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Merge branch 'main' into develop
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# Conflicts:
#	Runtime/AvatarCreator/JsonHelpers/PartnerAssetsDictionaryConverter.cs
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rYuuk committed Dec 14, 2023
2 parents dafbb07 + 9f95278 commit 6b2f17b
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Showing 5 changed files with 8 additions and 2 deletions.
2 changes: 2 additions & 0 deletions Runtime/AvatarCreator/JsonHelpers/BodyTypeConverter.cs
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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using ReadyPlayerMe.Core;
using UnityEngine.Scripting;

namespace ReadyPlayerMe.AvatarCreator
{
[Preserve]
public class BodyTypeConverter : JsonConverter<BodyType>
{
private const string FULL_BODY = "fullbody";
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2 changes: 2 additions & 0 deletions Runtime/AvatarCreator/JsonHelpers/GenderConverter.cs
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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using ReadyPlayerMe.Core;
using UnityEngine.Scripting;

namespace ReadyPlayerMe.AvatarCreator
{
[Preserve]
public class GenderConverter : JsonConverter
{
private const string MALE = "male";
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using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityEngine.Scripting;

namespace ReadyPlayerMe.AvatarCreator
{
[Preserve]
public class CategoryDictionaryConverter : JsonConverter<Dictionary<AssetType, object>>
{
public override void WriteJson(JsonWriter writer, Dictionary<AssetType, object> value, JsonSerializer serializer)
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2 changes: 1 addition & 1 deletion Runtime/Data/ApplicationData.cs
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Expand Up @@ -6,7 +6,7 @@ namespace ReadyPlayerMe.Core
{
public static class ApplicationData
{
private const string SDK_VERSION = "v4.1.0";
private const string SDK_VERSION = "v4.1.1";
private const string TAG = "ApplicationData";
private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline";
private static readonly AppData Data;
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.readyplayerme.core",
"version": "4.1.0",
"version": "4.1.1",
"displayName": "Ready Player Me Core",
"description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files \n - Avatar creation \n - Avatar and 2D render requests \n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets",
"unity": "2020.3",
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