diff --git a/_data/rdv.yml b/_data/rdv.yml index dbbcb225..95ae4e1f 100644 --- a/_data/rdv.yml +++ b/_data/rdv.yml @@ -1 +1 @@ -version: 8.0.0 +version: 8.1.0 diff --git a/_games/am2r.md b/_games/am2r.md index a951ee6e..2ae61310 100644 --- a/_games/am2r.md +++ b/_games/am2r.md @@ -6,9 +6,10 @@ randomize: - All items - Starting locations - Door locks +- Transport Pipe destinations - A new goal has been added (DNA Hunt) need-to-play: -- AM2R version 1.5.5 +- AM2R version 1.5.5 for either Windows, Linux or macOS multiworld: true development-state: stable faq: diff --git a/_games/cave_story.md b/_games/cave_story.md index 151f04cb..d5ec876c 100644 --- a/_games/cave_story.md +++ b/_games/cave_story.md @@ -6,7 +6,8 @@ randomize: - All items - Starting locations need-to-play: -- Windows, Linux, or Wine. The game is included with Randovania +- The game is included with Randovania. Windows or Wine is needed to play Freeware.Windows + or Linux is needed to play Cave Story Tweaked multiworld: true development-state: stable faq: [] diff --git a/_games/factorio.md b/_games/factorio.md new file mode 100644 index 00000000..1d6dd4fa --- /dev/null +++ b/_games/factorio.md @@ -0,0 +1,10 @@ +--- +game-id: factorio +short-name: Factorio +long-name: Factorio +randomize: [] +need-to-play: [] +multiworld: false +development-state: experimental +faq: [] +--- diff --git a/_games/fusion.md b/_games/fusion.md index 75ec3c38..ce39a1bd 100644 --- a/_games/fusion.md +++ b/_games/fusion.md @@ -5,7 +5,7 @@ long-name: Metroid Fusion randomize: [] need-to-play: [] multiworld: false -development-state: experimental +development-state: development faq: - question: What patcher does Randovania use? answer: Randovania supports the open source patcher MARS (Metroid Advance Randomizer diff --git a/_games/prime1.md b/_games/prime1.md index 2a2f632e..3844cbe4 100644 --- a/_games/prime1.md +++ b/_games/prime1.md @@ -8,7 +8,7 @@ randomize: - Starting locations - Door locks need-to-play: -- An ISO of any Gamecube release of the game +- An ISO of any GameCube release of the game - A modded Wii, or Dolphin Emulator multiworld: true development-state: stable @@ -34,6 +34,6 @@ faq: - question: Why do I not take heat damage in some rooms in Magmoor, despite not having Varia Suit? answer: "Some rooms in Magmoor are not coded to be superheated. These include:\n - - Elevator Rooms\n- Storage Cavern\n- Every room including and past Twin Fires\n - - Burning Trail\n- Lake Access" + - All Elevator Rooms\n- Burning Trail\n- Storage Cavern\n- Every room after Twin + Fires Tunnel\n" --- diff --git a/_games/prime2.md b/_games/prime2.md index 99e91643..00729d2e 100644 --- a/_games/prime2.md +++ b/_games/prime2.md @@ -9,7 +9,7 @@ randomize: - Door locks - Translator gate requirements need-to-play: -- An ISO of any NTSC-U or PAL Gamecube release of the game +- An ISO of any NTSC-U or PAL GameCube release of the game - A modded Wii, or Dolphin Emulator multiworld: true development-state: stable diff --git a/_games/prime3.md b/_games/prime3.md index ec91c7be..f76ce6f1 100644 --- a/_games/prime3.md +++ b/_games/prime3.md @@ -5,7 +5,7 @@ long-name: 'Metroid Prime 3: Corruption' randomize: [] need-to-play: [] multiworld: false -development-state: experimental +development-state: development faq: - question: What causes the Hypermode vines in Corrupted Pool to disappear? answer: Collecting the ship item in Hangar Bay removes the vines. diff --git a/_games/samus_returns.md b/_games/samus_returns.md index 3fefabc6..097f9660 100644 --- a/_games/samus_returns.md +++ b/_games/samus_returns.md @@ -5,6 +5,8 @@ long-name: 'Metroid: Samus Returns' randomize: - All items, including ones normally locked behind amiibo - Starting locations +- Door locks +- Elevator destinations - A new goal has been added (DNA Hunt) need-to-play: - A modded 3DS with Luma3DS, or Citra diff --git a/_games/super_metroid.md b/_games/super_metroid.md index f177901e..d1b17f8d 100644 --- a/_games/super_metroid.md +++ b/_games/super_metroid.md @@ -5,7 +5,7 @@ long-name: Super Metroid randomize: [] need-to-play: [] multiworld: false -development-state: experimental +development-state: development faq: - question: What glitches are accounted for in logic? answer: Mostly none at the moment. There are a few, but this is a work in progress. diff --git a/_includes/_readme/credits.md b/_includes/_readme/credits.md index 4755e76f..45bd7415 100644 --- a/_includes/_readme/credits.md +++ b/_includes/_readme/credits.md @@ -26,16 +26,6 @@ Linux Flatpak build contributed by [Ethan Lee](https://flibitijibibo.com/). [Menu Mod README](https://www.dropbox.com/s/yhqqafaxfo3l4vn/Echoes%20Menu.7z?file_subpath=%2FEchoes+Menu%2Freadme.txt). * Converting Metroid Prime models by [Migs](https://www.twitch.tv/migslive). -### Metroid Prime 3: Corruption -* Game patching written by [gollop](https://github.com/gollop). -* Room data collected by [Dyceron](https://www.twitch.tv/dyceron) and [KirbymastaH](https://www.twitch.tv/kirbymastah). - -### Super Metroid -* Game Patching and Logic Database by [SolventMercury](https://github.com/SolventMercury). -* Custom Item PLMs patch by [Kazuto](https://github.com/Kazuto88). -* Skip Intro Saves patch by [PHOSPHOTiDYL](https://metroidconstruction.com/resource.php?id=265). -* Other individual patches by [Total](https://github.com/tewtal), Foosda, Leodox, and others. - ### Cave Story * Patcher and logic written by [duncathan_salt](https://twitter.com/duncathan_salt). * Based on the [original randomizer](https://shru.itch.io/cave-story-randomizer) by shru. diff --git a/_includes/_readme/welcome.md b/_includes/_readme/welcome.md index 40822231..6d81f1cc 100644 --- a/_includes/_readme/welcome.md +++ b/_includes/_readme/welcome.md @@ -1,5 +1,5 @@ -Randovania can randomize many aspects of its supported games, all while still ensuring they're completable +Randovania can randomize many aspects of its supported games, all while still ensuring they're completable without using any glitches or exploits. Its features include: * Randomizing what can be found in each item location. Weapons, keys, and more can end up in diff --git a/_videos/am2r.md b/_videos/am2r.md index 0b424fc9..5c400263 100644 --- a/_videos/am2r.md +++ b/_videos/am2r.md @@ -23,18 +23,27 @@ regions: - {difficulty: Intermediate, start_time: 0, video_id: QH3I73ZMQ3c} - {difficulty: Advanced, start_time: 0, video_id: s6e1hOW8UTI} - {difficulty: Advanced, start_time: 0, video_id: JlwkUM2KHCE} +- key: Genetics Laboratory + value: + - key: Waterfalls Exterior + value: + - key: Horizontal Dock to Waterfall Ravine North East + value: + - key: Vertical Dock to Laboratory Save Station Access + value: + - {difficulty: Hypermode, start_time: 0, video_id: pek-zZsYFec} - key: Golden Temple value: - key: 1-Orb Hallway value: - - key: Horizontal Dock to Inner Temple East Hall + - key: Door to Inner Temple East Hall value: - key: Event - 1-Orb value: - {difficulty: Intermediate, start_time: 0, video_id: Q-LUdoIx0yQ} - key: Armory value: - - key: Horizontal Dock to Inner Temple East Hall + - key: Door to Inner Temple East Hall value: - key: Pickup (Top Missile Tank) value: @@ -50,6 +59,13 @@ regions: value: - {difficulty: Beginner, start_time: 0, video_id: qiadG_Nmux4} - {difficulty: Intermediate, start_time: 0, video_id: g0kWLHM0p1Y} + - key: Golden Temple Exterior + value: + - key: Horizontal Dock to Outer Temple Save Station + value: + - key: Horizontal Dock to Exterior Alpha Nest + value: + - {difficulty: Hypermode, start_time: 0, video_id: FZI6scXiurM} - key: Guardian Arena value: - key: Horizontal Dock to Needler Nation @@ -69,7 +85,7 @@ regions: - {difficulty: Intermediate, start_time: 0, video_id: f-OY6Ic-H9w} - key: Inner Temple West Hall value: - - key: Horizontal Dock to Bomb Chamber Access + - key: Door to Bomb Chamber Access value: - key: Middle value: @@ -87,7 +103,7 @@ regions: value: - key: Inner Alpha Nest South value: - - key: Horizontal Dock to Water Turbine Station + - key: Door to Water Turbine Station value: - key: Pickup (Missile Tank) value: diff --git a/_videos/dread.md b/_videos/dread.md index 5d5a617c..77ec24a7 100644 --- a/_videos/dread.md +++ b/_videos/dread.md @@ -102,6 +102,9 @@ regions: value: - key: Pickup (Missile Tank) value: + - {difficulty: Beginner, start_time: 0, video_id: NQOTzIFON6U} + - {difficulty: Beginner, start_time: 0, video_id: IOwxRysaYv0} + - {difficulty: Intermediate, start_time: 0, video_id: mi0fCntpGcM} - {difficulty: Advanced, start_time: 0, video_id: 0CXWDqGRId8} - key: Teleport to Ferenia value: @@ -185,6 +188,16 @@ regions: - key: Pickup (Energy Part) value: - {difficulty: Beginner, start_time: 0, video_id: P_LWT9EYwdI} +- key: Dairon + value: + - key: Big Hub + value: + - key: Dock to Yellow EMMI Introduction + value: + - key: Pickup (Missile Tank) + value: + - {difficulty: Beginner, start_time: 0, video_id: Bt-sri9j5h8} + - {difficulty: Beginner, start_time: 0, video_id: BLyFQ2vkVoM} - key: Ferenia value: - key: EMMI Zone Exit East @@ -202,6 +215,13 @@ regions: - key: Dock to Teleport to Burenia (Cyan) value: - {difficulty: Beginner, start_time: 0, video_id: qIanrM7cc3I} + - key: Pitfall Puzzle Room + value: + - key: Tunnel to Space Jump Room (Upper) + value: + - key: Pickup (Missile Tank) + value: + - {difficulty: Intermediate, start_time: 0, video_id: mw12gft21hc} - key: Purple EMMI Arena value: - key: Tunnel to Wave Beam Tutorial @@ -235,6 +255,13 @@ regions: - key: Dock to Transport to Ghavoran value: - {difficulty: Intermediate, start_time: 0, video_id: SUxSv6YFK3Y} + - key: Speedboost Slopes Maze + value: + - key: Bottom + value: + - key: Ledge above Slope + value: + - {difficulty: Beginner, start_time: 0, video_id: 8vhRInAoWoM} - key: Ghavoran value: - key: Blue EMMI Introduction diff --git a/_videos/factorio.md b/_videos/factorio.md new file mode 100644 index 00000000..b4cf73cd --- /dev/null +++ b/_videos/factorio.md @@ -0,0 +1,3 @@ +--- +regions: [] +--- diff --git a/_videos/fusion.md b/_videos/fusion.md index 3bf14053..5d7d31b8 100644 --- a/_videos/fusion.md +++ b/_videos/fusion.md @@ -8,30 +8,132 @@ regions: value: - key: Event - Central Hub PB Geron value: - - {difficulty: Expert, start_time: 0, video_id: EiFFpvNaT_A} + - {difficulty: Expert, start_time: 0, video_id: lDKp1H8k7oM} + - {difficulty: Hypermode, start_time: 0, video_id: cjf9wNjAbEY} + - key: Central Reactor Core + value: + - key: Door to Silo Checkpoint + value: + - key: Other to Silo Tunnel + value: + - {difficulty: Advanced, start_time: 0, video_id: vVG5YNwzGjw} + - key: Door to Silo Save Room + value: + - key: Door to Silo Entry + value: + - {difficulty: Beginner, start_time: 0, video_id: x7CqxW4JyJ4} + - key: Habitation Deck Entrance + value: + - key: Door to Elevator to Central Hub + value: + - key: Door to Habitation Deck (Middle) + value: + - {difficulty: Intermediate, start_time: 0, video_id: AUkhZE_5CbE} + - key: Habitation Storage + value: + - key: Pickup (Power Bomb Tank) + value: + - key: Door to Central Hub + value: + - {difficulty: Beginner, start_time: 0, video_id: 7T5fVhUYQ4g} + - key: Operations Deck + value: + - key: Door to Elevator to Crew Quarters + value: + - key: Before Operations Room + value: + - {difficulty: Intermediate, start_time: 0, video_id: GX6K70StdeY} + - key: Operations Maintenance Shaft + value: + - key: Door to Crew Quarters West + value: + - key: Event - Lower Maintainance Geron + value: + - {difficulty: Hypermode, start_time: 0, video_id: dWJXG-nGo6A} + - key: Other to Operations Deck + value: + - key: Event - Upper Maintainance Geron + value: + - {difficulty: Intermediate, start_time: 0, video_id: Y3k5lGKTX4Y} + - key: Quarantine Access + value: + - key: Door to Western Hub + value: + - key: Door to Main Elevator Access + value: + - {difficulty: Intermediate, start_time: 0, video_id: QcD2-t9UDrg} + - key: Restricted Airlock + value: + - key: Pickup (Power Bomb Tank) + value: + - key: Door to Restricted Corridor + value: + - {difficulty: Intermediate, start_time: 0, video_id: u3xzqtz6Gro} + - key: Scaffolding Access + value: + - key: Beside Pickup + value: + - key: Door to Central Reactor Core + value: + - {difficulty: Intermediate, start_time: 0, video_id: u8_gclW4-gQ} + - key: Door to Central Reactor Core + value: + - key: Beside Pickup + value: + - {difficulty: Intermediate, start_time: 0, video_id: QAffTKp5seU} + - key: Silo Scaffolding + value: + - key: Beside Pickup + value: + - key: Door to Yakuza Arena + value: + - {difficulty: Advanced, start_time: 0, video_id: 2Pfo7v_Qngg} + - key: Other to Scaffolding Access + value: + - {difficulty: Advanced, start_time: 31, video_id: zmSH3fDcCVI} + - key: Other to Scaffolding Access + value: + - key: Beside Pickup + value: + - {difficulty: Advanced, start_time: 0, video_id: zmSH3fDcCVI} + - key: Station Entrance + value: + - key: Door to Docking Bay Shaft + value: + - key: Other to Spitter Speedway + value: + - {difficulty: Disabled, start_time: 0, video_id: 2WbnkPhd7tk} + - {difficulty: Intermediate, start_time: 0, video_id: QpbgjolExgE} - key: Sector 1 (SRX) value: + - key: Atmospheric Stabilizer Central + value: + - key: Door to Checkpoint + value: + - key: Event - Stabilizer 5 Online + value: + - {difficulty: Intermediate, start_time: 0, video_id: 2biI4SB_wAs} - key: Atmospheric Stabilizer Northeast value: - key: Room Center value: - key: Event - Stabilizer 2 Online value: - - {difficulty: Advanced, start_time: 0, video_id: uppVC5hM3t0} + - {difficulty: Advanced, start_time: 0, video_id: I9YH_s989sQ} - key: Atmospheric Stabilizer Northwest value: - key: Room Center value: - key: Event - Stabilizer 1 Online value: - - {difficulty: Intermediate, start_time: 0, video_id: MIwjinIyBn4} + - {difficulty: Intermediate, start_time: 0, video_id: DpeSE126r3M} - key: Atmospheric Stabilizer Southeast value: - key: Room Center value: - key: Event - Stabilizer 4 Online value: - - {difficulty: Advanced, start_time: 0, video_id: IP4zjb-1kP4} + - {difficulty: Advanced, start_time: 0, video_id: SrshBBv-MCw} - {difficulty: Expert, start_time: 0, video_id: WsY4pSmBAyo} - key: Charge Core Arena value: @@ -39,6 +141,9 @@ regions: value: - key: Pickup (Energy Tank) value: + - {difficulty: Disabled, start_time: 0, video_id: Z6_miH4qoQY} + - {difficulty: Intermediate, start_time: 0, video_id: q7HKdMt4v3g} + - {difficulty: Advanced, start_time: 0, video_id: Fo8-jjuPdik} - {difficulty: Hypermode, start_time: 0, video_id: BsW39UKOYVw} - key: Lava Lake value: @@ -54,6 +159,13 @@ regions: - key: Door to Ridley Arena Access value: - {difficulty: Advanced, start_time: 0, video_id: trYxYGq7PMs} + - key: Ridley Arena Access + value: + - key: Door to Tourian Hub West + value: + - key: Door to Ridley Arena + value: + - {difficulty: Advanced, start_time: 0, video_id: 6LnIEbN2deg} - key: Screw Shaft value: - key: Door to Tourian Entrance @@ -63,6 +175,28 @@ regions: - {difficulty: Expert, start_time: 0, video_id: 6ha7hZ0iW1I} - {difficulty: Hypermode, start_time: 0, video_id: T_aded4xYeU} - {difficulty: Hypermode, start_time: 0, video_id: o91JwaZoFTg} + - key: Tourian Entrance + value: + - key: Door to Tourian Shaft East + value: + - key: Door to Screw Shaft + value: + - {difficulty: Advanced, start_time: 0, video_id: rjzsSJlkeKw} + - key: Zebesian Zag + value: + - key: Door to Atmospheric Stabilizer Southeast + value: + - key: Door to Checkpoint Intersection + value: + - {difficulty: Disabled, start_time: 0, video_id: _PmmHN9YvKw} + - {difficulty: Intermediate, start_time: 0, video_id: Lh9D7Ye3rw8} + - key: Zebesian Zig + value: + - key: Door to Sciser Puddle + value: + - key: Door to Moto Motorway + value: + - {difficulty: Intermediate, start_time: 0, video_id: kaOpAnrvgqk} - key: Sector 2 (TRO) value: - key: Data Hub @@ -94,6 +228,27 @@ regions: - {difficulty: Hypermode, start_time: 0, video_id: Cqf5mZg1NZc} - key: Sector 3 (PYR) value: + - key: Alcove + value: + - key: Below E-Tank + value: + - key: Other to Entrance Lobby + value: + - {difficulty: Intermediate, start_time: 0, video_id: UBvgvEpVc-Q} + - key: Bottom Right + value: + - key: Door to Deserted Runway + value: + - {difficulty: Beginner, start_time: 0, video_id: ZU70fb8aivM} + - {difficulty: Beginner, start_time: 0, video_id: s6HpLtE82Ug} + - {difficulty: Intermediate, start_time: 0, video_id: vIQJEjCc5n0} + - key: Checkpoint Crossing + value: + - key: Door to Entrance Lobby + value: + - key: Other to Namihe's Lair + value: + - {difficulty: Intermediate, start_time: 0, video_id: 3sm2XhRsRRI} - key: Deserted Runway value: - key: Door to Alcove @@ -101,8 +256,113 @@ regions: - key: Door to Glass Tube to Sector 1 (SRX) value: - {difficulty: Intermediate, start_time: 0, video_id: 7dIXfR4dkTA} + - key: Processing Access + value: + - key: Door to Red Tower + value: + - key: Door to Sova Processing (Upper) + value: + - {difficulty: Intermediate, start_time: 0, video_id: 0ILTTSV-Uc4} + - key: Pyrochamber Access + value: + - key: Door to Sova Suite + value: + - key: Door to Pyrochamber + value: + - {difficulty: Beginner, start_time: 0, video_id: vxQS1_ohmS4} +- key: Sector 4 (AQA) + value: + - key: Aquarium Hub + value: + - key: Door to Aquarium Speedway + value: + - key: Door to Drain Pipe + value: + - {difficulty: Intermediate, start_time: 0, video_id: ID3TOSUmCa8} + - key: Aquarium Tank + value: + - key: Pickup (Missile Tank) + value: + - key: Door to Aquarium Shaft West + value: + - {difficulty: Advanced, start_time: 0, video_id: 4Msq5vtRTzw} + - key: Cargo Hold to Sector 5 (ARC) + value: + - key: Small Nook + value: + - key: Other to Aquarium Shaft West + value: + - {difficulty: Intermediate, start_time: 0, video_id: zyazrYLRuSk} + - key: Evir Shaft + value: + - key: Door to Aquarium Tank + value: + - key: Door to Aquarium Hub Access + value: + - {difficulty: Beginner, start_time: 0, video_id: mm0dFQdA1sM} + - {difficulty: Beginner, start_time: 0, video_id: M6cyTUajA1s} + - {difficulty: Intermediate, start_time: 0, video_id: E-9GLV0t_sE} + - {difficulty: Advanced, start_time: 0, video_id: -g0hi1wELtI} + - key: Powamp Shaft + value: + - key: Door to Owtch Atrium + value: + - key: Other to Diffusion Connection Access + value: + - {difficulty: Beginner, start_time: 0, video_id: kxyotciTTXM} + - key: Upper Ladder + value: + - key: Other to Diffusion Connection Access + value: + - {difficulty: Intermediate, start_time: 0, video_id: kxyotciTTXM&t=6} + - key: Pump Control Unit + value: + - key: Door to Pump Control Access + value: + - key: Pickup (Missile Tank) + value: + - {difficulty: Intermediate, start_time: 0, video_id: 5cASpPGdiig} + - key: Reservoir East + value: + - key: Room Center + value: + - key: Door to Sciser Stall + value: + - {difficulty: Beginner, start_time: 0, video_id: h8Q6TKHg8kM} + - {difficulty: Beginner, start_time: 0, video_id: 3taYvq79AmA} + - key: Security Access + value: + - key: By Hole + value: + - key: Door to Cheddar Bay + value: + - {difficulty: Beginner, start_time: 0, video_id: TDwTWYNa_F8} + - key: Other to Sciser Sanctuary + value: + - {difficulty: Advanced, start_time: 0, video_id: PtkMTguvNwE} + - key: Serris Escape + value: + - key: Door to Escape Save Room + value: + - key: Beside Pickup + value: + - {difficulty: Advanced, start_time: 0, video_id: F-XptNF7OOg} - key: Sector 5 (ARC) value: + - key: Crow's Nest + value: + - key: Door to Glass Tube to Sector 3 (PYR) + value: + - key: Pickup (Hidden Power Bomb Tank) + value: + - {difficulty: Intermediate, start_time: 0, video_id: JChKb_XpMlw} + - key: Nightmare Hub West + value: + - key: Door to Nightmare Save Room + value: + - key: Door to Nightmare Recharge Room + value: + - {difficulty: Expert, start_time: 0, video_id: H1K0xkWlhAU} - key: Nightmare Nook value: - key: Door to Nightmare Hub East @@ -110,4 +370,80 @@ regions: - key: Pickup (Energy Tank) value: - {difficulty: Advanced, start_time: 0, video_id: uUAoOZGU9HI} + - key: Nightmare Training Grounds + value: + - key: Door to Gerubus Gully + value: + - key: Door to Entrance Lobby + value: + - {difficulty: Intermediate, start_time: 0, video_id: weMdKWzp31g} + - key: Door to Training Aerie + value: + - {difficulty: Advanced, start_time: 0, video_id: Qe9eMPmoUcU} + - key: Security Shaft East + value: + - key: Door to Level 3 Security Room + value: + - key: Door to Security Cache + value: + - {difficulty: Intermediate, start_time: 0, video_id: a7A00q8XP9M} +- key: Sector 6 (NOC) + value: + - key: Big Shell 1 + value: + - key: Door to Big Shell 2 + value: + - key: Door to Shell Access + value: + - {difficulty: Intermediate, start_time: 0, video_id: zONETruT9GE} + - {difficulty: Advanced, start_time: 0, video_id: sllAuRCH1UM} + - key: Blue X Blockade + value: + - key: Door to Data Access + value: + - key: Door to Big Shell 2 + value: + - {difficulty: Beginner, start_time: 0, video_id: AiYGhtYXWGI} + - key: Clogged Cavern + value: + - key: Door to Cavern Save Access + value: + - key: Door to Nocturnal Playground + value: + - {difficulty: Intermediate, start_time: 0, video_id: 8j_pwpvapbw} + - key: Geron's Crossing + value: + - key: Door to Entrance Lobby + value: + - key: Door to Nocturnal Access + value: + - {difficulty: Advanced, start_time: 0, video_id: 4vs0MvX4oew} + - key: Pillar Puzzle + value: + - key: Door to Nocturnal Shaft + value: + - key: Pickup (Energy Tank) + value: + - {difficulty: Expert, start_time: 0, video_id: 8Gl3-ZWtDAQ} + - key: Shell Access + value: + - key: Door to Big Shell 1 + value: + - key: Door to Clogged Cavern + value: + - {difficulty: Beginner, start_time: 0, video_id: OKuCxGiJQTI} + - key: Twin Caverns West + value: + - key: Ledge + value: + - key: Pickup (Hidden Missile Tank) + value: + - {difficulty: Beginner, start_time: 0, video_id: H7t8QXqLuKg} + - key: Pickup (Missile Tank) + value: + - key: Door to Twin Caverns East (Upper) + value: + - {difficulty: Expert, start_time: 0, video_id: FVO9oTKMA3c} + - {difficulty: Expert, start_time: 0, video_id: zIZTb7Y3Q9o} + - {difficulty: Expert, start_time: 0, video_id: ai9uskBbhUY} --- diff --git a/_videos/prime1.md b/_videos/prime1.md index d598b92b..11bc82fa 100644 --- a/_videos/prime1.md +++ b/_videos/prime1.md @@ -488,11 +488,6 @@ regions: value: - key: Central Dynamo value: - - key: Door to Quarantine Access A - value: - - key: Pickup (Main Power Bombs) - value: - - {difficulty: Intermediate, start_time: 0, video_id: LRmJn2BAYwc} - key: Fight Trigger value: - key: Event - Security Drone @@ -1258,9 +1253,11 @@ regions: - {difficulty: Intermediate, start_time: 0, video_id: UVXjHNV3dWU} - key: Door to Root Tunnel value: + - key: Out of Bounds (Skywalk) + value: + - {difficulty: Expert, start_time: 0, video_id: imhkxmwiU9o} - key: Pickup (Missile Expansion) value: - {difficulty: Intermediate, start_time: 0, video_id: x2zjlvSy0Og} - {difficulty: Intermediate, start_time: 0, video_id: i2J6z6wrLGw} - - {difficulty: Expert, start_time: 0, video_id: imhkxmwiU9o} --- diff --git a/_videos/prime3.md b/_videos/prime3.md index 3c5ea120..768765cf 100644 --- a/_videos/prime3.md +++ b/_videos/prime3.md @@ -123,6 +123,11 @@ regions: - key: Door to Repair Bay value: - {difficulty: Advanced, start_time: 0, video_id: l8ICCVjhcq0} + - key: Door to Repair Bay + value: + - key: Door to Docking Bay 5 + value: + - {difficulty: Expert, start_time: 0, video_id: l8ICCVjhcq0} - key: Repair Bay value: - key: Door to Hangar A Access diff --git a/_videos/samus_returns.md b/_videos/samus_returns.md index b05de141..4ad3461f 100644 --- a/_videos/samus_returns.md +++ b/_videos/samus_returns.md @@ -353,6 +353,13 @@ regions: - key: Door to Ramulken Rollway value: - {difficulty: Intermediate, start_time: 0, video_id: 6knVhkzcL9Q} + - key: Door to Ramulken Rollway + value: + - key: Pickup (Missile Tank) + value: + - {difficulty: Intermediate, start_time: 9, video_id: uM1DHyPmGiM} + - {difficulty: Intermediate, start_time: 0, video_id: uM1DHyPmGiM} + - {difficulty: Advanced, start_time: 14, video_id: uM1DHyPmGiM} - key: Gamma Arena South value: - key: Left of Fan diff --git a/assets/games/factorio.png b/assets/games/factorio.png new file mode 100644 index 00000000..53d813b3 Binary files /dev/null and b/assets/games/factorio.png differ diff --git a/ci.sh b/ci.sh index b889bd77..37443450 100755 --- a/ci.sh +++ b/ci.sh @@ -4,7 +4,7 @@ set -e -x shopt -s extglob cd "$(dirname "$(realpath "${BASH_SOURCE[0]}")")" -randovania_version=8.0.0 +randovania_version=8.1.0 echo "Installing Requirements"