diff --git a/Samples~/AvatarCreatorSamples/SimpleAvatarCreator/Scripts/ReadyPlayerMe.Core.SimpleAvatarCreator.asmdef b/Samples~/AvatarCreatorSamples/SimpleAvatarCreator/ReadyPlayerMe.Samples.SimpleAvatarCreator.asmdef similarity index 68% rename from Samples~/AvatarCreatorSamples/SimpleAvatarCreator/Scripts/ReadyPlayerMe.Core.SimpleAvatarCreator.asmdef rename to Samples~/AvatarCreatorSamples/SimpleAvatarCreator/ReadyPlayerMe.Samples.SimpleAvatarCreator.asmdef index 2a8fcedb..eba7ed0e 100644 --- a/Samples~/AvatarCreatorSamples/SimpleAvatarCreator/Scripts/ReadyPlayerMe.Core.SimpleAvatarCreator.asmdef +++ b/Samples~/AvatarCreatorSamples/SimpleAvatarCreator/ReadyPlayerMe.Samples.SimpleAvatarCreator.asmdef @@ -1,9 +1,9 @@ { - "name": "ReadyPlayerMe.Core.SimpleAvatarCreator", + "name": "ReadyPlayerMe.Samples.SimpleAvatarCreator", "rootNamespace": "", "references": [ - "GUID:17748b800004d56448cf421c62fb675b", - "GUID:96af4ea235d92d245a095007c6ca3701" + "ReadyPlayerMe.AvatarCreator", + "ReadyPlayerMe.Core" ], "includePlatforms": [], "excludePlatforms": [], diff --git a/Samples~/AvatarCreatorSamples/SimpleAvatarCreator/Scripts/ReadyPlayerMe.Core.SimpleAvatarCreator.asmdef.meta b/Samples~/AvatarCreatorSamples/SimpleAvatarCreator/ReadyPlayerMe.Samples.SimpleAvatarCreator.asmdef.meta similarity index 100% rename from Samples~/AvatarCreatorSamples/SimpleAvatarCreator/Scripts/ReadyPlayerMe.Core.SimpleAvatarCreator.asmdef.meta rename to Samples~/AvatarCreatorSamples/SimpleAvatarCreator/ReadyPlayerMe.Samples.SimpleAvatarCreator.asmdef.meta diff --git a/Samples~/AvatarCreatorSamples/SimpleAvatarCreator/Scripts/SimpleAvatarCreator.cs b/Samples~/AvatarCreatorSamples/SimpleAvatarCreator/Scripts/SimpleAvatarCreator.cs index 4fc34375..c4f9a2f6 100644 --- a/Samples~/AvatarCreatorSamples/SimpleAvatarCreator/Scripts/SimpleAvatarCreator.cs +++ b/Samples~/AvatarCreatorSamples/SimpleAvatarCreator/Scripts/SimpleAvatarCreator.cs @@ -6,7 +6,7 @@ #pragma warning disable CS4014 #pragma warning disable CS1998 -namespace ReadyPlayerMe +namespace ReadyPlayerMe.Samples.SimpleAvatarCreator { public class SimpleAvatarCreator : MonoBehaviour { diff --git a/Samples~/AvatarLoadingSamples/AvatarLoading/AvatarLoadingExample.cs b/Samples~/AvatarLoadingSamples/AvatarLoading/AvatarLoadingExample.cs index 3e7cae21..852c4766 100644 --- a/Samples~/AvatarLoadingSamples/AvatarLoading/AvatarLoadingExample.cs +++ b/Samples~/AvatarLoadingSamples/AvatarLoading/AvatarLoadingExample.cs @@ -1,7 +1,7 @@ using ReadyPlayerMe.Core; using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.AvatarLoading { /// /// This class is a simple to serve as an example on how to load Ready Player Me avatars and spawn as a into the scene. diff --git a/Samples~/AvatarLoadingSamples/AvatarLod/AvatarLodExample.cs b/Samples~/AvatarLoadingSamples/AvatarLod/AvatarLodExample.cs index 82260917..e1fad3c1 100644 --- a/Samples~/AvatarLoadingSamples/AvatarLod/AvatarLodExample.cs +++ b/Samples~/AvatarLoadingSamples/AvatarLod/AvatarLodExample.cs @@ -3,7 +3,7 @@ using ReadyPlayerMe.Core; using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.AvatarLoading { /// /// This class is a simple to serve as an example on how to load a Ready Player Me avatar with multiple LOD's (level of detail) and spawn as a into the scene at runtime. diff --git a/Samples~/AvatarLoadingSamples/AvatarLod/AvatarLodExampleUI.cs b/Samples~/AvatarLoadingSamples/AvatarLod/AvatarLodExampleUI.cs index aa86619b..09a38d00 100644 --- a/Samples~/AvatarLoadingSamples/AvatarLod/AvatarLodExampleUI.cs +++ b/Samples~/AvatarLoadingSamples/AvatarLod/AvatarLodExampleUI.cs @@ -2,7 +2,7 @@ using UnityEngine; using UnityEngine.UI; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.AvatarLoading { public class AvatarLodExampleUI : MonoBehaviour { diff --git a/Samples~/AvatarLoadingSamples/MultipleAvatarLoading/MultipleAvatarLoadingExample.cs b/Samples~/AvatarLoadingSamples/MultipleAvatarLoading/MultipleAvatarLoadingExample.cs index c618be18..e4aa0b8e 100644 --- a/Samples~/AvatarLoadingSamples/MultipleAvatarLoading/MultipleAvatarLoadingExample.cs +++ b/Samples~/AvatarLoadingSamples/MultipleAvatarLoading/MultipleAvatarLoadingExample.cs @@ -3,7 +3,7 @@ using ReadyPlayerMe.Core; using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.AvatarLoading { /// /// This class is a simple to serve as an example on how to load Ready Player Me avatars and spawn as a into the scene. diff --git a/Samples~/AvatarLoadingSamples/MultipleQualityAvatarLoading/MultipleQualityAvatarLoadingExample.cs b/Samples~/AvatarLoadingSamples/MultipleQualityAvatarLoading/MultipleQualityAvatarLoadingExample.cs index 9caf991d..06bfbaf9 100644 --- a/Samples~/AvatarLoadingSamples/MultipleQualityAvatarLoading/MultipleQualityAvatarLoadingExample.cs +++ b/Samples~/AvatarLoadingSamples/MultipleQualityAvatarLoading/MultipleQualityAvatarLoadingExample.cs @@ -5,7 +5,7 @@ using UnityEngine; using UnityEngine.UI; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.AvatarLoading { public class MultipleQualityAvatarLoadingExample : MonoBehaviour { diff --git a/Samples~/AvatarLoadingSamples/ReadyPlayerMe.Samples.AvatarLoading.asmdef b/Samples~/AvatarLoadingSamples/ReadyPlayerMe.Samples.AvatarLoading.asmdef new file mode 100644 index 00000000..5339e9cd --- /dev/null +++ b/Samples~/AvatarLoadingSamples/ReadyPlayerMe.Samples.AvatarLoading.asmdef @@ -0,0 +1,16 @@ +{ + "name": "ReadyPlayerMe.Samples.AvatarLoading", + "rootNamespace": "", + "references": [ + "ReadyPlayerMe.Core" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Samples~/AvatarLoadingSamples/ReadyPlayerMe.Samples.AvatarLoading.asmdef.meta b/Samples~/AvatarLoadingSamples/ReadyPlayerMe.Samples.AvatarLoading.asmdef.meta new file mode 100644 index 00000000..d16b481e --- /dev/null +++ b/Samples~/AvatarLoadingSamples/ReadyPlayerMe.Samples.AvatarLoading.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b7665bce58a1de546a53a59dc2154359 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Samples~/AvatarRenderSamples/MultipleRenders/RenderPanel.cs b/Samples~/AvatarRenderSamples/MultipleRenders/RenderPanel.cs index 8870858f..92d0b0de 100644 --- a/Samples~/AvatarRenderSamples/MultipleRenders/RenderPanel.cs +++ b/Samples~/AvatarRenderSamples/MultipleRenders/RenderPanel.cs @@ -2,7 +2,7 @@ using UnityEngine; using UnityEngine.UI; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.AvatarRenders { public class RenderPanel : MonoBehaviour { diff --git a/Samples~/AvatarRenderSamples/ReadyPlayerMe.Samples.AvatarRenders.asmdef b/Samples~/AvatarRenderSamples/ReadyPlayerMe.Samples.AvatarRenders.asmdef new file mode 100644 index 00000000..98efaa8c --- /dev/null +++ b/Samples~/AvatarRenderSamples/ReadyPlayerMe.Samples.AvatarRenders.asmdef @@ -0,0 +1,16 @@ +{ + "name": "ReadyPlayerMe.Samples.AvatarRenders", + "rootNamespace": "", + "references": [ + "ReadyPlayerMe.Core" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Samples~/AvatarRenderSamples/ReadyPlayerMe.Samples.AvatarRenders.asmdef.meta b/Samples~/AvatarRenderSamples/ReadyPlayerMe.Samples.AvatarRenders.asmdef.meta new file mode 100644 index 00000000..fb1b2e94 --- /dev/null +++ b/Samples~/AvatarRenderSamples/ReadyPlayerMe.Samples.AvatarRenders.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8efa46cf89bf70f499a67383a7b760d4 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Samples~/QuickStart/ReadyPlayerMe.Samples.QuickStart.asmdef b/Samples~/QuickStart/ReadyPlayerMe.Samples.QuickStart.asmdef new file mode 100644 index 00000000..3ad12c2b --- /dev/null +++ b/Samples~/QuickStart/ReadyPlayerMe.Samples.QuickStart.asmdef @@ -0,0 +1,16 @@ +{ + "name": "ReadyPlayerMe.Samples.QuickStart", + "rootNamespace": "", + "references": [ + "ReadyPlayerMe.Core" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Samples~/QuickStart/ReadyPlayerMe.Samples.QuickStart.asmdef.meta b/Samples~/QuickStart/ReadyPlayerMe.Samples.QuickStart.asmdef.meta new file mode 100644 index 00000000..bb0e2f5e --- /dev/null +++ b/Samples~/QuickStart/ReadyPlayerMe.Samples.QuickStart.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a92b285006c4dce4cabcf44d083f4e5a +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Samples~/QuickStart/Scripts/CameraFollow.cs b/Samples~/QuickStart/Scripts/CameraFollow.cs index 187678e4..d7d6d8ea 100644 --- a/Samples~/QuickStart/Scripts/CameraFollow.cs +++ b/Samples~/QuickStart/Scripts/CameraFollow.cs @@ -1,7 +1,7 @@ using ReadyPlayerMe.Core; using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.QuickStart { public class CameraFollow : MonoBehaviour { diff --git a/Samples~/QuickStart/Scripts/CameraOrbit.cs b/Samples~/QuickStart/Scripts/CameraOrbit.cs index a2c6a9ee..8a84e5e7 100644 --- a/Samples~/QuickStart/Scripts/CameraOrbit.cs +++ b/Samples~/QuickStart/Scripts/CameraOrbit.cs @@ -1,6 +1,6 @@ using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.QuickStart { public class CameraOrbit : MonoBehaviour { diff --git a/Samples~/QuickStart/Scripts/GroundCheck.cs b/Samples~/QuickStart/Scripts/GroundCheck.cs index c229da1a..cd6afa55 100644 --- a/Samples~/QuickStart/Scripts/GroundCheck.cs +++ b/Samples~/QuickStart/Scripts/GroundCheck.cs @@ -1,6 +1,6 @@ using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.QuickStart { public class GroundCheck : MonoBehaviour { diff --git a/Samples~/QuickStart/Scripts/LoadingAnimation.cs b/Samples~/QuickStart/Scripts/LoadingAnimation.cs index 49ed35b6..15591ead 100644 --- a/Samples~/QuickStart/Scripts/LoadingAnimation.cs +++ b/Samples~/QuickStart/Scripts/LoadingAnimation.cs @@ -4,7 +4,7 @@ using UnityEngine; using ReadyPlayerMe; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.QuickStart { public class LoadingAnimation : MonoBehaviour { diff --git a/Samples~/QuickStart/Scripts/LookAtCamera.cs b/Samples~/QuickStart/Scripts/LookAtCamera.cs index 9bcbb9ae..10b4406c 100644 --- a/Samples~/QuickStart/Scripts/LookAtCamera.cs +++ b/Samples~/QuickStart/Scripts/LookAtCamera.cs @@ -1,6 +1,6 @@ using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.QuickStart { public class LookAtCamera : MonoBehaviour { diff --git a/Samples~/QuickStart/Scripts/MouseCursorLock.cs b/Samples~/QuickStart/Scripts/MouseCursorLock.cs index f78650ea..a8ddc1b3 100644 --- a/Samples~/QuickStart/Scripts/MouseCursorLock.cs +++ b/Samples~/QuickStart/Scripts/MouseCursorLock.cs @@ -1,6 +1,6 @@ using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.QuickStart { public class MouseCursorLock : MonoBehaviour { diff --git a/Samples~/QuickStart/Scripts/PersonalAvatarLoader.cs b/Samples~/QuickStart/Scripts/PersonalAvatarLoader.cs index 46c2faf3..796fa558 100644 --- a/Samples~/QuickStart/Scripts/PersonalAvatarLoader.cs +++ b/Samples~/QuickStart/Scripts/PersonalAvatarLoader.cs @@ -4,7 +4,7 @@ using UnityEngine; using UnityEngine.UI; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.QuickStart { public class PersonalAvatarLoader : MonoBehaviour { diff --git a/Samples~/QuickStart/Scripts/PlayerInput.cs b/Samples~/QuickStart/Scripts/PlayerInput.cs index 3589f032..7aebd6ef 100644 --- a/Samples~/QuickStart/Scripts/PlayerInput.cs +++ b/Samples~/QuickStart/Scripts/PlayerInput.cs @@ -1,7 +1,7 @@ using System; using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.QuickStart { public class PlayerInput : MonoBehaviour { diff --git a/Samples~/QuickStart/Scripts/ThirdPersonController.cs b/Samples~/QuickStart/Scripts/ThirdPersonController.cs index 7d2e0b31..ab7fbbd7 100644 --- a/Samples~/QuickStart/Scripts/ThirdPersonController.cs +++ b/Samples~/QuickStart/Scripts/ThirdPersonController.cs @@ -1,6 +1,6 @@ using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.QuickStart { [RequireComponent(typeof(ThirdPersonMovement),typeof(PlayerInput))] public class ThirdPersonController : MonoBehaviour diff --git a/Samples~/QuickStart/Scripts/ThirdPersonLoader.cs b/Samples~/QuickStart/Scripts/ThirdPersonLoader.cs index 2ff8d039..89defdac 100644 --- a/Samples~/QuickStart/Scripts/ThirdPersonLoader.cs +++ b/Samples~/QuickStart/Scripts/ThirdPersonLoader.cs @@ -2,7 +2,7 @@ using ReadyPlayerMe.Core; using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.QuickStart { public class ThirdPersonLoader : MonoBehaviour { diff --git a/Samples~/QuickStart/Scripts/ThirdPersonMovement.cs b/Samples~/QuickStart/Scripts/ThirdPersonMovement.cs index 7b691e6d..8be37d22 100644 --- a/Samples~/QuickStart/Scripts/ThirdPersonMovement.cs +++ b/Samples~/QuickStart/Scripts/ThirdPersonMovement.cs @@ -1,7 +1,6 @@ -using System; using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.QuickStart { [RequireComponent(typeof(CharacterController), typeof(GroundCheck))] public class ThirdPersonMovement : MonoBehaviour diff --git a/Samples~/WebGLSample/Editor/EditorWindows/SampleSetup.cs b/Samples~/WebGLSample/Editor/EditorWindows/SampleSetup.cs index f72480fd..507bf306 100644 --- a/Samples~/WebGLSample/Editor/EditorWindows/SampleSetup.cs +++ b/Samples~/WebGLSample/Editor/EditorWindows/SampleSetup.cs @@ -6,7 +6,7 @@ using UnityEditor; using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.WebGLSample.Editor { public static class SampleSetup { diff --git a/Samples~/WebGLSample/Editor/ReadyPlayerMe.Core.WebGLSample.Editor.asmdef b/Samples~/WebGLSample/Editor/ReadyPlayerMe.Samples.WebGLSample.Editor.asmdef similarity index 100% rename from Samples~/WebGLSample/Editor/ReadyPlayerMe.Core.WebGLSample.Editor.asmdef rename to Samples~/WebGLSample/Editor/ReadyPlayerMe.Samples.WebGLSample.Editor.asmdef diff --git a/Samples~/WebGLSample/Editor/ReadyPlayerMe.Core.WebGLSample.Editor.asmdef.meta b/Samples~/WebGLSample/Editor/ReadyPlayerMe.Samples.WebGLSample.Editor.asmdef.meta similarity index 100% rename from Samples~/WebGLSample/Editor/ReadyPlayerMe.Core.WebGLSample.Editor.asmdef.meta rename to Samples~/WebGLSample/Editor/ReadyPlayerMe.Samples.WebGLSample.Editor.asmdef.meta diff --git a/Samples~/WebGLSample/ReadyPlayerMe.Core.WebGLSample.asmdef b/Samples~/WebGLSample/ReadyPlayerMe.Samples.WebGLSample.asmdef similarity index 89% rename from Samples~/WebGLSample/ReadyPlayerMe.Core.WebGLSample.asmdef rename to Samples~/WebGLSample/ReadyPlayerMe.Samples.WebGLSample.asmdef index 49283ec2..936ccd9f 100644 --- a/Samples~/WebGLSample/ReadyPlayerMe.Core.WebGLSample.asmdef +++ b/Samples~/WebGLSample/ReadyPlayerMe.Samples.WebGLSample.asmdef @@ -1,5 +1,5 @@ { - "name": "ReadyPlayerMe.Core.WebGLSample", + "name": "ReadyPlayerMe.Samples.WebGLSample", "rootNamespace": "", "references": [ "ReadyPlayerMe.Core", diff --git a/Samples~/WebGLSample/ReadyPlayerMe.Core.WebGLSample.asmdef.meta b/Samples~/WebGLSample/ReadyPlayerMe.Samples.WebGLSample.asmdef.meta similarity index 100% rename from Samples~/WebGLSample/ReadyPlayerMe.Core.WebGLSample.asmdef.meta rename to Samples~/WebGLSample/ReadyPlayerMe.Samples.WebGLSample.asmdef.meta diff --git a/Samples~/WebGLSample/Scripts/DebugLogger.cs b/Samples~/WebGLSample/Scripts/DebugLogger.cs index 27d4c45f..7719f42b 100644 --- a/Samples~/WebGLSample/Scripts/DebugLogger.cs +++ b/Samples~/WebGLSample/Scripts/DebugLogger.cs @@ -1,7 +1,7 @@ using UnityEngine; using UnityEngine.UI; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.WebGLSample { public class DebugLogger : MonoBehaviour { diff --git a/Samples~/WebGLSample/Scripts/DemoCanvas.cs b/Samples~/WebGLSample/Scripts/DemoCanvas.cs index 31699e8b..7b0d5c53 100644 --- a/Samples~/WebGLSample/Scripts/DemoCanvas.cs +++ b/Samples~/WebGLSample/Scripts/DemoCanvas.cs @@ -1,7 +1,7 @@ using UnityEngine; using UnityEngine.UI; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.WebGLSample { public class DemoCanvas : MonoBehaviour { diff --git a/Samples~/WebGLSample/Scripts/WebFrameHandler.cs b/Samples~/WebGLSample/Scripts/WebFrameHandler.cs index 49f85609..b000f368 100644 --- a/Samples~/WebGLSample/Scripts/WebFrameHandler.cs +++ b/Samples~/WebGLSample/Scripts/WebFrameHandler.cs @@ -4,7 +4,7 @@ using ReadyPlayerMe.Core.WebView; using UnityEngine; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.WebGLSample { public enum AutoInitialize { diff --git a/Samples~/WebGLSample/Scripts/WebGLAvatarLoader.cs b/Samples~/WebGLSample/Scripts/WebGLAvatarLoader.cs index f80d9dde..442ff3bd 100644 --- a/Samples~/WebGLSample/Scripts/WebGLAvatarLoader.cs +++ b/Samples~/WebGLSample/Scripts/WebGLAvatarLoader.cs @@ -2,7 +2,7 @@ using UnityEngine; using BodyType = ReadyPlayerMe.Core.BodyType; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.WebGLSample { [RequireComponent(typeof(WebFrameHandler))] public class WebGLAvatarLoader : MonoBehaviour diff --git a/Samples~/WebGLSample/Scripts/WebInterface.cs b/Samples~/WebGLSample/Scripts/WebInterface.cs index af2e5dc2..94e4f8e0 100644 --- a/Samples~/WebGLSample/Scripts/WebInterface.cs +++ b/Samples~/WebGLSample/Scripts/WebInterface.cs @@ -1,6 +1,6 @@ using System.Runtime.InteropServices; -namespace ReadyPlayerMe.Samples +namespace ReadyPlayerMe.Samples.WebGLSample { public static class WebInterface {