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fix: response text update for webGL #393

fix: response text update for webGL

fix: response text update for webGL #393

Triggered via push September 4, 2024 06:00
Status Failure
Total duration 3m 52s
Artifacts
Matrix: runAllTests
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5 errors and 3 warnings
ReadyPlayerMe.Core.Tests.TemplateAvatarTests.Check_Template_Avatar: Library/PackageCache/[email protected]/UnityEngine.TestRunner/TestRunner/TestTaskWrapper.cs#L48
System.Reflection.TargetInvocationException : Exception has been thrown by the target of an invocation. ----> NUnit.Framework.AssertionException : Failed to load 'Assets/Ready Player Me/Core/Runtime/Core/Prefabs/RPM_Template_Avatar.prefab' from Assets folder. Expected: not null But was: null
ReadyPlayerMe.Core.Tests.TemplateAvatarTests.Check_Template_Avatar_XR: Library/PackageCache/[email protected]/UnityEngine.TestRunner/TestRunner/TestTaskWrapper.cs#L48
System.Reflection.TargetInvocationException : Exception has been thrown by the target of an invocation. ----> NUnit.Framework.AssertionException : Failed to load 'Assets/Ready Player Me/Core/Runtime/Core/Prefabs/RPM_Template_Avatar_XR.prefab' from from Assets folder. Expected: not null But was: null
2021.3.32f1 integration tests
Test(s) Failed! Check '2021.3.32f1 editmode tests result' for details.
2021.3.32f1 integration tests
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-node@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
2021.3.32f1 integration tests
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:Refresh () ReadyPlayerMe.Core.Tests.TestUtils:DeleteCachedAvatar (string) (at Library/PackageCache/com.readyplayerme.core@6b4143eff5/Tests/Editor/Common/TestUtils.cs:38) ReadyPlayerMe.Core.Tests.AvatarLoaderWindowTests:Cleanup () (at Library/PackageCache/com.readyplayerme.core@6b4143eff5/Tests/Editor/AvatarLoaderWindowTests.cs:21) System.Reflection.MethodBase:Invoke (object,object[]) NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[]) NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
2021.3.32f1 integration tests
Not able to find annotation point for failed test! Test trace: UnityEditor.AssetDatabase:Refresh () ReadyPlayerMe.Core.Editor.PrefabHelper:TransferPrefabByGuid (string,string) (at Library/PackageCache/com.readyplayerme.core@6b4143eff5/Editor/Core/Scripts/Utilities/PrefabHelper.cs:18) ReadyPlayerMe.Core.Tests.TransferPrefabTests:Transfer_Prefab_By_Guid () (at Library/PackageCache/com.readyplayerme.core@6b4143eff5/Tests/Editor/TransferPrefabTests.cs:30) System.Reflection.MethodBase:Invoke (object,object[]) NUnit.Framework.Internal.Reflect:InvokeMethod (System.Reflection.MethodInfo,object,object[]) NUnit.Framework.Internal.MethodWrapper:Invoke (object,object[]) NUnit.Framework.Internal.Commands.TestMethodCommand:RunNonAsyncTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:RunTestMethod (NUnit.Framework.Internal.ITestExecutionContext) NUnit.Framework.Internal.Commands.TestMethodCommand:Execute (NUnit.Framework.Internal.ITestExecutionContext) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()