From 10901984531ea6a42d9f2af7e300309c31c1df2d Mon Sep 17 00:00:00 2001 From: MrMiguel211 <60329473+MrMiguel211@users.noreply.github.com> Date: Thu, 6 Jun 2024 16:09:51 -0700 Subject: [PATCH] Cutscene Skip Fixes (#57) - Fixed Arboretum gate not staying open on room reload if skipped the cutscene. - Fixed Sunchamber Artifact unveil cutscene black bars not going away. --- generated/json_data/skippable_cutscenes.jsonc | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/generated/json_data/skippable_cutscenes.jsonc b/generated/json_data/skippable_cutscenes.jsonc index 465c4037..f8079e08 100644 --- a/generated/json_data/skippable_cutscenes.jsonc +++ b/generated/json_data/skippable_cutscenes.jsonc @@ -1849,6 +1849,12 @@ "state": "ZERO", "message": "ACTION" }, + { + "senderId": 1245192, // [SpecialFunction] Gate Cinematic Skip + "targetId": 1245490, // [MemoryRelay] Memory Relay + "state": "ZERO", + "message": "ACTIVATE" + }, { "senderId": 1245192, // [SpecialFunction] Gate Cinematic Skip "targetId": 1245760, // [SpawnPoint] Gate Spawn @@ -8841,7 +8847,7 @@ }, { "id": 3424927, // [Relay] End Unveil Cinematic - "layer": 1 + "layer": 2 }, { "id": 3424926, // [Relay] Flaahgra 1