From 0d98a95daa9b83d6968aa373a8098f3ba3d2fdb5 Mon Sep 17 00:00:00 2001 From: dyceron Date: Sun, 9 Jun 2024 17:34:29 -0400 Subject: [PATCH] Prevent softlock in multi when getting last DNA --- .../files/templates/randomizerpowerup.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/src/open_samus_returns_rando/files/templates/randomizerpowerup.lua b/src/open_samus_returns_rando/files/templates/randomizerpowerup.lua index 9131ea9..0a63442 100644 --- a/src/open_samus_returns_rando/files/templates/randomizerpowerup.lua +++ b/src/open_samus_returns_rando/files/templates/randomizerpowerup.lua @@ -56,6 +56,7 @@ end function RandomizerPowerup.ObjectiveComplete() if Game.GetItemAmount(Game.GetPlayerName(), "ITEM_ADN") == 39 then + Game.HUDIdleScreenLeave() local baby = Game.GetItemAmount(Game.GetPlayerName(), "ITEM_BABY_HATCHLING") local dnaCounter = GUI.GetDisplayObject("IngameMenuRoot.IngameMenuComposition.LowerComposition.LowerInfoComposition.DNACounter") GUI.SetProperties(dnaCounter, {