diff --git a/src/patches.rs b/src/patches.rs index 967e4033..28847754 100644 --- a/src/patches.rs +++ b/src/patches.rs @@ -1000,7 +1000,7 @@ fn patch_door<'r>( 0x001E000B, // Biohazard Containment 0x0020000D, // Biotech Research Area 1 0x000F01D1, // Ruined Courtyard - 0x001B0088, + 0x001B0088, 0x0028005C, // Research Core ] .contains(&door_open_trigger_id); @@ -1928,11 +1928,11 @@ fn patch_door<'r>( (0xAC2C58FE, 1), // biohazard containment (0x5F2EB7B6, 1), // biotech research area 1 (0x1921876D, 3), // ruined courtyard - (0xA49B2544, 1), + (0xA49B2544, 1), // research core ] .contains(&(mrea_id, door_loc.dock_number)) { - /* Add two relays which can activated/deactivated to control which shield appears */ + /* Add two relays which can be activated/deactivated to control which shield appears */ layers[0].objects.as_mut_vec().push(structs::SclyObject { instance_id: activate_new_door_id, connections: vec![ @@ -1965,37 +1965,6 @@ fn patch_door<'r>( .into(), }); - layers[0].objects.as_mut_vec().push(structs::SclyObject { - instance_id: update_door_timer_id, - property_data: structs::Timer { - name: b"update_door_timer\0".as_cstr(), - start_time: 0.5, - max_random_add: 0.0, - looping: 0, - start_immediately: 0, - active: 1, - } - .into(), - connections: vec![ - structs::Connection { - state: structs::ConnectionState::ZERO, - message: structs::ConnectionMsg::SET_TO_ZERO, - target_object_id: activate_old_door_id, - }, - structs::Connection { - state: structs::ConnectionState::ZERO, - message: structs::ConnectionMsg::SET_TO_ZERO, - target_object_id: activate_new_door_id, - }, - structs::Connection { - state: structs::ConnectionState::ZERO, - message: structs::ConnectionMsg::ACTIVATE, - target_object_id: auto_open_relay_id, - }, - ] - .into(), - }); - layers[0].objects.as_mut_vec().push(structs::SclyObject { instance_id: activate_old_door_id, connections: vec![ @@ -2028,6 +1997,37 @@ fn patch_door<'r>( .into(), }); + layers[0].objects.as_mut_vec().push(structs::SclyObject { + instance_id: update_door_timer_id, + property_data: structs::Timer { + name: b"update_door_timer\0".as_cstr(), + start_time: 0.5, + max_random_add: 0.0, + looping: 0, + start_immediately: 0, + active: 1, + } + .into(), + connections: vec![ + structs::Connection { + state: structs::ConnectionState::ZERO, + message: structs::ConnectionMsg::SET_TO_ZERO, + target_object_id: activate_old_door_id, + }, + structs::Connection { + state: structs::ConnectionState::ZERO, + message: structs::ConnectionMsg::SET_TO_ZERO, + target_object_id: activate_new_door_id, + }, + structs::Connection { + state: structs::ConnectionState::ZERO, + message: structs::ConnectionMsg::ACTIVATE, + target_object_id: auto_open_relay_id, + }, + ] + .into(), + }); + /* Change blast shield auto-start timer behavior */ let obj = layers[blast_shield_layer_idx] .objects @@ -2083,7 +2083,7 @@ fn patch_door<'r>( 0xAC2C58FE => (Some(0x001E01DA), Some(0x001E01D8)), // biohazard containment 0x5F2EB7B6 => (Some(0x00200027), Some(0x00200025)), // biotech research area 1 0x1921876D => (Some(0x000F01D5), Some(0x000F01D6)), // ruined courtyard - 0xA49B2544 => (Some(0x0028043D), Some(0x0028043C)), // research core + 0xA49B2544 => (Some(0x0028043D), None), // research core _ => (None, None), }; @@ -2139,22 +2139,123 @@ fn patch_door<'r>( .contains(&conn.target_object_id) }); - obj.connections.as_mut_vec().push(structs::Connection { - state: structs::ConnectionState::ZERO, - message: structs::ConnectionMsg::RESET_AND_START, - target_object_id: update_door_timer_id, - }); - if mrea_id == 0xA49B2544 { // research core + + // Start with the correct door + let timer = layers[0] + .objects + .iter_mut() + .find(|obj| obj.instance_id == update_door_timer_id) + .unwrap_or_else(|| { + panic!( + "Could not find 0x{:X} in room 0x{:X}", + update_door_timer_id, mrea_id + ) + }) + .property_data + .as_timer_mut() + .unwrap(); + timer.start_immediately = 1; + + // When the outage happens, deactivate both doors + let obj = layers[0] + .objects + .iter_mut() + .find(|obj| obj.instance_id == 0x0028043C) + .unwrap_or_else(|| { + panic!("Could not find 0x0028043C in room 0x{:X}", mrea_id) + }); + + obj.connections.as_mut_vec().extend_from_slice(&[ + structs::Connection { + state: structs::ConnectionState::ZERO, + message: structs::ConnectionMsg::DEACTIVATE, + target_object_id: door_shield_id, + }, + structs::Connection { + state: structs::ConnectionState::ZERO, + message: structs::ConnectionMsg::DEACTIVATE, + target_object_id: door_force_id, + }, + structs::Connection { + state: structs::ConnectionState::ZERO, + message: structs::ConnectionMsg::DEACTIVATE, + target_object_id: existing_door_shield_id, + }, + structs::Connection { + state: structs::ConnectionState::ZERO, + message: structs::ConnectionMsg::DEACTIVATE, + target_object_id: existing_door_force_id, + }, + structs::Connection { + state: structs::ConnectionState::ZERO, + message: structs::ConnectionMsg::DEACTIVATE, + target_object_id: auto_open_relay_id, + }, + structs::Connection { + state: structs::ConnectionState::ZERO, + message: structs::ConnectionMsg::DEACTIVATE, + target_object_id: 0x0028005C, // door open trigger + }, + ]); + + let obj = layers[0] + .objects + .iter_mut() + .find(|obj| obj.instance_id == update_door_timer_id) + .unwrap_or_else(|| { + panic!( + "Could not find update_door_timer_id in room 0x{:X}", + mrea_id + ) + }); + obj.connections + .as_mut_vec() + .retain(|conn| conn.target_object_id != auto_open_relay_id); + + // The thermal conduit re-activates the appropriate door let obj = layers[0] .objects .iter_mut() .find(|obj| obj.instance_id == 0x0028043F) - .expect("Could not find conduit damageable trigger in research core"); + .unwrap_or_else(|| { + panic!("Could not find 0x0028043F in room 0x{:X}", mrea_id) + }); + obj.connections.as_mut_vec().extend_from_slice(&[ + structs::Connection { + state: structs::ConnectionState::DEAD, + message: structs::ConnectionMsg::RESET_AND_START, + target_object_id: update_door_timer_id, + }, + structs::Connection { + state: structs::ConnectionState::ZERO, + message: structs::ConnectionMsg::ACTIVATE, + target_object_id: auto_open_relay_id, + }, + ]); + // Keep dt and force shield in sync + let obj = layers[0] + .objects + .iter_mut() + .find(|obj| obj.instance_id == existing_door_force_id) + .unwrap_or_else(|| { + panic!( + "Could not find existing_door_force_id in room 0x{:X}", + mrea_id + ) + }); + obj.connections + .as_mut_vec() + .extend_from_slice(&[structs::Connection { + state: structs::ConnectionState::ACTIVE, + message: structs::ConnectionMsg::ACTIVATE, + target_object_id: existing_door_shield_id, + }]); + } else { obj.connections.as_mut_vec().push(structs::Connection { - state: structs::ConnectionState::DEAD, + state: structs::ConnectionState::ZERO, message: structs::ConnectionMsg::RESET_AND_START, target_object_id: update_door_timer_id, }); @@ -2214,6 +2315,17 @@ fn patch_door<'r>( }, ]); + if mrea_id == 0xA49B2544 { + new_door_force + .connections + .as_mut_vec() + .extend_from_slice(&[structs::Connection { + state: structs::ConnectionState::ACTIVE, + message: structs::ConnectionMsg::ACTIVATE, + target_object_id: door_shield_id, + }]); + } + new_door_force_data.pattern_txtr0 = door_type_after_open.pattern0_txtr(); new_door_force_data.pattern_txtr1 = door_type_after_open.pattern1_txtr(); new_door_force_data.color_txtr = door_type_after_open.color_txtr();