diff --git a/.github/latest.md b/.github/latest.md
index d2dea576..8aa8471a 100644
--- a/.github/latest.md
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@@ -1,6 +1,7 @@
## Changelog
-### Fixed
+### Updated
-- An issue with gender and avatarID not to be set in AvatarManager [#260](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/260)
\ No newline at end of file
+- Updated XR template avatar to have separated head mesh [#261](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/261)
+- Improved GetMeshRenderer() method to exclude invalid mesh renderers [#261](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/261)
\ No newline at end of file
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 0fcb0161..ffc6ef73 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -3,6 +3,13 @@
All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](http://semver.org/).
+## [6.2.2] - 2024.04.29
+
+### Updated
+
+- Updated XR template avatar to have separated head mesh [#261](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/261)
+- Improved GetMeshRenderer() method to exclude invalid mesh renderers [#261](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/261)
+
## [6.2.1] - 2024.04.23
### Fixed
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- - {fileID: 0}
- - {fileID: 0}
- - {fileID: 0}
- m_BlendShapeWeights:
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- - 0
- - 0
- - 0
- - 0
- m_RootBone: {fileID: 0}
- m_AABB:
- m_Center: {x: 0, y: 0, z: 0}
- m_Extent: {x: 0, y: 0, z: 0}
- m_DirtyAABB: 0
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 3698910857686518574}
+ m_Layer: 0
+ m_Name: Head
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &3698910857686518574
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 9124661890876983978}
+ m_LocalRotation: {x: -0.16267604, y: 0.00000025744902, z: 0.00000036969016, w: 0.98667955}
+ m_LocalPosition: {x: -7.893686e-14, y: 0.122638226, z: -0.000000019092127}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 7493460453596769382}
+ - {fileID: 6237024136176952879}
+ - {fileID: 2437672731971638484}
+ m_Father: {fileID: 4819336698518663541}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &9186866717514440333
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1022455534335078171}
+ m_Layer: 0
+ m_Name: LeftUpLeg
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1022455534335078171
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 9186866717514440333}
+ m_LocalRotation: {x: -0.0011102018, y: -0.009655561, z: -0.9999528, w: 0.000010876092}
+ m_LocalPosition: {x: -0.09534399, y: 0.00519189, z: -0.0033020005}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 8891163897122542788}
+ m_Father: {fileID: 6232295317872733112}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/Resources/RPM_Template_Avatar_XR.prefab.meta b/Resources/RPM_Template_Avatar_XR.prefab.meta
index 4e564d62..642aa214 100644
--- a/Resources/RPM_Template_Avatar_XR.prefab.meta
+++ b/Resources/RPM_Template_Avatar_XR.prefab.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 5cce5710ad823584b875e00c97fbdc23
+guid: d04d014f39ef5b54493e6b59f3001c72
PrefabImporter:
externalObjects: {}
userData:
diff --git a/Runtime/Core/Scripts/Data/ApplicationData.cs b/Runtime/Core/Scripts/Data/ApplicationData.cs
index b089ece6..cf28eead 100644
--- a/Runtime/Core/Scripts/Data/ApplicationData.cs
+++ b/Runtime/Core/Scripts/Data/ApplicationData.cs
@@ -6,7 +6,7 @@ namespace ReadyPlayerMe.Core
{
public static class ApplicationData
{
- public const string SDK_VERSION = "v6.2.1";
+ public const string SDK_VERSION = "v6.2.2";
private const string TAG = "ApplicationData";
private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline";
private static readonly AppData Data;
diff --git a/Runtime/Core/Scripts/Extensions/ExtensionMethods.cs b/Runtime/Core/Scripts/Extensions/ExtensionMethods.cs
index a49a9744..f3e849df 100644
--- a/Runtime/Core/Scripts/Extensions/ExtensionMethods.cs
+++ b/Runtime/Core/Scripts/Extensions/ExtensionMethods.cs
@@ -59,32 +59,34 @@ public static void SaveToFile(this AvatarMetadata metadata, string guid, string
/// The if found.
public static SkinnedMeshRenderer GetMeshRenderer(this GameObject gameObject, MeshType meshType)
{
- SkinnedMeshRenderer mesh;
- List children = gameObject.GetComponentsInChildren().ToList();
-
- if (children.Count == 0)
+ SkinnedMeshRenderer meshRenderer;
+ var childMeshes = gameObject.GetComponentsInChildren()
+ .Where(mesh => mesh.sharedMesh != null) // Filter out any SkinnedMeshRenderer with no mesh
+ .ToArray();
+ if (childMeshes.Length == 0)
{
SDKLogger.AvatarLoaderLogger.Log(TAG, $"No SkinnedMeshRenderer found on the Game Object {gameObject.name}.");
return null;
}
-
+
+
switch (meshType)
{
case MeshType.BeardMesh:
- mesh = children.FirstOrDefault(child => BEARD_MESH_NAME_FILTER == child.name);
+ meshRenderer = childMeshes.FirstOrDefault(child => BEARD_MESH_NAME_FILTER == child.name);
break;
case MeshType.TeethMesh:
- mesh = children.FirstOrDefault(child => TEETH_MESH_NAME_FILTER == child.name);
+ meshRenderer = childMeshes.FirstOrDefault(child => TEETH_MESH_NAME_FILTER == child.name);
break;
case MeshType.HeadMesh:
- mesh = children.FirstOrDefault(child => HeadMeshNameFilter.Contains(child.name));
+ meshRenderer = childMeshes.FirstOrDefault(child => HeadMeshNameFilter.Contains(child.name));
break;
default:
throw new ArgumentOutOfRangeException(nameof(meshType), meshType, null);
}
- if (mesh != null) return mesh;
+ if (meshRenderer != null) return meshRenderer;
SDKLogger.AvatarLoaderLogger.Log(TAG, $"Mesh type {meshType} not found on the Game Object {gameObject.name}.");
diff --git a/Runtime/Core/Scripts/Utils/AvatarMeshHelper.cs b/Runtime/Core/Scripts/Utils/AvatarMeshHelper.cs
index ae0f7572..c1b12a0f 100644
--- a/Runtime/Core/Scripts/Utils/AvatarMeshHelper.cs
+++ b/Runtime/Core/Scripts/Utils/AvatarMeshHelper.cs
@@ -10,7 +10,7 @@ public static class AvatarMeshHelper
private static readonly string[] headMeshNames = {
"Renderer_Head",
"Renderer_Hair",
- "Renderer_Hair",
+ "Renderer_Beard",
"Renderer_Teeth",
"Renderer_Glasses",
"Renderer_EyeLeft",
diff --git a/package.json b/package.json
index 7ba0f557..9f861f21 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "com.readyplayerme.core",
- "version": "6.2.1",
+ "version": "6.2.2",
"displayName": "Ready Player Me Core",
"description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files \n - Avatar creation \n - Avatar and 2D render requests \n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets",
"unity": "2020.3",