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Diggernaut fight not properly ending #164
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Tested this a bit more
Maybe I did hit the lottery with this one. I'll gen a completely new seed at some point to fight diggernaut to see if it breaks again. |
Reproduced on another seed. Something is breaking and I don't know what. |
Bug occured again on 8.1.0dev226 playing door lock and elevator rando 🥲. Those might not be related but posting in case. |
Turns out its a dependency/package issue again. Will look into. |
The last time I fought Diggernaut was a door lock seed with/when only ice beam as custom door lock exists. But there was no ice beam lock on this scenario. |
The seed that had issues had a bunch if locks. Setting all to pb worked fine, so it's definitely the asset issue like before. Which is weird because the assets should be ensured when they are patched in no? |
Yeah it's the custom shields. Here is a patcher file which breaks: patcher.json I tried adding these to the Attempt 1:
Attempt 2:
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Deleted all the custom door folders from the output romfs and it still broke. |
Update: not every shield is broken. Will test each one. |
I tested them all individually and they all work? But combining them all breaks. This doesn't make sense. |
This issue was fixed with #356 |
I don't know if this is a fluke, but I've killed Diggernaut twice this seed and both times it just stands there and the cutscene doesn't play, and the item isn't obtainable.
patcher.json
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