diff --git a/.github/latest.md b/.github/latest.md index 9e55f694..708c9229 100644 --- a/.github/latest.md +++ b/.github/latest.md @@ -1,5 +1,9 @@ ## Changelog -### Updates -- fixed an issue causing avatars to be stored locally even if caching was disabled by @harrisonhough in [#150](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/150) \ No newline at end of file +### Updated +- replaced API URLs with model URLs for shortcodes by @rk132 in [#152](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/152) +- updated render api and samples @rYuuk in [#147](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/147) + +### Added +- Added app id to setup guide by @ryuuk in [#145](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/145) \ No newline at end of file diff --git a/CHANGELOG.md b/CHANGELOG.md index ed779443..538aaf38 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,6 +8,15 @@ This project adheres to [Semantic Versioning](http://semver.org/). ### Updated - updated to GLTFast 6.0.1 by @harrisonhough in [#XXX]() +## [4.1.0] - 2023.11.29 + +### Updated +- replaced API URLs with model URLs for shortcodes by @rk132 in [#152](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/152) +- updated render api and samples @rYuuk in [#147](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/147) + +### Added +- Added app id to setup guide by @ryuuk in [#145](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/145) + ## [4.0.1] - 2023.11.14 ### Fixed diff --git a/Editor/Module Management/ModuleList.cs b/Editor/Module Management/ModuleList.cs index 7c9da431..80551b01 100644 --- a/Editor/Module Management/ModuleList.cs +++ b/Editor/Module Management/ModuleList.cs @@ -14,7 +14,7 @@ public static class ModuleList name = "com.readyplayerme.core", gitUrl = "https://github.com/readyplayerme/rpm-unity-sdk-core.git", branch = "", - version = "4.0.1" + version = "4.1.0" }; /// diff --git a/Runtime/Data/ApplicationData.cs b/Runtime/Data/ApplicationData.cs index 71d37f09..da579fe3 100644 --- a/Runtime/Data/ApplicationData.cs +++ b/Runtime/Data/ApplicationData.cs @@ -6,7 +6,7 @@ namespace ReadyPlayerMe.Core { public static class ApplicationData { - private const string SDK_VERSION = "v4.0.1"; + private const string SDK_VERSION = "v4.1.0"; private const string TAG = "ApplicationData"; private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline"; private static readonly AppData Data; diff --git a/Tests/Editor/AvatarRenderLoaderTests.cs b/Tests/Editor/AvatarRenderLoaderTests.cs index 79ce960f..f9400297 100644 --- a/Tests/Editor/AvatarRenderLoaderTests.cs +++ b/Tests/Editor/AvatarRenderLoaderTests.cs @@ -1,4 +1,4 @@ -using System.Collections.Generic; +using System.Collections.Generic; using System.Threading.Tasks; using NUnit.Framework; using UnityEngine; diff --git a/package.json b/package.json index 71630a4d..170e2a23 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.readyplayerme.core", - "version": "4.0.1", + "version": "4.1.0", "displayName": "Ready Player Me Core", "description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files \n - Avatar creation \n - Avatar and 2D render requests \n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets", "unity": "2020.3",