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feat: preserve property Id from asset data #381

feat: preserve property Id from asset data

feat: preserve property Id from asset data #381

Re-run triggered August 27, 2024 10:59
Status Failure
Total duration 4m 37s
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pr-test-runner.yml

on: pull_request
Matrix: runAllTests
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1 error and 3 warnings
2021.3.32f1 playmode tests
Test(s) Failed! Check '2021.3.32f1 playmode tests result' for details.
2021.3.32f1 editmode tests
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
2021.3.32f1 playmode tests
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: Unity.AutomatedQA.AQALogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at Library/PackageCache/[email protected]/Runtime/AQALogger.cs:10) Unity.AutomatedQA.AQALogger:LogError (object) (at Library/PackageCache/[email protected]/Runtime/AQALogger.cs:73) UnityEngine.EventSystems.RecordingInputModule:UpdatePlay (int) Unity.AutomatedQA.Driver/<Action>d__34:MoveNext () (at Library/PackageCache/[email protected]/Runtime/AdvancedQuerying/Driver.cs:449) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)