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HarrisonHough committed Dec 5, 2023
2 parents bfdc1af + a81e76f commit 0f0abdf
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8 changes: 6 additions & 2 deletions .github/latest.md
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## Changelog

### Updates
- fixed an issue causing avatars to be stored locally even if caching was disabled by @harrisonhough in [#150](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/150)
### Updated
- replaced API URLs with model URLs for shortcodes by @rk132 in [#152](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/152)
- updated render api and samples @rYuuk in [#147](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/147)

### Added
- Added app id to setup guide by @ryuuk in [#145](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/145)
9 changes: 9 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -8,6 +8,15 @@ This project adheres to [Semantic Versioning](http://semver.org/).
### Updated
- updated to GLTFast 6.0.1 by @harrisonhough in [#XXX]()

## [4.1.0] - 2023.11.29

### Updated
- replaced API URLs with model URLs for shortcodes by @rk132 in [#152](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/152)
- updated render api and samples @rYuuk in [#147](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/147)

### Added
- Added app id to setup guide by @ryuuk in [#145](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/145)

## [4.0.1] - 2023.11.14

### Fixed
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2 changes: 1 addition & 1 deletion Editor/Module Management/ModuleList.cs
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Expand Up @@ -14,7 +14,7 @@ public static class ModuleList
name = "com.readyplayerme.core",
gitUrl = "https://github.com/readyplayerme/rpm-unity-sdk-core.git",
branch = "",
version = "4.0.1"
version = "4.1.0"
};

/// <summary>
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2 changes: 1 addition & 1 deletion Runtime/Data/ApplicationData.cs
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Expand Up @@ -6,7 +6,7 @@ namespace ReadyPlayerMe.Core
{
public static class ApplicationData
{
private const string SDK_VERSION = "v4.0.1";
private const string SDK_VERSION = "v4.1.0";
private const string TAG = "ApplicationData";
private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline";
private static readonly AppData Data;
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2 changes: 1 addition & 1 deletion Tests/Editor/AvatarRenderLoaderTests.cs
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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Threading.Tasks;
using NUnit.Framework;
using UnityEngine;
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.readyplayerme.core",
"version": "4.0.1",
"version": "4.1.0",
"displayName": "Ready Player Me Core",
"description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files \n - Avatar creation \n - Avatar and 2D render requests \n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets",
"unity": "2020.3",
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