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Adding custom attributes? #9
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Update Subclassing to provide an attribute works, but seems very hacky. Is there a better way? class CustomCodeAttributedString: CodeAttributedString {
override func attributes(at location: Int, effectiveRange range: NSRangePointer?) -> [String : Any]
{
var attributes = super.attributes(at: location, effectiveRange: range)
let paragraphStyle = NSMutableParagraphStyle()
paragraphStyle.minimumLineHeight = 30
paragraphStyle.alignment = .center
attributes[NSParagraphStyleAttributeName] = paragraphStyle
return attributes
}
} |
Hi @droidery, there's no support for that right now, but I can totally add this on a future release. CodeAttributedString will dynamically add attributes to the text, and this as a side effect will remove the current attributes of the line being processed. I will need to take some time to think of a proper solution, but for now I think your approach is the best one. |
@raspu I would definitely love a solution for this! But it's been so long since this was requested. Is there at least a way for us to hardcode the font we want throughout the whole themes and parsing? If there's that option we can force a font there. |
@ivan-cantarino You will need to call |
2019 / Swift 4.2 version of ghost's code snipplet from above: class CustomCodeAttributedString: CodeAttributedString {
override func attributes(at location: Int, effectiveRange range: NSRangePointer?) -> [AttributedStringKey : Any] {
var attributes = super.attributes(at: location, effectiveRange: range)
let paragraphStyle = NSMutableParagraphStyle()
paragraphStyle.minimumLineHeight = 30
paragraphStyle.alignment = .center
attributes[NSAttributedString.Key.paragraphStyle] = paragraphStyle
return attributes
}
} |
I'm having a bit of trouble adding my own attributes to Highlightr.
When not using Highlightr, I can add attributes to a
UITextView
usingaddAttribute()
. What's a good way to add my own (e.g. for increasing line-height and changing the alignment programmatically)?This is the code which doesn't work (creating and adding an attribute). Normally "attempt 2" is all that's needed to add an attribute to a text view.
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