *\n * This implementation is optimistic, meaning it attempts to create the full\n * path first, and backs up the path stack from there.\n *\n * @param fsPath The path to create\n * @param maxDepth The maximum recursion depth\n * @param depth The current recursion depth\n */\nfunction mkdirP(fsPath, maxDepth = 1000, depth = 1) {\n return __awaiter(this, void 0, void 0, function* () {\n assert_1.ok(fsPath, 'a path argument must be provided');\n fsPath = path.resolve(fsPath);\n if (depth >= maxDepth)\n return exports.mkdir(fsPath);\n try {\n yield exports.mkdir(fsPath);\n return;\n }\n catch (err) {\n switch (err.code) {\n case 'ENOENT': {\n yield mkdirP(path.dirname(fsPath), maxDepth, depth + 1);\n yield exports.mkdir(fsPath);\n return;\n }\n default: {\n let stats;\n try {\n stats = yield exports.stat(fsPath);\n }\n catch (err2) {\n throw err;\n }\n if (!stats.isDirectory())\n throw err;\n }\n }\n }\n });\n}\nexports.mkdirP = mkdirP;\n/**\n * Best effort attempt to determine whether a file exists and is executable.\n * @param filePath file path to check\n * @param extensions additional file extensions to try\n * @return if file exists and is executable, returns the file path. otherwise empty string.\n */\nfunction tryGetExecutablePath(filePath, extensions) {\n return __awaiter(this, void 0, void 0, function* () {\n let stats = undefined;\n try {\n // test file exists\n stats = yield exports.stat(filePath);\n }\n catch (err) {\n if (err.code !== 'ENOENT') {\n // eslint-disable-next-line no-console\n console.log(`Unexpected error attempting to determine if executable file exists '${filePath}': ${err}`);\n }\n }\n if (stats && stats.isFile()) {\n if (exports.IS_WINDOWS) {\n // on Windows, test for valid extension\n const upperExt = path.extname(filePath).toUpperCase();\n if (extensions.some(validExt => validExt.toUpperCase() === upperExt)) {\n return filePath;\n }\n }\n else {\n if (isUnixExecutable(stats)) {\n return filePath;\n }\n }\n }\n // try each extension\n const originalFilePath = filePath;\n for (const extension of extensions) {\n filePath = originalFilePath + extension;\n stats = undefined;\n try {\n stats = yield exports.stat(filePath);\n }\n catch (err) {\n if (err.code !== 'ENOENT') {\n // eslint-disable-next-line no-console\n console.log(`Unexpected error attempting to determine if executable file exists '${filePath}': ${err}`);\n }\n }\n if (stats && stats.isFile()) {\n if (exports.IS_WINDOWS) {\n // preserve the case of the actual file (since an extension was appended)\n try {\n const directory = path.dirname(filePath);\n const upperName = path.basename(filePath).toUpperCase();\n for (const actualName of yield exports.readdir(directory)) {\n if (upperName === actualName.toUpperCase()) {\n filePath = path.join(directory, actualName);\n break;\n }\n }\n }\n catch (err) {\n // eslint-disable-next-line no-console\n console.log(`Unexpected error attempting to determine the actual case of the file '${filePath}': ${err}`);\n }\n return filePath;\n }\n else {\n if (isUnixExecutable(stats)) {\n return filePath;\n }\n }\n }\n }\n return '';\n });\n}\nexports.tryGetExecutablePath = tryGetExecutablePath;\nfunction normalizeSeparators(p) {\n p = p || '';\n if (exports.IS_WINDOWS) {\n // convert slashes on Windows\n p = p.replace(/\\//g, '\\\\');\n // remove redundant slashes\n return p.replace(/\\\\\\\\+/g, '\\\\');\n }\n // remove redundant slashes\n return p.replace(/\\/\\/+/g, '/');\n}\n// on Mac/Linux, test the execute bit\n// R W X R W X R W X\n// 256 128 64 32 16 8 4 2 1\nfunction isUnixExecutable(stats) {\n return ((stats.mode & 1) > 0 ||\n ((stats.mode & 8) > 0 && stats.gid === process.getgid()) ||\n ((stats.mode & 64) > 0 && stats.uid === process.getuid()));\n}\n//# sourceMappingURL=io-util.js.map","\"use strict\";\nvar __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst childProcess = require(\"child_process\");\nconst path = require(\"path\");\nconst util_1 = require(\"util\");\nconst ioUtil = require(\"./io-util\");\nconst exec = util_1.promisify(childProcess.exec);\n/**\n * Copies a file or folder.\n * Based off of shelljs - https://github.com/shelljs/shelljs/blob/9237f66c52e5daa40458f94f9565e18e8132f5a6/src/cp.js\n *\n * @param source source path\n * @param dest destination path\n * @param options optional. See CopyOptions.\n */\nfunction cp(source, dest, options = {}) {\n return __awaiter(this, void 0, void 0, function* () {\n const { force, recursive } = readCopyOptions(options);\n const destStat = (yield ioUtil.exists(dest)) ? yield ioUtil.stat(dest) : null;\n // Dest is an existing file, but not forcing\n if (destStat && destStat.isFile() && !force) {\n return;\n }\n // If dest is an existing directory, should copy inside.\n const newDest = destStat && destStat.isDirectory()\n ? path.join(dest, path.basename(source))\n : dest;\n if (!(yield ioUtil.exists(source))) {\n throw new Error(`no such file or directory: ${source}`);\n }\n const sourceStat = yield ioUtil.stat(source);\n if (sourceStat.isDirectory()) {\n if (!recursive) {\n throw new Error(`Failed to copy. ${source} is a directory, but tried to copy without recursive flag.`);\n }\n else {\n yield cpDirRecursive(source, newDest, 0, force);\n }\n }\n else {\n if (path.relative(source, newDest) === '') {\n // a file cannot be copied to itself\n throw new Error(`'${newDest}' and '${source}' are the same file`);\n }\n yield copyFile(source, newDest, force);\n }\n });\n}\nexports.cp = cp;\n/**\n * Moves a path.\n *\n * @param source source path\n * @param dest destination path\n * @param options optional. See MoveOptions.\n */\nfunction mv(source, dest, options = {}) {\n return __awaiter(this, void 0, void 0, function* () {\n if (yield ioUtil.exists(dest)) {\n let destExists = true;\n if (yield ioUtil.isDirectory(dest)) {\n // If dest is directory copy src into dest\n dest = path.join(dest, path.basename(source));\n destExists = yield ioUtil.exists(dest);\n }\n if (destExists) {\n if (options.force == null || options.force) {\n yield rmRF(dest);\n }\n else {\n throw new Error('Destination already exists');\n }\n }\n }\n yield mkdirP(path.dirname(dest));\n yield ioUtil.rename(source, dest);\n });\n}\nexports.mv = mv;\n/**\n * Remove a path recursively with force\n *\n * @param inputPath path to remove\n */\nfunction rmRF(inputPath) {\n return __awaiter(this, void 0, void 0, function* () {\n if (ioUtil.IS_WINDOWS) {\n // Node doesn't provide a delete operation, only an unlink function. This means that if the file is being used by another\n // program (e.g. antivirus), it won't be deleted. To address this, we shell out the work to rd/del.\n try {\n if (yield ioUtil.isDirectory(inputPath, true)) {\n yield exec(`rd /s /q \"${inputPath}\"`);\n }\n else {\n yield exec(`del /f /a \"${inputPath}\"`);\n }\n }\n catch (err) {\n // if you try to delete a file that doesn't exist, desired result is achieved\n // other errors are valid\n if (err.code !== 'ENOENT')\n throw err;\n }\n // Shelling out fails to remove a symlink folder with missing source, this unlink catches that\n try {\n yield ioUtil.unlink(inputPath);\n }\n catch (err) {\n // if you try to delete a file that doesn't exist, desired result is achieved\n // other errors are valid\n if (err.code !== 'ENOENT')\n throw err;\n }\n }\n else {\n let isDir = false;\n try {\n isDir = yield ioUtil.isDirectory(inputPath);\n }\n catch (err) {\n // if you try to delete a file that doesn't exist, desired result is achieved\n // other errors are valid\n if (err.code !== 'ENOENT')\n throw err;\n return;\n }\n if (isDir) {\n yield exec(`rm -rf \"${inputPath}\"`);\n }\n else {\n yield ioUtil.unlink(inputPath);\n }\n }\n });\n}\nexports.rmRF = rmRF;\n/**\n * Make a directory. Creates the full path with folders in between\n * Will throw if it fails\n *\n * @param fsPath path to create\n * @returns Promise<void>\n */\nfunction mkdirP(fsPath) {\n return __awaiter(this, void 0, void 0, function* () {\n yield ioUtil.mkdirP(fsPath);\n });\n}\nexports.mkdirP = mkdirP;\n/**\n * Returns path of a tool had the tool actually been invoked. Resolves via paths.\n * If you check and the tool does not exist, it will throw.\n *\n * @param tool name of the tool\n * @param check whether to check if tool exists\n * @returns Promise<string> path to tool\n */\nfunction which(tool, check) {\n return __awaiter(this, void 0, void 0, function* () {\n if (!tool) {\n throw new Error(\"parameter 'tool' is required\");\n }\n // recursive when check=true\n if (check) {\n const result = yield which(tool, false);\n if (!result) {\n if (ioUtil.IS_WINDOWS) {\n throw new Error(`Unable to locate executable file: ${tool}. Please verify either the file path exists or the file can be found within a directory specified by the PATH environment variable. Also verify the file has a valid extension for an executable file.`);\n }\n else {\n throw new Error(`Unable to locate executable file: ${tool}. Please verify either the file path exists or the file can be found within a directory specified by the PATH environment variable. Also check the file mode to verify the file is executable.`);\n }\n }\n }\n try {\n // build the list of extensions to try\n const extensions = [];\n if (ioUtil.IS_WINDOWS && process.env.PATHEXT) {\n for (const extension of process.env.PATHEXT.split(path.delimiter)) {\n if (extension) {\n extensions.push(extension);\n }\n }\n }\n // if it's rooted, return it if exists. otherwise return empty.\n if (ioUtil.isRooted(tool)) {\n const filePath = yield ioUtil.tryGetExecutablePath(tool, extensions);\n if (filePath) {\n return filePath;\n }\n return '';\n }\n // if any path separators, return empty\n if (tool.includes('/') || (ioUtil.IS_WINDOWS && tool.includes('\\\\'))) {\n return '';\n }\n // build the list of directories\n //\n // Note, technically \"where\" checks the current directory on Windows. From a toolkit perspective,\n // it feels like we should not do this. Checking the current directory seems like more of a use\n // case of a shell, and the which() function exposed by the toolkit should strive for consistency\n // across platforms.\n const directories = [];\n if (process.env.PATH) {\n for (const p of process.env.PATH.split(path.delimiter)) {\n if (p) {\n directories.push(p);\n }\n }\n }\n // return the first match\n for (const directory of directories) {\n const filePath = yield ioUtil.tryGetExecutablePath(directory + path.sep + tool, extensions);\n if (filePath) {\n return filePath;\n }\n }\n return '';\n }\n catch (err) {\n throw new Error(`which failed with message ${err.message}`);\n }\n });\n}\nexports.which = which;\nfunction readCopyOptions(options) {\n const force = options.force == null ? true : options.force;\n const recursive = Boolean(options.recursive);\n return { force, recursive };\n}\nfunction cpDirRecursive(sourceDir, destDir, currentDepth, force) {\n return __awaiter(this, void 0, void 0, function* () {\n // Ensure there is not a run away recursive copy\n if (currentDepth >= 255)\n return;\n currentDepth++;\n yield mkdirP(destDir);\n const files = yield ioUtil.readdir(sourceDir);\n for (const fileName of files) {\n const srcFile = `${sourceDir}/${fileName}`;\n const destFile = `${destDir}/${fileName}`;\n const srcFileStat = yield ioUtil.lstat(srcFile);\n if (srcFileStat.isDirectory()) {\n // Recurse\n yield cpDirRecursive(srcFile, destFile, currentDepth, force);\n }\n else {\n yield copyFile(srcFile, destFile, force);\n }\n }\n // Change the mode for the newly created directory\n yield ioUtil.chmod(destDir, (yield ioUtil.stat(sourceDir)).mode);\n });\n}\n// Buffered file copy\nfunction copyFile(srcFile, destFile, force) {\n return __awaiter(this, void 0, void 0, function* () {\n if ((yield ioUtil.lstat(srcFile)).isSymbolicLink()) {\n // unlink/re-link it\n try {\n yield ioUtil.lstat(destFile);\n yield ioUtil.unlink(destFile);\n }\n catch (e) {\n // Try to override file permission\n if (e.code === 'EPERM') {\n yield ioUtil.chmod(destFile, '0666');\n yield ioUtil.unlink(destFile);\n }\n // other errors = it doesn't exist, no work to do\n }\n // Copy over symlink\n const symlinkFull = yield ioUtil.readlink(srcFile);\n yield ioUtil.symlink(symlinkFull, destFile, ioUtil.IS_WINDOWS ? 'junction' : null);\n }\n else if (!(yield ioUtil.exists(destFile)) || force) {\n yield ioUtil.copyFile(srcFile, destFile);\n }\n });\n}\n//# sourceMappingURL=io.js.map","import * as core from \"@actions/core\";\nimport * as exec from \"@actions/exec\";\nimport * as path from \"path\";\nimport CommandResult from \"./types\";\n\nexport interface BuildahConfigSettings {\n entrypoint?: string[];\n envs?: string[];\n port?: string;\n workingdir?: string;\n archs?: string;\n}\n\ninterface Buildah {\n buildUsingDocker(\n image: string, context: string, dockerFiles: string[], buildArgs: string[], useOCI: boolean, archs: string,\n ): Promise<CommandResult>;\n from(baseImage: string): Promise<CommandResult>;\n copy(container: string, contentToCopy: string[]): Promise<CommandResult | undefined>;\n config(container: string, setting: BuildahConfigSettings): Promise<CommandResult>;\n commit(container: string, newImageName: string, useOCI: boolean): Promise<CommandResult>;\n}\n\nexport class BuildahCli implements Buildah {\n private readonly executable: string;\n\n constructor(executable: string) {\n this.executable = executable;\n }\n\n private static getImageFormatOption(useOCI: boolean): string[] {\n return [ \"--format\", useOCI ? \"oci\" : \"docker\" ];\n }\n\n async buildUsingDocker(\n image: string, context: string, dockerFiles: string[], buildArgs: string[], useOCI: boolean, archs: string\n ): Promise<CommandResult> {\n const args: string[] = [ \"bud\" ];\n if (archs) {\n args.push(\"--arch\");\n args.push(archs);\n }\n dockerFiles.forEach((file) => {\n args.push(\"-f\");\n args.push(file);\n });\n buildArgs.forEach((buildArg) => {\n args.push(\"--build-arg\");\n args.push(buildArg);\n });\n args.push(...BuildahCli.getImageFormatOption(useOCI));\n args.push(\"-t\");\n args.push(image);\n args.push(context);\n return this.execute(args);\n }\n\n async from(baseImage: string): Promise<CommandResult> {\n return this.execute([ \"from\", baseImage ]);\n }\n\n async copy(container: string, contentToCopy: string[], contentPath?: string): Promise<CommandResult | undefined> {\n if (contentToCopy.length === 0) {\n return undefined;\n }\n\n core.debug(\"copy\");\n core.debug(container);\n for (const content of contentToCopy) {\n const args: string[] = [ \"copy\", container, content ];\n if (contentPath) {\n args.push(contentPath);\n }\n return this.execute(args);\n }\n\n return undefined;\n }\n\n async config(container: string, settings: BuildahConfigSettings): Promise<CommandResult> {\n core.debug(\"config\");\n core.debug(container);\n const args: string[] = [ \"config\" ];\n if (settings.entrypoint) {\n args.push(\"--entrypoint\");\n args.push(BuildahCli.convertArrayToStringArg(settings.entrypoint));\n }\n if (settings.port) {\n args.push(\"--port\");\n args.push(settings.port);\n }\n if (settings.envs) {\n settings.envs.forEach((env) => {\n args.push(\"--env\");\n args.push(env);\n });\n }\n if (settings.archs) {\n args.push(\"--arch\");\n args.push(settings.archs);\n }\n args.push(container);\n return this.execute(args);\n }\n\n async commit(container: string, newImageName: string, useOCI: boolean): Promise<CommandResult> {\n core.debug(\"commit\");\n core.debug(container);\n core.debug(newImageName);\n const args: string[] = [\n \"commit\", ...BuildahCli.getImageFormatOption(useOCI),\n \"--squash\", container, newImageName,\n ];\n return this.execute(args);\n }\n\n async tag(imageName: string, tags: string[]): Promise<CommandResult> {\n const args: string[] = [ \"tag\" ];\n for (const tag of tags) {\n args.push(`${imageName}:${tag}`);\n }\n core.info(`Tagging the built image with tags ${tags.toString()}`);\n return this.execute(args);\n }\n\n private static convertArrayToStringArg(args: string[]): string {\n let arrayAsString = \"[\";\n args.forEach((arg) => {\n arrayAsString += `\"${arg}\",`;\n });\n return `${arrayAsString.slice(0, -1)}]`;\n }\n\n async execute(args: string[], execOptions: exec.ExecOptions = {}): Promise<CommandResult> {\n // ghCore.info(`${EXECUTABLE} ${args.join(\" \")}`)\n\n let stdout = \"\";\n let stderr = \"\";\n\n const finalExecOptions = { ...execOptions };\n finalExecOptions.ignoreReturnCode = true; // the return code is processed below\n\n finalExecOptions.listeners = {\n stdline: (line): void => {\n stdout += line + \"\\n\";\n },\n errline: (line):void => {\n stderr += line + \"\\n\";\n },\n };\n\n const exitCode = await exec.exec(this.executable, args, finalExecOptions);\n\n if (execOptions.ignoreReturnCode !== true && exitCode !== 0) {\n // Throwing the stderr as part of the Error makes the stderr\n // show up in the action outline, which saves some clicking when debugging.\n let error = `${path.basename(this.executable)} exited with code ${exitCode}`;\n if (stderr) {\n error += `\\n${stderr}`;\n }\n throw new Error(error);\n }\n\n return {\n exitCode, output: stdout, error: stderr,\n };\n }\n}\n","// This file was auto-generated by action-io-generator. Do not edit by hand!\nexport enum Inputs {\n /**\n * Architecture(s) to build the image(s) for. For multiple architectures,\n * separate by a comma.\n * Required: false\n * Default: \"amd64\"\n */\n ARCHS = \"archs\",\n /**\n * The base image to use to create a new container image\n * Required: false\n * Default: None.\n */\n BASE_IMAGE = \"base-image\",\n /**\n * List of --build-args to pass to buildah\n * Required: false\n * Default: None.\n */\n BUILD_ARGS = \"build-args\",\n /**\n * List of files/directories to copy inside the base image\n * Required: false\n * Default: None.\n */\n CONTENT = \"content\",\n /**\n * Path of the directory to use as context (default: .)\n * Required: false\n * Default: \".\"\n */\n CONTEXT = \"context\",\n /**\n * List of Dockerfile paths (eg: ./Dockerfile)\n * Required: false\n * Default: None.\n */\n DOCKERFILES = \"dockerfiles\",\n /**\n * The entry point to set for containers based on image\n * Required: false\n * Default: None.\n */\n ENTRYPOINT = \"entrypoint\",\n /**\n * List of environment variables to be set when running containers based on image\n * Required: false\n * Default: None.\n */\n ENVS = \"envs\",\n /**\n * The name (reference) of the image to build\n * Required: true\n * Default: None.\n */\n IMAGE = \"image\",\n /**\n * Set to true to build using the OCI image format instead of the Docker image format\n * Required: false\n * Default: \"false\"\n */\n OCI = \"oci\",\n /**\n * The port to expose when running containers based on image\n * Required: false\n * Default: None.\n */\n PORT = \"port\",\n /**\n * The tags of the image to build. For multiple tags, seperate by a space. For example, \"latest v1\".\n * Required: false\n * Default: \"latest\"\n */\n TAGS = \"tags\",\n /**\n * The working directory to use within the container\n * Required: false\n * Default: None.\n */\n WORKDIR = \"workdir\",\n}\n\nexport enum Outputs {\n /**\n * Name of the image built\n * Required: false\n * Default: None.\n */\n IMAGE = \"image\",\n /**\n * List of the tags that were created, separated by spaces\n * Required: false\n * Default: None.\n */\n TAGS = \"tags\",\n}\n","import * as core from \"@actions/core\";\nimport * as io from \"@actions/io\";\nimport * as path from \"path\";\nimport { Inputs, Outputs } from \"./generated/inputs-outputs\";\nimport { BuildahCli, BuildahConfigSettings } from \"./buildah\";\n\nexport async function run(): Promise<void> {\n if (process.env.RUNNER_OS !== \"Linux\") {\n throw new Error(\"buildah, and therefore this action, only works on Linux. Please use a Linux runner.\");\n }\n\n // get buildah cli\n const buildahPath = await io.which(\"buildah\", true);\n const cli: BuildahCli = new BuildahCli(buildahPath);\n\n // print buildah version\n await cli.execute([ \"version\" ]);\n\n const DEFAULT_TAG = \"latest\";\n const workspace = process.env.GITHUB_WORKSPACE || process.cwd();\n const dockerFiles = getInputList(Inputs.DOCKERFILES);\n const image = core.getInput(Inputs.IMAGE, { required: true });\n const tags = core.getInput(Inputs.TAGS);\n const tagsList: string[] = tags.split(\" \");\n\n // info message if user doesn't provides any tag\n if (!tagsList.length) {\n core.info(`Input \"${Inputs.TAGS}\" is not provided, using default tag \"${DEFAULT_TAG}\"`);\n tagsList.push(DEFAULT_TAG);\n }\n const newImage = `${image}:${tagsList[0]}`;\n const useOCI = core.getInput(Inputs.OCI) === \"true\";\n let archs: string | undefined = core.getInput(Inputs.ARCHS);\n // remove white spaces (if any) in archs input\n archs = archs.replace(/\\s+/g, \"\");\n\n if (dockerFiles.length !== 0) {\n await doBuildUsingDockerFiles(cli, newImage, workspace, dockerFiles, useOCI, archs);\n }\n else {\n await doBuildFromScratch(cli, newImage, useOCI, archs);\n }\n\n if (tagsList.length > 1) {\n await cli.tag(image, tagsList);\n }\n core.setOutput(Outputs.IMAGE, image);\n core.setOutput(Outputs.TAGS, tags);\n}\n\nasync function doBuildUsingDockerFiles(\n cli: BuildahCli, newImage: string, workspace: string, dockerFiles: string[], useOCI: boolean, archs: string\n): Promise<void> {\n if (dockerFiles.length === 1) {\n core.info(`Performing build from Dockerfile`);\n }\n else {\n core.info(`Performing build from ${dockerFiles.length} Dockerfiles`);\n }\n\n const context = path.join(workspace, core.getInput(Inputs.CONTEXT));\n const buildArgs = getInputList(Inputs.BUILD_ARGS);\n const dockerFileAbsPaths = dockerFiles.map((file) => path.join(workspace, file));\n await cli.buildUsingDocker(newImage, context, dockerFileAbsPaths, buildArgs, useOCI, archs);\n}\n\nasync function doBuildFromScratch(\n cli: BuildahCli, newImage: string, useOCI: boolean, archs: string\n): Promise<void> {\n core.info(`Performing build from scratch`);\n\n const baseImage = core.getInput(Inputs.BASE_IMAGE, { required: true });\n const content = getInputList(Inputs.CONTENT);\n const entrypoint = getInputList(Inputs.ENTRYPOINT);\n const port = core.getInput(Inputs.PORT);\n const workingDir = core.getInput(Inputs.WORKDIR);\n const envs = getInputList(Inputs.ENVS);\n\n const container = await cli.from(baseImage);\n const containerId = container.output.replace(\"\\n\", \"\");\n\n await cli.copy(containerId, content);\n\n const newImageConfig: BuildahConfigSettings = {\n entrypoint,\n port,\n workingdir: workingDir,\n envs,\n archs,\n };\n await cli.config(containerId, newImageConfig);\n await cli.commit(containerId, newImage, useOCI);\n}\n\nfunction getInputList(name: string): string[] {\n const items = core.getInput(name);\n if (!items) {\n return [];\n }\n return items\n .split(/\\r?\\n/)\n .filter((x) => x)\n .reduce<string[]>(\n (acc, line) => acc.concat(line).map((pat) => pat.trim()),\n [],\n );\n}\n\nrun().catch(core.setFailed);\n","module.exports = require(\"assert\");;","module.exports = require(\"child_process\");;","module.exports = require(\"events\");;","module.exports = require(\"fs\");;","module.exports = require(\"os\");;","module.exports = require(\"path\");;","module.exports = require(\"util\");;","// The module cache\nvar __webpack_module_cache__ = {};\n\n// The require function\nfunction __webpack_require__(moduleId) {\n\t// Check if module is in cache\n\tif(__webpack_module_cache__[moduleId]) {\n\t\treturn __webpack_module_cache__[moduleId].exports;\n\t}\n\t// Create a new module (and put it into the cache)\n\tvar module = __webpack_module_cache__[moduleId] = {\n\t\t// no module.id needed\n\t\t// no module.loaded needed\n\t\texports: {}\n\t};\n\n\t// Execute the module function\n\tvar threw = true;\n\ttry {\n\t\t__webpack_modules__[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\t\tthrew = false;\n\t} finally {\n\t\tif(threw) delete __webpack_module_cache__[moduleId];\n\t}\n\n\t// Return the exports of the module\n\treturn module.exports;\n}\n\n","\n__webpack_require__.ab = __dirname + \"/\";","// module exports must be returned from runtime so entry inlining is disabled\n// startup\n// Load entry module and return exports\nreturn __webpack_require__(144);\n"]}