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chore: update version and changelog
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HarrisonHough committed Sep 7, 2023
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3 changes: 2 additions & 1 deletion .github/latest.md
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## Changelog

### Fixed
- issue of missing mesh references when prefabs were created by avatar loader window
- an issue with module installer causing errors when importing on some Windows machines by @rYuuk in [#117](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/117)


7 changes: 6 additions & 1 deletion CHANGELOG.md
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All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](http://semver.org/).

## [3.2.2] - 2023.09.07

### Fixed
- an issue with module installer causing errors when importing on some Windows machines by @rYuuk in [#117](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/117)

## [3.2.1] - 2023.08.28

### Fixed
- issue of missing mesh references when prefabs were created by avatar loader window
- issue of missing mesh references when prefabs were created by avatar loader window by @harrisonhough in [#109](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/109)

## [3.2.0] - 2023.08.24

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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -92,7 +92,7 @@ After the process is complete you project will have imported these packages:
}
],
"dependencies": {
"com.readyplayerme.core": "3.2.0"
"com.readyplayerme.core": "3.2.2"
}
}
```
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2 changes: 1 addition & 1 deletion Runtime/Data/ApplicationData.cs
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Expand Up @@ -6,7 +6,7 @@ namespace ReadyPlayerMe.Core
{
public static class ApplicationData
{
private const string SDK_VERSION = "v3.2.0";
private const string SDK_VERSION = "v3.2.2";
private const string TAG = "ApplicationData";
private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline";
private static readonly AppData Data;
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4 changes: 2 additions & 2 deletions package.json
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{
"name": "com.readyplayerme.core",
"version": "3.2.1",
"version": "3.2.2",
"displayName": "Ready Player Me Core",
"description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files\n - Avatar and 2D render requests\n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets",
"unity": "2020.3",
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"path": "Samples~/MultipleAvatarRender"
}
]
}
}

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