fix: add extra shader variants to fix transparency issues #392
Annotations
9 errors and 1 warning
ReadyPlayerMe.Core.Tests.HelperTests.AvatarMeshHelper_Check_Prefab_Meshes:
Library/PackageCache/com.readyplayerme.core@d374b1d856/Tests/Editor/HelperTests.cs#L58
System.NullReferenceException : Object reference not set to an instance of an object
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ReadyPlayerMe.Core.Tests.HelperTests.AvatarMeshHelper_Transfer_Mesh:
/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs#L456
System.ArgumentException : The Object you want to instantiate is null.
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ReadyPlayerMe.Core.Tests.TemplateAvatarTests.Check_Template_Avatar:
Library/PackageCache/[email protected]/UnityEngine.TestRunner/TestRunner/TestTaskWrapper.cs#L48
System.Reflection.TargetInvocationException : Exception has been thrown by the target of an invocation.
----> NUnit.Framework.AssertionException : Failed to load 'Assets/Ready Player Me/Core/Runtime/Core/Prefabs/RPM_Template_Avatar.prefab' from Assets folder.
Expected: not null
But was: null
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ReadyPlayerMe.Core.Tests.TemplateAvatarTests.Check_Template_Avatar_XR:
Library/PackageCache/[email protected]/UnityEngine.TestRunner/TestRunner/TestTaskWrapper.cs#L48
System.Reflection.TargetInvocationException : Exception has been thrown by the target of an invocation.
----> NUnit.Framework.AssertionException : Failed to load 'Assets/Ready Player Me/Core/Runtime/Core/Prefabs/RPM_Template_Avatar_XR.prefab' from from Assets folder.
Expected: not null
But was: null
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2021.3.32f1 integration tests
Test(s) Failed! Check '2021.3.32f1 editmode tests result' for details.
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ReadyPlayerMe.Core.Tests.HelperTests.AvatarMeshHelper_Check_Prefab_Meshes:
Library/PackageCache/com.readyplayerme.core@a952fb36cc/Tests/Editor/HelperTests.cs#L58
System.NullReferenceException : Object reference not set to an instance of an object
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ReadyPlayerMe.Core.Tests.HelperTests.AvatarMeshHelper_Transfer_Mesh:
/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs#L456
System.ArgumentException : The Object you want to instantiate is null.
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ReadyPlayerMe.Core.Tests.TemplateAvatarTests.Check_Template_Avatar:
Library/PackageCache/[email protected]/UnityEngine.TestRunner/TestRunner/TestTaskWrapper.cs#L48
System.Reflection.TargetInvocationException : Exception has been thrown by the target of an invocation.
----> NUnit.Framework.AssertionException : Failed to load 'Assets/Ready Player Me/Core/Runtime/Core/Prefabs/RPM_Template_Avatar.prefab' from Assets folder.
Expected: not null
But was: null
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ReadyPlayerMe.Core.Tests.TemplateAvatarTests.Check_Template_Avatar_XR:
Library/PackageCache/[email protected]/UnityEngine.TestRunner/TestRunner/TestTaskWrapper.cs#L48
System.Reflection.TargetInvocationException : Exception has been thrown by the target of an invocation.
----> NUnit.Framework.AssertionException : Failed to load 'Assets/Ready Player Me/Core/Runtime/Core/Prefabs/RPM_Template_Avatar_XR.prefab' from from Assets folder.
Expected: not null
But was: null
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2021.3.32f1 integration tests
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-node@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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