diff --git a/open_samus_returns_rando/files/custom_metroid.lua b/open_samus_returns_rando/files/custom_metroid.lua index eb9b3e6..cca66c1 100644 --- a/open_samus_returns_rando/files/custom_metroid.lua +++ b/open_samus_returns_rando/files/custom_metroid.lua @@ -7,12 +7,12 @@ function Metroid.RemoveMetroid(_ARG_0_) GUI.LaunchMessage(CurrentScenario.currentMetroid, "Metroid.Dummy", "") local metroid = string.gsub(CurrentScenario.currentMetroid, "_Intro", "") - Scenario.WriteToBlackboard("entity_SG_" .. metroid .. "_dead", "b", true) + -- Scenario.WriteToBlackboard("entity_SG_" .. metroid .. "_dead", "b", true) Scenario.WriteToBlackboard("entity_SG_" .. metroid .. "_deaths", "i", 1) - Scenario.WriteToBlackboard("entity_SG_" .. metroid .. "_enabled", "b", false) - Scenario.WriteToBlackboard("entity_" .. metroid .. "_dead", "b", true) - Scenario.WriteToBlackboard("entity_" .. metroid .. "_deaths", "i", 1) - Scenario.WriteToBlackboard("entity_" .. metroid .. "_enabled", "b", false) + -- Scenario.WriteToBlackboard("entity_SG_" .. metroid .. "_enabled", "b", false) + -- Scenario.WriteToBlackboard("entity_" .. metroid .. "_dead", "b", true) + -- Scenario.WriteToBlackboard("entity_" .. metroid .. "_deaths", "i", 1) + -- Scenario.WriteToBlackboard("entity_" .. metroid .. "_enabled", "b", false) local count = Game.GetItemAmount(Game.GetPlayerName(), "ITEM_METROID_COUNT") + 1 Game.SetItemAmount(Game.GetPlayerName(), "ITEM_METROID_COUNT", count)