diff --git a/.github/latest.md b/.github/latest.md index d2dea576..8aa8471a 100644 --- a/.github/latest.md +++ b/.github/latest.md @@ -1,6 +1,7 @@ ## Changelog -### Fixed +### Updated -- An issue with gender and avatarID not to be set in AvatarManager [#260](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/260) \ No newline at end of file +- Updated XR template avatar to have separated head mesh [#261](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/261) +- Improved GetMeshRenderer() method to exclude invalid mesh renderers [#261](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/261) \ No newline at end of file diff --git a/CHANGELOG.md b/CHANGELOG.md index 0fcb0161..ffc6ef73 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,6 +3,13 @@ All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/). +## [6.2.2] - 2024.04.29 + +### Updated + +- Updated XR template avatar to have separated head mesh [#261](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/261) +- Improved GetMeshRenderer() method to exclude invalid mesh renderers [#261](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/261) + ## [6.2.1] - 2024.04.23 ### Fixed diff --git a/Resources/RPM_Template_Avatar_XR.glb b/Resources/RPM_Template_Avatar_XR.glb index b79f340d..e556d6ef 100644 Binary files a/Resources/RPM_Template_Avatar_XR.glb and b/Resources/RPM_Template_Avatar_XR.glb differ diff --git a/Resources/RPM_Template_Avatar_XR.glb.meta b/Resources/RPM_Template_Avatar_XR.glb.meta index 6a289d3c..367e21e7 100644 --- a/Resources/RPM_Template_Avatar_XR.glb.meta +++ b/Resources/RPM_Template_Avatar_XR.glb.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: e2b0aa92226696b418be07350a722414 +guid: ff1e51f25ccae2640b25678781053e1e ScriptedImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/Resources/RPM_Template_Avatar_XR.prefab b/Resources/RPM_Template_Avatar_XR.prefab index 1825a593..bc884832 100644 --- a/Resources/RPM_Template_Avatar_XR.prefab +++ b/Resources/RPM_Template_Avatar_XR.prefab @@ -1,6 +1,6 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!1 &262086566397124893 +--- !u!1 &130786144785459596 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -8,63 +8,31 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - 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public const string SDK_VERSION = "v6.2.1"; + public const string SDK_VERSION = "v6.2.2"; private const string TAG = "ApplicationData"; private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline"; private static readonly AppData Data; diff --git a/Runtime/Core/Scripts/Extensions/ExtensionMethods.cs b/Runtime/Core/Scripts/Extensions/ExtensionMethods.cs index a49a9744..f3e849df 100644 --- a/Runtime/Core/Scripts/Extensions/ExtensionMethods.cs +++ b/Runtime/Core/Scripts/Extensions/ExtensionMethods.cs @@ -59,32 +59,34 @@ public static void SaveToFile(this AvatarMetadata metadata, string guid, string /// The if found. public static SkinnedMeshRenderer GetMeshRenderer(this GameObject gameObject, MeshType meshType) { - SkinnedMeshRenderer mesh; - List children = gameObject.GetComponentsInChildren().ToList(); - - if (children.Count == 0) + SkinnedMeshRenderer meshRenderer; + var childMeshes = gameObject.GetComponentsInChildren() + .Where(mesh => mesh.sharedMesh != null) // Filter out any SkinnedMeshRenderer with no mesh + .ToArray(); + if (childMeshes.Length == 0) { SDKLogger.AvatarLoaderLogger.Log(TAG, $"No SkinnedMeshRenderer found on the Game Object {gameObject.name}."); return null; } - + + switch (meshType) { case MeshType.BeardMesh: - mesh = children.FirstOrDefault(child => BEARD_MESH_NAME_FILTER == child.name); + meshRenderer = childMeshes.FirstOrDefault(child => BEARD_MESH_NAME_FILTER == child.name); break; case MeshType.TeethMesh: - mesh = children.FirstOrDefault(child => TEETH_MESH_NAME_FILTER == child.name); + meshRenderer = childMeshes.FirstOrDefault(child => TEETH_MESH_NAME_FILTER == child.name); break; case MeshType.HeadMesh: - mesh = children.FirstOrDefault(child => HeadMeshNameFilter.Contains(child.name)); + meshRenderer = childMeshes.FirstOrDefault(child => HeadMeshNameFilter.Contains(child.name)); break; default: throw new ArgumentOutOfRangeException(nameof(meshType), meshType, null); } - if (mesh != null) return mesh; + if (meshRenderer != null) return meshRenderer; SDKLogger.AvatarLoaderLogger.Log(TAG, $"Mesh type {meshType} not found on the Game Object {gameObject.name}."); diff --git a/Runtime/Core/Scripts/Utils/AvatarMeshHelper.cs b/Runtime/Core/Scripts/Utils/AvatarMeshHelper.cs index ae0f7572..c1b12a0f 100644 --- a/Runtime/Core/Scripts/Utils/AvatarMeshHelper.cs +++ b/Runtime/Core/Scripts/Utils/AvatarMeshHelper.cs @@ -10,7 +10,7 @@ public static class AvatarMeshHelper private static readonly string[] headMeshNames = { "Renderer_Head", "Renderer_Hair", - "Renderer_Hair", + "Renderer_Beard", "Renderer_Teeth", "Renderer_Glasses", "Renderer_EyeLeft", diff --git a/package.json b/package.json index 7ba0f557..9f861f21 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.readyplayerme.core", - "version": "6.2.1", + "version": "6.2.2", "displayName": "Ready Player Me Core", "description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files \n - Avatar creation \n - Avatar and 2D render requests \n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets", "unity": "2020.3",