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pr-test-runner.yml
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name: Run Tests
on:
pull_request:
types: [ opened, reopened, edited ]
workflow_dispatch:
jobs:
runAllTests:
name: ${{ matrix.unityVersion }} ${{ matrix.testMode }} tests
runs-on: ubuntu-latest
timeout-minutes: 15
strategy:
fail-fast: false
matrix:
testMode:
- playmode
- editmode
unityVersion:
- 2021.3.32f1
steps:
- name: Checkout Unity-SDK Repository
uses: actions/checkout@v4
with:
repository: "readyplayerme/Unity-SDK"
submodules: true
fetch-depth: 0
ref: develop
token: ${{ secrets.DEV_SDK_TOKEN }}
- name: Checkout submodule branch
run: |
cd Assets/Ready\ Player\ Me/Core
git fetch -a
git checkout ${{ github.event.pull_request.head.ref }}
git pull origin ${{ github.event.pull_request.head.ref }}
- name: Cache Project
uses: actions/cache@v3
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
- name: Run Tests
uses: game-ci/unity-test-runner@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
unityVersion: ${{ matrix.unityVersion }}
testMode: ${{ matrix.testMode }}
projectPath: ${{ matrix.projectPath }}
checkName: ${{ matrix.unityVersion }} ${{ matrix.testMode }} tests result
githubToken: ${{ secrets.GITHUB_TOKEN }}
customParameters: |
assemblyNames "ReadyPlayerMe.Core.Editor.Tests;ReadyPlayerMe.Tests.Editor;ReadyPlayerMe.Tests.Runtime"
coverageOptions: "generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+ReadyPlayerMe.*"