From 712e2796dcfb0977c90c1771669b1e338d4fbd2b Mon Sep 17 00:00:00 2001 From: dyceron <38679103+dyceron@users.noreply.github.com> Date: Sun, 24 Sep 2023 12:21:05 -0400 Subject: [PATCH] Fix incorrect tank placement in Diggernaut Chase Arena --- open_samus_returns_rando/files/levels/s050_area5.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/open_samus_returns_rando/files/levels/s050_area5.lua b/open_samus_returns_rando/files/levels/s050_area5.lua index c8fdf97..510d3d2 100644 --- a/open_samus_returns_rando/files/levels/s050_area5.lua +++ b/open_samus_returns_rando/files/levels/s050_area5.lua @@ -641,7 +641,7 @@ end function s050_area5.SetAfterChaseSubAreaSetup() end function s050_area5.SetLocationTanksAfterChase() - if Scenario.ReadFromBlackboard("ChaseFinished", false) then + if Scenario.ReadFromBlackboard("ChaseFinished", true) then Game.GetEntity("LE_Item_003").vPos = Game.GetLandmarkPosition("LM_TankPosition_AfterChase") Game.GetEntity("LE_Item_010").vPos = Game.GetLandmarkPosition("LM_TankPosition_AfterChase001") end